Jérôme Leclercq
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96d87d9439
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Merge fix
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2022-02-27 18:54:45 +01:00 |
Jérôme Leclercq
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bcfef75ec2
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Merge branch 'master' into nzsl-modules
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2022-02-27 18:44:44 +01:00 |
Jérôme Leclercq
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6ee3899400
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Shader/SanitizeVisitor: Fix variable shadowing
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2022-02-27 18:43:38 +01:00 |
Jérôme Leclercq
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0fe7f6b899
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Shader/EliminateUnusedPassVisitor: Fix function call
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2022-02-27 18:43:02 +01:00 |
Jérôme Leclercq
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fbae413620
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Shader/GlslWriter: Improve removal of unused code
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2022-02-27 18:42:41 +01:00 |
Jérôme Leclercq
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a155aa598e
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Shader: Move DependencyChecker to a public class
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2022-02-26 16:08:16 +01:00 |
Jérôme Leclercq
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6611cdf72e
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Minor fixes
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2022-02-24 18:52:38 +01:00 |
Jérôme Leclercq
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7ece44b4f4
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Shader: Rename Optimize to ConstantPropagation
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2022-02-22 13:28:01 +01:00 |
Jérôme Leclercq
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a1b6f51398
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Minor fixes
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2022-02-21 20:46:37 +01:00 |
Jérôme Leclercq
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e504c4a982
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Minor fixes
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2022-02-18 19:37:37 +01:00 |
Jérôme Leclercq
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3f7815175b
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Shader: Add EliminateUnusedPassVisitor and use it when optimizing
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2022-02-18 13:06:47 +01:00 |
Jérôme Leclercq
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402e16bd2b
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Shader: Handle type as expressions
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2022-02-17 13:23:56 +01:00 |
Jérôme Leclercq
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e6951d54a5
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Shader: Switch type<subtype> to type[subtype]
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2022-01-26 19:24:46 +01:00 |
Jérôme Leclercq
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b8a52b93e8
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Shader/SPIRV: Handle arrays properly
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2022-01-23 19:59:26 +01:00 |
Jérôme Leclercq
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2463e471cc
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Shader/SPIRV: Fix issues with loops containing branches and cross product
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2022-01-23 19:59:10 +01:00 |
Jérôme Leclercq
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64efd81bf8
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Shader: Handle matrix cast properly
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2022-01-23 19:58:04 +01:00 |
Jérôme Leclercq
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b0a3941f4e
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Add Phong lighting (WIP)
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2022-01-11 19:47:29 +01:00 |
Jérôme Leclercq
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756fd773a9
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Shader: Add support for numerical fors
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2022-01-06 20:38:55 +01:00 |
Jérôme Leclercq
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2bdcc045cd
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Shader: Replace const for with [unroll] attribute
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2022-01-03 20:21:09 +01:00 |
Jérôme Leclercq
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b6e4a9470e
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Shader/Ast: Treat repeated swizzle as rvalue (cannot be assigned)
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2022-01-02 22:02:46 +01:00 |
Jérôme Leclercq
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4fe44339c5
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Shader: Add support for for-each statements and improve arrays
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2022-01-02 22:02:11 +01:00 |
Jérôme Leclercq
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1f15328fdd
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Shader: Add initial support for arrays
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2022-01-01 23:01:31 +01:00 |
SirLynix
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89c7bbf197
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
Jérôme Leclercq
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d878036bfc
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Shader/AstOptimizer: Reduce template complexition
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2021-12-28 23:37:35 +01:00 |
Jérôme Leclercq
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60a7cec099
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Fix compilation
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2021-12-28 22:15:13 +01:00 |
Jérôme Leclercq
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101a3d70da
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Shader/AstOptimizer: Add swizzle optimization
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2021-12-28 20:09:04 +01:00 |
Jérôme Leclercq
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343eac6616
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Shader/Parser: Allow external and struct declarations to be conditional
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2021-12-28 13:35:53 +01:00 |
Jérôme Leclercq
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4e5def1095
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Shader/AstOptimizer: Fix Vector4 cast propagation optimization
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2021-12-28 11:49:41 +01:00 |
Jérôme Leclercq
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a0f66d9e88
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Shader/SPIRV: Fix multiple branch handling (by splitting)
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2021-12-28 11:48:19 +01:00 |
Jérôme Leclercq
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e21b45946f
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Shader/SPIRV: Fix double termination of blocks when branching
Which could happen when using OpKill (discard) for example
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2021-12-26 22:00:44 +01:00 |
Jérôme Leclercq
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b98fd65a01
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Fix a lot of small bugs/warnings
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2021-12-25 20:07:53 +01:00 |
Jérôme Leclercq
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1080823c4d
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Shader/SpirvPrinter: Handle LiteralInteger as value
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2021-12-25 19:13:48 +01:00 |
Jérôme Leclercq
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f98ea6b0ca
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Shader: Add full support for scalar swizzle
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2021-12-25 19:13:08 +01:00 |
Jérôme Leclercq
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157e74b016
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Shader/GlslWriter: Reorder function implementations
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2021-12-25 14:02:22 +01:00 |
Jérôme Leclercq
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d4dfe97006
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Minor fixes
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2021-12-23 17:39:37 +01:00 |
Jérôme Leclercq
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a5cc915948
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Shader/SPIRV: Fix structs being always decorated as block
They are now only decorated as blocks when used as uniform buffers, which fixes structure nesting
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2021-12-23 17:36:40 +01:00 |
Jérôme Leclercq
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e2882f6595
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Shader: Rename Parse function to ParseFromFile
to avoid ambiguous calls when passing const char*
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2021-12-23 17:18:30 +01:00 |
Jérôme Leclercq
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837b72f68e
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Shader: Rework Swizzle and add support for swizzle store in SPIRV
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2021-12-21 14:30:47 +01:00 |
Jérôme Leclercq
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e43a638112
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Shader/SpirvData: Regenerate SPIRV data (update to 1.6.1)
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2021-12-20 22:37:34 +01:00 |
Lynix
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9bd411e53c
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Shader/SPIRV: Add support for swizzling with one component
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2021-12-18 15:51:20 +01:00 |
Jérôme Leclercq
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a8fefeb833
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Some fixes
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2021-12-16 23:11:48 +01:00 |
Jérôme Leclercq
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0f9060c45b
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Shader: Add support for while loops
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2021-12-16 23:10:58 +01:00 |
Jérôme Leclercq
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3185e73941
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Shader: Fix handling of if/else construct
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2021-12-12 23:04:37 +01:00 |
Jérôme Leclercq
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0aec863300
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Shader: Add support for exp intrinsic
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2021-12-05 17:02:46 +01:00 |
Jérôme Leclercq
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d040cc6767
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Shader/GlslWriter: Fix gl_Position.z remapping
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2021-11-21 19:04:09 +01:00 |
Lynix
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57d39f7eeb
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Shader/GlslWriter: Rename scaleZPosition to remapZPosition
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2021-11-21 16:15:56 +01:00 |
Jérôme Leclercq
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c85263c9e7
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Shader/GlslWriter: Add depth fix (from [0;1] to [-1;1]
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2021-11-14 13:00:15 +01:00 |
Jérôme Leclercq
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a02b1952c0
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Apply header order fix
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2021-10-28 09:53:56 +02:00 |
Jérôme Leclercq
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f491ee1e38
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Apply inclusion fix
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2021-10-27 18:09:19 +02:00 |
Jérôme Leclercq
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93ec196dc4
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Apply header guard check
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2021-10-26 15:52:46 +02:00 |