Jérôme Leclercq
7dab1d735f
Shader: Add AstExportVisitor
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
073f1dc434
Shader/DependencyCheckerVisitor: Update default config
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
b6cd85d6fe
Shader: Add import statement (not doing anything for now)
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
ca83f363a3
Shader: Add export attribute for structs ([export])
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
a2f4f3c802
Shader: Many fixes
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
1919bd3302
Fix compilation
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
0c3607579e
Shader/ShaderLangParser: small refactor
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
99e07e6e1e
Shader: Add module statement
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
acf1b30355
Shader/AstCompare: Fix missing ConditionalStatement compare
2022-03-06 13:19:19 +01:00
Jérôme Leclercq
36aea2ca0c
Shader/SanitizeVisitor: Fix sanitization of already sanitized AST with holes in indices
...
this happens when you sanitize an AST that went through a remove unused pass
2022-02-28 13:30:53 +01:00
Lynix
1e606f3043
Fix compilation after merge
2022-02-27 20:18:36 +01:00
Lynix
4c226eda0c
Merge branch 'master' into nzsl-modules
2022-02-27 20:12:30 +01:00
Lynix
1c986b7431
Fix compilation
2022-02-27 20:04:52 +01:00
Jérôme Leclercq
96d87d9439
Merge fix
2022-02-27 18:54:45 +01:00
Jérôme Leclercq
bcfef75ec2
Merge branch 'master' into nzsl-modules
2022-02-27 18:44:44 +01:00
Jérôme Leclercq
fbae413620
Shader/GlslWriter: Improve removal of unused code
2022-02-27 18:42:41 +01:00
Jérôme Leclercq
a155aa598e
Shader: Move DependencyChecker to a public class
2022-02-26 16:08:16 +01:00
Jérôme Leclercq
7ece44b4f4
Shader: Rename Optimize to ConstantPropagation
2022-02-22 13:28:01 +01:00
Jérôme Leclercq
3f7815175b
Shader: Add EliminateUnusedPassVisitor and use it when optimizing
2022-02-18 13:06:47 +01:00
Jérôme Leclercq
402e16bd2b
Shader: Handle type as expressions
2022-02-17 13:23:56 +01:00
Jérôme Leclercq
e6951d54a5
Shader: Switch type<subtype> to type[subtype]
2022-01-26 19:24:46 +01:00
Jérôme Leclercq
b8a52b93e8
Shader/SPIRV: Handle arrays properly
2022-01-23 19:59:26 +01:00
Jérôme Leclercq
2463e471cc
Shader/SPIRV: Fix issues with loops containing branches and cross product
2022-01-23 19:59:10 +01:00
Jérôme Leclercq
64efd81bf8
Shader: Handle matrix cast properly
2022-01-23 19:58:04 +01:00
Jérôme Leclercq
b0a3941f4e
Add Phong lighting (WIP)
2022-01-11 19:47:29 +01:00
Jérôme Leclercq
756fd773a9
Shader: Add support for numerical fors
2022-01-06 20:38:55 +01:00
Jérôme Leclercq
2bdcc045cd
Shader: Replace const for with [unroll] attribute
2022-01-03 20:21:09 +01:00
Jérôme Leclercq
4fe44339c5
Shader: Add support for for-each statements and improve arrays
2022-01-02 22:02:11 +01:00
Jérôme Leclercq
1f15328fdd
Shader: Add initial support for arrays
2022-01-01 23:01:31 +01:00
SirLynix
89c7bbf197
Update copyright date
2022-01-01 15:30:09 +01:00
Jérôme Leclercq
101a3d70da
Shader/AstOptimizer: Add swizzle optimization
2021-12-28 20:09:04 +01:00
Jérôme Leclercq
a0f66d9e88
Shader/SPIRV: Fix multiple branch handling (by splitting)
2021-12-28 11:48:19 +01:00
Jérôme Leclercq
b98fd65a01
Fix a lot of small bugs/warnings
2021-12-25 20:07:53 +01:00
Jérôme Leclercq
f98ea6b0ca
Shader: Add full support for scalar swizzle
2021-12-25 19:13:08 +01:00
Jérôme Leclercq
f798901c23
UnitTests: Use glslang to validate GLSL shaders
2021-12-24 14:54:35 +01:00
Jérôme Leclercq
b53d2a0560
Rework shader module unit tests
2021-12-23 17:39:24 +01:00
Jérôme Leclercq
a5cc915948
Shader/SPIRV: Fix structs being always decorated as block
...
They are now only decorated as blocks when used as uniform buffers, which fixes structure nesting
2021-12-23 17:36:40 +01:00
Jérôme Leclercq
e2882f6595
Shader: Rename Parse function to ParseFromFile
...
to avoid ambiguous calls when passing const char*
2021-12-23 17:18:30 +01:00
Jérôme Leclercq
837b72f68e
Shader: Rework Swizzle and add support for swizzle store in SPIRV
2021-12-21 14:30:47 +01:00
Jérôme Leclercq
e43a638112
Shader/SpirvData: Regenerate SPIRV data (update to 1.6.1)
2021-12-20 22:37:34 +01:00
Jérôme Leclercq
0f9060c45b
Shader: Add support for while loops
2021-12-16 23:10:58 +01:00
Jérôme Leclercq
0aec863300
Shader: Add support for exp intrinsic
2021-12-05 17:02:46 +01:00
Lynix
57d39f7eeb
Shader/GlslWriter: Rename scaleZPosition to remapZPosition
2021-11-21 16:15:56 +01:00
Jérôme Leclercq
c85263c9e7
Shader/GlslWriter: Add depth fix (from [0;1] to [-1;1]
2021-11-14 13:00:15 +01:00
Jérôme Leclercq
a02b1952c0
Apply header order fix
2021-10-28 09:53:56 +02:00
Jérôme Leclercq
f491ee1e38
Apply inclusion fix
2021-10-27 18:09:19 +02:00
Jérôme Leclercq
93ec196dc4
Apply header guard check
2021-10-26 15:52:46 +02:00
Jérôme Leclercq
ed7ab31933
Apply copyright fix to all files
2021-10-26 14:31:35 +02:00
Jérôme Leclercq
8d5276ddac
XMake: update SPIRV and Unicode data parsers
2021-10-26 11:14:20 +02:00
Jérôme Leclercq
14fb2b83ae
Minor fixes
2021-10-25 15:48:49 +02:00
Jérôme Leclercq
0442db1c53
Shader: Add support for compound operators
2021-09-24 15:39:03 +02:00
Jérôme Leclercq
601ed047ba
Fix some initialization order
2021-09-24 15:24:21 +02:00
Jérôme Leclercq
ea49f56530
Shader/LangParser: OCD fix
2021-09-23 17:49:36 +02:00
Jérôme Leclercq
02a12d9328
Handle shader options of any type
2021-09-03 19:33:41 +02:00
Jérôme Leclercq
ac08afe9f1
Shader: Add missing ! and != parsing
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
a5b71f33b9
Shader: Fix support of conditional functions
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
863fb3ea7e
Shader: Fix optimization issues
...
Moving the unique_ptrs but failing to optimize the expression could cause issues
Also the constant query callback defaulted to ConstantValue (without const ref), thanks auto.
2021-07-11 11:17:48 +02:00
Jérôme Leclercq
996b5ef85c
Shader: Rename ConstantIndexExpression to ConstantExpression
2021-07-08 15:24:22 +02:00
Jérôme Leclercq
3a31c77524
Shader: Rename ConstantExpression to ConstantValueExpression
2021-07-08 15:22:08 +02:00
Jérôme Leclercq
a895e553d4
Graphics: rework ubershaders to prevent duplicate shaders modules
...
Also rename all remaining conditions to options
2021-07-08 14:52:39 +02:00
Jérôme Leclercq
d3e0d8a39f
Shader: Replace select_opt by const_select
2021-07-08 10:53:11 +02:00
Jérôme Leclercq
1f6937ab1b
Shader: Implement const if and const values
2021-07-07 22:38:24 +02:00
Jérôme Leclercq
72edff30c7
Shader: Add support for logical and/or
2021-07-07 22:38:24 +02:00
Jérôme Leclercq
f9af35b489
Shader: Attribute can now have expressions as values and struct fields can be conditionally supported
2021-07-07 22:38:24 +02:00
Jérôme Leclercq
ae73f68d8c
Shader: Fix variable shadowing with GLSL
2021-07-06 11:43:47 +02:00
Jérôme Leclercq
f9b453bd2b
Shader: Add support for branching and discard statements
2021-07-03 19:13:22 +02:00
Jérôme Leclercq
dfa46ebaa5
Fix shader generation unit tests
2021-06-16 16:50:00 +02:00
Jérôme Leclercq
f22b501e25
Add initial support for shader binding sets (WIP)
2021-06-16 16:50:00 +02:00
Jérôme Leclercq
815a7b0c62
Replace const ShaderAst::StatementPtr& by ShaderAst::Statement& in input
2021-06-16 16:50:00 +02:00
Jérôme Leclercq
50bf26d92f
Shader: Add support for pow intrinsic
2021-06-05 01:29:36 +02:00
Jérôme Leclercq
4465e230af
Shader/NZSL: Add support for array indexing
2021-06-01 16:22:41 +02:00
Jérôme Leclercq
0f3c0abb96
Shader/ShaderAst: Rename AccessMember* to Access*
2021-06-01 12:38:17 +02:00
Jérôme Leclercq
16e2f5f819
Shader: Add support for depth_write and early_fragment_tests attributes (+ FragDepth builtin)
2021-06-01 12:32:24 +02:00
Jérôme Leclercq
465837ff12
Renderer: Add support for cubemaps
2021-06-01 12:30:37 +02:00
Jérôme Leclercq
2f8a82ed05
Shader/ShaderBuild: Fix ambiguity for AccessMember
2021-05-29 00:56:04 +02:00
Jérôme Leclercq
109b2a156e
OpenGLRenderer: Allow RenderPipeline without a fragment shader on OpenGL ES
2021-05-29 00:32:00 +02:00
Jérôme Leclercq
58fe411750
Shader/GlslWriter: Move function forward declaration before functions using them
...
Because of some weird ass shit bug in nvidia driver if functions were forward declared before declaration of UBO they were using
2021-05-26 22:21:57 +02:00
Jérôme Leclercq
e7a2573221
Shader: Add support for FragCoord builtin
2021-05-26 22:17:07 +02:00
Jérôme Leclercq
f6fd996bf1
Shader: Add support for custom functions calls (and better handle intrinsics)
2021-05-22 13:37:54 +02:00
Jérôme Leclercq
a7235ab02d
Shader: Add support for max/min intrinsic
2021-05-19 20:31:26 +02:00
Jérôme Leclercq
a002d5c210
Shader: Add constant cast optimization
2021-05-18 17:25:37 +02:00
Lynix
ccccbfe0ad
Shader/SpirV: Fix UInt32 support
2021-05-16 23:14:39 +02:00
Lynix
61d082e61b
Shader/ShaderWrite: Add optimize bool
2021-05-16 23:08:36 +02:00
Lynix
525f24af2e
Shader/ShaderLang: Add support for Unary operators
2021-05-16 23:07:25 +02:00
Jérôme Leclercq
830ec6ac94
Add a few helper functions
2021-05-14 02:09:25 +02:00
Jérôme Leclercq
51ecff2912
ShaderLang: Add support for length intrinsic
2021-05-14 02:02:12 +02:00
Jérôme Leclercq
2238bbfa0c
Shader: Add AstReflect
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
500ccda85a
Shader: StatementPtr& => const StatementPtr&
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
1a8599ba29
Shader: Add sanitization of identifiers (fixes GLSL generation)
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
3a7f5c2630
Shader: Fix optimization
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
87ce2edc6e
Shader: Add initial support for options (WIP)
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
9fd4249a87
Shader: compilation fixes
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
d335d44d6a
Shader: Cleanup and rename AST files
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
afe3a0ea93
Shader: Merge AstScopedVisitor, AstValidator and TransformVisitor to SanitizeVisitor
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
8515c9cea1
Shader: Improve ShaderAstCloner
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
0bb9c37a38
Shader/Lang: [[attribute]] => [attribute]
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
54c34869a4
Fix Shader unit tests
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
3e704b9ea6
Shader: Minor fixes
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
0860a0689f
Shader/GlslWriter: Improve GLSL readability
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
a90937eb4f
Update ShaderNode
2021-04-20 18:18:27 +02:00