Commit Graph

5263 Commits

Author SHA1 Message Date
Jérôme Leclercq e6c2302927 Renderer: Add prefix for Linux 2020-09-01 19:24:30 +02:00
Jérôme Leclercq 424e6437c1 VulkanRenderer: Enable Wayland/XLib support 2020-09-01 19:20:59 +02:00
Jérôme Leclercq 7ea0b223ec Linux fixes 2020-09-01 19:18:27 +02:00
Jérôme Leclercq ae34533595 Minor fixes 2020-09-01 18:47:08 +02:00
Jérôme Leclercq 7d2673eabd Shader: Fix shader serialization 2020-09-01 18:46:57 +02:00
Jérôme Leclercq ef737a8ecd Add basic EGL support 2020-09-01 18:46:35 +02:00
Jérôme Leclercq 07a02ecfcd Update .gitignore 2020-09-01 18:45:02 +02:00
Jérôme Leclercq 09f85e8244 Moar fix 2020-08-28 16:00:11 +02:00
Jérôme Leclercq 4dc0005c6f VulkanRenderer: Fix standard validation layers 2020-08-28 15:53:03 +02:00
Jérôme Leclercq 35dccd822c Remove useless Wrapper.hpp headers 2020-08-28 15:52:42 +02:00
Jérôme Leclercq ea8f34c45e Rename WGL folder from Win32 to WGL 2020-08-28 15:52:31 +02:00
Jérôme Leclercq 8d873a8307 Fix a lot of small errors/warnings 2020-08-28 15:42:19 +02:00
Jérôme Leclercq 0ff0425045 Some more fixes, hopefully GCC will stop shitting itself now 2020-08-27 23:22:13 +02:00
Jérôme Leclercq 3fe70476bb Workaround some GCC bug 2020-08-27 22:58:44 +02:00
Jérôme Leclercq 391037d9e3 Fix external deps .dll not being copied to target folders 2020-08-27 22:35:55 +02:00
Jérôme Leclercq 4aee707bb4 Some more fixes 2020-08-27 21:43:19 +02:00
Jérôme Leclercq 36120b9501 Compilation fixes 2020-08-27 20:24:27 +02:00
Jérôme Leclercq c87affe276 Fix redefinition of type 2020-08-27 20:12:54 +02:00
Jérôme Leclercq b2a7e620e0 Merge branch 'master' into nazara-next 2020-08-27 20:12:36 +02:00
Jérôme Leclercq 056b78c2f7 Fix 32bits compilation 2020-08-27 20:09:51 +02:00
Jérôme Leclercq df51526841 Fix some compilation errors 2020-08-27 20:02:20 +02:00
Jérôme Leclercq 91291fd91c Load default config file is none is provided 2020-08-27 19:49:34 +02:00
Jérôme Leclercq c8e74b6196 Rename VulkanTest to RenderTest 2020-08-27 19:44:31 +02:00
Jérôme Leclercq 2a875c8bdc Remove Graphics module and fix compilation 2020-08-27 19:43:31 +02:00
Jérôme Leclercq bc92d030ed Fix VulkanTest 2020-08-27 19:29:40 +02:00
Jérôme Leclercq 8fb7bb78a5 Add a shader generation unit test 2020-08-27 19:26:59 +02:00
Jérôme Leclercq 4df7d0b4e2 Update Catch to v2.13.0 2020-08-27 19:26:38 +02:00
Jérôme Leclercq e0a3cab457 Fix UnitTest compilation 2020-08-27 19:26:27 +02:00
Jérôme Leclercq 2873eaefaa SDK: Remove deprecated LuaBinding 2020-08-27 19:26:14 +02:00
Jérôme Leclercq 94523980fa Fix Audio & Physics compilation 2020-08-27 19:26:04 +02:00
Jérôme Leclercq 9d16559f55 Core/Bitset: Fix crash when resizing to zero 2020-08-27 19:25:43 +02:00
Jérôme Leclercq a28635ec70 Merge pull request #326 from DigitalPulseSoftware/vulkan
Add OpenGL / Vulkan renderers
2020-08-27 18:38:21 +02:00
Jérôme Leclercq 51ec9741df OpenGLRenderer: Handle resize/minimize 2020-08-27 18:32:22 +02:00
Jérôme Leclercq 7c9dcdfbe4 Allocate command buffers from pools 2020-08-27 18:31:26 +02:00
Jérôme Leclercq cbdac32f5f VulkanRenderer: Handle window resize 2020-08-27 16:16:33 +02:00
Jérôme Leclercq 982d28cace Fix infinite loop 2020-08-25 12:34:43 +02:00
Jérôme Leclercq fa6d026edc Merge pull request #325 from DigitalPulseSoftware/shader-nodes
Add ShaderNode editor
2020-08-25 12:21:46 +02:00
Jérôme Leclercq f24e48e2dc Rework build system to handle better external libs 2020-08-25 12:16:17 +02:00
Jérôme Leclercq 9b313dac2e Quality of life improvements 2020-08-24 17:14:01 +02:00
Jérôme Leclercq 63f259b907 SpirvAstVisitor: Add safety assert 2020-08-24 16:49:59 +02:00
Jérôme Leclercq f5fa211609 ShaderAstCloner: Fix Swizzle case 2020-08-24 16:49:38 +02:00
Jérôme Leclercq ba777ebbca Shader/SpirvPrinter: Add settings 2020-08-24 16:49:14 +02:00
Jérôme Leclercq 77b66620c9 Refactor SpirV classes
SpirvStatementVisitor was merged with SpirvExpressionLoad
SpirvExpressionLoadAccessMember was renamed SpirvExpressionLoad
2020-08-23 21:56:30 +02:00
Jérôme Leclercq 6c379eff68 Update vert.shader 2020-08-23 18:32:31 +02:00
Jérôme Leclercq 93de44d293 Big SpirVWriter refactor 2020-08-23 18:32:28 +02:00
Jérôme Leclercq 66a14721cb Shader/Spirv: Put types and constants in the same section 2020-08-21 22:51:11 +02:00
Jérôme Leclercq cd23c01ace Shader: AccessMember can now access nested fields 2020-08-21 22:50:30 +02:00
Jérôme Leclercq 9df219e402 Add SpirvConstantCache
And unsigned int types for shaders
2020-08-20 01:05:16 +02:00
Jérôme Leclercq 0b507708f4 Shader/SpirvWriter: Split section to another class + improve variadic parameters support 2020-08-18 00:00:05 +02:00
Jérôme Leclercq 73e88a2573 Add Spir-V header/source generator 2020-08-17 23:59:08 +02:00