Jérôme Leclercq
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428a706fbe
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Replace basicmaterial nodes by NZSL source
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2021-07-06 11:02:53 +02:00 |
Jérôme Leclercq
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7cd772a254
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Core/TypeList: Add Apply, Empty and Size operations
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2021-07-06 11:00:53 +02:00 |
Jérôme Leclercq
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1a1e16e9df
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Fix nodeeditor patch checksum
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2021-07-06 10:59:49 +02:00 |
Jérôme Leclercq
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f9b453bd2b
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Shader: Add support for branching and discard statements
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2021-07-03 19:13:22 +02:00 |
Jérôme Leclercq
|
f2bb1a839c
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Math/Matrix4: Remove implicit conversion to pointer
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2021-07-03 18:20:00 +02:00 |
Jérôme Leclercq
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ffb28a9044
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Physics3D/RigidBody3D: Remove transform callback
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2021-07-03 16:34:51 +02:00 |
Jérôme Leclercq
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1c482bbde6
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Graphics/BakedFrameGraph: Handle resize in a better way
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2021-07-03 13:57:18 +02:00 |
Jérôme Leclercq
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c42d18243b
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Shader: Fix identifiers sanitization
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2021-07-03 13:53:00 +02:00 |
Jérôme Leclercq
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f14db3f5e9
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Renderer: Expose RenderTarget and framebuffers indices
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2021-07-03 13:52:29 +02:00 |
Jérôme Leclercq
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930142b7a7
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OpenGLRenderer: Fix double StackVector init
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2021-07-03 13:35:59 +02:00 |
Jérôme Leclercq
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343b0a6fd7
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OpenGLRenderer/Context: Remove GL_AMD_debug_output support
It turns out callbacks are not compatibles between GL_AMD_debug_output and GL_ARB_debug_output (and GL_KHR_debug)
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2021-07-03 13:01:41 +02:00 |
Jérôme Leclercq
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9f76c84309
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OpenGLRenderer/Context: Improve source readability
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2021-07-03 12:59:06 +02:00 |
Jérôme Leclercq
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d88c4ecb5b
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Renderer/Framebuffer: Add GetType (and rework backend internals)
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2021-06-22 17:30:08 +02:00 |
Jérôme Leclercq
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c188d0616a
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OpenGLRenderer: Implement AttachmentLoadOp::Discard using glInvalidateFramebuffer
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2021-06-22 17:26:40 +02:00 |
Jérôme Leclercq
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d2892b47e7
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Merge pull request #338 from DigitalPulseSoftware/nazara-next
Move Nazara-Next to the master branch
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2021-06-20 17:54:16 +02:00 |
Jérôme Leclercq
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8eb1eb71ba
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Merge branch 'nazara-next' of https://github.com/DigitalPulseSoftware/NazaraEngine into nazara-next
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2021-06-20 14:13:21 +02:00 |
Jérôme Leclercq
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d2144c8941
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Graphics/FrameGraph: Mark subpass deps tilables
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2021-06-20 14:12:58 +02:00 |
Jérôme Leclercq
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517ca2d9c2
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Graphics/Shaders: Remove pseudo-lighting from BasicMaterial shader
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2021-06-20 14:12:30 +02:00 |
Jérôme Leclercq
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233df1f0d4
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VulkanRenderer: Fix fillModeNonSolid feature handling
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2021-06-20 14:09:15 +02:00 |
Jérôme Leclercq
|
e896695179
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Shader/LangWrite: Fix code generation with methods
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2021-06-20 14:08:56 +02:00 |
Jérôme Leclercq
|
dae8f328ad
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Renderer: Increase allocation pool blocks size
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2021-06-20 14:08:38 +02:00 |
Jérôme Leclercq
|
40bcfb1323
|
Audio: Allow to skip loaders
|
2021-06-20 14:08:12 +02:00 |
Jérôme Leclercq
|
5a406e8a20
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Add entt dependency to Core and Physics3D
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2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
de6be67ea6
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Utility/Mesh: Add Build static method
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2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
e073e1a44d
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Graphics/Material: Add PrimitiveMode support
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
d6248a061d
|
Add PhysicsDemo (first ECS demo)
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
fe06cc210d
|
Physics3D/Collider3D: Add GenerateMesh method
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
dbe4abefb8
|
Math: Add PidController class
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
0eda2d0721
|
Improve global header generation to take ECS into account
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
c1a9a22177
|
Add initial ECS support
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
6f87a01fb2
|
Graphics: Improve WorldInstance handling
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
3ef3580ee7
|
Physics3D: Fix movement
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
1ac0b2e11a
|
Utility/Node: Implement movement
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
b13c5c950a
|
OpenGLRenderer: Implement face filling
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
8625c0a7ac
|
Fix compilation under Linux
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
dfa46ebaa5
|
Fix shader generation unit tests
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
298beaedc0
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Graphics/BasicMaterial: Add IsAlphaTestEnabled()
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
3cd9172f7a
|
Graphics: Make use of shader binding sets
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
5559fe1af7
|
Update RenderTest to test shader binding sets
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
f22b501e25
|
Add initial support for shader binding sets (WIP)
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
815a7b0c62
|
Replace const ShaderAst::StatementPtr& by ShaderAst::Statement& in input
|
2021-06-16 16:50:00 +02:00 |
Lynix
|
54d56abc56
|
WIP
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
26f5d01c86
|
Graphics/BakedFrameGraph: Fix command buffer destruction when skipping a framepass
|
2021-06-06 16:00:03 +02:00 |
Jérôme Leclercq
|
b85cb174ce
|
Reverse Y axis (+Y is now up)
|
2021-06-06 15:59:25 +02:00 |
Jérôme Leclercq
|
86097b331b
|
Renderer: Add support for device-enabled features (anisotropic filtering)
|
2021-06-05 19:51:48 +02:00 |
Jérôme Leclercq
|
0411271851
|
Utility/Mesh: Fix Recenter() method for other vertex layouts
|
2021-06-05 19:09:12 +02:00 |
Jérôme Leclercq
|
613b3b8627
|
DeferredShading: Update skybox
|
2021-06-05 19:08:38 +02:00 |
Jérôme Leclercq
|
20e982f5f2
|
Audio: Don't show errors when trying to load OpenAL library
|
2021-06-05 19:07:23 +02:00 |
Jérôme Leclercq
|
e26c1f8e68
|
Graphics: Add ViewerInstance class
|
2021-06-05 19:06:02 +02:00 |
Jérôme Leclercq
|
743f8eeb24
|
Graphics/ModelInstance: Add UpdateWorldMatrix method
|
2021-06-05 19:05:06 +02:00 |