SirLynix
|
97f1c2c56c
|
Refactor xmake.lua and make some warnings as errors
|
2023-04-30 21:11:30 +02:00 |
SirLynix
|
2f5db80183
|
Remove empty source files
|
2023-04-11 13:51:11 +02:00 |
SirLynix
|
2c6191987f
|
Graphics/PhongMaterial: Add option to disable shadow mapping (and disable it by default on web)
|
2023-04-10 17:25:18 +02:00 |
SirLynix
|
f952c64642
|
Graphics/BasicMaterial: Fix compilation error when no UV are available ...
... but textures are mapped
|
2023-04-10 17:12:40 +02:00 |
SirLynix
|
9b4d297c04
|
Update includes for new NazaraUtils version
|
2023-03-19 13:01:56 +01:00 |
SirLynix
|
c700a7e45d
|
Graphics/ForwardFramePipeline: Fix shadow maps not showing up until scene update
|
2023-03-14 18:08:05 +01:00 |
SirLynix
|
88b6ff63b7
|
Graphics/AbstractViewer: Add Project & Unproject methods
|
2023-03-14 18:07:03 +01:00 |
SirLynix
|
780e7e2def
|
Graphics/Phong: Set default AmbientColor to white
|
2023-03-10 13:27:47 +01:00 |
SirLynix
|
3edffa8399
|
Graphics/MaterialInstance: Add UpdatePassesStates
|
2023-03-09 17:51:03 +01:00 |
SirLynix
|
55f2937678
|
Graphics/GraphicalMesh: Add AABB
|
2023-03-09 17:50:38 +01:00 |
SirLynix
|
5e6a20f479
|
Fix text outline render order
|
2023-02-26 13:46:19 +01:00 |
SirLynix
|
2e8ea0e887
|
Graphics/TextSprite: Fix outline showing up over glyphs
|
2023-02-22 19:12:15 +01:00 |
SirLynix
|
5833ce573d
|
Graphics: Switch glyph atlases to R8 instead of A8
A8 can't be supported efficiently on API lacking texture swizzle support (DX, WebGL, WebGPU), so we swizzle in the shader instead
|
2023-02-22 19:11:41 +01:00 |
SirLynix
|
e96204a2ab
|
Graphics/AbstractViewer: Set virtual destructor
|
2023-02-15 16:33:02 +01:00 |
SirLynix
|
5567a39a65
|
Fix widgets
|
2023-02-02 20:34:25 +01:00 |
SirLynix
|
292ca60592
|
WIP
|
2023-02-02 20:34:25 +01:00 |
SirLynix
|
c144435d4a
|
Graphics: Set default sprites size to the base color texture size, if any
|
2023-02-02 13:24:22 +01:00 |
SirLynix
|
8bc953240d
|
Core/FilesystemComponent: Add a way to fix indices accross DLL boundaries
|
2023-01-29 18:13:35 +01:00 |
SirLynix
|
d27ca55943
|
Core/AppFilesystemComponent: Add support for default resource parameters
|
2023-01-28 11:27:49 +01:00 |
SirLynix
|
c0024dfa34
|
Fix warnings
|
2023-01-28 11:14:02 +01:00 |
SirLynix
|
f98cbcd00a
|
Copyright year update
|
2023-01-22 17:41:18 +01:00 |
SirLynix
|
d3c05c9ade
|
Update globalheaders and fix includes/header guards
|
2023-01-22 12:37:58 +01:00 |
SirLynix
|
18851c9185
|
Replace RenderWindow with swapchains
|
2023-01-22 12:37:58 +01:00 |
SirLynix
|
a1480fc2db
|
Graphics: Fix text atlas resizing
|
2023-01-21 19:10:40 +01:00 |
Jérôme Leclercq
|
dd421a6385
|
Replace float/UInt64 durations by a more precise Time class (#388)
Improve Clock class with atomic RestartIfOver method and allows to choose required precision
|
2022-12-29 21:31:46 +01:00 |
SirLynix
|
9a553e5e9d
|
Core: Make Color constexpr
|
2022-12-29 12:13:00 +01:00 |
SirLynix
|
fe8715f1fb
|
Renderer: Working compute implementation
|
2022-12-25 19:19:16 +01:00 |
SirLynix
|
9578ba3ef5
|
Add initial support for compute pipelines
|
2022-12-25 19:19:16 +01:00 |
SirLynix
|
3c86b84e13
|
Graphics: Rework tilemap class (and fix its AABB)
|
2022-12-18 14:57:40 +01:00 |
SirLynix
|
830eee78a8
|
Math: Rework Box and Rect classes
|
2022-12-18 14:57:14 +01:00 |
SirLynix
|
d4422c4102
|
Graphics: Add origin to all sprite-based renderables (and made it a factor)
|
2022-12-17 14:48:50 +01:00 |
SirLynix
|
780359eb8b
|
Graphics: Fix point light shadowmaps
|
2022-12-08 18:28:17 +01:00 |
SirLynix
|
f8238a6e6c
|
Graphics: Implement point-light shadow-mapping
|
2022-12-08 18:17:13 +01:00 |
SirLynix
|
5a57976b4b
|
Graphics/FrameGraph: Add support for cubemap and slice rendering
|
2022-12-08 18:17:13 +01:00 |
SirLynix
|
08ea4c87a7
|
Improve texture view support
|
2022-12-08 18:17:13 +01:00 |
SirLynix
|
42f8cdb151
|
Add initial support for texture views
|
2022-12-08 18:17:13 +01:00 |
SirLynix
|
902dee6121
|
Renderer/TextureInfo: Separate layerCount from size
|
2022-12-08 18:17:13 +01:00 |
SirLynix
|
1768f20365
|
Graphics: Move shadow-mapping related code to LightShadow classes
|
2022-12-08 18:17:13 +01:00 |
SirLynix
|
d7eab778fb
|
Graphics/FrameGraph: Add FramePassAttachmentSize enum instead of boolean
|
2022-12-08 18:17:13 +01:00 |
SirLynix
|
34348b2dde
|
Minor fixes
|
2022-12-08 18:17:13 +01:00 |
SirLynix
|
f580ba523d
|
Graphics: Send shadow map res to shader
|
2022-12-08 18:17:13 +01:00 |
SirLynix
|
3623f4ccc4
|
Add support for moving shadow-casting lights
|
2022-12-08 18:17:13 +01:00 |
SirLynix
|
1727ae8631
|
Graphics/TextSprite: Fix front facing
|
2022-12-08 18:17:13 +01:00 |
SirLynix
|
6ef4c14772
|
Renderer: Change binding members order
|
2022-12-08 18:17:13 +01:00 |
SirLynix
|
e990a320cc
|
WIP
|
2022-12-08 18:17:13 +01:00 |
SirLynix
|
4a10c1f8fe
|
Add shadow mapping (wip)
|
2022-12-08 18:17:13 +01:00 |
SirLynix
|
be9fba3190
|
Graphics/Material: Fix uniform buffer size
|
2022-12-08 13:06:50 +01:00 |
SirLynix
|
77642cf431
|
Renderer: Implement and use debug names
|
2022-12-02 22:46:43 +01:00 |
Lynix
|
02387b8fe3
|
Graphics: Add Tilemap
|
2022-11-25 19:28:22 +01:00 |
SirLynix
|
2fd2e190b9
|
FrameGraph: Fix texture pool
|
2022-11-15 18:01:51 +01:00 |