SirLynix
093d9d344e
Renderer: Add support for storage buffers
2022-06-17 20:15:16 +02:00
SirLynix
c7b6d83bbc
Last nzsl version update
2022-06-07 20:18:16 +02:00
Jérôme Leclercq
03e2801dbe
Split engine to packages NazaraUtils and NZSL ( #375 )
...
* Move code to NazaraUtils and NZSL packages
* Reorder includes
* Tests: Remove glslang and spirv-tools deps
* Tests: Remove glslang init
* Remove NazaraUtils tests and fix Vector4Test
* Fix Linux compilation
* Update msys2-build.yml
* Fix assimp package
* Update xmake.lua
* Update xmake.lua
* Fix shader compilation on MinGW
* Final fixes
* The final fix 2: the fix strikes back!
* Disable cache on CI
* The return of the fix™️
2022-05-25 19:36:10 +02:00
SirLynix
b0ecb64f19
OpenGLRenderer: Fix loading of glSpecializeShader
2022-05-09 13:19:31 +02:00
SirLynix
68d2dfcae6
Move FieldOffsets class to Shader module and remove Utility dependency
2022-04-04 19:22:18 +02:00
SirLynix
9d526741b9
Add proper support for IndexType and uint32 indices
2022-04-04 09:02:00 +02:00
Jérôme Leclercq
a6dce6861d
macOS fixes
2022-03-20 10:02:31 +01:00
Jérôme Leclercq
43ac86e85c
Shader/Modules: proof of concept
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
99e07e6e1e
Shader: Add module statement
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
8a097afb1b
Graphics/FramePass: Replace render rect parameter of CommandCallback by FramePassEnvironment
2022-02-27 18:37:05 +01:00
Jérôme Leclercq
ebd1318512
OpenGLRenderer: Add shader source on compilation error
2022-02-18 13:05:19 +01:00
Jérôme Leclercq
29786765c6
Big buffer refactor
...
Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
2022-01-23 00:05:08 +01:00
Jérôme Leclercq
972d5ffd3f
Regenerate global headers, unicode and spirv data
2022-01-04 16:36:28 +01:00
SirLynix
89c7bbf197
Update copyright date
2022-01-01 15:30:09 +01:00
Jérôme Leclercq
7e4a058d41
Renderer/[OpenGL|Vulkan]Renderer: Add support for RGBA16F pixelformat
2021-12-05 17:01:55 +01:00
Jérôme Leclercq
17df8fafa4
Renderer/CommandBuffer: Add support for texture blit/copy
2021-12-03 22:15:34 +01:00
Jérôme Leclercq
a33a118ed3
Minor fixes
2021-11-24 22:29:09 +01:00
Jérôme Leclercq
a643d0fc3a
OpenGLRenderer: Improve error handling (fixes Windows/x86 compilation)
...
Template specialization was failing because OpenGL function type have __stdcall convention on Windows/32bits
2021-11-02 09:43:30 +01:00
Jérôme Leclercq
9946c17a23
OpenGLRenderer: Choose between OpenGL/OpenGL ES at loading
2021-11-02 09:13:12 +01:00
Lynix
90c738023a
OpenGLRenderer: Try to load OpenGL on desktop instead of OpenGL ES
2021-10-30 00:51:17 +02:00
Jérôme Leclercq
078060cfc9
Fix some issues found with WSLg
2021-10-29 14:38:56 +02:00
Jérôme Leclercq
a02b1952c0
Apply header order fix
2021-10-28 09:53:56 +02:00
Jérôme Leclercq
66206868cd
XMake: Add automatic header order fix
2021-10-28 09:53:43 +02:00
Jérôme Leclercq
f491ee1e38
Apply inclusion fix
2021-10-27 18:09:19 +02:00
Jérôme Leclercq
93ec196dc4
Apply header guard check
2021-10-26 15:52:46 +02:00
Jérôme Leclercq
ed7ab31933
Apply copyright fix to all files
2021-10-26 14:31:35 +02:00
Jérôme Leclercq
6162a805e4
OpenGLRenderer: Fix buffer destruction not removing VAOs referencing it
2021-10-19 14:48:53 +02:00
Jérôme Leclercq
68708c54f7
Minor stuff
2021-10-04 09:24:42 +02:00
Jérôme Leclercq
601ed047ba
Fix some initialization order
2021-09-24 15:24:21 +02:00
Jérôme Leclercq
7ab4d91900
OpenGLRenderer: Implement texture blit/copy if glCopyImageSubData is not supported
2021-09-21 17:39:24 +02:00
Jérôme Leclercq
4933a389a2
OpenGLRenderer: Improve/fix Framebuffer handling
2021-09-21 17:37:03 +02:00
Jérôme Leclercq
78358337f3
OpenGLRenderer: Improve OpenGL wrapper
2021-09-21 16:34:34 +02:00
Jérôme Leclercq
db85372778
Renderer/Texture: Add Copy method (wip)
2021-09-13 23:34:51 +02:00
Jérôme Leclercq
879b2f7aa6
Renderer/Texture: Implement Update of a region + inherit AbstractImage
2021-09-07 18:42:53 +02:00
Jérôme Leclercq
b6745b2906
Renderer: Fix A8, L8 and LA8 support for both OpenGL and Vulkan
2021-09-07 17:39:12 +02:00
Jérôme Leclercq
b6c3988bbe
Renderer: Implement firstIndex on DrawIndexed command for OpenGL
2021-09-05 15:46:00 +02:00
Jérôme Leclercq
e4a38d45bd
Renderer/CommandBufferBuilder: Take const AbstractBuffer* to match others methods
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
c6611fcb9f
Renderer/RenderTarget: Add size method and signal
2021-07-10 11:49:35 +02:00
Jérôme Leclercq
681cf31b66
OpenGLRenderer: Disable notification messages
2021-07-09 12:36:00 +02:00
Jérôme Leclercq
56776c19c4
OpenGLRenderer: Fix device features not being correctly reported
2021-07-09 12:35:35 +02:00
Jérôme Leclercq
552dfbc01e
Renderer: Add pipeline and texture sampler info validation
2021-07-09 12:34:38 +02:00
Jérôme Leclercq
8458301a64
Add support for depth clamping
2021-07-09 00:22:08 +02:00
Jérôme Leclercq
3a3279246f
OpenGLRenderer: Enable GL_ARB_gl_spirv and GL_ARB_texture_filter_anisotropic with OpenGL 4.6
2021-07-09 00:01:33 +02:00
Jérôme Leclercq
309fd547e1
Fix compilation errors and warnings
2021-07-07 22:38:24 +02:00
Jérôme Leclercq
f14db3f5e9
Renderer: Expose RenderTarget and framebuffers indices
2021-07-03 13:52:29 +02:00
Jérôme Leclercq
d88c4ecb5b
Renderer/Framebuffer: Add GetType (and rework backend internals)
2021-06-22 17:30:08 +02:00
Jérôme Leclercq
c188d0616a
OpenGLRenderer: Implement AttachmentLoadOp::Discard using glInvalidateFramebuffer
2021-06-22 17:26:40 +02:00
Jérôme Leclercq
0eda2d0721
Improve global header generation to take ECS into account
2021-06-20 14:06:28 +02:00
Jérôme Leclercq
b13c5c950a
OpenGLRenderer: Implement face filling
2021-06-20 14:06:28 +02:00
Jérôme Leclercq
f22b501e25
Add initial support for shader binding sets (WIP)
2021-06-16 16:50:00 +02:00
Jérôme Leclercq
86097b331b
Renderer: Add support for device-enabled features (anisotropic filtering)
2021-06-05 19:51:48 +02:00
Jérôme Leclercq
ee2ceaa701
Update Context.hpp
2021-06-04 19:41:35 +02:00
Jérôme Leclercq
5bc3cd8d8c
OpenGLRenderer: Add GL_EXT_texture_compression_s3tc check for DXT pixel formats
2021-06-03 17:15:12 +02:00
Jérôme Leclercq
6161bbec76
Renderer: Handle more depthstencil formats (as Depth24Stencil8 may not be supported everywhere)
2021-06-02 20:16:43 +02:00
Jérôme Leclercq
465837ff12
Renderer: Add support for cubemaps
2021-06-01 12:30:37 +02:00
Jérôme Leclercq
318cc6d3ff
Fix Linux compilation
2021-05-29 13:20:54 +02:00
Jérôme Leclercq
a90844f0dd
Remove X11 dependency properly (as it's handled by SDL and EGL)
2021-05-29 00:52:10 +02:00
Jérôme Leclercq
109b2a156e
OpenGLRenderer: Allow RenderPipeline without a fragment shader on OpenGL ES
2021-05-29 00:32:00 +02:00
Jérôme Leclercq
ff505e9019
Renderer: Implement and fix front face (winding order) between Vulkan / OpenGL
2021-05-28 22:58:14 +02:00
Jérôme Leclercq
299585a7de
Renderer: Implement renderpass attachments clear for OpenGL
2021-05-28 22:55:56 +02:00
Jérôme Leclercq
948f0517ea
OpenGLRenderer/Program: Add query methods
2021-05-26 22:20:50 +02:00
Jérôme Leclercq
7fe60026be
OpenGLRenderer: Minor fixes
2021-05-26 22:20:10 +02:00
Jérôme Leclercq
cce32a64d4
Upgrade Utility
2021-05-25 10:40:07 +02:00
Lynix
13feaf4aab
Renderer: RenderWindow now requires a RenderDevice
2021-05-16 23:13:00 +02:00
Jérôme Leclercq
51c099b3ce
Renderer: Allow UploadPool to handle very big (>= 2MB) blocks
2021-05-15 15:27:17 +02:00
Jérôme Leclercq
572dc56b10
Update global headers
2021-05-14 03:35:32 +02:00
Jérôme Leclercq
f280cff0a2
Renderer: Add release queue to fix deletion while use
2021-05-14 02:04:47 +02:00
Jérôme Leclercq
24f7b75654
Renderer: Add support for PixelFormat_RGBA32F
2021-05-14 01:57:32 +02:00
Jérôme Leclercq
bbfe06c443
Renderer: Fix UploadPool allocations references
2021-05-14 01:56:32 +02:00
Jérôme Leclercq
aeac3282e4
Renderer: Add RenderDevice::GetDeviceInfo()
2021-05-14 01:55:16 +02:00
Jérôme Leclercq
adbf1e1da0
Renderer: Add proper support for blending
2021-05-14 01:50:46 +02:00
Jérôme Leclercq
61dbd91346
Lot of small fixes/improvements
2021-05-14 01:48:47 +02:00
Jérôme Leclercq
10aa7231b6
Renderer: Fix MRT support
2021-05-05 12:01:20 +02:00
Jérôme Leclercq
55c2dd8485
Add FrameGraph (WIP)
2021-05-02 13:58:35 +02:00
Jérôme Leclercq
87ce2edc6e
Shader: Add initial support for options (WIP)
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
e4aabf309e
Renderer: Replace ShaderStage by ShaderModule (a module can handle multiple stages)
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
311cfeaf3c
OpenGLRenderer: Fix Y flipping for FBOs
2021-02-20 19:23:29 +01:00
Jérôme Leclercq
fb3468854f
Renderer: Implement Framebuffers
2021-02-20 19:22:08 +01:00
Jérôme Leclercq
3ef74d6e1d
OpenGLRenderer: Use glTexStorage2D instead of glTexImage2D
2021-02-20 19:14:13 +01:00
Jérôme Leclercq
f7442982a4
OpenGLRenderer: Implement debug region data
2021-02-20 19:10:32 +01:00
Jérôme Leclercq
8f9f943e2c
OpenGLRenderer: Implement primitive mode
2021-02-20 18:56:54 +01:00
Jérôme Leclercq
ac3db8a8bf
Utility/PixelFormat: Add preliminary support for SRGB formats (WIP)
2021-02-20 18:01:03 +01:00
Jérôme Leclercq
a6b5246633
OpenGLRenderer: Fix clear values
2021-02-15 18:17:10 +01:00
Jérôme Leclercq
d058a127e1
Renderer/RenderPass: Implement RenderPass correctly
2021-02-15 18:14:47 +01:00
Jérôme Leclercq
2ef772cec7
Merge branch 'nazara-next' into graphics-next
2021-01-28 16:37:46 +01:00
Jérôme Leclercq
a6ff64106e
Minor stuff
2021-01-22 23:23:28 +01:00
Jérôme Leclercq
c76d6505b0
Renderer/ShaderBinder: Make Update take a pointer and size
2021-01-22 23:15:31 +01:00
Jérôme Leclercq
f327932738
Commit current work
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Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
2021-01-02 21:15:59 +01:00
Jérôme Leclercq
40f3072ff9
Renderer: Add RenderPipeline::GetPipelineInfo
2020-10-30 23:07:21 +01:00
Jérôme Leclercq
009e5a0466
Renderer: Rename ShaderStageImpl to ShaderStage
2020-10-30 23:06:15 +01:00
Jérôme Leclercq
d243e7bcd2
OpenGLRenderer: Move error to string to Utils
2020-09-26 20:43:55 +02:00
Jérôme Leclercq
65337c6a38
Fix a lot of warnings and some errors
2020-09-26 11:44:09 +02:00
Jérôme Leclercq
2b6a463a45
Remove Nz::String and Nz::StringStream
2020-09-25 19:31:01 +02:00
Jérôme Leclercq
f15709c8a3
Renderer: Replace unique_ptr by shared_ptr
2020-09-20 15:56:58 +02:00
Jérôme Leclercq
951642ecb4
Fix some warnings
2020-09-03 16:33:49 +02:00
Jérôme Leclercq
0255541b44
Replace EGL symbol loader
2020-09-03 16:33:37 +02:00
Jérôme Leclercq
0609a10c25
OpenGLRenderer: Get rid of std::function by using function indexes
2020-09-03 13:54:44 +02:00
Jérôme Leclercq
6848ff8b34
OpenGLRenderer: Add debug wrapper (which handle OpenGL errors)
2020-09-03 13:39:34 +02:00
Jérôme Leclercq
d05df45cb6
Fix EGL context sharing
...
It seems contexts must be part of the same display to be shared, and that using default display with window isn't an issue on Windows/X11
2020-09-02 15:40:57 +02:00
Jérôme Leclercq
bc2f18c852
OpenGLRenderer: Try to fix EGLContext sharing with X11
2020-09-01 20:10:09 +02:00