Jérôme Leclercq
3af1cd80ee
Shader/ShaderLangParser: Fix > and >= parsing
2021-09-05 15:49:05 +02:00
Jérôme Leclercq
fe24cc7d2a
VulkanRenderer: Don't enable Vulkan core extensions if they're supported by Vulkan version
2021-09-05 15:48:26 +02:00
Jérôme Leclercq
d704743712
OpenGLRenderer/UploadPool: Fix Allocate with size > maxBlockSize
2021-09-05 15:47:26 +02:00
Jérôme Leclercq
732bb89a86
Graphics/UberShader: Add config callback
2021-09-05 15:46:59 +02:00
Jérôme Leclercq
b6c3988bbe
Renderer: Implement firstIndex on DrawIndexed command for OpenGL
2021-09-05 15:46:00 +02:00
Jérôme Leclercq
02a12d9328
Handle shader options of any type
2021-09-03 19:33:41 +02:00
Jérôme Leclercq
cb911a6daa
Update HardwareInfoImpl.cpp
2021-08-27 15:39:29 +02:00
Jérôme Leclercq
120d8f5427
Renderer/RenderWindow: Remove Display and GetImpl methods
2021-08-27 15:39:23 +02:00
Jérôme Leclercq
2b9d8becea
Math: Rework Frustum class
2021-08-23 18:43:34 +02:00
Jérôme Leclercq
b31c56c642
Fix compilation with Clang
2021-08-21 15:27:32 +02:00
Jérôme Leclercq
db99196d3a
Fix compilation with Linux
2021-08-21 02:04:53 +02:00
Jérôme Leclercq
0179ef4d65
Graphics: Improve frustum culling (do it once per viewer)
2021-08-21 01:42:53 +02:00
Jérôme Leclercq
8546631f62
Add frustum culling (WIP)
2021-08-19 23:26:34 +02:00
Jérôme Leclercq
8db8533300
Fixes a lot of warnings and move math enums to enum classes
2021-08-19 20:27:20 +02:00
Jérôme Leclercq
a2a0e6bd54
Graphics: Add DepthMaterial
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
7aafcfaae9
Minor stuff
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
f5dac32020
Minor stuff
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
ac08afe9f1
Shader: Add missing ! and != parsing
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
a5b71f33b9
Shader: Fix support of conditional functions
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
5ec7200644
Fix compilation
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
793952eb67
Graphics: Add Camera class
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
9a311da2c8
Graphics: Add MaterialPassRegistry
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
5b1123b971
Graphics: Fix WorldInstance removal while being in use
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
03236b70c1
Physics3D/RigidBody3D: Fix movement of already moved instance
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
289472dc9f
Graphics/ForwardFramePipeline: Minor fixes
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
3de0edec6f
Graphics/RenderQueue: Remake it with a naive implementation
...
The idea is to improve it in the future, after profiling
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
08921b36a6
Graphics: Add RenderElement and ElementRenderer (WIP)
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
b07d612506
OpenGLCommandBuffer: Don't force VAO bind each time
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
e4a38d45bd
Renderer/CommandBufferBuilder: Take const AbstractBuffer* to match others methods
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
532fb7641f
Graphics/BakedFrameGraph: Fix Resize method always returning true
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
7fb5109dfa
Graphics/FrameGraph: Make use of RenderPassCache
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
7e4f624ca7
Renderer: Add RenderPassCache
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
52ec5d88f0
Graphics/FrameGraph: Fix depth stencil input not being taken into account for graph dependency
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
1ee2122b3d
OpenGLRenderer: Fix initial depth mode
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
b5045a2c59
Graphics: Add Material and made use of passes (WIP)
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
f61deabe92
Graphics/BakedFrameGraph: Don't release in flight resources
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
40ecdda3cd
VulkanRenderer: Handle VulkanRenderPass destruction
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
5669b5bc60
Graphics: Rename Material to MaterialPass
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
90df17d45a
Graphics/Material(Pipeline): Remove leftovers attributes
2021-07-13 14:38:09 +02:00
Jérôme Leclercq
863fb3ea7e
Shader: Fix optimization issues
...
Moving the unique_ptrs but failing to optimize the expression could cause issues
Also the constant query callback defaulted to ConstantValue (without const ref), thanks auto.
2021-07-11 11:17:48 +02:00
Jérôme Leclercq
ae364934bb
Graphics/CameraComponent: Add remaining features
2021-07-10 14:27:38 +02:00
Jérôme Leclercq
488ccf9648
Renderer/RenderTarget: Add OnRenderTargetRelease signal
2021-07-10 14:25:49 +02:00
Jérôme Leclercq
c6611fcb9f
Renderer/RenderTarget: Add size method and signal
2021-07-10 11:49:35 +02:00
Jérôme Leclercq
9854ebe950
OpenGLRenderer: Disable push/pop group notifications
2021-07-09 13:59:06 +02:00
Jérôme Leclercq
c72dfc8004
Graphics: Add forceDisableFeatures config
2021-07-09 12:37:11 +02:00
Jérôme Leclercq
9f410302d2
OpenGLRenderer/Context: Cleanup code
2021-07-09 12:36:24 +02:00
Jérôme Leclercq
681cf31b66
OpenGLRenderer: Disable notification messages
2021-07-09 12:36:00 +02:00
Jérôme Leclercq
56776c19c4
OpenGLRenderer: Fix device features not being correctly reported
2021-07-09 12:35:35 +02:00
Jérôme Leclercq
06b442ab58
OpenGLRenderer: Fix depth clamping not being reported as supported
2021-07-09 12:34:57 +02:00
Jérôme Leclercq
552dfbc01e
Renderer: Add pipeline and texture sampler info validation
2021-07-09 12:34:38 +02:00
Jérôme Leclercq
8458301a64
Add support for depth clamping
2021-07-09 00:22:08 +02:00
Jérôme Leclercq
3a3279246f
OpenGLRenderer: Enable GL_ARB_gl_spirv and GL_ARB_texture_filter_anisotropic with OpenGL 4.6
2021-07-09 00:01:33 +02:00
Jérôme Leclercq
996b5ef85c
Shader: Rename ConstantIndexExpression to ConstantExpression
2021-07-08 15:24:22 +02:00
Jérôme Leclercq
3a31c77524
Shader: Rename ConstantExpression to ConstantValueExpression
2021-07-08 15:22:08 +02:00
Jérôme Leclercq
a895e553d4
Graphics: rework ubershaders to prevent duplicate shaders modules
...
Also rename all remaining conditions to options
2021-07-08 14:52:39 +02:00
Jérôme Leclercq
9ab47edd11
Fix compilation
2021-07-08 12:27:18 +02:00
Jérôme Leclercq
1b4ab7e625
Graphics/BasicMaterial: Improve shader
2021-07-08 11:37:33 +02:00
Jérôme Leclercq
81b64e4fe2
Fix some shaders
2021-07-08 11:06:54 +02:00
Jérôme Leclercq
d3e0d8a39f
Shader: Replace select_opt by const_select
2021-07-08 10:53:11 +02:00
Jérôme Leclercq
838063c8b6
Shader: Fix nested blocks parsing
2021-07-08 10:52:29 +02:00
Jérôme Leclercq
5aa63831e8
Remove Nazara SDK
2021-07-07 22:56:50 +02:00
Jérôme Leclercq
bfab451633
Remove resources headers (as they will be generated on compilation)
2021-07-07 22:44:38 +02:00
Jérôme Leclercq
309fd547e1
Fix compilation errors and warnings
2021-07-07 22:38:24 +02:00
Jérôme Leclercq
1f6937ab1b
Shader: Implement const if and const values
2021-07-07 22:38:24 +02:00
Jérôme Leclercq
d679eccb43
Shader: Fix struct indexes in case of disabled field
2021-07-07 22:38:24 +02:00
Jérôme Leclercq
72edff30c7
Shader: Add support for logical and/or
2021-07-07 22:38:24 +02:00
Jérôme Leclercq
f9af35b489
Shader: Attribute can now have expressions as values and struct fields can be conditionally supported
2021-07-07 22:38:24 +02:00
Jérôme Leclercq
749b40cb31
Shader: Improve variable name sanitization
2021-07-07 22:38:24 +02:00
Jérôme Leclercq
ae73f68d8c
Shader: Fix variable shadowing with GLSL
2021-07-06 11:43:47 +02:00
Jérôme Leclercq
cb82951c9a
Fix Linux compilation
2021-07-06 11:29:14 +02:00
Jérôme Leclercq
fca8c8d01d
Physics3D/Physics3DSystem: Don't update sleeping rigid bodies
2021-07-06 11:04:51 +02:00
Jérôme Leclercq
4ac5fe7cba
Graphics: Add RenderSystem and frame pipeline
2021-07-06 11:04:22 +02:00
Jérôme Leclercq
428a706fbe
Replace basicmaterial nodes by NZSL source
2021-07-06 11:02:53 +02:00
Jérôme Leclercq
f9b453bd2b
Shader: Add support for branching and discard statements
2021-07-03 19:13:22 +02:00
Jérôme Leclercq
f2bb1a839c
Math/Matrix4: Remove implicit conversion to pointer
2021-07-03 18:20:00 +02:00
Jérôme Leclercq
ffb28a9044
Physics3D/RigidBody3D: Remove transform callback
2021-07-03 16:34:51 +02:00
Jérôme Leclercq
1c482bbde6
Graphics/BakedFrameGraph: Handle resize in a better way
2021-07-03 13:57:18 +02:00
Jérôme Leclercq
c42d18243b
Shader: Fix identifiers sanitization
2021-07-03 13:53:00 +02:00
Jérôme Leclercq
f14db3f5e9
Renderer: Expose RenderTarget and framebuffers indices
2021-07-03 13:52:29 +02:00
Jérôme Leclercq
930142b7a7
OpenGLRenderer: Fix double StackVector init
2021-07-03 13:35:59 +02:00
Jérôme Leclercq
343b0a6fd7
OpenGLRenderer/Context: Remove GL_AMD_debug_output support
...
It turns out callbacks are not compatibles between GL_AMD_debug_output and GL_ARB_debug_output (and GL_KHR_debug)
2021-07-03 13:01:41 +02:00
Jérôme Leclercq
9f76c84309
OpenGLRenderer/Context: Improve source readability
2021-07-03 12:59:06 +02:00
Jérôme Leclercq
d88c4ecb5b
Renderer/Framebuffer: Add GetType (and rework backend internals)
2021-06-22 17:30:08 +02:00
Jérôme Leclercq
c188d0616a
OpenGLRenderer: Implement AttachmentLoadOp::Discard using glInvalidateFramebuffer
2021-06-22 17:26:40 +02:00
Jérôme Leclercq
8eb1eb71ba
Merge branch 'nazara-next' of https://github.com/DigitalPulseSoftware/NazaraEngine into nazara-next
2021-06-20 14:13:21 +02:00
Jérôme Leclercq
d2144c8941
Graphics/FrameGraph: Mark subpass deps tilables
2021-06-20 14:12:58 +02:00
Jérôme Leclercq
517ca2d9c2
Graphics/Shaders: Remove pseudo-lighting from BasicMaterial shader
2021-06-20 14:12:30 +02:00
Jérôme Leclercq
233df1f0d4
VulkanRenderer: Fix fillModeNonSolid feature handling
2021-06-20 14:09:15 +02:00
Jérôme Leclercq
e896695179
Shader/LangWrite: Fix code generation with methods
2021-06-20 14:08:56 +02:00
Jérôme Leclercq
40bcfb1323
Audio: Allow to skip loaders
2021-06-20 14:08:12 +02:00
Jérôme Leclercq
d6248a061d
Add PhysicsDemo (first ECS demo)
2021-06-20 14:06:28 +02:00
Jérôme Leclercq
fe06cc210d
Physics3D/Collider3D: Add GenerateMesh method
2021-06-20 14:06:28 +02:00
Jérôme Leclercq
c1a9a22177
Add initial ECS support
2021-06-20 14:06:28 +02:00
Jérôme Leclercq
6f87a01fb2
Graphics: Improve WorldInstance handling
2021-06-20 14:06:28 +02:00
Jérôme Leclercq
3ef3580ee7
Physics3D: Fix movement
2021-06-20 14:06:28 +02:00
Jérôme Leclercq
1ac0b2e11a
Utility/Node: Implement movement
2021-06-20 14:06:28 +02:00
Jérôme Leclercq
b13c5c950a
OpenGLRenderer: Implement face filling
2021-06-20 14:06:28 +02:00
Jérôme Leclercq
8625c0a7ac
Fix compilation under Linux
2021-06-16 16:50:00 +02:00
Jérôme Leclercq
dfa46ebaa5
Fix shader generation unit tests
2021-06-16 16:50:00 +02:00
Jérôme Leclercq
3cd9172f7a
Graphics: Make use of shader binding sets
2021-06-16 16:50:00 +02:00