Jérôme Leclercq
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aababb205f
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Shader: Move attribute parsing to parser, simplifying writer code
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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bca1561f73
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Shader/GlslWriter: Improve GLSL output
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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3499c1f92f
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Shader: Remove the need of layout(std140) in external block
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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ea99c6a19e
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Shader: First working version on both Vulkan & OpenGL (ES)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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f93a5bbdc1
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Shader: Rework scope handling
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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09df5f389e
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Shader: Add SpirvDecoder
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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c1d1838336
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ShaderLang: Proof of concept (add support for a lot of things)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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9d8ce8f2cd
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Shader: Add support for function attributes (entry)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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593d80c80e
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SpirV grammar parser: Add result id operand and version info
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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da81a5b871
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Shader: Add attribute parsing
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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8135f22b2f
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Shader: Add attribute and square bracket tokens (first step for attribute support)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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3f74ee4d66
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Shader: Rework Parser internals
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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48b93a9dea
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Shader: Fix SPIRV generation
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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fed7370e77
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Rework shader AST (WIP)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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b320b5b44e
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Shader: Add function parameters and return handling
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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9a0f201433
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Initial shaderlang commit
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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311cfeaf3c
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OpenGLRenderer: Fix Y flipping for FBOs
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2021-02-20 19:23:29 +01:00 |
Jérôme Leclercq
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32569eef5e
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Add SpirV masks and update grammar
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2021-02-19 14:47:24 +01:00 |
Jérôme Leclercq
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a037eef4c9
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Shader: Remove ShaderNode::GetExpressionType (replaced by visitor) and minor stuff
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2021-01-14 22:01:53 +01:00 |
Jérôme Leclercq
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00ac6e8a0a
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Shader: Add ShaderAstOptimizer
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2021-01-14 22:01:05 +01:00 |
Jérôme Leclercq
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acb998f67e
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ShaderAst: Add NoOp node
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2021-01-14 21:58:06 +01:00 |
Jérôme Leclercq
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a9f2e05b57
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Fix typo in enum
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2021-01-14 21:56:55 +01:00 |
Jérôme Leclercq
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4d63d6e022
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Shader: Add basic support for Branch node in spir-v
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2021-01-04 10:27:08 +01:00 |
Jérôme Leclercq
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44bc86d082
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Shader/SpirvWriter: Rename MergeBlocks to MergeSections
to avoid confusion with SpirV blocks
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2021-01-03 11:11:54 +01:00 |
Jérôme Leclercq
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f327932738
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Commit current work
Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
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2021-01-02 21:15:59 +01:00 |
Jérôme Leclercq
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ed72d668d9
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Shader: Add Discard node
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2020-12-30 20:05:16 +01:00 |
Jérôme Leclercq
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960817a1f1
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Add conditional expression/statement support for shaders
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2020-11-19 13:56:54 +01:00 |
Jérôme Leclercq
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65337c6a38
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Fix a lot of warnings and some errors
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2020-09-26 11:44:09 +02:00 |
Jérôme Leclercq
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2b6a463a45
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Remove Nz::String and Nz::StringStream
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2020-09-25 19:31:01 +02:00 |
Lynix
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79c53061e0
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Shader: Add type functions
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2020-09-22 21:50:07 +02:00 |
Lynix
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9c2c62b063
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Shader/ShaderAst: Add some noexcept specifiers
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2020-09-22 21:24:51 +02:00 |
Jérôme Leclercq
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36d3c51eeb
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Add module configurations
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2020-09-17 20:10:39 +02:00 |
Jérôme Leclercq
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fd1d416510
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Rename Module to ModuleBase
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2020-09-11 13:39:18 +02:00 |
Jérôme Leclercq
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a7fac3beb8
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Rework modules
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2020-09-10 20:12:09 +02:00 |
Jérôme Leclercq
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7d2673eabd
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Shader: Fix shader serialization
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2020-09-01 18:46:57 +02:00 |
Jérôme Leclercq
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0ff0425045
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Some more fixes, hopefully GCC will stop shitting itself now
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2020-08-27 23:22:13 +02:00 |
Jérôme Leclercq
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3fe70476bb
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Workaround some GCC bug
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2020-08-27 22:58:44 +02:00 |
Jérôme Leclercq
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36120b9501
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Compilation fixes
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2020-08-27 20:24:27 +02:00 |
Jérôme Leclercq
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c87affe276
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Fix redefinition of type
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2020-08-27 20:12:54 +02:00 |
Jérôme Leclercq
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df51526841
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Fix some compilation errors
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2020-08-27 20:02:20 +02:00 |
Jérôme Leclercq
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9b313dac2e
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Quality of life improvements
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2020-08-24 17:14:01 +02:00 |
Jérôme Leclercq
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ba777ebbca
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Shader/SpirvPrinter: Add settings
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2020-08-24 16:49:14 +02:00 |
Jérôme Leclercq
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77b66620c9
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Refactor SpirV classes
SpirvStatementVisitor was merged with SpirvExpressionLoad
SpirvExpressionLoadAccessMember was renamed SpirvExpressionLoad
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2020-08-23 21:56:30 +02:00 |
Jérôme Leclercq
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93de44d293
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Big SpirVWriter refactor
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2020-08-23 18:32:28 +02:00 |
Jérôme Leclercq
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66a14721cb
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Shader/Spirv: Put types and constants in the same section
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2020-08-21 22:51:11 +02:00 |
Jérôme Leclercq
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cd23c01ace
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Shader: AccessMember can now access nested fields
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2020-08-21 22:50:30 +02:00 |
Jérôme Leclercq
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9df219e402
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Add SpirvConstantCache
And unsigned int types for shaders
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2020-08-20 01:05:16 +02:00 |
Jérôme Leclercq
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0b507708f4
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Shader/SpirvWriter: Split section to another class + improve variadic parameters support
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2020-08-18 00:00:05 +02:00 |
Jérôme Leclercq
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73e88a2573
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Add Spir-V header/source generator
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2020-08-17 23:59:08 +02:00 |
Jérôme Leclercq
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837a6585a1
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Split shader generation to a new module
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2020-08-11 00:00:36 +02:00 |