SirLynix
97fa4d98be
Rework EnTT integration
...
- Update EnTT to 3.11.1
- Moved EnTT wrapper to EnTTWorld, inheriting EntityWorld
- AppEntitySystemComponent can now handles multiple EntityWorld
- Headers relying on EnTT are now automatically included if NAZARA_ENTT is defined
- Renamed SystemGraph to EnttSystemGraph (as it depends on it for now)
2023-01-28 19:28:43 +01:00
SirLynix
f98cbcd00a
Copyright year update
2023-01-22 17:41:18 +01:00
Jérôme Leclercq
dd421a6385
Replace float/UInt64 durations by a more precise Time class ( #388 )
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Improve Clock class with atomic RestartIfOver method and allows to choose required precision
2022-12-29 21:31:46 +01:00
SirLynix
9cd7976a91
Remove "MemoryManager" and very old code
2022-09-24 14:25:52 +02:00
SirLynix
50ed8b4028
Add initial support for skeletal entities / components
2022-08-27 03:07:48 +02:00
SirLynix
1b678defae
Add system graph (wip)
2022-07-02 19:45:50 +02:00
Jérôme Leclercq
03e2801dbe
Split engine to packages NazaraUtils and NZSL ( #375 )
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* Move code to NazaraUtils and NZSL packages
* Reorder includes
* Tests: Remove glslang and spirv-tools deps
* Tests: Remove glslang init
* Remove NazaraUtils tests and fix Vector4Test
* Fix Linux compilation
* Update msys2-build.yml
* Fix assimp package
* Update xmake.lua
* Update xmake.lua
* Fix shader compilation on MinGW
* Final fixes
* The final fix 2: the fix strikes back!
* Disable cache on CI
* The return of the fix™️
2022-05-25 19:36:10 +02:00
Jérôme Leclercq
f466a7494b
Update for EnTT 3.9
2022-02-08 20:05:14 +01:00
Jérôme Leclercq
972d5ffd3f
Regenerate global headers, unicode and spirv data
2022-01-04 16:36:28 +01:00
SirLynix
89c7bbf197
Update copyright date
2022-01-01 15:30:09 +01:00
Jérôme Leclercq
f289d13101
Physics3D: Ensure RigidBody are destroyed on world destruction
2021-11-30 18:17:53 +01:00
Jérôme Leclercq
a02b1952c0
Apply header order fix
2021-10-28 09:53:56 +02:00
Jérôme Leclercq
93ec196dc4
Apply header guard check
2021-10-26 15:52:46 +02:00
Jérôme Leclercq
ed7ab31933
Apply copyright fix to all files
2021-10-26 14:31:35 +02:00
Jérôme Leclercq
ffb28a9044
Physics3D/RigidBody3D: Remove transform callback
2021-07-03 16:34:51 +02:00
Jérôme Leclercq
fe06cc210d
Physics3D/Collider3D: Add GenerateMesh method
2021-06-20 14:06:28 +02:00
Jérôme Leclercq
0eda2d0721
Improve global header generation to take ECS into account
2021-06-20 14:06:28 +02:00
Jérôme Leclercq
c1a9a22177
Add initial ECS support
2021-06-20 14:06:28 +02:00
Jérôme Leclercq
3ef3580ee7
Physics3D: Fix movement
2021-06-20 14:06:28 +02:00
Jérôme Leclercq
874fb3542e
Convert all remaining enums to enum classes (!)
2021-05-25 10:40:07 +02:00
Jérôme Leclercq
8b0b5295f7
Upgrade Physics2D and Physics3D
2021-05-25 10:40:07 +02:00
Jérôme Leclercq
2b6a463a45
Remove Nz::String and Nz::StringStream
2020-09-25 19:31:01 +02:00
Jérôme Leclercq
790815e9ee
Merge branch 'master' into nazara-next
2020-09-17 20:28:11 +02:00
Jérôme Leclercq
36d3c51eeb
Add module configurations
2020-09-17 20:10:39 +02:00
Jérôme Leclercq
fd1d416510
Rename Module to ModuleBase
2020-09-11 13:39:18 +02:00
Jérôme Leclercq
a7fac3beb8
Rework modules
2020-09-10 20:12:09 +02:00
Jérôme Leclercq
67b0d70b7c
Upgrade to Newton 3.14 and make it a thirdparty lib
2020-09-06 17:09:19 +02:00
Lynix
c23b6dfa01
Copyright year update
...
I can't wait to see the conflicts this will cause
2020-03-05 17:27:26 +01:00
Lynix
ce43b633b9
Physics3D/Collider3D: Update ForEachPolygon signature
2019-03-26 19:02:27 +01:00
Lynix
01ccca433d
Physics/PhysWorld3D: Add [Get|Set]ThreadCount
2018-07-15 16:46:01 +02:00
Jérôme Leclercq
15f84dc712
Noexcept all the things!
2018-06-12 11:37:44 +02:00
Lynix
7f1419b34e
Physics3D/PhysWorld3D: Remove const from argument in BodyIterator
2018-03-26 20:23:30 +02:00
Jérôme Leclercq
554fcd6492
Physics3D/Collider3D: Add ForEachPolygon method
2018-03-26 16:57:16 +02:00
Lynix
efd07029e3
Physics3D/PhysWorld3D: Fix move constructor/operator
2018-02-17 14:23:27 +01:00
Lynix
af75e2cc68
Merge branch 'physics3d-material'
2018-02-17 12:50:46 +01:00
Faymoon
cd526d6145
Remove some useless "Nz::" ( #159 )
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* Remove useless "Nz::"
* Remove useless "Nz::"
* REmove useless "Nz::"
* Remove useless "Nz::"
2018-02-17 12:47:16 +01:00
Lynix
6e3bcac25d
Physics3D/PhysWorld3D: Take BodyIterator by const reference
2018-02-12 21:26:14 +01:00
Lynix
af12c5ed92
Merge branch 'master' into physics3d-material
2018-02-11 14:39:14 +01:00
Jérôme Leclercq
45af15d802
Physics[2|3]D/PhysWorld[2|3]D: Add max step count
2018-02-09 17:29:20 +01:00
Lynix
b47f5210e0
Physics3D/PhysWorld3D: Add ForEachBodyInAABB method
2018-01-20 19:36:21 +01:00
Lynix
c1cebe1425
Merge branch 'master' into physics3d-material
2018-01-17 18:25:57 +01:00
germinolegrand
1e55c4d9e9
Prerequisites instead of Prerequesites (typo) #152 ( #153 )
2018-01-16 12:23:01 +01:00
Lynix
84a3fc1a91
Physics3D/World: Add more control on materials
2017-12-17 19:08:45 +01:00
Lynix
afa874de26
WIP on materials
2017-12-10 22:17:41 +01:00
Lynix
33b3b2feaf
Physics3D/RigidBody3D: Add simulation property
2017-12-10 13:35:58 +01:00
Lynix
0df70dcb16
Physics3D/RigidBody3D: Rename [Get|Set]Velocity to [Get|Set]LinearVelocity
2017-12-10 12:09:36 +01:00
Lynix
6d09abbc2c
Physics3D/RigidBody3D: Add [Get|Set][Angular|Linear]Damping
2017-11-30 12:04:33 +01:00
Gawaboumga
bbac0838dd
Include-What-You-Use ( #137 )
...
* IWYU Core
* IWYU Noise
* IWYU Utility
* IWYU Audio
* IWYU Platform
* IWYU Lua
* IWYU Network
* IWYU Physics2D
* IWYU Physics3D
* IWYU Renderer
* IWYU Graphics
* IWYU NDKServer
* IWYU Fix
* Try to fix compilation
* Other fixes
2017-10-01 11:17:09 +02:00
Jérôme Leclercq
6047018082
Physics3D/Collider3D: Improve CompoundCollider3D constructor
2017-07-27 11:40:42 +02:00
Jérôme Leclercq
b00487c88c
PhysicsID/RigidBody: Add GetWorld() accessor
2017-07-25 14:44:30 +02:00