Jérôme Leclercq
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b98fd65a01
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Fix a lot of small bugs/warnings
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2021-12-25 20:07:53 +01:00 |
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Jérôme Leclercq
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e497faabaf
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Fix compilation
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2021-12-21 14:45:53 +01:00 |
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Jérôme Leclercq
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a895e553d4
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Graphics: rework ubershaders to prevent duplicate shaders modules
Also rename all remaining conditions to options
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2021-07-08 14:52:39 +02:00 |
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Jérôme Leclercq
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9ab47edd11
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Fix compilation
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2021-07-08 12:27:18 +02:00 |
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Jérôme Leclercq
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9ee3a0d6be
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DeferredShading: Add bloom
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2021-06-01 20:28:19 +02:00 |
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Jérôme Leclercq
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e7a9fd95ea
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ShaderNode fixes
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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87ce2edc6e
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Shader: Add initial support for options (WIP)
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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d335d44d6a
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Shader: Cleanup and rename AST files
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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a90937eb4f
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Update ShaderNode
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2021-04-20 18:18:27 +02:00 |
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Jérôme Leclercq
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2ef772cec7
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Merge branch 'nazara-next' into graphics-next
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2021-01-28 16:37:46 +01:00 |
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Jérôme Leclercq
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a9f2e05b57
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Fix typo in enum
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2021-01-14 21:56:55 +01:00 |
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Jérôme Leclercq
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f327932738
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Commit current work
Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
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2021-01-02 21:15:59 +01:00 |
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Jérôme Leclercq
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ed72d668d9
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Shader: Add Discard node
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2020-12-30 20:05:16 +01:00 |
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ImperatorS79
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9a613c6fd6
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Fix ShaderNodes on macos
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2020-11-27 14:44:19 +01:00 |
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Jérôme Leclercq
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960817a1f1
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Add conditional expression/statement support for shaders
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2020-11-19 13:56:54 +01:00 |
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Jérôme Leclercq
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e5cd461bae
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ShaderNode: Fix possible crash with incompatible types
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2020-10-30 23:08:03 +01:00 |
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Jérôme Leclercq
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cd23c01ace
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Shader: AccessMember can now access nested fields
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2020-08-21 22:50:30 +02:00 |
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Jérôme Leclercq
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837a6585a1
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Split shader generation to a new module
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2020-08-11 00:00:36 +02:00 |
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Jérôme Leclercq
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c6c301c9f5
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ShaderNode: Fix BufferField remaining bugs
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2020-07-22 14:47:57 +02:00 |
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Jérôme Leclercq
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471194ec16
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ShaderNode: Add PositionOutputValue
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2020-07-22 14:47:00 +02:00 |
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Jérôme Leclercq
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5a350ee76b
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ShaderNode: Add Mat4x4 type and nodes
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2020-07-22 14:46:44 +02:00 |
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Jérôme Leclercq
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5ce67f434b
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Finish BufferField
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2020-07-20 20:41:22 +02:00 |
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Jérôme Leclercq
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042eb067a0
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Move and rename functions
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2020-07-20 11:21:31 +02:00 |
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Jérôme Leclercq
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e342c88e64
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ShaderNodes/InputValue: Fix output type when using Float1
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2020-07-19 21:08:25 +02:00 |
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Jérôme Leclercq
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5258f0b61a
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ShaderNodes: Add BufferField node
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2020-07-19 21:08:21 +02:00 |
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Jérôme Leclercq
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1d2fb88198
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Renderer: Rename enums
ExpressionType => BasicType
ShaderAst::Type => ShaderExpressionType
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2020-07-16 18:34:58 +02:00 |
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Jérôme Leclercq
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c7a8091e68
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ShaderNode: Add buffers and structs
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2020-07-14 22:00:17 +02:00 |
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Jérôme Leclercq
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5164294bec
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ShaderNodes: Add TextureEdit dialog
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2020-07-04 22:52:17 +02:00 |
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Jérôme Leclercq
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33d94c05f3
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ShaderNodes: Use PreviewValues instead of QImage
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2020-07-03 22:53:00 +02:00 |
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Lynix
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f38bfdde8a
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ShaderAst: Big refactor + add binding/location support
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2020-06-17 16:00:03 +02:00 |
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Lynix
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463b540739
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ShaderEditor: Add VecFloatMul
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2020-06-16 17:46:03 +02:00 |
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Lynix
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80527dec3e
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ShaderEditor: Add VecDot
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2020-06-16 17:45:36 +02:00 |
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Lynix
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d3db22ce22
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ShaderEditor/VecBinOp: Add component check
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2020-06-16 17:45:21 +02:00 |
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Lynix
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90abb52e4e
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ShaderEditor: Fixes
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2020-06-16 17:44:20 +02:00 |
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Lynix
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0888589716
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ShaderNode: Add save/load
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2020-06-04 18:31:35 +02:00 |
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Lynix
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5790b502f7
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ShaderNode: Add VecDiv
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2020-06-04 18:30:54 +02:00 |
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Lynix
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725ecc7606
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ShaderNode: Add FloatValue
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2020-06-04 18:30:40 +02:00 |
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Lynix
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41b50eeac3
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Fix compilation
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2020-06-03 19:09:51 +02:00 |
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Lynix
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effd1b4552
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ShaderNode: Handle vector component count at runtime
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2020-05-31 18:39:28 +02:00 |
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Lynix
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2ecc624fe4
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ShaderNode: Add custom output support
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2020-05-30 14:31:11 +02:00 |
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Lynix
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0a0dce4109
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ShaderNode: Add possibility to set variable name (+ force variables)
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2020-05-29 18:22:58 +02:00 |
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Lynix
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eabb8a630d
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ShaderNode: Extract texture from SampleTexture
Add TextureData and TextureValue node
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2020-05-28 10:50:38 +02:00 |
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Lynix
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6ff670f13f
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ShaderNode: Move VecData to DataTypes folder
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2020-05-28 10:47:49 +02:00 |
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Lynix
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bc7ffb6ff3
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ShaderNode: Add preview size option
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2020-05-28 00:11:34 +02:00 |
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Lynix
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0ec927b82e
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ShaderNode/NodeEditor: Replace QVBoxLayout by QFormLayout
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2020-05-28 00:11:16 +02:00 |
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Lynix
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d96bc9db6e
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ShaderNode: Add automatic variables
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2020-05-26 20:30:24 +02:00 |
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Lynix
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09e08255fb
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ShaderAst: Add node editor window
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2020-05-26 19:22:31 +02:00 |
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Lynix
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460222e71e
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ShaderNode: Make #include explicit
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2020-05-25 14:40:46 +02:00 |
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Lynix
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93e76a17c7
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ShaderNode: Add preview / cast / texture sampling
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2020-05-23 22:04:10 +02:00 |
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Lynix
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206724c911
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ShaderNode: Add inputs
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2020-05-22 23:50:46 +02:00 |
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