Commit Graph

834 Commits

Author SHA1 Message Date
Lynix 6c1852299d Added SkinningManager
Former-commit-id: ca3648dc16f5b1654cb8e3f5480d04f7fd22a3bc
2014-06-21 16:23:38 +02:00
Lynix f5833aa2d4 Improved rendertechnique fallback (will no longer loop)
Former-commit-id: 1aeb737432de1d2a8f205e547404b3f140967a16
2014-06-21 15:38:24 +02:00
Lynix a31ced1d76 Modified SceneNode::FrustumCull
Now provides an implementation which will test the bounding volume
against the frustum (Basic frustum culling)
Is now const
Disabled face culling on sprites


Former-commit-id: 5cb7a94b38ef8b0ffa5a78f16f5ef65a59ab375d
2014-06-05 21:28:17 +02:00
Lynix bc9c8c6bdb Merge remote-tracking branch 'origin/RenderTechnique-Update'
Former-commit-id: db5a6503e43615a47e3be4aaaa033899639392b7
2014-05-29 19:59:09 +02:00
Lynix df803fd5f7 Fixed Graphics module build
Former-commit-id: 1dc70a30cd4ca68d2d7869d51eb01f81770b0e3b
2014-05-28 01:15:12 +02:00
Lynix c8ae34f20b Updated mesh loader
Former-commit-id: 04c174544912a8c3c48e3fde7934cdc4edc19e07
2014-05-28 01:08:08 +02:00
Lynix fa5b1ab000 Model can no longer be animated (SkeletalModel will)
Former-commit-id: e203a3dddf74bb171d8abe961e8a2f28df13bcad
2014-05-28 01:03:59 +02:00
Lynix c901b5808e Added new abstract renderqueue rendering
Former-commit-id: 35e66174ccc3de3b43571f12a149e6d3c59cc2c9
2014-05-28 01:00:18 +02:00
Lynix 012c120bf1 Added Scene::EnableBackground
Former-commit-id: 57a3c3e41799703bb72b4980433d7faadc3b1b86
2014-05-28 00:35:28 +02:00
Lynix c606599e19 Updated MemoryManager
Renamed MemoryLeakTracker[.hpp|.cpp] to MemoryManager[.hpp|.cpp]
Added MemoryManager::GetAllocatedBlockCount()
Added MemoryManager::GetAllocatedSize()
Optimized MemoryManager (no longer allocates a time buffer)


Former-commit-id: 0e9c720cbb48fbed7006db3bd1000ebbc22c9583
2014-04-21 22:13:31 +02:00
Lynix 7d99550925 Made Initialize/Uninitialize static methods from non-submodules private
Former-commit-id: 78dac32c8650dc9eb4fd2c7f0bece030012497cf
2014-04-21 00:08:34 +02:00
Lynix 9b74459ea8 Updated comments
Former-commit-id: 77b83bdf6f52325efdc3e3b9a1d2743124426531
2014-04-20 22:34:10 +02:00
Lynix c7156494f3 Improved DeferredRenderTechnique initialization error messages
Former-commit-id: 99b1174257ae4e99600ad763ba2444d553957d18
2014-04-12 14:28:02 +02:00
Lynix f88c6cf0d7 Fixed debug shader not compiling on some configurations
Former-commit-id: 7e31eec475dc5e40491f480e9f45476acab5fdb6
2014-04-04 14:56:45 +02:00
Lynix 044a00669d Improved Scene implementation
Will provide a default background/technique when necessary


Former-commit-id: 547cca512aed4f90c53fff33e8c69245913d3a09
2014-03-18 19:54:35 +01:00
Lynix 90ebf4940c Fixed potential overflow in OBJ Loader
Former-commit-id: 8356daec0fc094c8316d9f0cfabfb6f4ccb8a1e7
2014-03-18 19:53:24 +01:00
Lynix 37197a3840 Fixed sprite rendering in Deferred Shading
Temporary fix: In the future Deferred Shading shall work with some
sprites


Former-commit-id: 4c39ddf1b09511ee411713943d97cf807ee8f52d
2014-03-18 19:53:00 +01:00
Lynix 268d3ae86d RenderQueues now use std::map::insert only if necessary
It looks like my std::map::insert implementation allocates something,
even if the element is present (It's not a leak, just some useless
allocation)


Former-commit-id: 9490bfb7994c23f893a74d5710381ba5919bb38c
2014-03-14 23:55:14 +01:00
Lynix 0ca2c9ccb2 Removed [*]RenderQueue::AddModel
Former-commit-id: 74b3e2b59b7a2ced16edca8dd7027dd8ae1db861
2014-03-14 23:48:10 +01:00
Lynix 9a129ec733 Disabled face culling on default material
Former-commit-id: 112868ff6fe6b4fdd820bbe0839127c5c6b27824
2014-03-06 09:59:27 +01:00
Lynix cec6f29e1e Fixed UberShader leak
Former-commit-id: 2d84fadee8ed55f068d30a28510500fe64df6365
2014-03-06 09:58:26 +01:00
Lynix 24be314b86 Fixed spaces
Former-commit-id: 570c1fb8c0ffa6d140112a9cdaa14c05c752d916
2014-03-05 00:47:26 +01:00
Lynix 5e9201cb22 Optimized Scenes configuration
The scene class no longer create a default background/default
rendertechnique at construction, instead it waits for Scene::Cull method
and create them if they are invalid


Former-commit-id: b5d031abc5d7df4be5ad4edd6036ad7d60cacbb4
2014-03-04 20:21:33 +01:00
Lynix 2990843f31 Added warning
Former-commit-id: b6956df1ded62a23140f4c44f0fd8b677c63c981
2014-03-04 19:35:51 +01:00
Lynix 0f2cab56ff Forward RenderTechnique now handles non-lighting shaders
Former-commit-id: f243ba8aea76ada91510f6b36c292ae0e18e2add
2014-03-04 19:35:40 +01:00
Lynix 05e7e11356 Made default material wireframe
Former-commit-id: c65d5b74dd430ecd5dd71a1b3167dc4afdf6dbf9
2014-03-04 19:34:07 +01:00
Lynix edaac1ded4 Fixed last commit
Thanks to Raakz for his patience


Former-commit-id: 4b423f3d271fcbdc3e33937e8170843681a3b096
2014-03-01 12:55:43 +01:00
Lynix 4cd0ece11e ModelParameters no longer contains shaderName field
Instead it will now set the shaderName field of the material field to
PhongLighting


Former-commit-id: 55b7f5500c7dc2c147f32a7c214a8e75ea434ff1
2014-03-01 12:25:11 +01:00
Lynix 02275293ee Fixed Texture loader not setting shader
Former-commit-id: 9a2e54c28f42a9390ab51d0909c92b7454aba476
2014-03-01 12:20:52 +01:00
Lynix 0e4b1a8ffa Fixed unused variable warning
Former-commit-id: 7a3752dfc8b68620162ef13fe40ac60c97611af9
2014-02-28 13:40:41 +01:00
Lynix 4fb70f8b9f Removed useless include and added TODO comment
Former-commit-id: 99c33e1725fac1a5e08038b7bb013a7d72bc61c2
2014-02-21 19:45:21 +01:00
Lynix 86bdab9055 Big UberShader update
-Added GRAPHICS_MAX_LIGHTPERPASS macro
-Added glGetActiveUniform OpenGL function
-Added (Uber)ShaderLibrary
-Added (Uber)ShaderName parameter to models
-Changed uniform system
-Fixed Node copying
-Moved Material class to Graphics module
-Optimized lights
-Remade Shader class
-Renamed Node::Invalidate to Node::InvalidateNode
-Renamed ShaderProgram to Shader


Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
2014-02-21 19:27:39 +01:00
Lynix fd958fd9ac Updated the way module are initialized
It's safer and prevent a bug when initialisation fails


Former-commit-id: a04f18e18f2d9db11ec595a9b8096c2792b39641
2014-02-21 11:13:14 +01:00
Lynix 4df6c30a26 Fixed ParameterList placement new conflicting with MLT
Former-commit-id: 97ca15d16e20e42427fceeea4f96a2e6b857dc83
2014-02-18 00:52:23 +01:00
Lynix 9533f16e46 Fixed forward shading point lights for real
Thanks to Raakz


Former-commit-id: a6c2b282a18d2dfa94732afb401811c8dd5d4b93
2014-01-18 09:08:42 +01:00
Lynix c096756dab Happy thousandth commit Nazara
Updated copyright year (Yay, 515 file updated)
Regenerated global headers
Fixed some typo
Improved some shaders
-Blah blah blah-

Thank you all for supporting my project !
-Lynix


Former-commit-id: e4e741b318ba4f203da5ffd265bd5e516e7ffd7d
2014-01-12 20:16:21 +01:00
Lynix b9dca8966d Improved Deferred Shading performances
Former-commit-id: 7251e9f552230c31409f7780929fcc30f2b85bed
2014-01-11 19:16:36 +01:00
Lynix cbce6e6e64 Reunited Deferred Point Shader and Spot Shader
Former-commit-id: 0a77f57d8af98387690748102f6cdcea5d5514ed
2014-01-11 10:21:33 +01:00
Lynix 16578e728f Renamed RenderClearFlags to RendererBufferFlags
Former-commit-id: 7821709bc7310820e877db9bb26d1fb50d7ba217
2014-01-11 10:12:06 +01:00
Lynix 351618f93b Fixed instancing not enabling in some conditions
Former-commit-id: a6a29acd1896f44a7f82dd64fd53740b9021b422
2014-01-08 11:27:29 +01:00
Lynix 3625713914 Fixed bloom pass
Former-commit-id: 114db3f6b8857f2ef95da88a118d90eb203806c3
2014-01-05 15:29:34 +01:00
Lynix a332579c80 Deferred Shading update
-Deferred Shading now use a dynamics pass system
-Forward Shading is now capable of rendering more than three lights
(Multipass)


Former-commit-id: 74ed0b998d72aa9eb3bd2aab938a75985ebb2bf6
2013-12-28 10:22:03 +01:00
Lynix efd3491b43 Fixed Bloom shader not compiling everywhere
Former-commit-id: ff47c90aefa7c54349dfe162c6d5b3e34957460a
2013-12-20 20:08:05 +01:00
Lynix ac7f5008ca Improved FXAA
Former-commit-id: aa3b64de5be93b05fab0ad45039e5aac74c4d197
2013-12-20 20:06:00 +01:00
Lynix f2bb457850 Updated Shaders for Deferred Shading
Former-commit-id: ab97c6e7b74bffad32d334a2d0e5bd4607047c03
2013-12-20 20:05:51 +01:00
Lynix 69479de643 Added center mesh parameter
Former-commit-id: e010a81e3f00ca6091e438d405e3e6ca14938b8f
2013-12-20 20:03:18 +01:00
Lynix d87dc7bf50 Added Model::InvalidateBoundingVolume
Former-commit-id: 8298726f5170f1d0318e86173e7feba6d4e60e6c
2013-12-20 19:41:13 +01:00
Lynix 19d5b62009 Fixed crash on ForwardRenderTechnique
Former-commit-id: 80181ffddf69a52af96814db54aa18a7809fa5d5
2013-12-16 17:22:23 +01:00
Lynix 16bf4bbcf2 Fixed SceneNode::operator=
Former-commit-id: 9c48148eeaeeadbea708dae3d8d30c594cf5a39f
2013-12-13 22:07:42 +01:00
Lynix 054cde1c8b Fixed SpotLight bounding volume computation
Former-commit-id: 72c87aa9cdb8f0e98ff2e82522d85643896884df
2013-12-09 14:45:21 +01:00
Lynix 0e99205046 Fixed rendering
Resource encoder now store unsigned char instead of signed char


Former-commit-id: 648dd1d55facd40bc37075291782a54cbbc4811f
2013-11-26 15:25:43 +01:00
Lynix a8a0bcf005 Made SSAO load its noise texture from memory
Former-commit-id: 69d5cd81c728e49be846c2be89d65ca2cd3e1e9b
2013-11-07 00:00:15 +01:00
Lynix 05f8b88b4d Disabled SSAO
Results were just terrible


Former-commit-id: 294b8729f876fe1b7af79520a4616b3f79c2ed3c
2013-11-06 23:59:10 +01:00
Lynix b7b65d7119 Added Deferred Shading
Former-commit-id: 926022d6306144e2f87cd293291928bda44c7a87
2013-10-22 12:54:05 +02:00
Lynix d97d4b62e4 Fixed missing files
Former-commit-id: e1f774f034503628ae7fbaa292142f5b6d1082ab
2013-10-09 10:55:37 +02:00
Lynix 3cbcc527cd Added Sprite::SetTexture
Former-commit-id: 275e689110fe7b86159b895a3016a64f1103effb
2013-10-09 10:14:17 +02:00
Lynix 0f382fd1ad Added new RenderTechnique system
Former-commit-id: 6d65a4537232bc705333c696f2478d47f16e074a
2013-10-09 10:14:17 +02:00
Lynix 672cbaed1d Optimized OBJ loader
No longer loading same material twice


Former-commit-id: 21e1842600722f4ba3c02816fbfc016a6e5175c5
2013-10-09 10:14:08 +02:00
Lynix dbbc931df1 Fixed MTL keyword "tr"
Former-commit-id: e5e4ff0a9f7adcc7ba01f9e1586794a9357f3218
2013-10-09 10:14:07 +02:00
Lynix 1a561e42ff Added Light::SetLightType
Former-commit-id: 8f55cd7b3941496e97795ca920c7a657e555eeab
2013-09-23 09:49:03 +02:00
Lynix 96974a9d2b Fixed Light copy constructor/assignment operator
Former-commit-id: dadf40b2e3a58ed32d9f38b8fea8d60d2297b767
2013-09-23 09:44:43 +02:00
Lynix 06cda62c9a Fixed Model "Mesh" loader not using mesh parameters
Former-commit-id: 5fd20c30c3d9afa2651ddd17ca74dabf025ec826
2013-09-23 00:24:31 +02:00
Lynix aa4d5f5ab8 Fixed typo
Former-commit-id: 291aec9c9969efdadd90017ea6cb81466c2d06e2
2013-09-23 00:22:46 +02:00
Lynix 3167531b39 Fixed some VS warnings
Thanks to Fraggy again !


Former-commit-id: bd0eea66714701b065892d8b69d576e7b3615dd2
2013-09-21 00:10:10 +02:00
Lynix ffb993c864 Fixed [Color|Texture]Background not rendering
Former-commit-id: a3bb4bd62176fea7ba88993b445b55e72c2c1835
2013-09-07 22:06:50 +02:00
Lynix 7d2981d9a2 Fixed Skybox not rendering
Former-commit-id: e2b40de7b096853edca855df6824f4c832d78bcc
2013-09-06 23:29:48 +02:00
Lynix b2dd572cfd Fixed warnings
Former-commit-id: ad7f020dde35087ed4c4fa81b531d5b9e74fc134
2013-09-06 18:38:13 +02:00
Lynix c1dc2884b0 Forced Backgrounds fragments depth to maximum (1)
Former-commit-id: 98af132b7cc61469af752d1210dfb03e0c9b63ec
2013-09-06 18:31:04 +02:00
Lynix cbd7b1c36e Fixed crash
Former-commit-id: c4c873820026dfb348da515fa7bb0d4e6f97aba9
2013-09-06 17:17:20 +02:00
Lynix ae7c54a9fc Fixed LightManager crash
Former-commit-id: c9be4c0ee3343818c8b50b6fef29f64c198795e0
2013-09-04 00:19:33 +02:00
Lynix b1cd99a08b No more useless shaders will be generated
Former-commit-id: 9bc30fc69aac0c3c531b9fc56dd204ee70bfdf3f
2013-08-28 03:06:25 +02:00
Lynix f69d2f13e5 Changed light model
Former-commit-id: bdf192bd83dbb5ae3ce8c46d6414e5b4fbc0047a
2013-08-28 02:52:09 +02:00
Lynix f679f323c2 Made scissor rect/viewport Recti instead of Rectui
Also greatly optimized Renderer::Get[ScissorRect|Viewport]


Former-commit-id: 87945543144216715520a4c3ab30629636995afd
2013-08-26 13:37:33 +02:00
Lynix 7d9eac7660 Refactored code
Former-commit-id: 95c723425cc2ac626b5ddd6d77f69e0a4b0a630a
2013-08-26 13:36:41 +02:00
Lynix aafcd6bd03 Fixed crash
Plus fixed transparency comparison
Plus optimized material comparison


Former-commit-id: d812adc54e8ae529cd1a1fd29202f6aaae97544a
2013-08-26 01:01:26 +02:00
Lynix 881d6eb3e2 Fixed Camera/View not activating RenderTarget
Former-commit-id: 69b332f3e0b7e4ddb296fa5c32804b84af557e0c
2013-08-25 01:35:01 +02:00
Lynix 24e56790cc Fixed transparent model rendering
Former-commit-id: da363be3b19951ae49996fe9d05998420e80911f
2013-08-24 16:22:55 +02:00
Lynix 1493da0466 Increased user-friendlyness
Former-commit-id: 9611bb08f0be314d65453b88d84c36299d9a22af
2013-08-23 22:05:17 +02:00
Lynix 57df82a82f Made skyboxes not using Depth Buffer
Former-commit-id: 1370ab047a750f5f52bc905d26f4fc9892fbb69c
2013-08-23 13:17:12 +02:00
Lynix 7fa8f3dafd Moved Model::EnableDraw to SceneNode::EnableDrawing
Same goes for Model::IsDrawEnabled() => SceneNode::IsDrawingEnabled()
Is Drawable is now a pure virtual method from SceneNode


Former-commit-id: 217c6a21a98206ee0b283aaa216d419696a70faf
2013-08-23 13:16:42 +02:00
Lynix 198d13be20 Enabled Frustum culling for Sprites
Former-commit-id: 5c5bf7da97f10b43c204bb336c2e979899f506d0
2013-08-21 21:17:39 +02:00
Lynix c8414a39d8 Big Graphics update
Separated LightManager
Added Sprite class
Added View class
Camera is no longer a SceneNode
Fixed Material not invalidating programs
Renamed CameraPosition uniform to EyePosition
Renamed VisibilityTest to FrustumCull


Former-commit-id: ff7fbe4d9b31a3c269baab0b48c6faa347a12161
2013-08-21 20:05:33 +02:00
Lynix 241e8fe9d9 Optimized ForwardRenderTechnique
Former-commit-id: a4e035c860ed2fcaeedadd5a41fb9f6251649000
2013-08-10 22:59:02 +02:00
Lynix 13b505f91f SceneNode::VisiblityTest now use Camera instead of Frustum
Former-commit-id: 71199e3e80c5fbd6116d5fedb13276480f4e4731
2013-08-09 19:04:29 +02:00
Lynix d509fddc82 Added RenderTarget listeners
Moved Camera matrices assignation to RenderTechnique


Former-commit-id: c8a4ff4b35d40702f047fdfd3fdbc4e4fbbbb1a9
2013-08-09 18:25:30 +02:00
Lynix d4cff9946e Improved ResourceListeners
Former-commit-id: 8016c23cb75aab94762a1e2838dbbcac2093119b
2013-08-09 16:28:07 +02:00
Lynix 28eff9af30 Instancing will no longer be used under X instances
*Experimental* optimization


Former-commit-id: 4dee4905d59739b3ec062ef283d4b7561160e21d
2013-08-09 00:33:18 +02:00
Lynix e246d390a7 Little optimisation
Former-commit-id: a2ddce1e87634a31cf6cb5617013f14e157df80d
2013-08-07 10:44:08 +02:00
Lynix 69d150272f Remade instancing
Former-commit-id: b297ed84e86a714c58d42219cc1dd8337e3a732c
2013-08-07 01:17:20 +02:00
Lynix 98246d0eee Added some missings warnings
Former-commit-id: e1e754d3c48b156f82450829fa2c8eb9af9ab96f
2013-08-07 01:11:06 +02:00
Lynix 6507e1ed2d Updated buffers interface
Former-commit-id: 8c8d60b6b22cc844740dbc3320af65575cec4feb
2013-08-07 01:10:26 +02:00
Lynix 4b783f6f6f Renamed Shader to ShaderProgram
Former-commit-id: 492b12d8bb48cff46ea46c83141b6d5a1540ff8f
2013-08-02 18:39:20 +02:00
Lynix c276a4a623 Moved OpenGL header include
Former-commit-id: 655be533b7c01ae8817530fe434807ca5be62968
2013-08-01 23:21:08 +02:00
Lynix 8dba8599d2 Optimized closest lights handling
Former-commit-id: 9db6300cb2a48907e4d558e721a5f63d0c9e967c
2013-07-31 14:19:20 +02:00
Lynix 4352083c4b Added ShaderManager (Experimental)
Former-commit-id: 327e373f2b932e31184e88c5f29bd5bd8fa3ba46
2013-07-15 00:23:04 +02:00
Lynix 380b65814a Fixed compilation errors and bugs
Former-commit-id: f09f4135cafa7601b217b11b0ebda74789629b6e
2013-07-09 23:54:30 +02:00
Lynix 18cc3b16df Fixed leaks
Former-commit-id: 61b219e69fb048eef08ce03dca3a9cb2741760b4
2013-07-09 01:13:14 +02:00
Lynix 87a4da40bc Fixed compilation error
Former-commit-id: d7354d3ab3de1627e7a6985f4377607c4f87607a
2013-07-09 01:07:26 +02:00
Lynix 588077396c Defaulted [Point|Spot]Light radius to 5 meters
Former-commit-id: 7faefa121b90dcd31c83ea6c5baaae264f1c0960
2013-07-09 00:55:18 +02:00
Lynix b035852576 Optimisations
Former-commit-id: 81d277a49b57f061a6339678bd953054e434c613
2013-07-03 01:17:22 +02:00
Lynix 4abefc3e93 Reworked IndexBuffer, Vertex[Buffer|Declaration|Structs]
Former-commit-id: e3f637f2680afda57a444f73b8f7ad681bb1b8a5
2013-07-01 16:14:29 +02:00
Lynix 9d8ce1ce4b Fixed OBJ loader not correctly loading alpha
Former-commit-id: f90feace73669f4a54e1791dae23b16867bb1d8b
2013-06-27 18:57:14 +02:00
Lynix 984ade783a Added Renderer::DrawFullscreenQuad
Made [Color|Texture]Background use a new shader-based algorithm


Former-commit-id: cfd319b33712c270726eb697e258d61db2ca6835
2013-06-27 12:54:20 +02:00
Lynix 1a6e55881b Renamed Background to AbstractBackground
Former-commit-id: c99ed2e48c4d82fb1100f412a85468c698142815
2013-06-27 12:53:04 +02:00
Lynix 245d6e105e Experimental new algorithm to sort transparents objets
Former-commit-id: ad8704584598e1edcd3699d234abaa132d88e581
2013-06-26 15:20:07 +02:00
Lynix 0ece160382 Fixed error messages
Former-commit-id: 401e78d1e3903210916abf9b7d70a858df805fe2
2013-06-26 15:19:01 +02:00
Lynix 844c6d7d3d Potential optimization
Former-commit-id: 85a2f1836e459a66a29cad5f417f6839390b461b
2013-06-26 15:18:54 +02:00
Lynix d7a66d08b6 OBJLoader now support transparency
Mesh::AddSubMesh no longer return bool

Former-commit-id: 71217618d179c5853683f4615901565cb7cd3ab8
2013-06-26 15:17:53 +02:00
Lynix f3603a0b31 Fixed model using last mesh materials for new mesh
Former-commit-id: 91bd231b45b701b18d6e86eab74afbd141a51ded
2013-06-25 14:50:38 +02:00
Lynix 3609f31708 Added std::hash for String, made use of unordered_map
Former-commit-id: 20f3d12bc3222873706949f0a7d0a131e237a247
2013-06-23 16:53:37 +02:00
Lynix b0c46b2384 Revised String class
Renamed String::Substr to SubString


Former-commit-id: 6aa925799e71af6916f7808368a3faa26efbe1bc
2013-06-19 02:25:19 +02:00
Lynix 433c36f176 Fixed bounding volume not being updated
Former-commit-id: 809faf0ed66916b1598cca11f749b31961f2e184
2013-06-18 16:38:30 +02:00
Lynix 6c659410cd Made use of RenderState
Former-commit-id: 500aba0d0dd60e7371dea6c219d6a5ccfdcbadf8
2013-06-18 00:38:18 +02:00
Lynix 88d3ec1ad1 Refactored Material interface
Former-commit-id: 9a00be1b73b2c879fc77c9fdddc0192baa241fda
2013-06-18 00:37:40 +02:00
Lynix 783e609c8e Fixed warnings and optimized noise module
Former-commit-id: 62840540e2938d08436a22d4e19d801466f1d6ba
2013-06-17 23:58:06 +02:00
Lynix bb99d044bb Nazara now use meters as units
Added scale mesh parameter
Added smooth camera to FirstScene demo


Former-commit-id: b3985e10d84512e3b32f2569ac034ba63ace589a
2013-06-13 19:29:59 +02:00
Lynix 97b2e90fb9 Skyboxes now use Renderer ViewMatrix
instead of camera's one


Former-commit-id: ba78dd0c5a00a71f933b7f7e091d6d48f58827e9
2013-06-10 16:43:43 +02:00
Lynix 28175f3170 Camera not longer use a LookAt view matrix
Former-commit-id: c07e1db9f939bcfe9ef09a1fdab88176f79b61e8
2013-06-10 16:42:17 +02:00
Lynix 3df00608b5 Fixed warning
Former-commit-id: 8e4c53e92dc2e5d240aebcb58d817a2a183cb675
2013-06-09 16:15:57 +02:00
Lynix 928c0aaaf7 Added IndexBuffer optimization to Mesh parameters
Former-commit-id: 073b37fa9ede92f88861110fb4fb0b84d54e26ae
2013-06-05 19:40:54 +02:00
Lynix fb839de33e Renamed (Oriented)Cube to (Oriented)Box
Also renamed BoundingBox to BoundingVolume


Former-commit-id: 795c70c265ba17f6b96fc30799e89f140c52852b
2013-06-03 14:18:31 +02:00
Lynix 5f36817209 Rewritted rendersystem
Former-commit-id: 9cbc601413e057047b94b8b872ee2316a86638c4
2013-05-25 10:07:36 +02:00
Lynix cf6e2be0b0 Renamed PrimitiveType to PrimitiveMode
Also renamed RENDERER_INSTANCING_MAX to RENDERER_MAX_INSTANCES
Added RENDERER_SHADER_MAX_LIGHTCOUNT


Former-commit-id: bc26e087dd1b55c424836e6e2fa6e1dc0f17effa
2013-05-24 20:12:40 +02:00
Lynix 0717823b0e Renamed depth test to depth buffer
Because disabling depth test also disable depth write


Former-commit-id: 0e0b3353c309fb1d702d030accc4349f1f0c6d96
2013-05-21 16:16:36 +02:00
Lynix 28f46a5c90 Added ShaderUniform (Faster GetUniformLocation)
Former-commit-id: c8a01eccde07fc3b2aac46c5b974f8406ad949f0
2013-05-11 14:03:22 +02:00
Lynix 6699ce328f ResourceLoader SteamChecker now return a ternary
Former-commit-id: 2ee274ebb2b61f39e93f6ff2306b5a326b158594
2013-04-27 11:51:42 +02:00
Lynix 3e916c91f0 Fixed compilation error
Former-commit-id: 1f0f0fd117c8a1ab2fc17c98d5065ab8bf4f4c00
2013-04-17 21:30:32 +02:00
Lynix 0b8394c6dc Fixed skybox being affected by previous materials
Former-commit-id: 0e8a170c2b4088fcb5ab6c402fd3ba7323ad41fc
2013-04-11 15:37:33 +02:00
Lynix 36f8631028 Added user-friendly method for accessing materials
Former-commit-id: 6f254ea6e324b3467a811ba5282f67b6ea078d51
2013-04-09 14:26:14 +02:00
Lynix 8ff32e2376 Improved error message
Former-commit-id: 8f21e6420859cac4153941cf35e34f0d4ba13c87
2013-04-09 11:32:40 +02:00
Lynix c3c3d07be0 Added Skyboxes
Former-commit-id: f4153c047d658afb3e42302a34b0263fbac78d88
2013-04-06 17:04:56 +02:00
Lynix 98e70f21a1 Made Background::Draw receive const scene pointer
Former-commit-id: 2b84f8ea924714d81046f3dd29990939586e7622
2013-04-03 01:47:43 +02:00
Lynix 2c7744af41 Fixed last commit
Yep, forgot to test it :D

It should be okay now


Former-commit-id: 3392523240affb4151f5121decb0e458500878a3
2013-04-03 01:25:57 +02:00
Lynix 34dbd19385 Merged 2D and 3D modules into Graphics module
Former-commit-id: 33bf0fbe727e50e864bc52680c95a106ada508e9
2013-04-03 01:14:55 +02:00