Jérôme Leclercq
9a311da2c8
Graphics: Add MaterialPassRegistry
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
b5045a2c59
Graphics: Add Material and made use of passes (WIP)
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
5669b5bc60
Graphics: Rename Material to MaterialPass
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
90df17d45a
Graphics/Material(Pipeline): Remove leftovers attributes
2021-07-13 14:38:09 +02:00
Jérôme Leclercq
8458301a64
Add support for depth clamping
2021-07-09 00:22:08 +02:00
Jérôme Leclercq
a895e553d4
Graphics: rework ubershaders to prevent duplicate shaders modules
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Also rename all remaining conditions to options
2021-07-08 14:52:39 +02:00
Jérôme Leclercq
4ac5fe7cba
Graphics: Add RenderSystem and frame pipeline
2021-07-06 11:04:22 +02:00
Jérôme Leclercq
e073e1a44d
Graphics/Material: Add PrimitiveMode support
2021-06-20 14:06:28 +02:00
Jérôme Leclercq
3cd9172f7a
Graphics: Make use of shader binding sets
2021-06-16 16:50:00 +02:00
Jérôme Leclercq
cce32a64d4
Upgrade Utility
2021-05-25 10:40:07 +02:00
Jérôme Leclercq
adbf1e1da0
Renderer: Add proper support for blending
2021-05-14 01:50:46 +02:00
Jérôme Leclercq
08c2f711b0
Graphics/Material: Add UpdateBuffers
2021-02-15 18:16:19 +01:00
Jérôme Leclercq
41c921bcf6
Function order
2021-01-27 18:53:02 +01:00
Jérôme Leclercq
b9151d8a7a
Graphics: Improve TextureSampler handling
2021-01-27 18:50:49 +01:00
Jérôme Leclercq
19783f7755
Graphics/Material: Rework UBO handling
2021-01-22 23:31:54 +01:00
Jérôme Leclercq
a6ff64106e
Minor stuff
2021-01-22 23:23:28 +01:00
Jérôme Leclercq
a801754f6e
Remove Material::EnableAlphaTest (superseded by conditions)
2021-01-03 10:48:47 +01:00
Jérôme Leclercq
f327932738
Commit current work
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Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
2021-01-02 21:15:59 +01:00
Jérôme Leclercq
89609570f4
Graphics: WIP (almost working)
2020-10-30 23:08:48 +01:00
Jérôme Leclercq
3b2e375382
WIP
2020-09-26 20:04:05 +02:00
Jérôme Leclercq
2a875c8bdc
Remove Graphics module and fix compilation
2020-08-27 19:43:31 +02:00
Lynix
c23b6dfa01
Copyright year update
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I can't wait to see the conflicts this will cause
2020-03-05 17:27:26 +01:00
Lynix
3d22321109
Big f***ing cleanup part 1
2020-02-23 00:42:22 +01:00
Jérôme Leclercq
ed46c87781
Refactor the way resources are loaded ( #191 )
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* WIP
* WIP
* Font works
* WIP: Only Music remains
* Looks like it's working
* Fix oopsie
* Core/ObjectRef: Add cast functions
* Update ChangeLog.md
* Audio/SoundStream: Make sound stream thread-safe
2018-10-28 01:53:11 +02:00
Jérôme Leclercq
41e2d3e448
Graphics/Material: Add EnableVertexColor temporary
2018-06-15 14:13:18 +02:00
germinolegrand
1e55c4d9e9
Prerequisites instead of Prerequesites (typo) #152 ( #153 )
2018-01-16 12:23:01 +01:00
Lynix
786a11fc78
Graphics/Material: Fix missing reflection initialization
2017-10-31 00:14:50 +01:00
Lynix
c763dea4e1
Merge branch 'master' into reflection-mapping
2017-10-02 21:11:15 +02:00
Gawaboumga
bbac0838dd
Include-What-You-Use ( #137 )
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* IWYU Core
* IWYU Noise
* IWYU Utility
* IWYU Audio
* IWYU Platform
* IWYU Lua
* IWYU Network
* IWYU Physics2D
* IWYU Physics3D
* IWYU Renderer
* IWYU Graphics
* IWYU NDKServer
* IWYU Fix
* Try to fix compilation
* Other fixes
2017-10-01 11:17:09 +02:00
Lynix
f7cd52d947
Small update
2017-04-17 17:39:26 +02:00
Lynix
65393d98fb
Graphics/Material: Add SetReflectionMode
2017-03-19 17:01:48 +01:00
Lynix
7d5d21f025
Merge remote-tracking branch 'refs/remotes/origin/master' into reflection-mapping
2017-01-21 15:56:37 +01:00
DrLynix
f383eca19a
Update copyright year
2017-01-20 12:58:35 +01:00
Lynix
37d36a89a6
Graphics: Add basic reflection mapping
2016-12-18 01:18:48 +01:00
Lynix
682dab32b3
Graphics/Shader: Make texture units statics
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Provides better performances and prevents the sampler type bug to happen
2016-12-18 01:13:46 +01:00
Lynix
ac25df0126
Graphics: Separate pipeline state from Material into a new class, MaterialPipeline
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This allows much more efficient batching, along with pipeline reusage and preparation for the Vulkan API
Former-commit-id: fd2de2f0e9612ea275ee69c5578c68e7169cd05b [formerly 53bd8a5ed5695311b7543ad717df63f93fad2da6] [formerly 171740929652ac9fe30e84983709388859cedd6b [formerly 25096a76678f1052e76f67d26b458077a0632cc3]]
Former-commit-id: 7978dbeb87af2eac9e5501a97afa83849648bf6e [formerly 81b6cce1ee81a2ca8873d3c70d468b2c71510c95]
Former-commit-id: 6663e2721c3f79d5f1e3f33c6183174378b502f4
2016-08-05 22:11:13 +02:00
Lynix
c83b9d0491
Graphics/Material: Add SaveToParameters
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Former-commit-id: 87b9ca6e0f5f391f45edf6106efbd550dd52ac53 [formerly 91ba614d69d3a2e9762da0e059ee96985c891749]
Former-commit-id: e049a9db776f407e2cd7635bfb1825d809223c77
2016-07-07 08:56:18 +02:00
Gawaboumga
2c941827ed
Documentation for module: Graphics
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Former-commit-id: 1757c33318443aade1dc38e16d053240d7dc885c
2016-05-30 14:21:36 +02:00
Lynix
6c8d2ed03a
Merge branch 'NDK-ShadowMapping'
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Former-commit-id: 0fcd92b113069d2ee1edc74cf9be471cd6d97267
2016-05-13 13:06:23 +02:00
Lynix
3b5d6e9cde
Make mesh able to carry material informations
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- Move OBJ Loader to Utility module, where it belongs
- Change Mesh material informations from a path to a parameterlist
- Improve Mesh code
Former-commit-id: f16f48f8b6399188a09797cec3707ab6726bdbca
2016-04-30 18:44:33 +02:00
Lynix
37aa00b2e7
Merge branch 'master' into NDK-ShadowMapping
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Former-commit-id: e2be28b65207dfbb81efe58f31ca31548afecee7
2016-04-17 19:57:15 +02:00
Lynix
dce587bd63
Add support for custom resource parameters
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And allow users to skip a precise loader using them
Former-commit-id: 297af2e4a24ad67c343aae5d89352abf4ea05f63
2016-03-08 13:37:17 +01:00
Lynix
9cf5e4b68c
Merge branch 'master' into NDK-ShadowMapping
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Former-commit-id: 83435ab51753299b30a102871fbcd5558d2ac4f1
2015-12-09 00:59:07 +01:00
Lynix
ed961f5ba8
Core: Merge InputStream and OutputStream to Stream
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Remove serialization support from Stream
Former-commit-id: 7a761e4fcd07cab561f13e4709c4492ed18da88a
2015-11-20 13:52:49 +01:00
Lynix
df8da275c4
Switch from Nz prefix to namespace Nz
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What a huge commit
Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
2015-09-25 19:20:05 +02:00
Lynix
025d873228
Merge branch 'NDK' into NDK-ShadowMapping
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Conflicts:
SDK/include/NDK/Systems/RenderSystem.hpp
SDK/src/NDK/Systems/RenderSystem.cpp
Former-commit-id: 2772ff703c9d68d536667c469aca85084be4b861
2015-09-19 14:47:02 +02:00
Lynix
03ee0a12ed
Make signals arguments clearer
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Former-commit-id: c329f1fc5b8d8ffcf8e38ec4e4804454b31f685f
2015-09-14 22:40:38 +02:00
Lynix
c0ee9d04b5
Graphics/Material: Add depth material parameter
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Former-commit-id: 980888e12e5d8c8cf280c6a62592068cfab49d2e
2015-07-05 23:23:17 +02:00
Lynix
9a7c356f75
Graphics/Material: Fix texture getters
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Former-commit-id: 00799529501c489498c4afd7e42195157b74ba22
2015-07-02 12:24:04 +02:00
Lynix
ac8578c510
Graphics/Material: Add shadow support
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The real fun will be in the shader
Former-commit-id: e29e98cbf3c35e4cf14c68852e03dc9da1df0ff1
2015-06-18 00:03:38 +02:00