Jérôme Leclercq
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3a31c77524
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Shader: Rename ConstantExpression to ConstantValueExpression
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2021-07-08 15:22:08 +02:00 |
Jérôme Leclercq
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a895e553d4
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Graphics: rework ubershaders to prevent duplicate shaders modules
Also rename all remaining conditions to options
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2021-07-08 14:52:39 +02:00 |
Jérôme Leclercq
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d3e0d8a39f
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Shader: Replace select_opt by const_select
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2021-07-08 10:53:11 +02:00 |
Jérôme Leclercq
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838063c8b6
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Shader: Fix nested blocks parsing
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2021-07-08 10:52:29 +02:00 |
Jérôme Leclercq
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309fd547e1
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Fix compilation errors and warnings
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2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
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1f6937ab1b
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Shader: Implement const if and const values
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2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
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d679eccb43
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Shader: Fix struct indexes in case of disabled field
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2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
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72edff30c7
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Shader: Add support for logical and/or
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2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
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f9af35b489
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Shader: Attribute can now have expressions as values and struct fields can be conditionally supported
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2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
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749b40cb31
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Shader: Improve variable name sanitization
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2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
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ae73f68d8c
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Shader: Fix variable shadowing with GLSL
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2021-07-06 11:43:47 +02:00 |
Jérôme Leclercq
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f9b453bd2b
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Shader: Add support for branching and discard statements
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2021-07-03 19:13:22 +02:00 |
Jérôme Leclercq
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c42d18243b
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Shader: Fix identifiers sanitization
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2021-07-03 13:53:00 +02:00 |
Jérôme Leclercq
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e896695179
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Shader/LangWrite: Fix code generation with methods
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2021-06-20 14:08:56 +02:00 |
Jérôme Leclercq
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dfa46ebaa5
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Fix shader generation unit tests
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2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
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f22b501e25
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Add initial support for shader binding sets (WIP)
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2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
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815a7b0c62
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Replace const ShaderAst::StatementPtr& by ShaderAst::Statement& in input
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2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
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da664d51ba
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Shader/LangWriter: Fix texture sampling output
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2021-06-05 01:29:48 +02:00 |
Jérôme Leclercq
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50bf26d92f
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Shader: Add support for pow intrinsic
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2021-06-05 01:29:36 +02:00 |
Jérôme Leclercq
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9ee3a0d6be
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DeferredShading: Add bloom
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2021-06-01 20:28:19 +02:00 |
Jérôme Leclercq
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4465e230af
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Shader/NZSL: Add support for array indexing
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2021-06-01 16:22:41 +02:00 |
Jérôme Leclercq
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0f3c0abb96
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Shader/ShaderAst: Rename AccessMember* to Access*
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2021-06-01 12:38:17 +02:00 |
Jérôme Leclercq
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16e2f5f819
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Shader: Add support for depth_write and early_fragment_tests attributes (+ FragDepth builtin)
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2021-06-01 12:32:24 +02:00 |
Jérôme Leclercq
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465837ff12
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Renderer: Add support for cubemaps
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2021-06-01 12:30:37 +02:00 |
Jérôme Leclercq
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c2b61b6732
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A lot of fixes
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2021-05-28 22:58:40 +02:00 |
Jérôme Leclercq
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58fe411750
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Shader/GlslWriter: Move function forward declaration before functions using them
Because of some weird ass shit bug in nvidia driver if functions were forward declared before declaration of UBO they were using
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2021-05-26 22:21:57 +02:00 |
Jérôme Leclercq
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e7a2573221
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Shader: Add support for FragCoord builtin
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2021-05-26 22:17:07 +02:00 |
Jérôme Leclercq
|
874fb3542e
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Convert all remaining enums to enum classes (!)
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2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
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ac57b3fbf4
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Shader/GlslWriter: Accepts mono-functions shader without specifying entry points
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2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
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cce32a64d4
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Upgrade Utility
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2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
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709604c070
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Shader/Spirv: Fix OpFunctionParameter type
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2021-05-22 16:45:57 +02:00 |
Jérôme Leclercq
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f6fd996bf1
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Shader: Add support for custom functions calls (and better handle intrinsics)
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2021-05-22 13:37:54 +02:00 |
Jérôme Leclercq
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a7235ab02d
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Shader: Add support for max/min intrinsic
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2021-05-19 20:31:26 +02:00 |
Jérôme Leclercq
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0339ea346f
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Shader: Fix unary plus/minus on vector
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2021-05-19 20:30:29 +02:00 |
Jérôme Leclercq
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82d80a68ff
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Shader: Cleanup optimizer
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2021-05-18 17:25:48 +02:00 |
Jérôme Leclercq
|
a002d5c210
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Shader: Add constant cast optimization
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2021-05-18 17:25:37 +02:00 |
Lynix
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b0b1acf497
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Shader: Fix LangWriter
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2021-05-17 17:43:38 +02:00 |
Lynix
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ccccbfe0ad
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Shader/SpirV: Fix UInt32 support
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2021-05-16 23:14:39 +02:00 |
Lynix
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61d082e61b
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Shader/ShaderWrite: Add optimize bool
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2021-05-16 23:08:36 +02:00 |
Lynix
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525f24af2e
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Shader/ShaderLang: Add support for Unary operators
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2021-05-16 23:07:25 +02:00 |
Jérôme Leclercq
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8840f0bba8
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Shader: Fix SPIRV operand for vector / primitive division
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2021-05-14 02:10:29 +02:00 |
Jérôme Leclercq
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bb207fea4f
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Shader: Fix Swizzle generation for SPIRV
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2021-05-14 02:09:54 +02:00 |
Jérôme Leclercq
|
830ec6ac94
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Add a few helper functions
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2021-05-14 02:09:25 +02:00 |
Jérôme Leclercq
|
51ecff2912
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ShaderLang: Add support for length intrinsic
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2021-05-14 02:02:12 +02:00 |
Jérôme Leclercq
|
61dbd91346
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Lot of small fixes/improvements
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2021-05-14 01:48:47 +02:00 |
Jérôme Leclercq
|
961c3bf1df
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Shader: Fix LangWriter generation
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2021-05-05 12:06:02 +02:00 |
Jérôme Leclercq
|
7d4a084a62
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Shader/Parser: Fix handling of . in rvalues + add support for swizzling
For example: var.field was okay but texture.Sample(uv).x wasn't
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2021-05-05 12:05:46 +02:00 |
Jérôme Leclercq
|
eb67990b7b
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Shader: Fix SpirV generation for Swizzle expressions
+ fix OpSampledImage
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2021-05-05 12:04:09 +02:00 |
Jérôme Leclercq
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0cc392b78f
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Shader/SpirvWriter: Fix Image not registering Float as a dependent type
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
044195b209
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Minor fixes
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2021-04-20 18:18:27 +02:00 |