Jérôme Leclercq
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a02b1952c0
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Apply header order fix
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2021-10-28 09:53:56 +02:00 |
Jérôme Leclercq
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93ec196dc4
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Apply header guard check
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2021-10-26 15:52:46 +02:00 |
Jérôme Leclercq
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ed7ab31933
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Apply copyright fix to all files
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2021-10-26 14:31:35 +02:00 |
Jérôme Leclercq
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552dfbc01e
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Renderer: Add pipeline and texture sampler info validation
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2021-07-09 12:34:38 +02:00 |
Jérôme Leclercq
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815a7b0c62
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Replace const ShaderAst::StatementPtr& by ShaderAst::Statement& in input
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2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
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6161bbec76
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Renderer: Handle more depthstencil formats (as Depth24Stencil8 may not be supported everywhere)
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2021-06-02 20:16:43 +02:00 |
Jérôme Leclercq
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aeac3282e4
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Renderer: Add RenderDevice::GetDeviceInfo()
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2021-05-14 01:55:16 +02:00 |
Jérôme Leclercq
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87ce2edc6e
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Shader: Add initial support for options (WIP)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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d335d44d6a
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Shader: Cleanup and rename AST files
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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e4aabf309e
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Renderer: Replace ShaderStage by ShaderModule (a module can handle multiple stages)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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fed7370e77
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Rework shader AST (WIP)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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fb3468854f
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Renderer: Implement Framebuffers
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2021-02-20 19:22:08 +01:00 |
Jérôme Leclercq
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f327932738
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Commit current work
Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
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2021-01-02 21:15:59 +01:00 |
Jérôme Leclercq
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009e5a0466
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Renderer: Rename ShaderStageImpl to ShaderStage
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2020-10-30 23:06:15 +01:00 |
Jérôme Leclercq
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f15709c8a3
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Renderer: Replace unique_ptr by shared_ptr
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2020-09-20 15:56:58 +02:00 |
Lynix
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87f1209327
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Vulkan: Refactor command buffer and introduce command pool
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2020-04-07 21:10:16 +02:00 |
Lynix
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874130efd4
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Implement Texture and TextureSampler
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2020-03-26 21:18:35 +01:00 |
Lynix
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b774a879b6
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Rework buffers synchronization
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2020-03-13 18:44:49 +01:00 |
Lynix
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2b3241f354
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Add RenderPipelineLayout
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2020-03-05 20:35:31 +01:00 |
Lynix
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c23b6dfa01
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Copyright year update
I can't wait to see the conflicts this will cause
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2020-03-05 17:27:26 +01:00 |
Lynix
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5d449095bf
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Renderer: Add ShaderStage class
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2020-02-29 23:28:21 +01:00 |
Lynix
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c05ea4095a
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Begin work on RenderPipeline
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2020-02-25 22:56:08 +01:00 |
Jérôme Leclercq
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cd31e6c397
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Add buffer support
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2018-03-09 16:49:01 +01:00 |
Lynix
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bdedd05032
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Add new Renderer architecture (far from complete)
Former-commit-id: 52226793d7a087dfe0523315d3303934daffee49 [formerly 9de1c04df6b371f861a2eee8bba38902ee5041cd] [formerly ecd3099df5498722f6390447f40bd3907b8e40c4 [formerly 3076df585565fc9759ab3e718270f2e5ef620840]]
Former-commit-id: 92d52f967d0b088d1271afef26069e08cacd6b0f [formerly 5fe27e2ead104278951c772c2121a7b677f88d4d]
Former-commit-id: fb6c2456d8edd3ec022d5d953f79fecdd4f2b8f4
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2016-08-23 12:52:34 +02:00 |