Jérôme Leclercq
|
8359d46711
|
Graphics fixes
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
5bdbb866b5
|
Shader: Add LangWriter (outputs NZSL)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
e7a9fd95ea
|
ShaderNode fixes
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
3a7f5c2630
|
Shader: Fix optimization
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
87ce2edc6e
|
Shader: Add initial support for options (WIP)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
7da02c8708
|
Fix RenderTest shader code
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
9fd4249a87
|
Shader: compilation fixes
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
fce336bfc9
|
Shader: Fix struct attributes handling
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
d335d44d6a
|
Shader: Cleanup and rename AST files
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
afe3a0ea93
|
Shader: Merge AstScopedVisitor, AstValidator and TransformVisitor to SanitizeVisitor
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
8515c9cea1
|
Shader: Improve ShaderAstCloner
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
0bb9c37a38
|
Shader/Lang: [[attribute]] => [attribute]
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
54c34869a4
|
Fix Shader unit tests
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
3e704b9ea6
|
Shader: Minor fixes
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
85ce6a4f43
|
Shader: Fix struct nesting
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
0860a0689f
|
Shader/GlslWriter: Improve GLSL readability
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
a90937eb4f
|
Update ShaderNode
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
4bca87b1cb
|
Shader: Add IsExpression/IsStatement
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
b234134abc
|
Shader/ShaderLang: Add type inference for variable declaration
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
0f15387c6c
|
Shader: Add ShaderAst::Clone free function
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
aababb205f
|
Shader: Move attribute parsing to parser, simplifying writer code
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
bca1561f73
|
Shader/GlslWriter: Improve GLSL output
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
3499c1f92f
|
Shader: Remove the need of layout(std140) in external block
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
854bb16320
|
VulkanRenderer: Fix OpEntryPoint parsing
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
ea99c6a19e
|
Shader: First working version on both Vulkan & OpenGL (ES)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
f93a5bbdc1
|
Shader: Rework scope handling
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
feffcfa6e5
|
VulkanRenderer: Fix handling of shader modules
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
09df5f389e
|
Shader: Add SpirvDecoder
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
5a63eb4d97
|
Update RenderTest demo with shaderlang
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
e4aabf309e
|
Renderer: Replace ShaderStage by ShaderModule (a module can handle multiple stages)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
c1d1838336
|
ShaderLang: Proof of concept (add support for a lot of things)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
2a73005295
|
Delete spirv.h
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
9d8ce8f2cd
|
Shader: Add support for function attributes (entry)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
a318b28cd6
|
Shader: Improve SpirvPrinter output
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
593d80c80e
|
SpirV grammar parser: Add result id operand and version info
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
f694eb767f
|
Shader: Fix return type not being properly registered
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
5598487e87
|
ShaderLang: Improve lexer
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
da81a5b871
|
Shader: Add attribute parsing
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
8135f22b2f
|
Shader: Add attribute and square bracket tokens (first step for attribute support)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
3f74ee4d66
|
Shader: Rework Parser internals
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
48b93a9dea
|
Shader: Fix SPIRV generation
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
fed7370e77
|
Rework shader AST (WIP)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
b320b5b44e
|
Shader: Add function parameters and return handling
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
9a0f201433
|
Initial shaderlang commit
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
6d6391ca46
|
Fix compilation
I forgot master was still in C++14
|
2021-03-30 17:48:32 +02:00 |
Jérôme Leclercq
|
560061b4a5
|
Sdk/EntityList: Fix crash when world was moved
|
2021-03-30 10:24:36 +02:00 |
Jérôme Leclercq
|
02805aade3
|
Update BaseWidget.cpp
|
2021-03-30 10:12:55 +02:00 |
Jérôme Leclercq
|
48ab2a4b04
|
ObjectHandle: Fix handling of <T>
|
2021-03-19 09:55:36 +01:00 |
Jérôme Leclercq
|
d59423afca
|
Renderer: Rename some TextureUsage
|
2021-02-24 23:50:12 +01:00 |
Jérôme Leclercq
|
57adfa09de
|
VulkanRenderer: Fix Depth24Stencil8 format
|
2021-02-20 19:25:38 +01:00 |