Commit Graph

3240 Commits

Author SHA1 Message Date
Lynix 9bd411e53c Shader/SPIRV: Add support for swizzling with one component 2021-12-18 15:51:20 +01:00
Jérôme Leclercq a8fefeb833 Some fixes 2021-12-16 23:11:48 +01:00
Jérôme Leclercq 0f9060c45b Shader: Add support for while loops 2021-12-16 23:10:58 +01:00
Jérôme Leclercq 07199301df Graphics/FrameGraph: Handle invalidation and flush barriers 2021-12-16 18:29:40 +01:00
Jérôme Leclercq 38b143ce8f VulkanRenderer: Improve ImageAspectFlags handling 2021-12-16 18:29:15 +01:00
Jérôme Leclercq 90ab0e9438 Graphics/FramePass: Add SetReadInput method 2021-12-13 23:44:34 +01:00
Jérôme Leclercq dfa2a0040a Graphics/FrameGraph: Add AttachmentProxy 2021-12-13 23:44:14 +01:00
Jérôme Leclercq 3185e73941 Shader: Fix handling of if/else construct 2021-12-12 23:04:37 +01:00
Jérôme Leclercq 0aec863300 Shader: Add support for exp intrinsic 2021-12-05 17:02:46 +01:00
Jérôme Leclercq 7e4a058d41 Renderer/[OpenGL|Vulkan]Renderer: Add support for RGBA16F pixelformat 2021-12-05 17:01:55 +01:00
Jérôme Leclercq 4eb96849db Graphics/FrameGraph: Reuse textures if possible 2021-12-05 16:53:02 +01:00
Jérôme Leclercq 3b1bf480e6 Fix some warnings 2021-12-03 22:18:03 +01:00
Jérôme Leclercq 11d4ba22da Graphics/ForwardFramePipeline: Use RenderGraph to merge viewers views 2021-12-03 22:17:24 +01:00
Jérôme Leclercq 17df8fafa4 Renderer/CommandBuffer: Add support for texture blit/copy 2021-12-03 22:15:34 +01:00
Jérôme Leclercq 61779d1cad Graphics/Widgets: Add support for scissoring 2021-12-01 20:26:33 +01:00
Jérôme Leclercq a483e16e15 Graphics: Fix render layer sorting 2021-12-01 20:25:55 +01:00
Jérôme Leclercq 8f897084d7 Widgets: Add support for render layer (fixes rendering) 2021-12-01 18:58:48 +01:00
Jérôme Leclercq 8b899253b1 Graphics/InstancedRenderable: Add support for render layer 2021-12-01 18:57:50 +01:00
Jérôme Leclercq a4c0cc8c34 Widgets: Add CheckboxWidget 2021-12-01 10:47:21 +01:00
Jérôme Leclercq 26d6448076 Minor fixes 2021-12-01 10:44:28 +01:00
Jérôme Leclercq 97de5af838 Platform/SDL2: Refactor implementation 2021-12-01 10:42:01 +01:00
Jérôme Leclercq e1a378e733 Graphics/[SpriteChain|Submesh]Renderer: Fix material pass not breaking batching 2021-12-01 10:40:47 +01:00
Jérôme Leclercq b256ddd06b Graphics/SlicedSprite: Handle corner removal + lower size 2021-12-01 10:38:53 +01:00
Jérôme Leclercq b62d5f6846 Widgets: Improve default theme 2021-12-01 10:37:48 +01:00
Jérôme Leclercq 8582b94c44 Minor stuff 2021-11-30 18:18:11 +01:00
Jérôme Leclercq f289d13101 Physics3D: Ensure RigidBody are destroyed on world destruction 2021-11-30 18:17:53 +01:00
Jérôme Leclercq 2d236afe0f Minor fixes 2021-11-30 12:42:19 +01:00
Jérôme Leclercq 461a06ab8c Widgets: Improve theme
- move simple styles classes ton their own file
- add button hovered texture
- add button hovered/pressed texture
- add label style
2021-11-30 12:42:05 +01:00
Jérôme Leclercq b20897a2fb Widgets/Canvas: Improve mouse owner system 2021-11-30 12:40:19 +01:00
Jérôme Leclercq 86071eae88 Widgets/TextAreaWidget: Add support for double/triple click selection 2021-11-30 12:39:53 +01:00
Jérôme Leclercq e73489e958 Platform/Events: Replace MousebuttonDoubleClicked with clickCount in MouseButtonEvent 2021-11-30 12:38:57 +01:00
Jérôme Leclercq f7b69e11c2 Widgets: Add widget theme (WIP) 2021-11-28 23:04:56 +01:00
Jérôme Leclercq 8299a5a4bd Widgets/TextAreaWidget: Add Ctrl+A (select all) support 2021-11-28 20:21:21 +01:00
Jérôme Leclercq bb93209713 Widgets/[Rich]TextAreaWidget: Add copy/cut/paste support 2021-11-28 20:21:07 +01:00
Jérôme Leclercq a29c0b0e63 Widgets/Canvas: Add mouse owner system 2021-11-28 20:20:30 +01:00
Jérôme Leclercq db88f0ca0d Graphics: Add SlicedSprite class 2021-11-28 20:19:59 +01:00
Jérôme Leclercq 01cd4986cc Minor fixes 2021-11-28 20:19:37 +01:00
Jérôme Leclercq 0c3bcf6c86 Graphics/Camera: Add render order property 2021-11-28 20:15:22 +01:00
Jérôme Leclercq d0aad3ee1e Platform: Add initial Clipboard support (only text is supported) 2021-11-28 20:14:15 +01:00
Jérôme Leclercq 2cdd7d0b44 Widgets: Fix issues with Y reversal 2021-11-25 23:04:01 +01:00
Jérôme Leclercq a33a118ed3 Minor fixes 2021-11-24 22:29:09 +01:00
Jérôme Leclercq caf1a0f1e8 Widgets: Add [Rich]TextAreaWidget 2021-11-24 22:25:39 +01:00
Jérôme Leclercq 643b1a2b15 Widgets: Add ImageWidget 2021-11-24 22:24:57 +01:00
Jérôme Leclercq 6c97f538a1 Widgets: Reimplement Hide/Show 2021-11-24 22:24:14 +01:00
Jérôme Leclercq d2cfc5fdf5 Graphics/GraphicsComponent: Add visibility control 2021-11-24 22:07:56 +01:00
Jérôme Leclercq c9aba016a8 Graphics/Sprite: Add [Get|Set]TextureCoords & SetTextureRect 2021-11-24 22:00:29 +01:00
Jérôme Leclercq b8b0552a4e Graphics: Fix blending (temporary fix until frame graph handles it) 2021-11-24 21:56:33 +01:00
Jérôme Leclercq d475bbd4a2 VulkanRenderer/VulkanShaderModule: OCD fix 2021-11-21 19:09:30 +01:00
Jérôme Leclercq 4df0b16d19 Widgets: Fix ButtonWidget 2021-11-21 19:07:46 +01:00
Jérôme Leclercq b12d2eeb0f Widgets/Canvas: Fix mouse position 2021-11-21 19:07:29 +01:00
Jérôme Leclercq d0f55df3ca Widgets: Reuse materials to improve performance 2021-11-21 19:07:06 +01:00
Jérôme Leclercq 8f1cc79dc2 Graphics/InstancedRenderable: Add signal to tell some renderables need to be rebuild 2021-11-21 19:06:10 +01:00
Jérôme Leclercq d040cc6767 Shader/GlslWriter: Fix gl_Position.z remapping 2021-11-21 19:04:09 +01:00
Jérôme Leclercq 1b271a29ef Widgets/BaseWidget: Fix background position and render mask 2021-11-21 17:14:59 +01:00
Jérôme Leclercq 2a8568f2ac Graphics/InstancedRenderable: Replace constructor AABB with UpdateAABB method 2021-11-21 17:14:39 +01:00
Lynix 57d39f7eeb Shader/GlslWriter: Rename scaleZPosition to remapZPosition 2021-11-21 16:15:56 +01:00
Jérôme Leclercq 237602a33f Widgets/Canvas: Add render mask parameter 2021-11-14 19:54:47 +01:00
Jérôme Leclercq 83772ab035 Graphics/UberShader: Fix stage type check 2021-11-14 19:52:52 +01:00
Jérôme Leclercq c85263c9e7 Shader/GlslWriter: Add depth fix (from [0;1] to [-1;1] 2021-11-14 13:00:15 +01:00
Jérôme Leclercq cf8f76baa6 Graphics/ForwardframePipeline: Fix render mask test 2021-11-13 20:08:16 +01:00
Jérôme Leclercq ecd1e43890 Graphics: Add support for multi-viewer rendering (a bit hacky) 2021-11-13 20:08:03 +01:00
Jérôme Leclercq 342c053faa Graphics/Camera: Add clear color per viewer 2021-11-13 20:06:34 +01:00
Jérôme Leclercq a643d0fc3a OpenGLRenderer: Improve error handling (fixes Windows/x86 compilation)
Template specialization was failing because OpenGL function type have __stdcall convention on Windows/32bits
2021-11-02 09:43:30 +01:00
Jérôme Leclercq 9946c17a23 OpenGLRenderer: Choose between OpenGL/OpenGL ES at loading 2021-11-02 09:13:12 +01:00
Lynix d872428658 Graphics/SpriteChainRenderer: Warning fix 2021-10-30 00:52:09 +02:00
Lynix 90c738023a OpenGLRenderer: Try to load OpenGL on desktop instead of OpenGL ES 2021-10-30 00:51:17 +02:00
Jérôme Leclercq b2aedd394c Minor fixes 2021-10-29 16:50:50 +02:00
Jérôme Leclercq 9e1df33440 Graphics: Add RenderMask (WIP) 2021-10-29 16:50:38 +02:00
Jérôme Leclercq 078060cfc9 Fix some issues found with WSLg 2021-10-29 14:38:56 +02:00
Jérôme Leclercq 32c204e95f Minor fixes 2021-10-29 13:29:49 +02:00
Jérôme Leclercq a3d9aaf1fb Merge branch 'master' into automatic-file-fix 2021-10-28 09:57:59 +02:00
Jérôme Leclercq a02b1952c0 Apply header order fix 2021-10-28 09:53:56 +02:00
Jérôme Leclercq f491ee1e38 Apply inclusion fix 2021-10-27 18:09:19 +02:00
Jérôme Leclercq 38a004d1b9 XMake: Add inclusion fix 2021-10-27 18:09:12 +02:00
Jérôme Leclercq 4067116eb8 Graphics/ForwardFramePipeline: Handle material invalidation correctly 2021-10-26 20:26:13 +02:00
Jérôme Leclercq 66bbf63e87 Core/Algorithm: Add SafeCast 2021-10-26 20:26:13 +02:00
Jérôme Leclercq 73838f5f08 Minor fixes 2021-10-26 20:26:13 +02:00
Jérôme Leclercq 6bab824e4f Graphics: Use default white texture if material has empty texture slot 2021-10-26 20:26:13 +02:00
Jérôme Leclercq e84ec8e4ac Proof of concept 2021-10-26 20:26:13 +02:00
Jérôme Leclercq 58485cfa79 Rework shader bindings (WIP) 2021-10-26 20:26:13 +02:00
Jérôme Leclercq 93ec196dc4 Apply header guard check 2021-10-26 15:52:46 +02:00
Jérôme Leclercq ed7ab31933 Apply copyright fix to all files 2021-10-26 14:31:35 +02:00
Jérôme Leclercq 8d5276ddac XMake: update SPIRV and Unicode data parsers 2021-10-26 11:14:20 +02:00
Jérôme Leclercq 14fb2b83ae Minor fixes 2021-10-25 15:48:49 +02:00
Jérôme Leclercq cb716e5da5 Fix OpenGL version check 2021-10-24 15:25:17 +02:00
Jérôme Leclercq 6162a805e4 OpenGLRenderer: Fix buffer destruction not removing VAOs referencing it 2021-10-19 14:48:53 +02:00
Jérôme Leclercq 7e65f4b544 Graphics: Fix warning 2021-10-19 14:34:35 +02:00
Lynix c3999d708f Graphics: Add DistanceAsSortKey function 2021-10-18 16:46:03 +02:00
Lynix 9740db8fe2 Improve MinGW support 2021-10-16 17:45:43 +02:00
Jérôme Leclercq a66f6faed1 Add widgets (WIP) 2021-10-04 09:25:45 +02:00
Jérôme Leclercq 68708c54f7 Minor stuff 2021-10-04 09:24:42 +02:00
Jérôme Leclercq 0442db1c53 Shader: Add support for compound operators 2021-09-24 15:39:03 +02:00
Jérôme Leclercq ea49f56530 Shader/LangParser: OCD fix 2021-09-23 17:49:36 +02:00
Jérôme Leclercq 3ad05614f9 Graphics: Use debug regions inside render pass to fix an issue with OpenGL context switch 2021-09-23 17:49:15 +02:00
Jérôme Leclercq aa2021dc49 Graphics/GuillotineTextureAtlas: Handle texture instantiation failure (happens if size is too big) 2021-09-21 17:40:43 +02:00
Jérôme Leclercq 7ab4d91900 OpenGLRenderer: Implement texture blit/copy if glCopyImageSubData is not supported 2021-09-21 17:39:24 +02:00
Jérôme Leclercq 4933a389a2 OpenGLRenderer: Improve/fix Framebuffer handling 2021-09-21 17:37:03 +02:00
Jérôme Leclercq 78358337f3 OpenGLRenderer: Improve OpenGL wrapper 2021-09-21 16:34:34 +02:00
Jérôme Leclercq 74534236ef Graphics: Fix some warnings 2021-09-13 23:35:46 +02:00
Jérôme Leclercq 7f6b61df53 Graphics/SpriteChainRenderer: Improve copy 2021-09-13 23:35:31 +02:00
Jérôme Leclercq db85372778 Renderer/Texture: Add Copy method (wip) 2021-09-13 23:34:51 +02:00
Jérôme Leclercq 72f2a5b531 Graphics: Add initial support for transparency 2021-09-08 19:08:44 +02:00
Jérôme Leclercq 75f927b414 Utility: Handle vertex color loading 2021-09-08 19:07:59 +02:00
Jérôme Leclercq 099f182126 Graphics/SpriteChainRenderer: Fix single sprite data over multiple vertex buffers 2021-09-07 19:12:25 +02:00
Jérôme Leclercq ece18bf472 Implement back text rendering (WIP) 2021-09-07 18:45:10 +02:00
Jérôme Leclercq 879b2f7aa6 Renderer/Texture: Implement Update of a region + inherit AbstractImage 2021-09-07 18:42:53 +02:00
Jérôme Leclercq b6745b2906 Renderer: Fix A8, L8 and LA8 support for both OpenGL and Vulkan 2021-09-07 17:39:12 +02:00
Jérôme Leclercq 7a78e7be8c Fix compilation 2021-09-06 09:45:30 +02:00
Jérôme Leclercq abdcd63058 Graphics: Add support for draw call data (texture overlay) 2021-09-05 18:26:12 +02:00
Jérôme Leclercq 26e5a41dce Graphics/SpriteChainRenderer: Reuse vertex buffers and memory 2021-09-05 16:04:10 +02:00
Jérôme Leclercq 938d965e06 Graphics: Add SpriteChainRenderer 2021-09-05 15:50:17 +02:00
Jérôme Leclercq a18d505ae2 VulkanRenderer: Some fixes 2021-09-05 15:49:36 +02:00
Jérôme Leclercq 3af1cd80ee Shader/ShaderLangParser: Fix > and >= parsing 2021-09-05 15:49:05 +02:00
Jérôme Leclercq fe24cc7d2a VulkanRenderer: Don't enable Vulkan core extensions if they're supported by Vulkan version 2021-09-05 15:48:26 +02:00
Jérôme Leclercq d704743712 OpenGLRenderer/UploadPool: Fix Allocate with size > maxBlockSize 2021-09-05 15:47:26 +02:00
Jérôme Leclercq 732bb89a86 Graphics/UberShader: Add config callback 2021-09-05 15:46:59 +02:00
Jérôme Leclercq b6c3988bbe Renderer: Implement firstIndex on DrawIndexed command for OpenGL 2021-09-05 15:46:00 +02:00
Jérôme Leclercq 02a12d9328 Handle shader options of any type 2021-09-03 19:33:41 +02:00
Jérôme Leclercq cb911a6daa Update HardwareInfoImpl.cpp 2021-08-27 15:39:29 +02:00
Jérôme Leclercq 120d8f5427 Renderer/RenderWindow: Remove Display and GetImpl methods 2021-08-27 15:39:23 +02:00
Jérôme Leclercq 2b9d8becea Math: Rework Frustum class 2021-08-23 18:43:34 +02:00
Jérôme Leclercq b31c56c642 Fix compilation with Clang 2021-08-21 15:27:32 +02:00
Jérôme Leclercq db99196d3a Fix compilation with Linux 2021-08-21 02:04:53 +02:00
Jérôme Leclercq 0179ef4d65 Graphics: Improve frustum culling (do it once per viewer) 2021-08-21 01:42:53 +02:00
Jérôme Leclercq 8546631f62 Add frustum culling (WIP) 2021-08-19 23:26:34 +02:00
Jérôme Leclercq 8db8533300 Fixes a lot of warnings and move math enums to enum classes 2021-08-19 20:27:20 +02:00
Jérôme Leclercq a2a0e6bd54 Graphics: Add DepthMaterial 2021-08-19 18:47:11 +02:00
Jérôme Leclercq 7aafcfaae9 Minor stuff 2021-08-19 18:47:11 +02:00
Jérôme Leclercq f5dac32020 Minor stuff 2021-08-19 18:47:11 +02:00
Jérôme Leclercq ac08afe9f1 Shader: Add missing ! and != parsing 2021-08-19 18:47:11 +02:00
Jérôme Leclercq a5b71f33b9 Shader: Fix support of conditional functions 2021-08-19 18:47:11 +02:00
Jérôme Leclercq 5ec7200644 Fix compilation 2021-08-19 18:47:11 +02:00
Jérôme Leclercq 793952eb67 Graphics: Add Camera class 2021-08-19 18:47:11 +02:00
Jérôme Leclercq 9a311da2c8 Graphics: Add MaterialPassRegistry 2021-08-19 18:47:11 +02:00
Jérôme Leclercq 5b1123b971 Graphics: Fix WorldInstance removal while being in use 2021-08-19 18:47:11 +02:00
Jérôme Leclercq 03236b70c1 Physics3D/RigidBody3D: Fix movement of already moved instance 2021-08-19 18:47:11 +02:00
Jérôme Leclercq 289472dc9f Graphics/ForwardFramePipeline: Minor fixes 2021-08-19 18:47:11 +02:00
Jérôme Leclercq 3de0edec6f Graphics/RenderQueue: Remake it with a naive implementation
The idea is to improve it in the future, after profiling
2021-08-19 18:47:11 +02:00
Jérôme Leclercq 08921b36a6 Graphics: Add RenderElement and ElementRenderer (WIP) 2021-08-19 18:47:11 +02:00
Jérôme Leclercq b07d612506 OpenGLCommandBuffer: Don't force VAO bind each time 2021-08-19 18:47:11 +02:00
Jérôme Leclercq e4a38d45bd Renderer/CommandBufferBuilder: Take const AbstractBuffer* to match others methods 2021-08-19 18:47:11 +02:00
Jérôme Leclercq 532fb7641f Graphics/BakedFrameGraph: Fix Resize method always returning true 2021-08-19 18:47:11 +02:00
Jérôme Leclercq 7fb5109dfa Graphics/FrameGraph: Make use of RenderPassCache 2021-08-19 18:47:11 +02:00
Jérôme Leclercq 7e4f624ca7 Renderer: Add RenderPassCache 2021-08-19 18:47:11 +02:00
Jérôme Leclercq 52ec5d88f0 Graphics/FrameGraph: Fix depth stencil input not being taken into account for graph dependency 2021-08-19 18:47:11 +02:00
Jérôme Leclercq 1ee2122b3d OpenGLRenderer: Fix initial depth mode 2021-08-19 18:47:11 +02:00
Jérôme Leclercq b5045a2c59 Graphics: Add Material and made use of passes (WIP) 2021-08-19 18:47:11 +02:00
Jérôme Leclercq f61deabe92 Graphics/BakedFrameGraph: Don't release in flight resources 2021-08-19 18:47:11 +02:00
Jérôme Leclercq 40ecdda3cd VulkanRenderer: Handle VulkanRenderPass destruction 2021-08-19 18:47:11 +02:00
Jérôme Leclercq 5669b5bc60 Graphics: Rename Material to MaterialPass 2021-08-19 18:47:11 +02:00
Jérôme Leclercq 90df17d45a Graphics/Material(Pipeline): Remove leftovers attributes 2021-07-13 14:38:09 +02:00
Jérôme Leclercq 863fb3ea7e Shader: Fix optimization issues
Moving the unique_ptrs but failing to optimize the expression could cause issues
Also the constant query callback defaulted to ConstantValue (without const ref), thanks auto.
2021-07-11 11:17:48 +02:00
Jérôme Leclercq ae364934bb Graphics/CameraComponent: Add remaining features 2021-07-10 14:27:38 +02:00
Jérôme Leclercq 488ccf9648 Renderer/RenderTarget: Add OnRenderTargetRelease signal 2021-07-10 14:25:49 +02:00
Jérôme Leclercq c6611fcb9f Renderer/RenderTarget: Add size method and signal 2021-07-10 11:49:35 +02:00
Jérôme Leclercq 9854ebe950 OpenGLRenderer: Disable push/pop group notifications 2021-07-09 13:59:06 +02:00
Jérôme Leclercq c72dfc8004 Graphics: Add forceDisableFeatures config 2021-07-09 12:37:11 +02:00
Jérôme Leclercq 9f410302d2 OpenGLRenderer/Context: Cleanup code 2021-07-09 12:36:24 +02:00
Jérôme Leclercq 681cf31b66 OpenGLRenderer: Disable notification messages 2021-07-09 12:36:00 +02:00
Jérôme Leclercq 56776c19c4 OpenGLRenderer: Fix device features not being correctly reported 2021-07-09 12:35:35 +02:00
Jérôme Leclercq 06b442ab58 OpenGLRenderer: Fix depth clamping not being reported as supported 2021-07-09 12:34:57 +02:00
Jérôme Leclercq 552dfbc01e Renderer: Add pipeline and texture sampler info validation 2021-07-09 12:34:38 +02:00
Jérôme Leclercq 8458301a64 Add support for depth clamping 2021-07-09 00:22:08 +02:00
Jérôme Leclercq 3a3279246f OpenGLRenderer: Enable GL_ARB_gl_spirv and GL_ARB_texture_filter_anisotropic with OpenGL 4.6 2021-07-09 00:01:33 +02:00
Jérôme Leclercq 996b5ef85c Shader: Rename ConstantIndexExpression to ConstantExpression 2021-07-08 15:24:22 +02:00
Jérôme Leclercq 3a31c77524 Shader: Rename ConstantExpression to ConstantValueExpression 2021-07-08 15:22:08 +02:00
Jérôme Leclercq a895e553d4 Graphics: rework ubershaders to prevent duplicate shaders modules
Also rename all remaining conditions to options
2021-07-08 14:52:39 +02:00
Jérôme Leclercq 9ab47edd11 Fix compilation 2021-07-08 12:27:18 +02:00
Jérôme Leclercq 1b4ab7e625 Graphics/BasicMaterial: Improve shader 2021-07-08 11:37:33 +02:00
Jérôme Leclercq 81b64e4fe2 Fix some shaders 2021-07-08 11:06:54 +02:00
Jérôme Leclercq d3e0d8a39f Shader: Replace select_opt by const_select 2021-07-08 10:53:11 +02:00
Jérôme Leclercq 838063c8b6 Shader: Fix nested blocks parsing 2021-07-08 10:52:29 +02:00
Jérôme Leclercq 5aa63831e8 Remove Nazara SDK 2021-07-07 22:56:50 +02:00
Jérôme Leclercq bfab451633 Remove resources headers (as they will be generated on compilation) 2021-07-07 22:44:38 +02:00
Jérôme Leclercq 309fd547e1 Fix compilation errors and warnings 2021-07-07 22:38:24 +02:00
Jérôme Leclercq 1f6937ab1b Shader: Implement const if and const values 2021-07-07 22:38:24 +02:00
Jérôme Leclercq d679eccb43 Shader: Fix struct indexes in case of disabled field 2021-07-07 22:38:24 +02:00
Jérôme Leclercq 72edff30c7 Shader: Add support for logical and/or 2021-07-07 22:38:24 +02:00
Jérôme Leclercq f9af35b489 Shader: Attribute can now have expressions as values and struct fields can be conditionally supported 2021-07-07 22:38:24 +02:00
Jérôme Leclercq 749b40cb31 Shader: Improve variable name sanitization 2021-07-07 22:38:24 +02:00
Jérôme Leclercq ae73f68d8c Shader: Fix variable shadowing with GLSL 2021-07-06 11:43:47 +02:00
Jérôme Leclercq cb82951c9a Fix Linux compilation 2021-07-06 11:29:14 +02:00
Jérôme Leclercq fca8c8d01d Physics3D/Physics3DSystem: Don't update sleeping rigid bodies 2021-07-06 11:04:51 +02:00
Jérôme Leclercq 4ac5fe7cba Graphics: Add RenderSystem and frame pipeline 2021-07-06 11:04:22 +02:00
Jérôme Leclercq 428a706fbe Replace basicmaterial nodes by NZSL source 2021-07-06 11:02:53 +02:00
Jérôme Leclercq f9b453bd2b Shader: Add support for branching and discard statements 2021-07-03 19:13:22 +02:00
Jérôme Leclercq f2bb1a839c Math/Matrix4: Remove implicit conversion to pointer 2021-07-03 18:20:00 +02:00
Jérôme Leclercq ffb28a9044 Physics3D/RigidBody3D: Remove transform callback 2021-07-03 16:34:51 +02:00
Jérôme Leclercq 1c482bbde6 Graphics/BakedFrameGraph: Handle resize in a better way 2021-07-03 13:57:18 +02:00
Jérôme Leclercq c42d18243b Shader: Fix identifiers sanitization 2021-07-03 13:53:00 +02:00
Jérôme Leclercq f14db3f5e9 Renderer: Expose RenderTarget and framebuffers indices 2021-07-03 13:52:29 +02:00
Jérôme Leclercq 930142b7a7 OpenGLRenderer: Fix double StackVector init 2021-07-03 13:35:59 +02:00
Jérôme Leclercq 343b0a6fd7 OpenGLRenderer/Context: Remove GL_AMD_debug_output support
It turns out callbacks are not compatibles between GL_AMD_debug_output and GL_ARB_debug_output (and GL_KHR_debug)
2021-07-03 13:01:41 +02:00
Jérôme Leclercq 9f76c84309 OpenGLRenderer/Context: Improve source readability 2021-07-03 12:59:06 +02:00
Jérôme Leclercq d88c4ecb5b Renderer/Framebuffer: Add GetType (and rework backend internals) 2021-06-22 17:30:08 +02:00
Jérôme Leclercq c188d0616a OpenGLRenderer: Implement AttachmentLoadOp::Discard using glInvalidateFramebuffer 2021-06-22 17:26:40 +02:00
Jérôme Leclercq 8eb1eb71ba Merge branch 'nazara-next' of https://github.com/DigitalPulseSoftware/NazaraEngine into nazara-next 2021-06-20 14:13:21 +02:00
Jérôme Leclercq d2144c8941 Graphics/FrameGraph: Mark subpass deps tilables 2021-06-20 14:12:58 +02:00
Jérôme Leclercq 517ca2d9c2 Graphics/Shaders: Remove pseudo-lighting from BasicMaterial shader 2021-06-20 14:12:30 +02:00
Jérôme Leclercq 233df1f0d4 VulkanRenderer: Fix fillModeNonSolid feature handling 2021-06-20 14:09:15 +02:00
Jérôme Leclercq e896695179 Shader/LangWrite: Fix code generation with methods 2021-06-20 14:08:56 +02:00
Jérôme Leclercq 40bcfb1323 Audio: Allow to skip loaders 2021-06-20 14:08:12 +02:00
Jérôme Leclercq d6248a061d Add PhysicsDemo (first ECS demo) 2021-06-20 14:06:28 +02:00
Jérôme Leclercq fe06cc210d Physics3D/Collider3D: Add GenerateMesh method 2021-06-20 14:06:28 +02:00
Jérôme Leclercq c1a9a22177 Add initial ECS support 2021-06-20 14:06:28 +02:00
Jérôme Leclercq 6f87a01fb2 Graphics: Improve WorldInstance handling 2021-06-20 14:06:28 +02:00
Jérôme Leclercq 3ef3580ee7 Physics3D: Fix movement 2021-06-20 14:06:28 +02:00
Jérôme Leclercq 1ac0b2e11a Utility/Node: Implement movement 2021-06-20 14:06:28 +02:00
Jérôme Leclercq b13c5c950a OpenGLRenderer: Implement face filling 2021-06-20 14:06:28 +02:00
Jérôme Leclercq 8625c0a7ac Fix compilation under Linux 2021-06-16 16:50:00 +02:00
Jérôme Leclercq dfa46ebaa5 Fix shader generation unit tests 2021-06-16 16:50:00 +02:00
Jérôme Leclercq 3cd9172f7a Graphics: Make use of shader binding sets 2021-06-16 16:50:00 +02:00
Jérôme Leclercq f22b501e25 Add initial support for shader binding sets (WIP) 2021-06-16 16:50:00 +02:00
Jérôme Leclercq 815a7b0c62 Replace const ShaderAst::StatementPtr& by ShaderAst::Statement& in input 2021-06-16 16:50:00 +02:00
Lynix 54d56abc56 WIP 2021-06-16 16:50:00 +02:00
Jérôme Leclercq 26f5d01c86 Graphics/BakedFrameGraph: Fix command buffer destruction when skipping a framepass 2021-06-06 16:00:03 +02:00
Jérôme Leclercq 86097b331b Renderer: Add support for device-enabled features (anisotropic filtering) 2021-06-05 19:51:48 +02:00
Jérôme Leclercq 0411271851 Utility/Mesh: Fix Recenter() method for other vertex layouts 2021-06-05 19:09:12 +02:00
Jérôme Leclercq 20e982f5f2 Audio: Don't show errors when trying to load OpenAL library 2021-06-05 19:07:23 +02:00
Jérôme Leclercq e26c1f8e68 Graphics: Add ViewerInstance class 2021-06-05 19:06:02 +02:00
Jérôme Leclercq 743f8eeb24 Graphics/ModelInstance: Add UpdateWorldMatrix method 2021-06-05 19:05:06 +02:00
Jérôme Leclercq bd1f5214b8 Math: Replace M_PI defines with template constexpr constants 2021-06-05 16:35:15 +02:00
Jérôme Leclercq da664d51ba Shader/LangWriter: Fix texture sampling output 2021-06-05 01:29:48 +02:00
Jérôme Leclercq 50bf26d92f Shader: Add support for pow intrinsic 2021-06-05 01:29:36 +02:00
Jérôme Leclercq 52490e0cf5 VulkanRenderer: Wait for device idle before recreating the swapchain 2021-06-04 19:35:59 +02:00
Jérôme Leclercq 4b3b595a99 Minor fixes 2021-06-04 18:02:28 +02:00
Jérôme Leclercq 0dd5e92a50 Audio: Add FLAC support 2021-06-03 17:21:15 +02:00
Jérôme Leclercq f0b26efcd3 Audio/Music: Fix Seek method 2021-06-03 17:20:09 +02:00
Jérôme Leclercq 5bc3cd8d8c OpenGLRenderer: Add GL_EXT_texture_compression_s3tc check for DXT pixel formats 2021-06-03 17:15:12 +02:00
Jérôme Leclercq 6161bbec76 Renderer: Handle more depthstencil formats (as Depth24Stencil8 may not be supported everywhere) 2021-06-02 20:16:43 +02:00
Jérôme Leclercq 9ee3a0d6be DeferredShading: Add bloom 2021-06-01 20:28:19 +02:00
Jérôme Leclercq 4d74cef034 Math: Remove NAZARA_MATH_ANGLE_RADIAN and functions using it 2021-06-01 17:37:40 +02:00
Jérôme Leclercq 6fe7e5b16b Graphics/FrameGraph: Fix infinite recursion when traversing graph 2021-06-01 16:24:14 +02:00
Jérôme Leclercq 43b73da3f4 Graphics/FrameGraph: Add support for loading a previous output texture 2021-06-01 16:24:00 +02:00
Jérôme Leclercq eb6ca428a3 Update shader binaries 2021-06-01 16:23:21 +02:00
Jérôme Leclercq 4465e230af Shader/NZSL: Add support for array indexing 2021-06-01 16:22:41 +02:00
Jérôme Leclercq 0f3c0abb96 Shader/ShaderAst: Rename AccessMember* to Access* 2021-06-01 12:38:17 +02:00
Jérôme Leclercq 16e2f5f819 Shader: Add support for depth_write and early_fragment_tests attributes (+ FragDepth builtin) 2021-06-01 12:32:24 +02:00
Jérôme Leclercq 465837ff12 Renderer: Add support for cubemaps 2021-06-01 12:30:37 +02:00
Jérôme Leclercq c243217dd8 Audio/minimp3Loader: Fix some warnings 2021-05-30 16:45:50 +02:00
Jérôme Leclercq 577643d128 Audio: Remove libsndfile loader 2021-05-30 16:45:50 +02:00
Jérôme Leclercq 312a6d3ba8 Fix libvorbisfile dependency 2021-05-30 16:45:50 +02:00
Jérôme Leclercq d5c27a756b Audio: Fix AudioFormat names (U16 -> I16) 2021-05-30 16:45:50 +02:00
Jérôme Leclercq 2d16cf81d1 Audio: Minor fixes 2021-05-30 16:45:50 +02:00
Jérôme Leclercq 79b6b87379 Audio: Add .ogg loader (using libvorbisfile) 2021-05-30 16:45:50 +02:00
Jérôme Leclercq 557c23a9fa Minor stuff 2021-05-30 16:45:50 +02:00
Jérôme Leclercq 2cd09833a4 Minor fixes 2021-05-30 16:45:50 +02:00
Jérôme Leclercq 7ced0e5f08 Audio: Add .wav loader (using dr_wav) 2021-05-30 16:45:50 +02:00
Jérôme Leclercq 28f1d8aa76 Audio: Minor fixes 2021-05-30 16:45:50 +02:00
Jérôme Leclercq d121393267 Audio: Add mp3 support + new demo 2021-05-30 16:45:50 +02:00