Jérôme Leclercq
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a2f4f3c802
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Shader: Many fixes
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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99e07e6e1e
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Shader: Add module statement
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2022-03-14 18:30:55 +01:00 |
Jérôme Leclercq
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402e16bd2b
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Shader: Handle type as expressions
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2022-02-17 13:23:56 +01:00 |
Jérôme Leclercq
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b8a52b93e8
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Shader/SPIRV: Handle arrays properly
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2022-01-23 19:59:26 +01:00 |
Jérôme Leclercq
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4fe44339c5
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Shader: Add support for for-each statements and improve arrays
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2022-01-02 22:02:11 +01:00 |
Jérôme Leclercq
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1f15328fdd
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Shader: Add initial support for arrays
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2022-01-01 23:01:31 +01:00 |
SirLynix
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89c7bbf197
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
Jérôme Leclercq
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d4dfe97006
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Minor fixes
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2021-12-23 17:39:37 +01:00 |
Jérôme Leclercq
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a5cc915948
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Shader/SPIRV: Fix structs being always decorated as block
They are now only decorated as blocks when used as uniform buffers, which fixes structure nesting
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2021-12-23 17:36:40 +01:00 |
Jérôme Leclercq
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ed7ab31933
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Apply copyright fix to all files
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2021-10-26 14:31:35 +02:00 |
Jérôme Leclercq
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02a12d9328
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Handle shader options of any type
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2021-09-03 19:33:41 +02:00 |
Jérôme Leclercq
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d679eccb43
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Shader: Fix struct indexes in case of disabled field
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2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
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465837ff12
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Renderer: Add support for cubemaps
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2021-06-01 12:30:37 +02:00 |
Jérôme Leclercq
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cce32a64d4
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Upgrade Utility
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2021-05-25 10:40:07 +02:00 |
Lynix
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ccccbfe0ad
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Shader/SpirV: Fix UInt32 support
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2021-05-16 23:14:39 +02:00 |
Jérôme Leclercq
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eb67990b7b
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Shader: Fix SpirV generation for Swizzle expressions
+ fix OpSampledImage
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2021-05-05 12:04:09 +02:00 |
Jérôme Leclercq
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0cc392b78f
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Shader/SpirvWriter: Fix Image not registering Float as a dependent type
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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ea99c6a19e
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Shader: First working version on both Vulkan & OpenGL (ES)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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f93a5bbdc1
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Shader: Rework scope handling
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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c1d1838336
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ShaderLang: Proof of concept (add support for a lot of things)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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f694eb767f
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Shader: Fix return type not being properly registered
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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48b93a9dea
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Shader: Fix SPIRV generation
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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fed7370e77
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Rework shader AST (WIP)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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b320b5b44e
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Shader: Add function parameters and return handling
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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4d63d6e022
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Shader: Add basic support for Branch node in spir-v
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2021-01-04 10:27:08 +01:00 |
Lynix
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79c53061e0
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Shader: Add type functions
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2020-09-22 21:50:07 +02:00 |
Jérôme Leclercq
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ae34533595
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Minor fixes
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2020-09-01 18:47:08 +02:00 |
Jérôme Leclercq
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8d873a8307
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Fix a lot of small errors/warnings
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2020-08-28 15:42:19 +02:00 |
Jérôme Leclercq
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4aee707bb4
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Some more fixes
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2020-08-27 21:43:19 +02:00 |
Jérôme Leclercq
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36120b9501
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Compilation fixes
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2020-08-27 20:24:27 +02:00 |
Jérôme Leclercq
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66a14721cb
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Shader/Spirv: Put types and constants in the same section
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2020-08-21 22:51:11 +02:00 |
Jérôme Leclercq
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9df219e402
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Add SpirvConstantCache
And unsigned int types for shaders
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2020-08-20 01:05:16 +02:00 |