SirLynix
a61ebb7806
OpenGLRenderer: enable GL_TEXTURE_CUBE_MAP_SEAMLESS on OpenGL
...
to match other API behavior
2022-07-02 19:28:20 +02:00
SirLynix
2b4075dc9b
OpenGLRenderer: Fix incorrect warning on max storage buffer supported
2022-07-02 19:27:39 +02:00
SirLynix
093d9d344e
Renderer: Add support for storage buffers
2022-06-17 20:15:16 +02:00
Jérôme Leclercq
03e2801dbe
Split engine to packages NazaraUtils and NZSL ( #375 )
...
* Move code to NazaraUtils and NZSL packages
* Reorder includes
* Tests: Remove glslang and spirv-tools deps
* Tests: Remove glslang init
* Remove NazaraUtils tests and fix Vector4Test
* Fix Linux compilation
* Update msys2-build.yml
* Fix assimp package
* Update xmake.lua
* Update xmake.lua
* Fix shader compilation on MinGW
* Final fixes
* The final fix 2: the fix strikes back!
* Disable cache on CI
* The return of the fix™️
2022-05-25 19:36:10 +02:00
SirLynix
b0ecb64f19
OpenGLRenderer: Fix loading of glSpecializeShader
2022-05-09 13:19:31 +02:00
SirLynix
2389a2fe53
Platform/WindowManager: Rename to WindowBackend
2022-04-23 16:26:59 +02:00
Jérôme Leclercq
6bd9f1a9e4
Add unity build support
2022-03-15 12:44:21 +01:00
SirLynix
89c7bbf197
Update copyright date
2022-01-01 15:30:09 +01:00
Jérôme Leclercq
17df8fafa4
Renderer/CommandBuffer: Add support for texture blit/copy
2021-12-03 22:15:34 +01:00
Jérôme Leclercq
a643d0fc3a
OpenGLRenderer: Improve error handling (fixes Windows/x86 compilation)
...
Template specialization was failing because OpenGL function type have __stdcall convention on Windows/32bits
2021-11-02 09:43:30 +01:00
Jérôme Leclercq
9946c17a23
OpenGLRenderer: Choose between OpenGL/OpenGL ES at loading
2021-11-02 09:13:12 +01:00
Jérôme Leclercq
ed7ab31933
Apply copyright fix to all files
2021-10-26 14:31:35 +02:00
Jérôme Leclercq
cb716e5da5
Fix OpenGL version check
2021-10-24 15:25:17 +02:00
Jérôme Leclercq
7ab4d91900
OpenGLRenderer: Implement texture blit/copy if glCopyImageSubData is not supported
2021-09-21 17:39:24 +02:00
Jérôme Leclercq
4933a389a2
OpenGLRenderer: Improve/fix Framebuffer handling
2021-09-21 17:37:03 +02:00
Jérôme Leclercq
7aafcfaae9
Minor stuff
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
1ee2122b3d
OpenGLRenderer: Fix initial depth mode
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
9854ebe950
OpenGLRenderer: Disable push/pop group notifications
2021-07-09 13:59:06 +02:00
Jérôme Leclercq
9f410302d2
OpenGLRenderer/Context: Cleanup code
2021-07-09 12:36:24 +02:00
Jérôme Leclercq
681cf31b66
OpenGLRenderer: Disable notification messages
2021-07-09 12:36:00 +02:00
Jérôme Leclercq
8458301a64
Add support for depth clamping
2021-07-09 00:22:08 +02:00
Jérôme Leclercq
3a3279246f
OpenGLRenderer: Enable GL_ARB_gl_spirv and GL_ARB_texture_filter_anisotropic with OpenGL 4.6
2021-07-09 00:01:33 +02:00
Jérôme Leclercq
343b0a6fd7
OpenGLRenderer/Context: Remove GL_AMD_debug_output support
...
It turns out callbacks are not compatibles between GL_AMD_debug_output and GL_ARB_debug_output (and GL_KHR_debug)
2021-07-03 13:01:41 +02:00
Jérôme Leclercq
9f76c84309
OpenGLRenderer/Context: Improve source readability
2021-07-03 12:59:06 +02:00
Jérôme Leclercq
b13c5c950a
OpenGLRenderer: Implement face filling
2021-06-20 14:06:28 +02:00
Jérôme Leclercq
5bc3cd8d8c
OpenGLRenderer: Add GL_EXT_texture_compression_s3tc check for DXT pixel formats
2021-06-03 17:15:12 +02:00
Jérôme Leclercq
a90844f0dd
Remove X11 dependency properly (as it's handled by SDL and EGL)
2021-05-29 00:52:10 +02:00
Jérôme Leclercq
41baacd9ab
Fix linux compilation
2021-05-29 00:34:09 +02:00
Jérôme Leclercq
c2b61b6732
A lot of fixes
2021-05-28 22:58:40 +02:00
Jérôme Leclercq
ff505e9019
Renderer: Implement and fix front face (winding order) between Vulkan / OpenGL
2021-05-28 22:58:14 +02:00
Jérôme Leclercq
7fe60026be
OpenGLRenderer: Minor fixes
2021-05-26 22:20:10 +02:00
Jérôme Leclercq
874fb3542e
Convert all remaining enums to enum classes (!)
2021-05-25 10:40:07 +02:00
Jérôme Leclercq
adbf1e1da0
Renderer: Add proper support for blending
2021-05-14 01:50:46 +02:00
Jérôme Leclercq
61dbd91346
Lot of small fixes/improvements
2021-05-14 01:48:47 +02:00
Jérôme Leclercq
990193ebb4
Minor fixes
2021-05-02 13:58:56 +02:00
Jérôme Leclercq
f7442982a4
OpenGLRenderer: Implement debug region data
2021-02-20 19:10:32 +01:00
Jérôme Leclercq
2ef772cec7
Merge branch 'nazara-next' into graphics-next
2021-01-28 16:37:46 +01:00
Jérôme Leclercq
dbcb4a61d0
OpenGLRenderer: Fix context not being shared on OpenGL ES
2021-01-22 23:17:55 +01:00
Jérôme Leclercq
f327932738
Commit current work
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Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
2021-01-02 21:15:59 +01:00
Jérôme Leclercq
d243e7bcd2
OpenGLRenderer: Move error to string to Utils
2020-09-26 20:43:55 +02:00
Jérôme Leclercq
9291ef6299
Disable OpenGL overriding with MSVC / x86
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Seems like a bug with MSVC when targetting 32bits targets
2020-09-26 11:50:37 +02:00
Jérôme Leclercq
d98cddcfe0
Remove no longer used code
2020-09-04 14:19:11 +02:00
Jérôme Leclercq
a8b9a8c56d
Workaround MSVC bug
2020-09-04 14:18:57 +02:00
Jérôme Leclercq
3082620ef9
Remove useless code
2020-09-03 16:33:56 +02:00
Jérôme Leclercq
0255541b44
Replace EGL symbol loader
2020-09-03 16:33:37 +02:00
Jérôme Leclercq
addcd52552
Try to get around MSVC bug
2020-09-03 15:47:43 +02:00
Jérôme Leclercq
58efffc51f
Improve code a bit
...
Prevent converting back and forth the same function pointer
2020-09-03 13:58:45 +02:00
Jérôme Leclercq
0609a10c25
OpenGLRenderer: Get rid of std::function by using function indexes
2020-09-03 13:54:44 +02:00
Jérôme Leclercq
6848ff8b34
OpenGLRenderer: Add debug wrapper (which handle OpenGL errors)
2020-09-03 13:39:34 +02:00
Jérôme Leclercq
df33262ab4
OpenGLRenderer: Fix context activation
2020-09-03 13:18:09 +02:00