Jérôme Leclercq
|
0179ef4d65
|
Graphics: Improve frustum culling (do it once per viewer)
|
2021-08-21 01:42:53 +02:00 |
Jérôme Leclercq
|
8546631f62
|
Add frustum culling (WIP)
|
2021-08-19 23:26:34 +02:00 |
Jérôme Leclercq
|
8db8533300
|
Fixes a lot of warnings and move math enums to enum classes
|
2021-08-19 20:27:20 +02:00 |
Jérôme Leclercq
|
a2a0e6bd54
|
Graphics: Add DepthMaterial
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
7aafcfaae9
|
Minor stuff
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
c8e7fa5063
|
Graphics: Fix RenderElement missing export
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
793952eb67
|
Graphics: Add Camera class
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
9a311da2c8
|
Graphics: Add MaterialPassRegistry
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
5b1123b971
|
Graphics: Fix WorldInstance removal while being in use
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
289472dc9f
|
Graphics/ForwardFramePipeline: Minor fixes
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
3de0edec6f
|
Graphics/RenderQueue: Remake it with a naive implementation
The idea is to improve it in the future, after profiling
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
08921b36a6
|
Graphics: Add RenderElement and ElementRenderer (WIP)
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
7fb5109dfa
|
Graphics/FrameGraph: Make use of RenderPassCache
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
b5045a2c59
|
Graphics: Add Material and made use of passes (WIP)
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
f61deabe92
|
Graphics/BakedFrameGraph: Don't release in flight resources
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
5669b5bc60
|
Graphics: Rename Material to MaterialPass
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
90df17d45a
|
Graphics/Material(Pipeline): Remove leftovers attributes
|
2021-07-13 14:38:09 +02:00 |
Jérôme Leclercq
|
99876d935d
|
Graphics/Material: Fix IsDepthClampEnabled method
|
2021-07-13 12:04:19 +02:00 |
Jérôme Leclercq
|
ae364934bb
|
Graphics/CameraComponent: Add remaining features
|
2021-07-10 14:27:38 +02:00 |
Jérôme Leclercq
|
c72dfc8004
|
Graphics: Add forceDisableFeatures config
|
2021-07-09 12:37:11 +02:00 |
Jérôme Leclercq
|
8458301a64
|
Add support for depth clamping
|
2021-07-09 00:22:08 +02:00 |
Jérôme Leclercq
|
a895e553d4
|
Graphics: rework ubershaders to prevent duplicate shaders modules
Also rename all remaining conditions to options
|
2021-07-08 14:52:39 +02:00 |
Jérôme Leclercq
|
4ac5fe7cba
|
Graphics: Add RenderSystem and frame pipeline
|
2021-07-06 11:04:22 +02:00 |
Jérôme Leclercq
|
1c482bbde6
|
Graphics/BakedFrameGraph: Handle resize in a better way
|
2021-07-03 13:57:18 +02:00 |
Jérôme Leclercq
|
e073e1a44d
|
Graphics/Material: Add PrimitiveMode support
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
0eda2d0721
|
Improve global header generation to take ECS into account
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
c1a9a22177
|
Add initial ECS support
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
6f87a01fb2
|
Graphics: Improve WorldInstance handling
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
298beaedc0
|
Graphics/BasicMaterial: Add IsAlphaTestEnabled()
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
3cd9172f7a
|
Graphics: Make use of shader binding sets
|
2021-06-16 16:50:00 +02:00 |
Lynix
|
54d56abc56
|
WIP
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
e26c1f8e68
|
Graphics: Add ViewerInstance class
|
2021-06-05 19:06:02 +02:00 |
Jérôme Leclercq
|
743f8eeb24
|
Graphics/ModelInstance: Add UpdateWorldMatrix method
|
2021-06-05 19:05:06 +02:00 |
Jérôme Leclercq
|
9ee3a0d6be
|
DeferredShading: Add bloom
|
2021-06-01 20:28:19 +02:00 |
Jérôme Leclercq
|
cce32a64d4
|
Upgrade Utility
|
2021-05-25 10:40:07 +02:00 |
Lynix
|
13feaf4aab
|
Renderer: RenderWindow now requires a RenderDevice
|
2021-05-16 23:13:00 +02:00 |
Jérôme Leclercq
|
830ec6ac94
|
Add a few helper functions
|
2021-05-14 02:09:25 +02:00 |
Jérôme Leclercq
|
adbf1e1da0
|
Renderer: Add proper support for blending
|
2021-05-14 01:50:46 +02:00 |
Jérôme Leclercq
|
61dbd91346
|
Lot of small fixes/improvements
|
2021-05-14 01:48:47 +02:00 |
Jérôme Leclercq
|
9376cfefd2
|
Graphics/FrameGraph: Add support for pass name (as debug sections)
|
2021-05-14 01:45:45 +02:00 |
Jérôme Leclercq
|
55c2dd8485
|
Add FrameGraph (WIP)
|
2021-05-02 13:58:35 +02:00 |
Jérôme Leclercq
|
500ccda85a
|
Shader: StatementPtr& => const StatementPtr&
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
d335d44d6a
|
Shader: Cleanup and rename AST files
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
e4aabf309e
|
Renderer: Replace ShaderStage by ShaderModule (a module can handle multiple stages)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
08c2f711b0
|
Graphics/Material: Add UpdateBuffers
|
2021-02-15 18:16:19 +01:00 |
Jérôme Leclercq
|
41c921bcf6
|
Function order
|
2021-01-27 18:53:02 +01:00 |
Jérôme Leclercq
|
b9151d8a7a
|
Graphics: Improve TextureSampler handling
|
2021-01-27 18:50:49 +01:00 |
Jérôme Leclercq
|
a9e9ef2524
|
Graphics: Add GraphicalMesh and Model classes
|
2021-01-27 16:45:00 +01:00 |
Jérôme Leclercq
|
e3e5c4ba8f
|
Graphics: Add ModelInstance class
|
2021-01-22 23:32:32 +01:00 |
Jérôme Leclercq
|
19783f7755
|
Graphics/Material: Rework UBO handling
|
2021-01-22 23:31:54 +01:00 |