Jérôme Leclercq
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5559fe1af7
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Update RenderTest to test shader binding sets
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2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
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f22b501e25
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Add initial support for shader binding sets (WIP)
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2021-06-16 16:50:00 +02:00 |
Lynix
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54d56abc56
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WIP
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2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
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b85cb174ce
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Reverse Y axis (+Y is now up)
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2021-06-06 15:59:25 +02:00 |
Jérôme Leclercq
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0411271851
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Utility/Mesh: Fix Recenter() method for other vertex layouts
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2021-06-05 19:09:12 +02:00 |
Jérôme Leclercq
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613b3b8627
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DeferredShading: Update skybox
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2021-06-05 19:08:38 +02:00 |
Jérôme Leclercq
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e26c1f8e68
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Graphics: Add ViewerInstance class
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2021-06-05 19:06:02 +02:00 |
Jérôme Leclercq
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743f8eeb24
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Graphics/ModelInstance: Add UpdateWorldMatrix method
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2021-06-05 19:05:06 +02:00 |
Jérôme Leclercq
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1dc39cccfd
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Improve DeferredShading demo
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2021-06-02 20:17:01 +02:00 |
Jérôme Leclercq
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6161bbec76
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Renderer: Handle more depthstencil formats (as Depth24Stencil8 may not be supported everywhere)
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2021-06-02 20:16:43 +02:00 |
Jérôme Leclercq
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9ee3a0d6be
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DeferredShading: Add bloom
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2021-06-01 20:28:19 +02:00 |
Jérôme Leclercq
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7bbe879d2f
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DeferredShading: Fix light spawning
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2021-06-01 18:15:29 +02:00 |
Jérôme Leclercq
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4d74cef034
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Math: Remove NAZARA_MATH_ANGLE_RADIAN and functions using it
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2021-06-01 17:37:40 +02:00 |
Jérôme Leclercq
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ad6028e0bd
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Fix last commit
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2021-06-01 16:38:52 +02:00 |
Jérôme Leclercq
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67f2ec635a
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DeferredShading demo: Add keys to disable forward pass/light animations
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2021-06-01 16:38:31 +02:00 |
Jérôme Leclercq
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56b8d83bab
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DeferredShading demo: Add a skybox
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2021-06-01 16:29:24 +02:00 |
Jérôme Leclercq
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557c23a9fa
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Minor stuff
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2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
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d121393267
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Audio: Add mp3 support + new demo
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2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
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453a75a37d
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DeferredShading: Improve lights
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2021-05-30 16:45:16 +02:00 |
Jérôme Leclercq
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a24c8b559a
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Remove leftovers
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2021-05-30 16:04:07 +02:00 |
Jérôme Leclercq
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109b2a156e
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OpenGLRenderer: Allow RenderPipeline without a fragment shader on OpenGL ES
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2021-05-29 00:32:00 +02:00 |
Jérôme Leclercq
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336e70f72e
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DeferredShading: Implement stencil optimization
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2021-05-28 23:00:16 +02:00 |
Jérôme Leclercq
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ff505e9019
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Renderer: Implement and fix front face (winding order) between Vulkan / OpenGL
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2021-05-28 22:58:14 +02:00 |
Jérôme Leclercq
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392a23eeb1
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Add Std140Debug "example" (using OpenGL directly to debug stuff)
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2021-05-26 22:23:30 +02:00 |
Jérôme Leclercq
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d2734d4f4b
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Examples/DeferredShading: Optimize rendering with light meshes
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2021-05-26 22:23:00 +02:00 |
Jérôme Leclercq
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68447ef0da
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Update main.cpp
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2021-05-25 15:37:59 +02:00 |
Jérôme Leclercq
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335bb82be1
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Renderer/Texture: Add static helpers
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2021-05-25 15:37:55 +02:00 |
Jérôme Leclercq
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44c8e7a627
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Upgrade example code
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2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
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8cdd0b51cb
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Upgrade Audio (part 2)
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2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
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f4bc104810
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Improve DeferredShading demo
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2021-05-22 13:38:41 +02:00 |
Jérôme Leclercq
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8a6f0db034
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Example: replace pointlights by spotlights
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2021-05-19 21:16:55 +02:00 |
Lynix
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13feaf4aab
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Renderer: RenderWindow now requires a RenderDevice
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2021-05-16 23:13:00 +02:00 |
Lynix
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61d082e61b
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Shader/ShaderWrite: Add optimize bool
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2021-05-16 23:08:36 +02:00 |
Lynix
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1f05e950e8
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Move resources to bin
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2021-05-16 15:38:34 +02:00 |
Jérôme Leclercq
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131d5f7afb
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Add DeferredShading example
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2021-05-15 15:26:53 +02:00 |
Jérôme Leclercq
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24c2de405f
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Improve xmake build
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2021-05-14 03:35:32 +02:00 |
Jérôme Leclercq
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2a4f020dd7
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Move resources to bin directory
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2021-05-14 03:35:32 +02:00 |
Jérôme Leclercq
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87ce2edc6e
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Shader: Add initial support for options (WIP)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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7da02c8708
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Fix RenderTest shader code
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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b234134abc
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Shader/ShaderLang: Add type inference for variable declaration
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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3499c1f92f
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Shader: Remove the need of layout(std140) in external block
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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5a63eb4d97
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Update RenderTest demo with shaderlang
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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08c2f711b0
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Graphics/Material: Add UpdateBuffers
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2021-02-15 18:16:19 +01:00 |
Jérôme Leclercq
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b9151d8a7a
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Graphics: Improve TextureSampler handling
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2021-01-27 18:50:49 +01:00 |
Jérôme Leclercq
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a9e9ef2524
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Graphics: Add GraphicalMesh and Model classes
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2021-01-27 16:45:00 +01:00 |
Jérôme Leclercq
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e3e5c4ba8f
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Graphics: Add ModelInstance class
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2021-01-22 23:32:32 +01:00 |
Jérôme Leclercq
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a6ff64106e
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Minor stuff
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2021-01-22 23:23:28 +01:00 |
Jérôme Leclercq
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ef1f4c770a
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Use a better texture for alpha-testing
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2021-01-03 10:48:30 +01:00 |
Jérôme Leclercq
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f327932738
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Commit current work
Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
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2021-01-02 21:15:59 +01:00 |
Jérôme Leclercq
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ad88561245
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Graphics: Fix MaterialPipeline::GetRenderPipeline
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2020-10-31 16:29:02 +01:00 |