Jérôme Leclercq
|
8458301a64
|
Add support for depth clamping
|
2021-07-09 00:22:08 +02:00 |
Jérôme Leclercq
|
3a3279246f
|
OpenGLRenderer: Enable GL_ARB_gl_spirv and GL_ARB_texture_filter_anisotropic with OpenGL 4.6
|
2021-07-09 00:01:33 +02:00 |
Jérôme Leclercq
|
996b5ef85c
|
Shader: Rename ConstantIndexExpression to ConstantExpression
|
2021-07-08 15:24:22 +02:00 |
Jérôme Leclercq
|
3a31c77524
|
Shader: Rename ConstantExpression to ConstantValueExpression
|
2021-07-08 15:22:08 +02:00 |
Jérôme Leclercq
|
a895e553d4
|
Graphics: rework ubershaders to prevent duplicate shaders modules
Also rename all remaining conditions to options
|
2021-07-08 14:52:39 +02:00 |
Jérôme Leclercq
|
9ab47edd11
|
Fix compilation
|
2021-07-08 12:27:18 +02:00 |
Jérôme Leclercq
|
1b4ab7e625
|
Graphics/BasicMaterial: Improve shader
|
2021-07-08 11:37:33 +02:00 |
Jérôme Leclercq
|
81b64e4fe2
|
Fix some shaders
|
2021-07-08 11:06:54 +02:00 |
Jérôme Leclercq
|
d3e0d8a39f
|
Shader: Replace select_opt by const_select
|
2021-07-08 10:53:11 +02:00 |
Jérôme Leclercq
|
838063c8b6
|
Shader: Fix nested blocks parsing
|
2021-07-08 10:52:29 +02:00 |
Jérôme Leclercq
|
5aa63831e8
|
Remove Nazara SDK
|
2021-07-07 22:56:50 +02:00 |
Jérôme Leclercq
|
bfab451633
|
Remove resources headers (as they will be generated on compilation)
|
2021-07-07 22:44:38 +02:00 |
Jérôme Leclercq
|
309fd547e1
|
Fix compilation errors and warnings
|
2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
|
1f6937ab1b
|
Shader: Implement const if and const values
|
2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
|
d679eccb43
|
Shader: Fix struct indexes in case of disabled field
|
2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
|
72edff30c7
|
Shader: Add support for logical and/or
|
2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
|
f9af35b489
|
Shader: Attribute can now have expressions as values and struct fields can be conditionally supported
|
2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
|
749b40cb31
|
Shader: Improve variable name sanitization
|
2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
|
ae73f68d8c
|
Shader: Fix variable shadowing with GLSL
|
2021-07-06 11:43:47 +02:00 |
Jérôme Leclercq
|
cb82951c9a
|
Fix Linux compilation
|
2021-07-06 11:29:14 +02:00 |
Jérôme Leclercq
|
fca8c8d01d
|
Physics3D/Physics3DSystem: Don't update sleeping rigid bodies
|
2021-07-06 11:04:51 +02:00 |
Jérôme Leclercq
|
4ac5fe7cba
|
Graphics: Add RenderSystem and frame pipeline
|
2021-07-06 11:04:22 +02:00 |
Jérôme Leclercq
|
428a706fbe
|
Replace basicmaterial nodes by NZSL source
|
2021-07-06 11:02:53 +02:00 |
Jérôme Leclercq
|
f9b453bd2b
|
Shader: Add support for branching and discard statements
|
2021-07-03 19:13:22 +02:00 |
Jérôme Leclercq
|
f2bb1a839c
|
Math/Matrix4: Remove implicit conversion to pointer
|
2021-07-03 18:20:00 +02:00 |
Jérôme Leclercq
|
ffb28a9044
|
Physics3D/RigidBody3D: Remove transform callback
|
2021-07-03 16:34:51 +02:00 |
Jérôme Leclercq
|
1c482bbde6
|
Graphics/BakedFrameGraph: Handle resize in a better way
|
2021-07-03 13:57:18 +02:00 |
Jérôme Leclercq
|
c42d18243b
|
Shader: Fix identifiers sanitization
|
2021-07-03 13:53:00 +02:00 |
Jérôme Leclercq
|
f14db3f5e9
|
Renderer: Expose RenderTarget and framebuffers indices
|
2021-07-03 13:52:29 +02:00 |
Jérôme Leclercq
|
930142b7a7
|
OpenGLRenderer: Fix double StackVector init
|
2021-07-03 13:35:59 +02:00 |
Jérôme Leclercq
|
343b0a6fd7
|
OpenGLRenderer/Context: Remove GL_AMD_debug_output support
It turns out callbacks are not compatibles between GL_AMD_debug_output and GL_ARB_debug_output (and GL_KHR_debug)
|
2021-07-03 13:01:41 +02:00 |
Jérôme Leclercq
|
9f76c84309
|
OpenGLRenderer/Context: Improve source readability
|
2021-07-03 12:59:06 +02:00 |
Jérôme Leclercq
|
d88c4ecb5b
|
Renderer/Framebuffer: Add GetType (and rework backend internals)
|
2021-06-22 17:30:08 +02:00 |
Jérôme Leclercq
|
c188d0616a
|
OpenGLRenderer: Implement AttachmentLoadOp::Discard using glInvalidateFramebuffer
|
2021-06-22 17:26:40 +02:00 |
Jérôme Leclercq
|
8eb1eb71ba
|
Merge branch 'nazara-next' of https://github.com/DigitalPulseSoftware/NazaraEngine into nazara-next
|
2021-06-20 14:13:21 +02:00 |
Jérôme Leclercq
|
d2144c8941
|
Graphics/FrameGraph: Mark subpass deps tilables
|
2021-06-20 14:12:58 +02:00 |
Jérôme Leclercq
|
517ca2d9c2
|
Graphics/Shaders: Remove pseudo-lighting from BasicMaterial shader
|
2021-06-20 14:12:30 +02:00 |
Jérôme Leclercq
|
233df1f0d4
|
VulkanRenderer: Fix fillModeNonSolid feature handling
|
2021-06-20 14:09:15 +02:00 |
Jérôme Leclercq
|
e896695179
|
Shader/LangWrite: Fix code generation with methods
|
2021-06-20 14:08:56 +02:00 |
Jérôme Leclercq
|
40bcfb1323
|
Audio: Allow to skip loaders
|
2021-06-20 14:08:12 +02:00 |
Jérôme Leclercq
|
d6248a061d
|
Add PhysicsDemo (first ECS demo)
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
fe06cc210d
|
Physics3D/Collider3D: Add GenerateMesh method
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
c1a9a22177
|
Add initial ECS support
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
6f87a01fb2
|
Graphics: Improve WorldInstance handling
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
3ef3580ee7
|
Physics3D: Fix movement
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
1ac0b2e11a
|
Utility/Node: Implement movement
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
b13c5c950a
|
OpenGLRenderer: Implement face filling
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
8625c0a7ac
|
Fix compilation under Linux
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
dfa46ebaa5
|
Fix shader generation unit tests
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
3cd9172f7a
|
Graphics: Make use of shader binding sets
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
f22b501e25
|
Add initial support for shader binding sets (WIP)
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
815a7b0c62
|
Replace const ShaderAst::StatementPtr& by ShaderAst::Statement& in input
|
2021-06-16 16:50:00 +02:00 |
Lynix
|
54d56abc56
|
WIP
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
26f5d01c86
|
Graphics/BakedFrameGraph: Fix command buffer destruction when skipping a framepass
|
2021-06-06 16:00:03 +02:00 |
Jérôme Leclercq
|
86097b331b
|
Renderer: Add support for device-enabled features (anisotropic filtering)
|
2021-06-05 19:51:48 +02:00 |
Jérôme Leclercq
|
0411271851
|
Utility/Mesh: Fix Recenter() method for other vertex layouts
|
2021-06-05 19:09:12 +02:00 |
Jérôme Leclercq
|
20e982f5f2
|
Audio: Don't show errors when trying to load OpenAL library
|
2021-06-05 19:07:23 +02:00 |
Jérôme Leclercq
|
e26c1f8e68
|
Graphics: Add ViewerInstance class
|
2021-06-05 19:06:02 +02:00 |
Jérôme Leclercq
|
743f8eeb24
|
Graphics/ModelInstance: Add UpdateWorldMatrix method
|
2021-06-05 19:05:06 +02:00 |
Jérôme Leclercq
|
bd1f5214b8
|
Math: Replace M_PI defines with template constexpr constants
|
2021-06-05 16:35:15 +02:00 |
Jérôme Leclercq
|
da664d51ba
|
Shader/LangWriter: Fix texture sampling output
|
2021-06-05 01:29:48 +02:00 |
Jérôme Leclercq
|
50bf26d92f
|
Shader: Add support for pow intrinsic
|
2021-06-05 01:29:36 +02:00 |
Jérôme Leclercq
|
52490e0cf5
|
VulkanRenderer: Wait for device idle before recreating the swapchain
|
2021-06-04 19:35:59 +02:00 |
Jérôme Leclercq
|
4b3b595a99
|
Minor fixes
|
2021-06-04 18:02:28 +02:00 |
Jérôme Leclercq
|
0dd5e92a50
|
Audio: Add FLAC support
|
2021-06-03 17:21:15 +02:00 |
Jérôme Leclercq
|
f0b26efcd3
|
Audio/Music: Fix Seek method
|
2021-06-03 17:20:09 +02:00 |
Jérôme Leclercq
|
5bc3cd8d8c
|
OpenGLRenderer: Add GL_EXT_texture_compression_s3tc check for DXT pixel formats
|
2021-06-03 17:15:12 +02:00 |
Jérôme Leclercq
|
6161bbec76
|
Renderer: Handle more depthstencil formats (as Depth24Stencil8 may not be supported everywhere)
|
2021-06-02 20:16:43 +02:00 |
Jérôme Leclercq
|
9ee3a0d6be
|
DeferredShading: Add bloom
|
2021-06-01 20:28:19 +02:00 |
Jérôme Leclercq
|
4d74cef034
|
Math: Remove NAZARA_MATH_ANGLE_RADIAN and functions using it
|
2021-06-01 17:37:40 +02:00 |
Jérôme Leclercq
|
6fe7e5b16b
|
Graphics/FrameGraph: Fix infinite recursion when traversing graph
|
2021-06-01 16:24:14 +02:00 |
Jérôme Leclercq
|
43b73da3f4
|
Graphics/FrameGraph: Add support for loading a previous output texture
|
2021-06-01 16:24:00 +02:00 |
Jérôme Leclercq
|
eb6ca428a3
|
Update shader binaries
|
2021-06-01 16:23:21 +02:00 |
Jérôme Leclercq
|
4465e230af
|
Shader/NZSL: Add support for array indexing
|
2021-06-01 16:22:41 +02:00 |
Jérôme Leclercq
|
0f3c0abb96
|
Shader/ShaderAst: Rename AccessMember* to Access*
|
2021-06-01 12:38:17 +02:00 |
Jérôme Leclercq
|
16e2f5f819
|
Shader: Add support for depth_write and early_fragment_tests attributes (+ FragDepth builtin)
|
2021-06-01 12:32:24 +02:00 |
Jérôme Leclercq
|
465837ff12
|
Renderer: Add support for cubemaps
|
2021-06-01 12:30:37 +02:00 |
Jérôme Leclercq
|
c243217dd8
|
Audio/minimp3Loader: Fix some warnings
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
577643d128
|
Audio: Remove libsndfile loader
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
312a6d3ba8
|
Fix libvorbisfile dependency
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
d5c27a756b
|
Audio: Fix AudioFormat names (U16 -> I16)
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
2d16cf81d1
|
Audio: Minor fixes
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
79b6b87379
|
Audio: Add .ogg loader (using libvorbisfile)
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
557c23a9fa
|
Minor stuff
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
2cd09833a4
|
Minor fixes
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
7ced0e5f08
|
Audio: Add .wav loader (using dr_wav)
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
28f1d8aa76
|
Audio: Minor fixes
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
d121393267
|
Audio: Add mp3 support + new demo
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
9d1c821a16
|
Remove stb from thirdparty and use xmake instead
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
a90844f0dd
|
Remove X11 dependency properly (as it's handled by SDL and EGL)
|
2021-05-29 00:52:10 +02:00 |
Jérôme Leclercq
|
41baacd9ab
|
Fix linux compilation
|
2021-05-29 00:34:09 +02:00 |
Jérôme Leclercq
|
109b2a156e
|
OpenGLRenderer: Allow RenderPipeline without a fragment shader on OpenGL ES
|
2021-05-29 00:32:00 +02:00 |
Jérôme Leclercq
|
c2b61b6732
|
A lot of fixes
|
2021-05-28 22:58:40 +02:00 |
Jérôme Leclercq
|
ff505e9019
|
Renderer: Implement and fix front face (winding order) between Vulkan / OpenGL
|
2021-05-28 22:58:14 +02:00 |
Jérôme Leclercq
|
299585a7de
|
Renderer: Implement renderpass attachments clear for OpenGL
|
2021-05-28 22:55:56 +02:00 |
Jérôme Leclercq
|
58fe411750
|
Shader/GlslWriter: Move function forward declaration before functions using them
Because of some weird ass shit bug in nvidia driver if functions were forward declared before declaration of UBO they were using
|
2021-05-26 22:21:57 +02:00 |
Jérôme Leclercq
|
7fe60026be
|
OpenGLRenderer: Minor fixes
|
2021-05-26 22:20:10 +02:00 |
Jérôme Leclercq
|
e7a2573221
|
Shader: Add support for FragCoord builtin
|
2021-05-26 22:17:07 +02:00 |
Jérôme Leclercq
|
335bb82be1
|
Renderer/Texture: Add static helpers
|
2021-05-25 15:37:55 +02:00 |
Jérôme Leclercq
|
59cfc74ab4
|
Renderer: Improve code
|
2021-05-25 15:37:27 +02:00 |
Jérôme Leclercq
|
001c9a6a61
|
Audio/Music: Rework Play() (ensure music has started before return and handle exceptions in thread)
|
2021-05-25 12:12:15 +02:00 |
Jérôme Leclercq
|
874fb3542e
|
Convert all remaining enums to enum classes (!)
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
8cdd0b51cb
|
Upgrade Audio (part 2)
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
ac57b3fbf4
|
Shader/GlslWriter: Accepts mono-functions shader without specifying entry points
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
7140e322c1
|
Commit missing files
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
ba7c56ddfa
|
Upgrade Platform
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
8b0b5295f7
|
Upgrade Physics2D and Physics3D
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
4bcb63d776
|
Audio: Commit missing files
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
cce32a64d4
|
Upgrade Utility
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
b936946154
|
Upgrade NazaraAudio
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
a52103a641
|
Rework ResourceLoader, ResourceManager and ObjectLibrary
They're no longer static
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
709604c070
|
Shader/Spirv: Fix OpFunctionParameter type
|
2021-05-22 16:45:57 +02:00 |
Jérôme Leclercq
|
eab6b4a279
|
Update shaders
|
2021-05-22 13:38:29 +02:00 |
Jérôme Leclercq
|
f6fd996bf1
|
Shader: Add support for custom functions calls (and better handle intrinsics)
|
2021-05-22 13:37:54 +02:00 |
Jérôme Leclercq
|
031e52b63f
|
Network: Fix compilation under Linux (fix merge)
|
2021-05-19 20:54:10 +02:00 |
Jérôme Leclercq
|
35060ab24e
|
Fix minor stuff
|
2021-05-19 20:32:16 +02:00 |
Jérôme Leclercq
|
49a2cda0a1
|
VulkanRenderer: Fix descriptor pool release
|
2021-05-19 20:32:02 +02:00 |
Jérôme Leclercq
|
a7235ab02d
|
Shader: Add support for max/min intrinsic
|
2021-05-19 20:31:26 +02:00 |
Jérôme Leclercq
|
0339ea346f
|
Shader: Fix unary plus/minus on vector
|
2021-05-19 20:30:29 +02:00 |
Jérôme Leclercq
|
82d80a68ff
|
Shader: Cleanup optimizer
|
2021-05-18 17:25:48 +02:00 |
Jérôme Leclercq
|
a002d5c210
|
Shader: Add constant cast optimization
|
2021-05-18 17:25:37 +02:00 |
Jérôme Leclercq
|
e716b44aa3
|
Add tests and SDK
|
2021-05-17 23:08:37 +02:00 |
Jérôme Leclercq
|
26de5872eb
|
Merge branch 'master' into graphics-next
|
2021-05-17 18:58:04 +02:00 |
Lynix
|
b0b1acf497
|
Shader: Fix LangWriter
|
2021-05-17 17:43:38 +02:00 |
Lynix
|
ccccbfe0ad
|
Shader/SpirV: Fix UInt32 support
|
2021-05-16 23:14:39 +02:00 |
Lynix
|
f2000f6068
|
Graphics: useDedicatedRenderDevice as false will now try to select an integrated device
|
2021-05-16 23:14:10 +02:00 |
Lynix
|
7bf380ad48
|
VulkanRenderer: Fix VkValidationFeatureEnableEXT usage
|
2021-05-16 23:13:40 +02:00 |
Lynix
|
13feaf4aab
|
Renderer: RenderWindow now requires a RenderDevice
|
2021-05-16 23:13:00 +02:00 |
Lynix
|
61d082e61b
|
Shader/ShaderWrite: Add optimize bool
|
2021-05-16 23:08:36 +02:00 |
Lynix
|
525f24af2e
|
Shader/ShaderLang: Add support for Unary operators
|
2021-05-16 23:07:25 +02:00 |
Jérôme Leclercq
|
51c099b3ce
|
Renderer: Allow UploadPool to handle very big (>= 2MB) blocks
|
2021-05-15 15:27:17 +02:00 |
Jérôme Leclercq
|
a4052112fe
|
Update UnicodeData.hpp
|
2021-05-14 03:35:32 +02:00 |
Jérôme Leclercq
|
6ed3d2b144
|
Fix newton include
|
2021-05-14 03:35:32 +02:00 |
Jérôme Leclercq
|
223b41490b
|
Fix sndfile inclusion
|
2021-05-14 03:35:32 +02:00 |
Jérôme Leclercq
|
2641117847
|
Add building using xmake and cleanup thirdparty
|
2021-05-14 03:35:32 +02:00 |
Jérôme Leclercq
|
a18d8859d5
|
Update basicmaterial binary
|
2021-05-14 02:11:08 +02:00 |
Jérôme Leclercq
|
8840f0bba8
|
Shader: Fix SPIRV operand for vector / primitive division
|
2021-05-14 02:10:29 +02:00 |
Jérôme Leclercq
|
bb207fea4f
|
Shader: Fix Swizzle generation for SPIRV
|
2021-05-14 02:09:54 +02:00 |
Jérôme Leclercq
|
830ec6ac94
|
Add a few helper functions
|
2021-05-14 02:09:25 +02:00 |
Jérôme Leclercq
|
f280cff0a2
|
Renderer: Add release queue to fix deletion while use
|
2021-05-14 02:04:47 +02:00 |
Jérôme Leclercq
|
51ecff2912
|
ShaderLang: Add support for length intrinsic
|
2021-05-14 02:02:12 +02:00 |
Jérôme Leclercq
|
24f7b75654
|
Renderer: Add support for PixelFormat_RGBA32F
|
2021-05-14 01:57:32 +02:00 |
Jérôme Leclercq
|
bbfe06c443
|
Renderer: Fix UploadPool allocations references
|
2021-05-14 01:56:32 +02:00 |
Jérôme Leclercq
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aeac3282e4
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Renderer: Add RenderDevice::GetDeviceInfo()
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2021-05-14 01:55:16 +02:00 |
Jérôme Leclercq
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adbf1e1da0
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Renderer: Add proper support for blending
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2021-05-14 01:50:46 +02:00 |
Jérôme Leclercq
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61dbd91346
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Lot of small fixes/improvements
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2021-05-14 01:48:47 +02:00 |
Jérôme Leclercq
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9376cfefd2
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Graphics/FrameGraph: Add support for pass name (as debug sections)
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2021-05-14 01:45:45 +02:00 |
Jérôme Leclercq
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ee690072f8
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VulkanRenderer: Enable synchronization validation in debug
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2021-05-05 12:06:30 +02:00 |
Jérôme Leclercq
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961c3bf1df
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Shader: Fix LangWriter generation
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2021-05-05 12:06:02 +02:00 |
Jérôme Leclercq
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7d4a084a62
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Shader/Parser: Fix handling of . in rvalues + add support for swizzling
For example: var.field was okay but texture.Sample(uv).x wasn't
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2021-05-05 12:05:46 +02:00 |