Jérôme Leclercq
|
02a12d9328
|
Handle shader options of any type
|
2021-09-03 19:33:41 +02:00 |
|
Jérôme Leclercq
|
2b9d8becea
|
Math: Rework Frustum class
|
2021-08-23 18:43:34 +02:00 |
|
Jérôme Leclercq
|
db99196d3a
|
Fix compilation with Linux
|
2021-08-21 02:04:53 +02:00 |
|
Jérôme Leclercq
|
0179ef4d65
|
Graphics: Improve frustum culling (do it once per viewer)
|
2021-08-21 01:42:53 +02:00 |
|
Jérôme Leclercq
|
8546631f62
|
Add frustum culling (WIP)
|
2021-08-19 23:26:34 +02:00 |
|
Jérôme Leclercq
|
a2a0e6bd54
|
Graphics: Add DepthMaterial
|
2021-08-19 18:47:11 +02:00 |
|
Jérôme Leclercq
|
7aafcfaae9
|
Minor stuff
|
2021-08-19 18:47:11 +02:00 |
|
Jérôme Leclercq
|
f5dac32020
|
Minor stuff
|
2021-08-19 18:47:11 +02:00 |
|
Jérôme Leclercq
|
5ec7200644
|
Fix compilation
|
2021-08-19 18:47:11 +02:00 |
|
Jérôme Leclercq
|
793952eb67
|
Graphics: Add Camera class
|
2021-08-19 18:47:11 +02:00 |
|
Jérôme Leclercq
|
9a311da2c8
|
Graphics: Add MaterialPassRegistry
|
2021-08-19 18:47:11 +02:00 |
|
Jérôme Leclercq
|
5b1123b971
|
Graphics: Fix WorldInstance removal while being in use
|
2021-08-19 18:47:11 +02:00 |
|
Jérôme Leclercq
|
289472dc9f
|
Graphics/ForwardFramePipeline: Minor fixes
|
2021-08-19 18:47:11 +02:00 |
|
Jérôme Leclercq
|
3de0edec6f
|
Graphics/RenderQueue: Remake it with a naive implementation
The idea is to improve it in the future, after profiling
|
2021-08-19 18:47:11 +02:00 |
|
Jérôme Leclercq
|
08921b36a6
|
Graphics: Add RenderElement and ElementRenderer (WIP)
|
2021-08-19 18:47:11 +02:00 |
|
Jérôme Leclercq
|
532fb7641f
|
Graphics/BakedFrameGraph: Fix Resize method always returning true
|
2021-08-19 18:47:11 +02:00 |
|
Jérôme Leclercq
|
7fb5109dfa
|
Graphics/FrameGraph: Make use of RenderPassCache
|
2021-08-19 18:47:11 +02:00 |
|
Jérôme Leclercq
|
52ec5d88f0
|
Graphics/FrameGraph: Fix depth stencil input not being taken into account for graph dependency
|
2021-08-19 18:47:11 +02:00 |
|
Jérôme Leclercq
|
b5045a2c59
|
Graphics: Add Material and made use of passes (WIP)
|
2021-08-19 18:47:11 +02:00 |
|
Jérôme Leclercq
|
f61deabe92
|
Graphics/BakedFrameGraph: Don't release in flight resources
|
2021-08-19 18:47:11 +02:00 |
|
Jérôme Leclercq
|
5669b5bc60
|
Graphics: Rename Material to MaterialPass
|
2021-08-19 18:47:11 +02:00 |
|
Jérôme Leclercq
|
90df17d45a
|
Graphics/Material(Pipeline): Remove leftovers attributes
|
2021-07-13 14:38:09 +02:00 |
|
Jérôme Leclercq
|
ae364934bb
|
Graphics/CameraComponent: Add remaining features
|
2021-07-10 14:27:38 +02:00 |
|
Jérôme Leclercq
|
c72dfc8004
|
Graphics: Add forceDisableFeatures config
|
2021-07-09 12:37:11 +02:00 |
|
Jérôme Leclercq
|
8458301a64
|
Add support for depth clamping
|
2021-07-09 00:22:08 +02:00 |
|
Jérôme Leclercq
|
a895e553d4
|
Graphics: rework ubershaders to prevent duplicate shaders modules
Also rename all remaining conditions to options
|
2021-07-08 14:52:39 +02:00 |
|
Jérôme Leclercq
|
1b4ab7e625
|
Graphics/BasicMaterial: Improve shader
|
2021-07-08 11:37:33 +02:00 |
|
Jérôme Leclercq
|
81b64e4fe2
|
Fix some shaders
|
2021-07-08 11:06:54 +02:00 |
|
Jérôme Leclercq
|
d3e0d8a39f
|
Shader: Replace select_opt by const_select
|
2021-07-08 10:53:11 +02:00 |
|
Jérôme Leclercq
|
bfab451633
|
Remove resources headers (as they will be generated on compilation)
|
2021-07-07 22:44:38 +02:00 |
|
Jérôme Leclercq
|
1f6937ab1b
|
Shader: Implement const if and const values
|
2021-07-07 22:38:24 +02:00 |
|
Jérôme Leclercq
|
f9af35b489
|
Shader: Attribute can now have expressions as values and struct fields can be conditionally supported
|
2021-07-07 22:38:24 +02:00 |
|
Jérôme Leclercq
|
cb82951c9a
|
Fix Linux compilation
|
2021-07-06 11:29:14 +02:00 |
|
Jérôme Leclercq
|
4ac5fe7cba
|
Graphics: Add RenderSystem and frame pipeline
|
2021-07-06 11:04:22 +02:00 |
|
Jérôme Leclercq
|
428a706fbe
|
Replace basicmaterial nodes by NZSL source
|
2021-07-06 11:02:53 +02:00 |
|
Jérôme Leclercq
|
1c482bbde6
|
Graphics/BakedFrameGraph: Handle resize in a better way
|
2021-07-03 13:57:18 +02:00 |
|
Jérôme Leclercq
|
8eb1eb71ba
|
Merge branch 'nazara-next' of https://github.com/DigitalPulseSoftware/NazaraEngine into nazara-next
|
2021-06-20 14:13:21 +02:00 |
|
Jérôme Leclercq
|
d2144c8941
|
Graphics/FrameGraph: Mark subpass deps tilables
|
2021-06-20 14:12:58 +02:00 |
|
Jérôme Leclercq
|
517ca2d9c2
|
Graphics/Shaders: Remove pseudo-lighting from BasicMaterial shader
|
2021-06-20 14:12:30 +02:00 |
|
Jérôme Leclercq
|
c1a9a22177
|
Add initial ECS support
|
2021-06-20 14:06:28 +02:00 |
|
Jérôme Leclercq
|
6f87a01fb2
|
Graphics: Improve WorldInstance handling
|
2021-06-20 14:06:28 +02:00 |
|
Jérôme Leclercq
|
b13c5c950a
|
OpenGLRenderer: Implement face filling
|
2021-06-20 14:06:28 +02:00 |
|
Jérôme Leclercq
|
3cd9172f7a
|
Graphics: Make use of shader binding sets
|
2021-06-16 16:50:00 +02:00 |
|
Jérôme Leclercq
|
815a7b0c62
|
Replace const ShaderAst::StatementPtr& by ShaderAst::Statement& in input
|
2021-06-16 16:50:00 +02:00 |
|
Lynix
|
54d56abc56
|
WIP
|
2021-06-16 16:50:00 +02:00 |
|
Jérôme Leclercq
|
26f5d01c86
|
Graphics/BakedFrameGraph: Fix command buffer destruction when skipping a framepass
|
2021-06-06 16:00:03 +02:00 |
|
Jérôme Leclercq
|
86097b331b
|
Renderer: Add support for device-enabled features (anisotropic filtering)
|
2021-06-05 19:51:48 +02:00 |
|
Jérôme Leclercq
|
e26c1f8e68
|
Graphics: Add ViewerInstance class
|
2021-06-05 19:06:02 +02:00 |
|
Jérôme Leclercq
|
743f8eeb24
|
Graphics/ModelInstance: Add UpdateWorldMatrix method
|
2021-06-05 19:05:06 +02:00 |
|
Jérôme Leclercq
|
9ee3a0d6be
|
DeferredShading: Add bloom
|
2021-06-01 20:28:19 +02:00 |
|