Jérôme Leclercq
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299585a7de
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Renderer: Implement renderpass attachments clear for OpenGL
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2021-05-28 22:55:56 +02:00 |
Jérôme Leclercq
|
fb3468854f
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Renderer: Implement Framebuffers
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2021-02-20 19:22:08 +01:00 |
Jérôme Leclercq
|
0609a10c25
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OpenGLRenderer: Get rid of std::function by using function indexes
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2020-09-03 13:54:44 +02:00 |
Lynix
|
6a23d51147
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OpenGL: Implement commands buffers
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2020-05-11 14:12:13 +02:00 |
Lynix
|
eba0571f03
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OpenGL: Implement program wrapper
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2020-04-26 18:22:31 +02:00 |
Lynix
|
0b05feb7e3
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OpenGL: Implement buffers
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2020-04-26 18:20:36 +02:00 |
Lynix
|
e9f0b01e02
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OpenGLRenderer: Implement TextureSampler (and texture units)
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2020-04-26 16:29:31 +02:00 |
Lynix
|
b4b15f826d
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OpenGL: Implement textures
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2020-04-19 15:33:56 +02:00 |
Lynix
|
349e915e10
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OpenGL: Link contexts to device
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2020-04-19 15:33:36 +02:00 |
Lynix
|
bd6924d66d
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OpenGL: Handle Spir-V
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2020-04-19 15:31:48 +02:00 |
Lynix
|
0fa095e8f7
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OpenGL: Rework contexts
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2020-04-19 01:35:19 +02:00 |
Lynix
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68760209c1
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Add OpenGLRenderer (WIP)
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2020-04-15 19:38:11 +02:00 |