Commit Graph

40 Commits

Author SHA1 Message Date
Jérôme Leclercq
dfa46ebaa5 Fix shader generation unit tests 2021-06-16 16:50:00 +02:00
Jérôme Leclercq
f22b501e25 Add initial support for shader binding sets (WIP) 2021-06-16 16:50:00 +02:00
Jérôme Leclercq
815a7b0c62 Replace const ShaderAst::StatementPtr& by ShaderAst::Statement& in input 2021-06-16 16:50:00 +02:00
Jérôme Leclercq
50bf26d92f Shader: Add support for pow intrinsic 2021-06-05 01:29:36 +02:00
Jérôme Leclercq
4465e230af Shader/NZSL: Add support for array indexing 2021-06-01 16:22:41 +02:00
Jérôme Leclercq
0f3c0abb96 Shader/ShaderAst: Rename AccessMember* to Access* 2021-06-01 12:38:17 +02:00
Jérôme Leclercq
16e2f5f819 Shader: Add support for depth_write and early_fragment_tests attributes (+ FragDepth builtin) 2021-06-01 12:32:24 +02:00
Jérôme Leclercq
e7a2573221 Shader: Add support for FragCoord builtin 2021-05-26 22:17:07 +02:00
Jérôme Leclercq
709604c070 Shader/Spirv: Fix OpFunctionParameter type 2021-05-22 16:45:57 +02:00
Jérôme Leclercq
f6fd996bf1 Shader: Add support for custom functions calls (and better handle intrinsics) 2021-05-22 13:37:54 +02:00
Jérôme Leclercq
a7235ab02d Shader: Add support for max/min intrinsic 2021-05-19 20:31:26 +02:00
Lynix
61d082e61b Shader/ShaderWrite: Add optimize bool 2021-05-16 23:08:36 +02:00
Lynix
525f24af2e Shader/ShaderLang: Add support for Unary operators 2021-05-16 23:07:25 +02:00
Jérôme Leclercq
51ecff2912 ShaderLang: Add support for length intrinsic 2021-05-14 02:02:12 +02:00
Jérôme Leclercq
2238bbfa0c Shader: Add AstReflect 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
87ce2edc6e Shader: Add initial support for options (WIP) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
d335d44d6a Shader: Cleanup and rename AST files 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
afe3a0ea93 Shader: Merge AstScopedVisitor, AstValidator and TransformVisitor to SanitizeVisitor 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
aababb205f Shader: Move attribute parsing to parser, simplifying writer code 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
3499c1f92f Shader: Remove the need of layout(std140) in external block 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
ea99c6a19e Shader: First working version on both Vulkan & OpenGL (ES) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
f93a5bbdc1 Shader: Rework scope handling 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
c1d1838336 ShaderLang: Proof of concept (add support for a lot of things) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
9d8ce8f2cd Shader: Add support for function attributes (entry) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
48b93a9dea Shader: Fix SPIRV generation 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
fed7370e77 Rework shader AST (WIP) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
b320b5b44e Shader: Add function parameters and return handling 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
4d63d6e022 Shader: Add basic support for Branch node in spir-v 2021-01-04 10:27:08 +01:00
Jérôme Leclercq
44bc86d082 Shader/SpirvWriter: Rename MergeBlocks to MergeSections
to avoid confusion with SpirV blocks
2021-01-03 11:11:54 +01:00
Jérôme Leclercq
f327932738 Commit current work
Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
2021-01-02 21:15:59 +01:00
Jérôme Leclercq
960817a1f1 Add conditional expression/statement support for shaders 2020-11-19 13:56:54 +01:00
Lynix
d665af1f9d Shader/SpirV: Fix sampler storage class 2020-09-22 21:50:56 +02:00
Lynix
79c53061e0 Shader: Add type functions 2020-09-22 21:50:07 +02:00
Jérôme Leclercq
77b66620c9 Refactor SpirV classes
SpirvStatementVisitor was merged with SpirvExpressionLoad
SpirvExpressionLoadAccessMember was renamed SpirvExpressionLoad
2020-08-23 21:56:30 +02:00
Jérôme Leclercq
93de44d293 Big SpirVWriter refactor 2020-08-23 18:32:28 +02:00
Jérôme Leclercq
66a14721cb Shader/Spirv: Put types and constants in the same section 2020-08-21 22:51:11 +02:00
Jérôme Leclercq
cd23c01ace Shader: AccessMember can now access nested fields 2020-08-21 22:50:30 +02:00
Jérôme Leclercq
9df219e402 Add SpirvConstantCache
And unsigned int types for shaders
2020-08-20 01:05:16 +02:00
Jérôme Leclercq
0b507708f4 Shader/SpirvWriter: Split section to another class + improve variadic parameters support 2020-08-18 00:00:05 +02:00
Jérôme Leclercq
837a6585a1 Split shader generation to a new module 2020-08-11 00:00:36 +02:00