Jérôme Leclercq
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eb6ca428a3
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Update shader binaries
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2021-06-01 16:23:21 +02:00 |
Jérôme Leclercq
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4465e230af
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Shader/NZSL: Add support for array indexing
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2021-06-01 16:22:41 +02:00 |
Jérôme Leclercq
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0f3c0abb96
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Shader/ShaderAst: Rename AccessMember* to Access*
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2021-06-01 12:38:17 +02:00 |
Jérôme Leclercq
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ce5ace52cc
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XMake: Add math includes to core project
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2021-06-01 12:32:54 +02:00 |
Jérôme Leclercq
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16e2f5f819
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Shader: Add support for depth_write and early_fragment_tests attributes (+ FragDepth builtin)
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2021-06-01 12:32:24 +02:00 |
Jérôme Leclercq
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465837ff12
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Renderer: Add support for cubemaps
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2021-06-01 12:30:37 +02:00 |
Jérôme Leclercq
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c243217dd8
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Audio/minimp3Loader: Fix some warnings
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2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
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577643d128
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Audio: Remove libsndfile loader
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2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
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0d2535b47c
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Fix libvorbis handling
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2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
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312a6d3ba8
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Fix libvorbisfile dependency
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2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
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d5c27a756b
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Audio: Fix AudioFormat names (U16 -> I16)
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2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
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2d16cf81d1
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Audio: Minor fixes
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2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
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79b6b87379
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Audio: Add .ogg loader (using libvorbisfile)
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2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
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ca51ab16c9
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XMake: Add dl and pthread links (fixes Linux compilation)
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2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
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557c23a9fa
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Minor stuff
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2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
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2cd09833a4
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Minor fixes
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2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
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7ced0e5f08
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Audio: Add .wav loader (using dr_wav)
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2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
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28f1d8aa76
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Audio: Minor fixes
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2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
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d121393267
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Audio: Add mp3 support + new demo
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2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
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9d1c821a16
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Remove stb from thirdparty and use xmake instead
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2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
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b657cde5b5
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Build: fix nodeeditor package
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2021-05-30 16:45:38 +02:00 |
Jérôme Leclercq
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453a75a37d
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DeferredShading: Improve lights
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2021-05-30 16:45:16 +02:00 |
Jérôme Leclercq
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a24c8b559a
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Remove leftovers
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2021-05-30 16:04:07 +02:00 |
Jérôme Leclercq
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318cc6d3ff
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Fix Linux compilation
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2021-05-29 13:20:54 +02:00 |
Jérôme Leclercq
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2f8a82ed05
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Shader/ShaderBuild: Fix ambiguity for AccessMember
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2021-05-29 00:56:04 +02:00 |
Jérôme Leclercq
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a90844f0dd
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Remove X11 dependency properly (as it's handled by SDL and EGL)
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2021-05-29 00:52:10 +02:00 |
Jérôme Leclercq
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41baacd9ab
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Fix linux compilation
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2021-05-29 00:34:09 +02:00 |
Jérôme Leclercq
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109b2a156e
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OpenGLRenderer: Allow RenderPipeline without a fragment shader on OpenGL ES
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2021-05-29 00:32:00 +02:00 |
Jérôme Leclercq
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336e70f72e
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DeferredShading: Implement stencil optimization
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2021-05-28 23:00:16 +02:00 |
Jérôme Leclercq
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c2b61b6732
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A lot of fixes
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2021-05-28 22:58:40 +02:00 |
Jérôme Leclercq
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ff505e9019
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Renderer: Implement and fix front face (winding order) between Vulkan / OpenGL
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2021-05-28 22:58:14 +02:00 |
Jérôme Leclercq
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299585a7de
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Renderer: Implement renderpass attachments clear for OpenGL
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2021-05-28 22:55:56 +02:00 |
Jérôme Leclercq
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392a23eeb1
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Add Std140Debug "example" (using OpenGL directly to debug stuff)
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2021-05-26 22:23:30 +02:00 |
Jérôme Leclercq
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d2734d4f4b
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Examples/DeferredShading: Optimize rendering with light meshes
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2021-05-26 22:23:00 +02:00 |
Jérôme Leclercq
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58fe411750
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Shader/GlslWriter: Move function forward declaration before functions using them
Because of some weird ass shit bug in nvidia driver if functions were forward declared before declaration of UBO they were using
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2021-05-26 22:21:57 +02:00 |
Jérôme Leclercq
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948f0517ea
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OpenGLRenderer/Program: Add query methods
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2021-05-26 22:20:50 +02:00 |
Jérôme Leclercq
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7fe60026be
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OpenGLRenderer: Minor fixes
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2021-05-26 22:20:10 +02:00 |
Jérôme Leclercq
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e7a2573221
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Shader: Add support for FragCoord builtin
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2021-05-26 22:17:07 +02:00 |
Jérôme Leclercq
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68447ef0da
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Update main.cpp
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2021-05-25 15:37:59 +02:00 |
Jérôme Leclercq
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335bb82be1
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Renderer/Texture: Add static helpers
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2021-05-25 15:37:55 +02:00 |
Jérôme Leclercq
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59cfc74ab4
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Renderer: Improve code
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2021-05-25 15:37:27 +02:00 |
Jérôme Leclercq
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001c9a6a61
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Audio/Music: Rework Play() (ensure music has started before return and handle exceptions in thread)
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2021-05-25 12:12:15 +02:00 |
Jérôme Leclercq
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c880a431a2
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XMake: add headers from src to projects
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2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
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44c8e7a627
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Upgrade example code
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2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
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874fb3542e
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Convert all remaining enums to enum classes (!)
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2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
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8cdd0b51cb
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Upgrade Audio (part 2)
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2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
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ac57b3fbf4
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Shader/GlslWriter: Accepts mono-functions shader without specifying entry points
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2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
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7140e322c1
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Commit missing files
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2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
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ba7c56ddfa
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Upgrade Platform
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2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
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8b0b5295f7
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Upgrade Physics2D and Physics3D
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2021-05-25 10:40:07 +02:00 |