Commit Graph

4713 Commits

Author SHA1 Message Date
Lynix ac49048679 Fix crash when debug drawing Collider2D with no CollisionComponent2D 2019-04-03 22:16:11 +02:00
Lynix 2f5e9e481b Fix unit tests 2019-04-03 22:15:53 +02:00
Lynix 5e724b9c04 SDK/PhysicsSystem2D: Fix crash when raycast doesn't hit 2019-04-03 21:14:40 +02:00
Lynix 3efb54ea3c Physics2D/RigidBody2D: Fix SetPosition 2019-04-03 21:14:17 +02:00
Lynix 0ca823f9a6 Graphics: Remove sprite limit 2019-03-31 16:31:02 +02:00
Jérôme Leclercq 03e2bfb833 Merge pull request #201 from DigitalPulseSoftware/physics2d-position-offset
Add possibility to set a position offset to Physics2D bodies
2019-03-28 00:03:41 +01:00
Lynix 5b48012dee Fix unit test 2019-03-28 00:02:22 +01:00
Lynix b2da8d6c91 Fix compilation 2019-03-27 23:13:14 +01:00
Lynix 4ff43f2f72 Sdk/DebugSystem: Fix collision 2D offset 2019-03-27 23:10:37 +01:00
Lynix 4821eb14a7 Physics2D: Fix some last stuffs 2019-03-26 22:01:10 +01:00
Lynix ae20ad6b65 Sdk/DebugSystem: Take position offset into account 2019-03-26 21:02:50 +01:00
Lynix 59dffe1a7b CollisionComponent2D: Rename Align to Center (and make it take a vector) 2019-03-26 21:02:31 +01:00
Lynix 23887cc519 Merge branch 'master' into physics2d-position-offset 2019-03-26 20:33:40 +01:00
Lynix 1880f88e8f Fix unit tests 2019-03-26 20:33:29 +01:00
Lynix c05d39ed28 Fix some indentation shit 2019-03-26 19:09:46 +01:00
Lynix 00ca0248c6 Fix unit tests (WIP) 2019-03-26 19:05:41 +01:00
Lynix e00d0baa00 SDK/DebugSystem: Add support for Collider2D 2019-03-26 19:05:25 +01:00
Lynix 1f5a82d178 Physics2D/Collider2D: Fix CircleCollider2D center of mass 2019-03-26 19:04:13 +01:00
Lynix 11e98918ab Physics2D/Collider2D: Add ForEachPolygon method 2019-03-26 19:03:56 +01:00
Lynix ce43b633b9 Physics3D/Collider3D: Update ForEachPolygon signature 2019-03-26 19:02:27 +01:00
Lynix 3beeeebc1d Physics2D/RigidBody: Add position offset 2019-03-26 18:59:18 +01:00
Jérôme Leclercq ffc58e9806 Fix compilation 2019-03-20 17:18:45 +01:00
Jérôme Leclercq 853e01c192 Enet fixes (#200)
* Network/ENet: Fix UnreliableFragment flag

* Network/ENet: Match libenet new behavior on DisconnectLater
2019-03-20 17:12:34 +01:00
Lynix bdb5a4b3bd Core/Signal: Implement copy constructor/copy assignation operator 2019-03-17 18:06:05 +01:00
Lynix 439a62a7f8 Physics2D: Automatically compute center of mass 2019-03-17 15:56:38 +01:00
Lynix b6c1bfb5d0 Math/Vector4: Fixed missing implementation 2019-03-16 15:43:37 +01:00
Lynix c2a44f7616 Math: Added Vector[2|3|4](u)i64 typedefs 2019-03-16 15:40:52 +01:00
Lynix cdf9611080 Graphics/TileMap: Fix material index rendering 2019-03-10 18:13:03 +01:00
Lynix 4bf92457c5 Platform: Fix cursor disappearing on Windows in some cases 2019-03-10 15:56:42 +01:00
Lynix 23b2f0a48d Platform/Window: Make PushEvent public 2019-03-10 15:50:16 +01:00
Lynix 097d16f664 SDK/GraphicsComponent: Fix material update not invalidating culling 2019-03-10 15:13:16 +01:00
Lynix ec3cb12451 Platform/Cursor: Fixed SystemCursor_Move on Windows 2019-03-10 15:12:20 +01:00
Lynix 8c91d6a77d Platform/Window: Fix SetCursor always changing cursor 2019-03-10 15:11:16 +01:00
Lynix e0d460eb95 Update ChangeLog.md 2019-03-06 23:01:42 +01:00
Apjue f4e6f6a44f Premake: Set libraries' rpath to current folder (#199)
* Set libraries' rpath to .

* Update changelog
2019-03-06 23:00:30 +01:00
Lynix 90609476e9 Platform/Event: Change mouse absolute position from unsigned to signed
Fixes cases where mouse is out of the window by either up or left sides
2019-03-06 21:17:01 +01:00
Alexandre Janniaux 5343b581ad Warnings: fix opengl redefined name (#196)
* opengl: use official include names

* thirdparty: rename GL3 into GL
2019-02-13 01:05:07 +01:00
larnin b002a054df Fix tilemap multimaterial (#197) 2019-02-13 01:03:47 +01:00
larnin a18dbf6bc4 Fix empty tilemap (#198)
* Fix empty tilemap

* Yay
2019-02-13 01:02:57 +01:00
Lynix 54fb983f9e Sdk/PhysicsComponent2D: Add IsValid() method 2019-02-02 03:01:07 +01:00
Lynix 2873a60775 SDK/GraphicsComponent: Fix AABB miscalculation
(may occur with 2D objects when depth is zero)
2019-02-02 03:00:48 +01:00
Lynix 754823f46e Merge branch 'master' of https://github.com/DigitalPulseSoftware/NazaraEngine 2019-02-02 02:09:37 +01:00
Lynix 58c99e80f1 Enable MSVC conformance options 2019-02-02 02:09:34 +01:00
Alexandre Janniaux e075b59019 premake: use omitframepointer instead of deprecated NoFramePointer (#195)
* premake: update to version 5 alpha 13

* premake: use omitframepointer instead of deprecated NoFramePointer
2019-01-21 15:27:40 +01:00
Lynix b067953373 I can't remember why I did this, but it fixes something 2019-01-19 02:31:53 +01:00
Lynix 662ccbd5d0 Physics2D/RigidBody2D: Add possibility to setup a custom velocity function 2019-01-19 02:31:29 +01:00
Lynix 40cd8a7987 Physics2D/RigidBody2D: Add ForEachArbiter method 2019-01-19 02:29:27 +01:00
Lynix 9be8d0eae4 Add RigidBody2D::GetBodies 2019-01-19 02:25:45 +01:00
Lynix ecd42704a6 Remove MSVC-specific fix 2019-01-19 02:21:29 +01:00
Lynix bc625b5c8b Merge branch 'master' of https://github.com/DigitalPulseSoftware/NazaraEngine 2019-01-19 02:17:21 +01:00