Commit Graph

95 Commits

Author SHA1 Message Date
SirLynix
5130a2ff84 Remove Config.hpp options and refactor headers
- Rename Config.hpp to Export.hpp
- Remove Debug.hpp and DebugOff.hpp (not used anymore)
2024-02-19 15:11:34 +01:00
SirLynix
e64c2b036e Remove Utility module and move its content to Core and TextRenderer modules 2024-02-11 22:48:38 +01:00
SirLynix
965a00182c Physics3D: Rename Physiscs3DStepListener to PhysWorld3DStepListener 2024-02-10 14:23:01 +01:00
SirLynix
8c41ac30c9 Physics3D: Rename Physics3DBody to PhysBody3D 2024-02-10 14:20:47 +01:00
Lynix
e336c8a514 Rename ChipmunkPhysics2D and JoltPhysics3D to Physics[2D|3D] 2024-02-09 22:24:15 +01:00
SirLynix
bd4c2d6ee7 Rename Physics3D to BulletPhysics3D 2023-04-10 17:12:23 +02:00
SirLynix
5cbc435e1a Physics3D: Add PivotConstraint3D 2023-04-10 17:12:23 +02:00
SirLynix
522315dbca Physics3D: Add raycast support 2023-04-10 17:12:23 +02:00
SirLynix
5ee25e9621 Physics3D: Use pool for rigid bodies (+ sort them to improve cache) 2023-04-10 17:12:23 +02:00
SirLynix
899739cdce Physics3D/BoxCollider3D: Fix lengths
btBoxShape takes half-size as a parameter
2023-04-10 17:12:23 +02:00
SirLynix
1f68cfa6c2 Physics3D/Collider3D: Use btEmptyShape for NullCollider3D
Having no collider seems to break physics
2023-04-10 17:12:23 +02:00
SirLynix
5126b5f8a2 RigidBody3D: Fix EnableSleeping implementation 2023-04-10 17:12:23 +02:00
SirLynix
795efae3a0 Physics3D: Switch from Newton Dynamics to Bullet3 2023-04-10 17:12:23 +02:00
SirLynix
9b4d297c04 Update includes for new NazaraUtils version 2023-03-19 13:01:56 +01:00
SirLynix
bf0aac320d Physics3DSystem: Fix initial position 2023-03-10 13:28:05 +01:00
SirLynix
f98cbcd00a Copyright year update 2023-01-22 17:41:18 +01:00
Jérôme Leclercq
dd421a6385 Replace float/UInt64 durations by a more precise Time class (#388)
Improve Clock class with atomic RestartIfOver method and allows to choose required precision
2022-12-29 21:31:46 +01:00
SirLynix
830eee78a8 Math: Rework Box and Rect classes 2022-12-18 14:57:14 +01:00
SirLynix
6b8be23fa0 Switch index/vertex count to UInt32 2022-10-31 19:54:25 +01:00
SirLynix
9cd7976a91 Remove "MemoryManager" and very old code 2022-09-24 14:25:52 +02:00
SirLynix
50ed8b4028 Add initial support for skeletal entities / components 2022-08-27 03:07:48 +02:00
SirLynix
1b678defae Add system graph (wip) 2022-07-02 19:45:50 +02:00
Jérôme Leclercq
03e2801dbe Split engine to packages NazaraUtils and NZSL (#375)
* Move code to NazaraUtils and NZSL packages

* Reorder includes

* Tests: Remove glslang and spirv-tools deps

* Tests: Remove glslang init

* Remove NazaraUtils tests and fix Vector4Test

* Fix Linux compilation

* Update msys2-build.yml

* Fix assimp package

* Update xmake.lua

* Update xmake.lua

* Fix shader compilation on MinGW

* Final fixes

* The final fix 2: the fix strikes back!

* Disable cache on CI

* The return of the fix™️
2022-05-25 19:36:10 +02:00
SirLynix
7fccfbb63e Minor fixes 2022-04-19 18:32:16 +02:00
SirLynix
9d526741b9 Add proper support for IndexType and uint32 indices 2022-04-04 09:02:00 +02:00
Jérôme Leclercq
f466a7494b Update for EnTT 3.9 2022-02-08 20:05:14 +01:00
Jérôme Leclercq
29786765c6 Big buffer refactor
Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
2022-01-23 00:05:08 +01:00
SirLynix
89c7bbf197 Update copyright date 2022-01-01 15:30:09 +01:00
Jérôme Leclercq
b98fd65a01 Fix a lot of small bugs/warnings 2021-12-25 20:07:53 +01:00
Jérôme Leclercq
8582b94c44 Minor stuff 2021-11-30 18:18:11 +01:00
Jérôme Leclercq
f289d13101 Physics3D: Ensure RigidBody are destroyed on world destruction 2021-11-30 18:17:53 +01:00
Jérôme Leclercq
a3d9aaf1fb Merge branch 'master' into automatic-file-fix 2021-10-28 09:57:59 +02:00
Jérôme Leclercq
a02b1952c0 Apply header order fix 2021-10-28 09:53:56 +02:00
Jérôme Leclercq
66bbf63e87 Core/Algorithm: Add SafeCast 2021-10-26 20:26:13 +02:00
Jérôme Leclercq
ed7ab31933 Apply copyright fix to all files 2021-10-26 14:31:35 +02:00
Jérôme Leclercq
03236b70c1 Physics3D/RigidBody3D: Fix movement of already moved instance 2021-08-19 18:47:11 +02:00
Jérôme Leclercq
fca8c8d01d Physics3D/Physics3DSystem: Don't update sleeping rigid bodies 2021-07-06 11:04:51 +02:00
Jérôme Leclercq
f2bb1a839c Math/Matrix4: Remove implicit conversion to pointer 2021-07-03 18:20:00 +02:00
Jérôme Leclercq
ffb28a9044 Physics3D/RigidBody3D: Remove transform callback 2021-07-03 16:34:51 +02:00
Jérôme Leclercq
d6248a061d Add PhysicsDemo (first ECS demo) 2021-06-20 14:06:28 +02:00
Jérôme Leclercq
fe06cc210d Physics3D/Collider3D: Add GenerateMesh method 2021-06-20 14:06:28 +02:00
Jérôme Leclercq
c1a9a22177 Add initial ECS support 2021-06-20 14:06:28 +02:00
Jérôme Leclercq
3ef3580ee7 Physics3D: Fix movement 2021-06-20 14:06:28 +02:00
Jérôme Leclercq
bd1f5214b8 Math: Replace M_PI defines with template constexpr constants 2021-06-05 16:35:15 +02:00
Jérôme Leclercq
874fb3542e Convert all remaining enums to enum classes (!) 2021-05-25 10:40:07 +02:00
Jérôme Leclercq
8b0b5295f7 Upgrade Physics2D and Physics3D 2021-05-25 10:40:07 +02:00
Jérôme Leclercq
6ed3d2b144 Fix newton include 2021-05-14 03:35:32 +02:00
Jérôme Leclercq
65337c6a38 Fix a lot of warnings and some errors 2020-09-26 11:44:09 +02:00
Jérôme Leclercq
2b6a463a45 Remove Nz::String and Nz::StringStream 2020-09-25 19:31:01 +02:00
Jérôme Leclercq
790815e9ee Merge branch 'master' into nazara-next 2020-09-17 20:28:11 +02:00