Jérôme Leclercq
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377129586b
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Renderer: Rename some TextureLayout entry
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2021-05-02 13:57:24 +02:00 |
Jérôme Leclercq
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8028044966
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Fix Linux compilation
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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044195b209
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Minor fixes
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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2238bbfa0c
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Shader: Add AstReflect
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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500ccda85a
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Shader: StatementPtr& => const StatementPtr&
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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1a8599ba29
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Shader: Add sanitization of identifiers (fixes GLSL generation)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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3a7f5c2630
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Shader: Fix optimization
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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87ce2edc6e
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Shader: Add initial support for options (WIP)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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9fd4249a87
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Shader: compilation fixes
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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d335d44d6a
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Shader: Cleanup and rename AST files
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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afe3a0ea93
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Shader: Merge AstScopedVisitor, AstValidator and TransformVisitor to SanitizeVisitor
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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8515c9cea1
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Shader: Improve ShaderAstCloner
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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0bb9c37a38
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Shader/Lang: [[attribute]] => [attribute]
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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54c34869a4
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Fix Shader unit tests
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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3e704b9ea6
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Shader: Minor fixes
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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0860a0689f
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Shader/GlslWriter: Improve GLSL readability
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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a90937eb4f
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Update ShaderNode
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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4bca87b1cb
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Shader: Add IsExpression/IsStatement
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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b234134abc
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Shader/ShaderLang: Add type inference for variable declaration
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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0f15387c6c
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Shader: Add ShaderAst::Clone free function
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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aababb205f
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Shader: Move attribute parsing to parser, simplifying writer code
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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bca1561f73
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Shader/GlslWriter: Improve GLSL output
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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3499c1f92f
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Shader: Remove the need of layout(std140) in external block
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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ea99c6a19e
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Shader: First working version on both Vulkan & OpenGL (ES)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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f93a5bbdc1
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Shader: Rework scope handling
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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feffcfa6e5
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VulkanRenderer: Fix handling of shader modules
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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09df5f389e
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Shader: Add SpirvDecoder
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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e4aabf309e
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Renderer: Replace ShaderStage by ShaderModule (a module can handle multiple stages)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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c1d1838336
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ShaderLang: Proof of concept (add support for a lot of things)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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9d8ce8f2cd
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Shader: Add support for function attributes (entry)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
593d80c80e
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SpirV grammar parser: Add result id operand and version info
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
da81a5b871
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Shader: Add attribute parsing
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
8135f22b2f
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Shader: Add attribute and square bracket tokens (first step for attribute support)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
3f74ee4d66
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Shader: Rework Parser internals
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
48b93a9dea
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Shader: Fix SPIRV generation
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
fed7370e77
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Rework shader AST (WIP)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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b320b5b44e
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Shader: Add function parameters and return handling
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
9a0f201433
|
Initial shaderlang commit
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
d59423afca
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Renderer: Rename some TextureUsage
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2021-02-24 23:50:12 +01:00 |
Jérôme Leclercq
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b291f8a21c
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Renderer: Implement TextureUsage
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2021-02-20 19:25:25 +01:00 |
Jérôme Leclercq
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311cfeaf3c
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OpenGLRenderer: Fix Y flipping for FBOs
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2021-02-20 19:23:29 +01:00 |
Jérôme Leclercq
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fb3468854f
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Renderer: Implement Framebuffers
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2021-02-20 19:22:08 +01:00 |
Jérôme Leclercq
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3ef74d6e1d
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OpenGLRenderer: Use glTexStorage2D instead of glTexImage2D
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2021-02-20 19:14:13 +01:00 |
Jérôme Leclercq
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f7442982a4
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OpenGLRenderer: Implement debug region data
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2021-02-20 19:10:32 +01:00 |
Jérôme Leclercq
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8f9f943e2c
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OpenGLRenderer: Implement primitive mode
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2021-02-20 18:56:54 +01:00 |
Jérôme Leclercq
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ac3db8a8bf
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Utility/PixelFormat: Add preliminary support for SRGB formats (WIP)
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2021-02-20 18:01:03 +01:00 |
Jérôme Leclercq
|
7c5b1844d3
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Core/Flag: Improve code
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2021-02-19 14:51:21 +01:00 |
Jérôme Leclercq
|
32569eef5e
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Add SpirV masks and update grammar
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2021-02-19 14:47:24 +01:00 |
Jérôme Leclercq
|
32dcc11258
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Core/Flags: Add AutoFlag property to disable automatic bit shifting
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2021-02-19 14:45:37 +01:00 |
Jérôme Leclercq
|
080fd9c7eb
|
Minor fixes
|
2021-02-15 18:17:30 +01:00 |