Lynix
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ac49048679
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Fix crash when debug drawing Collider2D with no CollisionComponent2D
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2019-04-03 22:16:11 +02:00 |
Lynix
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2f5e9e481b
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Fix unit tests
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2019-04-03 22:15:53 +02:00 |
Lynix
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5e724b9c04
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SDK/PhysicsSystem2D: Fix crash when raycast doesn't hit
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2019-04-03 21:14:40 +02:00 |
Lynix
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3efb54ea3c
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Physics2D/RigidBody2D: Fix SetPosition
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2019-04-03 21:14:17 +02:00 |
Lynix
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0ca823f9a6
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Graphics: Remove sprite limit
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2019-03-31 16:31:02 +02:00 |
Jérôme Leclercq
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03e2bfb833
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Merge pull request #201 from DigitalPulseSoftware/physics2d-position-offset
Add possibility to set a position offset to Physics2D bodies
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2019-03-28 00:03:41 +01:00 |
Lynix
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5b48012dee
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Fix unit test
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2019-03-28 00:02:22 +01:00 |
Lynix
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b2da8d6c91
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Fix compilation
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2019-03-27 23:13:14 +01:00 |
Lynix
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4ff43f2f72
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Sdk/DebugSystem: Fix collision 2D offset
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2019-03-27 23:10:37 +01:00 |
Lynix
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4821eb14a7
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Physics2D: Fix some last stuffs
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2019-03-26 22:01:10 +01:00 |
Lynix
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ae20ad6b65
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Sdk/DebugSystem: Take position offset into account
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2019-03-26 21:02:50 +01:00 |
Lynix
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59dffe1a7b
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CollisionComponent2D: Rename Align to Center (and make it take a vector)
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2019-03-26 21:02:31 +01:00 |
Lynix
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23887cc519
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Merge branch 'master' into physics2d-position-offset
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2019-03-26 20:33:40 +01:00 |
Lynix
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1880f88e8f
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Fix unit tests
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2019-03-26 20:33:29 +01:00 |
Lynix
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c05d39ed28
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Fix some indentation shit
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2019-03-26 19:09:46 +01:00 |
Lynix
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00ca0248c6
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Fix unit tests (WIP)
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2019-03-26 19:05:41 +01:00 |
Lynix
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e00d0baa00
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SDK/DebugSystem: Add support for Collider2D
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2019-03-26 19:05:25 +01:00 |
Lynix
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1f5a82d178
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Physics2D/Collider2D: Fix CircleCollider2D center of mass
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2019-03-26 19:04:13 +01:00 |
Lynix
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11e98918ab
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Physics2D/Collider2D: Add ForEachPolygon method
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2019-03-26 19:03:56 +01:00 |
Lynix
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ce43b633b9
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Physics3D/Collider3D: Update ForEachPolygon signature
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2019-03-26 19:02:27 +01:00 |
Lynix
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3beeeebc1d
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Physics2D/RigidBody: Add position offset
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2019-03-26 18:59:18 +01:00 |
Jérôme Leclercq
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ffc58e9806
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Fix compilation
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2019-03-20 17:18:45 +01:00 |
Jérôme Leclercq
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853e01c192
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Enet fixes (#200)
* Network/ENet: Fix UnreliableFragment flag
* Network/ENet: Match libenet new behavior on DisconnectLater
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2019-03-20 17:12:34 +01:00 |
Lynix
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bdb5a4b3bd
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Core/Signal: Implement copy constructor/copy assignation operator
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2019-03-17 18:06:05 +01:00 |
Lynix
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439a62a7f8
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Physics2D: Automatically compute center of mass
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2019-03-17 15:56:38 +01:00 |
Lynix
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b6c1bfb5d0
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Math/Vector4: Fixed missing implementation
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2019-03-16 15:43:37 +01:00 |
Lynix
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c2a44f7616
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Math: Added Vector[2|3|4](u)i64 typedefs
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2019-03-16 15:40:52 +01:00 |
Lynix
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cdf9611080
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Graphics/TileMap: Fix material index rendering
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2019-03-10 18:13:03 +01:00 |
Lynix
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4bf92457c5
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Platform: Fix cursor disappearing on Windows in some cases
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2019-03-10 15:56:42 +01:00 |
Lynix
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23b2f0a48d
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Platform/Window: Make PushEvent public
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2019-03-10 15:50:16 +01:00 |
Lynix
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097d16f664
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SDK/GraphicsComponent: Fix material update not invalidating culling
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2019-03-10 15:13:16 +01:00 |
Lynix
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ec3cb12451
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Platform/Cursor: Fixed SystemCursor_Move on Windows
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2019-03-10 15:12:20 +01:00 |
Lynix
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8c91d6a77d
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Platform/Window: Fix SetCursor always changing cursor
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2019-03-10 15:11:16 +01:00 |
Lynix
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e0d460eb95
|
Update ChangeLog.md
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2019-03-06 23:01:42 +01:00 |
Apjue
|
f4e6f6a44f
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Premake: Set libraries' rpath to current folder (#199)
* Set libraries' rpath to .
* Update changelog
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2019-03-06 23:00:30 +01:00 |
Lynix
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90609476e9
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Platform/Event: Change mouse absolute position from unsigned to signed
Fixes cases where mouse is out of the window by either up or left sides
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2019-03-06 21:17:01 +01:00 |
Alexandre Janniaux
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5343b581ad
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Warnings: fix opengl redefined name (#196)
* opengl: use official include names
* thirdparty: rename GL3 into GL
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2019-02-13 01:05:07 +01:00 |
larnin
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b002a054df
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Fix tilemap multimaterial (#197)
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2019-02-13 01:03:47 +01:00 |
larnin
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a18dbf6bc4
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Fix empty tilemap (#198)
* Fix empty tilemap
* Yay
|
2019-02-13 01:02:57 +01:00 |
Lynix
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54fb983f9e
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Sdk/PhysicsComponent2D: Add IsValid() method
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2019-02-02 03:01:07 +01:00 |
Lynix
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2873a60775
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SDK/GraphicsComponent: Fix AABB miscalculation
(may occur with 2D objects when depth is zero)
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2019-02-02 03:00:48 +01:00 |
Lynix
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754823f46e
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Merge branch 'master' of https://github.com/DigitalPulseSoftware/NazaraEngine
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2019-02-02 02:09:37 +01:00 |
Lynix
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58c99e80f1
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Enable MSVC conformance options
|
2019-02-02 02:09:34 +01:00 |
Alexandre Janniaux
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e075b59019
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premake: use omitframepointer instead of deprecated NoFramePointer (#195)
* premake: update to version 5 alpha 13
* premake: use omitframepointer instead of deprecated NoFramePointer
|
2019-01-21 15:27:40 +01:00 |
Lynix
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b067953373
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I can't remember why I did this, but it fixes something
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2019-01-19 02:31:53 +01:00 |
Lynix
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662ccbd5d0
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Physics2D/RigidBody2D: Add possibility to setup a custom velocity function
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2019-01-19 02:31:29 +01:00 |
Lynix
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40cd8a7987
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Physics2D/RigidBody2D: Add ForEachArbiter method
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2019-01-19 02:29:27 +01:00 |
Lynix
|
9be8d0eae4
|
Add RigidBody2D::GetBodies
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2019-01-19 02:25:45 +01:00 |
Lynix
|
ecd42704a6
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Remove MSVC-specific fix
|
2019-01-19 02:21:29 +01:00 |
Lynix
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bc625b5c8b
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Merge branch 'master' of https://github.com/DigitalPulseSoftware/NazaraEngine
|
2019-01-19 02:17:21 +01:00 |