Commit Graph

2892 Commits

Author SHA1 Message Date
ImperatorS79
143d7d391a Remove Value for size_t and correctly fix the problem 2020-11-21 20:21:26 +01:00
ImperatorS79
4bf49876c6 Build Nazara on macos up to Nazara_network (not included 2020-11-21 20:05:19 +01:00
Jérôme Leclercq
960817a1f1 Add conditional expression/statement support for shaders 2020-11-19 13:56:54 +01:00
Jérôme Leclercq
bd9d30407c Fix SDL2 cursor 2020-11-17 17:44:31 +01:00
Jérôme Leclercq
7526923a8d Platform: Fix space not generating a text event 2020-11-17 17:43:42 +01:00
Jérôme Leclercq
af55ecc2a5 Fix SDL2 crash when creating cursor
Enfoiré de REMqb
2020-11-12 16:28:33 +01:00
Jérôme Leclercq
f52c43df49 Network: Fix TcpClient::PollConnection on Linux 2020-10-31 17:33:56 +01:00
Jérôme Leclercq
ad88561245 Graphics: Fix MaterialPipeline::GetRenderPipeline 2020-10-31 16:29:02 +01:00
Jérôme Leclercq
8027ae9abe Graphics: Fix PredefinedShaderBinding enum 2020-10-31 16:27:35 +01:00
Jérôme Leclercq
89609570f4 Graphics: WIP (almost working) 2020-10-30 23:08:48 +01:00
Jérôme Leclercq
73e86407b3 Fix some warnings 2020-10-30 23:08:27 +01:00
Jérôme Leclercq
b62130dab9 VulkanRenderer: Fix physical device bullshit
Keep a single list instead of many
2020-10-30 23:06:56 +01:00
Jérôme Leclercq
009e5a0466 Renderer: Rename ShaderStageImpl to ShaderStage 2020-10-30 23:06:15 +01:00
Jérôme Leclercq
d243e7bcd2 OpenGLRenderer: Move error to string to Utils 2020-09-26 20:43:55 +02:00
Jérôme Leclercq
3b2e375382 WIP 2020-09-26 20:04:05 +02:00
Jérôme Leclercq
abf58857d7 Core/StringExt: Make PointerToString portable 2020-09-26 12:22:49 +02:00
Jérôme Leclercq
9291ef6299 Disable OpenGL overriding with MSVC / x86
Seems like a bug with MSVC when targetting 32bits targets
2020-09-26 11:50:37 +02:00
Jérôme Leclercq
65337c6a38 Fix a lot of warnings and some errors 2020-09-26 11:44:09 +02:00
Jérôme Leclercq
2b6a463a45 Remove Nz::String and Nz::StringStream 2020-09-25 19:31:01 +02:00
Lynix
d665af1f9d Shader/SpirV: Fix sampler storage class 2020-09-22 21:50:56 +02:00
Lynix
79c53061e0 Shader: Add type functions 2020-09-22 21:50:07 +02:00
Jérôme Leclercq
f15709c8a3 Renderer: Replace unique_ptr by shared_ptr 2020-09-20 15:56:58 +02:00
Jérôme Leclercq
95c9ad0fd8 Add graphics module base 2020-09-20 14:52:44 +02:00
Jérôme Leclercq
790815e9ee Merge branch 'master' into nazara-next 2020-09-17 20:28:11 +02:00
Jérôme Leclercq
37418d482e Renderer: Allow to set a preferred render api using configuration 2020-09-17 20:11:10 +02:00
Jérôme Leclercq
36d3c51eeb Add module configurations 2020-09-17 20:10:39 +02:00
Jérôme Leclercq
7a7a67cd40 Update OpenGLVaoCache.cpp 2020-09-17 18:54:41 +02:00
Jérôme Leclercq
fd1d416510 Rename Module to ModuleBase 2020-09-11 13:39:18 +02:00
Jérôme Leclercq
a7fac3beb8 Rework modules 2020-09-10 20:12:09 +02:00
Jérôme Leclercq
193deb6c04 Fix some minor stuff 2020-09-06 17:09:39 +02:00
Jérôme Leclercq
67b0d70b7c Upgrade to Newton 3.14 and make it a thirdparty lib 2020-09-06 17:09:19 +02:00
Jérôme Leclercq
1e29790831 Physics2D/RigidBody2D: Fix velocity func not being copied 2020-09-05 12:56:35 +02:00
Jérôme Leclercq
385927b05a Fix minor stuff 2020-09-04 16:14:11 +02:00
Jérôme Leclercq
33e60a97b6 VulkanRenderer: Fix case where swapchain has more image than requested 2020-09-04 15:59:01 +02:00
Jérôme Leclercq
53e5aa924f VulkanRenderer/Swapchain: Rename Buffer to Image 2020-09-04 15:58:07 +02:00
Jérôme Leclercq
55ac0ccdf6 Restore Vulkan renderer 2020-09-04 15:25:49 +02:00
Jérôme Leclercq
f8dc5a5516 OpenGLRenderer: Default to WGL on Windows 2020-09-04 15:23:14 +02:00
Jérôme Leclercq
ab0cc800e3 Remove VMA dependency from OpenGLRenderer 2020-09-04 15:22:05 +02:00
Jérôme Leclercq
e0a4d27c2e Fix some warnings 2020-09-04 15:21:53 +02:00
Jérôme Leclercq
69dda85e45 Vulkan: Refactor function list headers 2020-09-04 15:21:46 +02:00
Jérôme Leclercq
d98cddcfe0 Remove no longer used code 2020-09-04 14:19:11 +02:00
Jérôme Leclercq
a8b9a8c56d Workaround MSVC bug 2020-09-04 14:18:57 +02:00
Jérôme Leclercq
3082620ef9 Remove useless code 2020-09-03 16:33:56 +02:00
Jérôme Leclercq
0255541b44 Replace EGL symbol loader 2020-09-03 16:33:37 +02:00
Jérôme Leclercq
addcd52552 Try to get around MSVC bug 2020-09-03 15:47:43 +02:00
Jérôme Leclercq
58efffc51f Improve code a bit
Prevent converting back and forth the same function pointer
2020-09-03 13:58:45 +02:00
Jérôme Leclercq
0609a10c25 OpenGLRenderer: Get rid of std::function by using function indexes 2020-09-03 13:54:44 +02:00
Jérôme Leclercq
6848ff8b34 OpenGLRenderer: Add debug wrapper (which handle OpenGL errors) 2020-09-03 13:39:34 +02:00
Jérôme Leclercq
df33262ab4 OpenGLRenderer: Fix context activation 2020-09-03 13:18:09 +02:00
Jérôme Leclercq
d622a75d73 Add BufferUsage_Dynamic
Since OpenGL screams in performance warning because of a GL_STATIC_DRAW buffer being updated from another buffer
2020-09-02 17:19:52 +02:00