Jérôme Leclercq
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001c9a6a61
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Audio/Music: Rework Play() (ensure music has started before return and handle exceptions in thread)
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2021-05-25 12:12:15 +02:00 |
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Jérôme Leclercq
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874fb3542e
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Convert all remaining enums to enum classes (!)
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2021-05-25 10:40:07 +02:00 |
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Jérôme Leclercq
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8cdd0b51cb
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Upgrade Audio (part 2)
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2021-05-25 10:40:07 +02:00 |
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Jérôme Leclercq
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ac57b3fbf4
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Shader/GlslWriter: Accepts mono-functions shader without specifying entry points
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2021-05-25 10:40:07 +02:00 |
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Jérôme Leclercq
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7140e322c1
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Commit missing files
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2021-05-25 10:40:07 +02:00 |
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Jérôme Leclercq
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ba7c56ddfa
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Upgrade Platform
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2021-05-25 10:40:07 +02:00 |
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Jérôme Leclercq
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8b0b5295f7
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Upgrade Physics2D and Physics3D
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2021-05-25 10:40:07 +02:00 |
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Jérôme Leclercq
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4bcb63d776
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Audio: Commit missing files
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2021-05-25 10:40:07 +02:00 |
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Jérôme Leclercq
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cce32a64d4
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Upgrade Utility
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2021-05-25 10:40:07 +02:00 |
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Jérôme Leclercq
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b936946154
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Upgrade NazaraAudio
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2021-05-25 10:40:07 +02:00 |
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Jérôme Leclercq
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a52103a641
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Rework ResourceLoader, ResourceManager and ObjectLibrary
They're no longer static
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2021-05-25 10:40:07 +02:00 |
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Jérôme Leclercq
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709604c070
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Shader/Spirv: Fix OpFunctionParameter type
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2021-05-22 16:45:57 +02:00 |
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Jérôme Leclercq
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eab6b4a279
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Update shaders
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2021-05-22 13:38:29 +02:00 |
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Jérôme Leclercq
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f6fd996bf1
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Shader: Add support for custom functions calls (and better handle intrinsics)
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2021-05-22 13:37:54 +02:00 |
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Jérôme Leclercq
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031e52b63f
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Network: Fix compilation under Linux (fix merge)
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2021-05-19 20:54:10 +02:00 |
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Jérôme Leclercq
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35060ab24e
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Fix minor stuff
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2021-05-19 20:32:16 +02:00 |
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Jérôme Leclercq
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49a2cda0a1
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VulkanRenderer: Fix descriptor pool release
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2021-05-19 20:32:02 +02:00 |
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Jérôme Leclercq
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a7235ab02d
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Shader: Add support for max/min intrinsic
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2021-05-19 20:31:26 +02:00 |
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Jérôme Leclercq
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0339ea346f
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Shader: Fix unary plus/minus on vector
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2021-05-19 20:30:29 +02:00 |
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Jérôme Leclercq
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82d80a68ff
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Shader: Cleanup optimizer
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2021-05-18 17:25:48 +02:00 |
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Jérôme Leclercq
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a002d5c210
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Shader: Add constant cast optimization
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2021-05-18 17:25:37 +02:00 |
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Jérôme Leclercq
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e716b44aa3
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Add tests and SDK
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2021-05-17 23:08:37 +02:00 |
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Jérôme Leclercq
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26de5872eb
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Merge branch 'master' into graphics-next
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2021-05-17 18:58:04 +02:00 |
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Lynix
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b0b1acf497
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Shader: Fix LangWriter
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2021-05-17 17:43:38 +02:00 |
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Lynix
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ccccbfe0ad
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Shader/SpirV: Fix UInt32 support
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2021-05-16 23:14:39 +02:00 |
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Lynix
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f2000f6068
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Graphics: useDedicatedRenderDevice as false will now try to select an integrated device
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2021-05-16 23:14:10 +02:00 |
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Lynix
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7bf380ad48
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VulkanRenderer: Fix VkValidationFeatureEnableEXT usage
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2021-05-16 23:13:40 +02:00 |
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Lynix
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13feaf4aab
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Renderer: RenderWindow now requires a RenderDevice
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2021-05-16 23:13:00 +02:00 |
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Lynix
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61d082e61b
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Shader/ShaderWrite: Add optimize bool
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2021-05-16 23:08:36 +02:00 |
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Lynix
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525f24af2e
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Shader/ShaderLang: Add support for Unary operators
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2021-05-16 23:07:25 +02:00 |
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Jérôme Leclercq
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51c099b3ce
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Renderer: Allow UploadPool to handle very big (>= 2MB) blocks
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2021-05-15 15:27:17 +02:00 |
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Jérôme Leclercq
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a4052112fe
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Update UnicodeData.hpp
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2021-05-14 03:35:32 +02:00 |
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Jérôme Leclercq
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6ed3d2b144
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Fix newton include
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2021-05-14 03:35:32 +02:00 |
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Jérôme Leclercq
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223b41490b
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Fix sndfile inclusion
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2021-05-14 03:35:32 +02:00 |
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Jérôme Leclercq
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2641117847
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Add building using xmake and cleanup thirdparty
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2021-05-14 03:35:32 +02:00 |
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Jérôme Leclercq
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a18d8859d5
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Update basicmaterial binary
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2021-05-14 02:11:08 +02:00 |
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Jérôme Leclercq
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8840f0bba8
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Shader: Fix SPIRV operand for vector / primitive division
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2021-05-14 02:10:29 +02:00 |
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Jérôme Leclercq
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bb207fea4f
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Shader: Fix Swizzle generation for SPIRV
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2021-05-14 02:09:54 +02:00 |
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Jérôme Leclercq
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830ec6ac94
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Add a few helper functions
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2021-05-14 02:09:25 +02:00 |
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Jérôme Leclercq
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f280cff0a2
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Renderer: Add release queue to fix deletion while use
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2021-05-14 02:04:47 +02:00 |
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Jérôme Leclercq
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51ecff2912
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ShaderLang: Add support for length intrinsic
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2021-05-14 02:02:12 +02:00 |
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Jérôme Leclercq
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24f7b75654
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Renderer: Add support for PixelFormat_RGBA32F
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2021-05-14 01:57:32 +02:00 |
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Jérôme Leclercq
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bbfe06c443
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Renderer: Fix UploadPool allocations references
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2021-05-14 01:56:32 +02:00 |
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Jérôme Leclercq
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aeac3282e4
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Renderer: Add RenderDevice::GetDeviceInfo()
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2021-05-14 01:55:16 +02:00 |
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Jérôme Leclercq
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adbf1e1da0
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Renderer: Add proper support for blending
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2021-05-14 01:50:46 +02:00 |
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Jérôme Leclercq
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61dbd91346
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Lot of small fixes/improvements
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2021-05-14 01:48:47 +02:00 |
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Jérôme Leclercq
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9376cfefd2
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Graphics/FrameGraph: Add support for pass name (as debug sections)
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2021-05-14 01:45:45 +02:00 |
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Jérôme Leclercq
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ee690072f8
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VulkanRenderer: Enable synchronization validation in debug
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2021-05-05 12:06:30 +02:00 |
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Jérôme Leclercq
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961c3bf1df
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Shader: Fix LangWriter generation
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2021-05-05 12:06:02 +02:00 |
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Jérôme Leclercq
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7d4a084a62
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Shader/Parser: Fix handling of . in rvalues + add support for swizzling
For example: var.field was okay but texture.Sample(uv).x wasn't
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2021-05-05 12:05:46 +02:00 |
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