Jérôme Leclercq
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16e2f5f819
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Shader: Add support for depth_write and early_fragment_tests attributes (+ FragDepth builtin)
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2021-06-01 12:32:24 +02:00 |
Jérôme Leclercq
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465837ff12
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Renderer: Add support for cubemaps
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2021-06-01 12:30:37 +02:00 |
Jérôme Leclercq
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2f8a82ed05
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Shader/ShaderBuild: Fix ambiguity for AccessMember
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2021-05-29 00:56:04 +02:00 |
Jérôme Leclercq
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109b2a156e
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OpenGLRenderer: Allow RenderPipeline without a fragment shader on OpenGL ES
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2021-05-29 00:32:00 +02:00 |
Jérôme Leclercq
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58fe411750
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Shader/GlslWriter: Move function forward declaration before functions using them
Because of some weird ass shit bug in nvidia driver if functions were forward declared before declaration of UBO they were using
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2021-05-26 22:21:57 +02:00 |
Jérôme Leclercq
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e7a2573221
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Shader: Add support for FragCoord builtin
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2021-05-26 22:17:07 +02:00 |
Jérôme Leclercq
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f6fd996bf1
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Shader: Add support for custom functions calls (and better handle intrinsics)
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2021-05-22 13:37:54 +02:00 |
Jérôme Leclercq
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a7235ab02d
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Shader: Add support for max/min intrinsic
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2021-05-19 20:31:26 +02:00 |
Jérôme Leclercq
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a002d5c210
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Shader: Add constant cast optimization
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2021-05-18 17:25:37 +02:00 |
Lynix
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ccccbfe0ad
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Shader/SpirV: Fix UInt32 support
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2021-05-16 23:14:39 +02:00 |
Lynix
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61d082e61b
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Shader/ShaderWrite: Add optimize bool
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2021-05-16 23:08:36 +02:00 |
Lynix
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525f24af2e
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Shader/ShaderLang: Add support for Unary operators
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2021-05-16 23:07:25 +02:00 |
Jérôme Leclercq
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830ec6ac94
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Add a few helper functions
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2021-05-14 02:09:25 +02:00 |
Jérôme Leclercq
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51ecff2912
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ShaderLang: Add support for length intrinsic
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2021-05-14 02:02:12 +02:00 |
Jérôme Leclercq
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2238bbfa0c
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Shader: Add AstReflect
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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500ccda85a
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Shader: StatementPtr& => const StatementPtr&
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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1a8599ba29
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Shader: Add sanitization of identifiers (fixes GLSL generation)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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3a7f5c2630
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Shader: Fix optimization
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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87ce2edc6e
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Shader: Add initial support for options (WIP)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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9fd4249a87
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Shader: compilation fixes
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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d335d44d6a
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Shader: Cleanup and rename AST files
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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afe3a0ea93
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Shader: Merge AstScopedVisitor, AstValidator and TransformVisitor to SanitizeVisitor
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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8515c9cea1
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Shader: Improve ShaderAstCloner
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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0bb9c37a38
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Shader/Lang: [[attribute]] => [attribute]
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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54c34869a4
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Fix Shader unit tests
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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3e704b9ea6
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Shader: Minor fixes
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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0860a0689f
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Shader/GlslWriter: Improve GLSL readability
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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a90937eb4f
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Update ShaderNode
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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4bca87b1cb
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Shader: Add IsExpression/IsStatement
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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b234134abc
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Shader/ShaderLang: Add type inference for variable declaration
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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0f15387c6c
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Shader: Add ShaderAst::Clone free function
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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aababb205f
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Shader: Move attribute parsing to parser, simplifying writer code
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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bca1561f73
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Shader/GlslWriter: Improve GLSL output
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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3499c1f92f
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Shader: Remove the need of layout(std140) in external block
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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ea99c6a19e
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Shader: First working version on both Vulkan & OpenGL (ES)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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f93a5bbdc1
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Shader: Rework scope handling
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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09df5f389e
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Shader: Add SpirvDecoder
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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c1d1838336
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ShaderLang: Proof of concept (add support for a lot of things)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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9d8ce8f2cd
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Shader: Add support for function attributes (entry)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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593d80c80e
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SpirV grammar parser: Add result id operand and version info
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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da81a5b871
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Shader: Add attribute parsing
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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8135f22b2f
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Shader: Add attribute and square bracket tokens (first step for attribute support)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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3f74ee4d66
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Shader: Rework Parser internals
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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48b93a9dea
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Shader: Fix SPIRV generation
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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fed7370e77
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Rework shader AST (WIP)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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b320b5b44e
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Shader: Add function parameters and return handling
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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9a0f201433
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Initial shaderlang commit
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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311cfeaf3c
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OpenGLRenderer: Fix Y flipping for FBOs
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2021-02-20 19:23:29 +01:00 |
Jérôme Leclercq
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32569eef5e
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Add SpirV masks and update grammar
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2021-02-19 14:47:24 +01:00 |
Jérôme Leclercq
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a037eef4c9
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Shader: Remove ShaderNode::GetExpressionType (replaced by visitor) and minor stuff
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2021-01-14 22:01:53 +01:00 |