Jérôme Leclercq
dc6ce8427c
Refactor material system ( #382 )
2022-10-31 19:53:41 +01:00
SirLynix
017a6c7af3
Graphics: Use memory pools for render elements
2022-08-30 19:27:52 +02:00
SirLynix
50ed8b4028
Add initial support for skeletal entities / components
2022-08-27 03:07:48 +02:00
SirLynix
62ba4f172b
Graphics/GraphicalMesh: Allow to update submeshes
2022-06-16 18:19:48 +02:00
Jérôme Leclercq
cc0fc53bd3
Graphics: Move scissor box from InstancedRenderable to GraphicsComponent
2022-02-21 20:44:54 +01:00
Jérôme Leclercq
29786765c6
Big buffer refactor
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Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
2022-01-23 00:05:08 +01:00
SirLynix
89c7bbf197
Update copyright date
2022-01-01 15:30:09 +01:00
Jérôme Leclercq
61779d1cad
Graphics/Widgets: Add support for scissoring
2021-12-01 20:26:33 +01:00
Jérôme Leclercq
93ec196dc4
Apply header guard check
2021-10-26 15:52:46 +02:00
Jérôme Leclercq
ed7ab31933
Apply copyright fix to all files
2021-10-26 14:31:35 +02:00
Jérôme Leclercq
0179ef4d65
Graphics: Improve frustum culling (do it once per viewer)
2021-08-21 01:42:53 +02:00
Jérôme Leclercq
8546631f62
Add frustum culling (WIP)
2021-08-19 23:26:34 +02:00
Jérôme Leclercq
9a311da2c8
Graphics: Add MaterialPassRegistry
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
08921b36a6
Graphics: Add RenderElement and ElementRenderer (WIP)
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
b5045a2c59
Graphics: Add Material and made use of passes (WIP)
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
5669b5bc60
Graphics: Rename Material to MaterialPass
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
4ac5fe7cba
Graphics: Add RenderSystem and frame pipeline
2021-07-06 11:04:22 +02:00
Jérôme Leclercq
6f87a01fb2
Graphics: Improve WorldInstance handling
2021-06-20 14:06:28 +02:00
Jérôme Leclercq
3cd9172f7a
Graphics: Make use of shader binding sets
2021-06-16 16:50:00 +02:00
Lynix
54d56abc56
WIP
2021-06-16 16:50:00 +02:00
Jérôme Leclercq
a9e9ef2524
Graphics: Add GraphicalMesh and Model classes
2021-01-27 16:45:00 +01:00
Jérôme Leclercq
2a875c8bdc
Remove Graphics module and fix compilation
2020-08-27 19:43:31 +02:00
Lynix
c23b6dfa01
Copyright year update
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I can't wait to see the conflicts this will cause
2020-03-05 17:27:26 +01:00
Lynix
3d22321109
Big f***ing cleanup part 1
2020-02-23 00:42:22 +01:00
Jérôme Leclercq
ed46c87781
Refactor the way resources are loaded ( #191 )
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* WIP
* WIP
* Font works
* WIP: Only Music remains
* Looks like it's working
* Fix oopsie
* Core/ObjectRef: Add cast functions
* Update ChangeLog.md
* Audio/SoundStream: Make sound stream thread-safe
2018-10-28 01:53:11 +02:00
Lynix
bc2f6f67cc
Graphics/InstancedRenderable: Add Clone method
2018-06-06 19:36:46 +02:00
Lynix
b782fd8431
Graphics/Model: add ModelLibrary, ModelManager, ModelSaver
2018-05-27 14:15:29 +02:00
Jérôme Leclercq
d53c245c78
Graphics/Model: Fix model not invalidating their bounding volume when their mesh AABB got updated
2018-05-03 13:32:53 +02:00
Jérôme Leclercq
2da086b7df
New Render queues ( #161 )
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* Add new render queues proof of concept + scissoring support (WIP)
* Graphics: Adapt basic sprites rendering to new render queue system
* Graphics: Fix layers when rendering sprites
* Graphics/RenderQueue: Fix sprite default overlay
* Graphics: Enable scissor test by default
* SDK/Widgets: Enable scissoring on widgets
* Graphics: Handle almost everything with the new renderqueues system
Todo:
- Billboard rendering
- Proper model rendering
* Graphics/RenderQueue: Billboard drawing now works (WIP)
At 1/4 of previous code performances due to individually process of billboards
* Add new render queues proof of concept + scissoring support (WIP)
* Graphics: Adapt basic sprites rendering to new render queue system
* Graphics: Fix layers when rendering sprites
* Graphics/RenderQueue: Fix sprite default overlay
* Graphics: Enable scissor test by default
* SDK/Widgets: Enable scissoring on widgets
* Graphics: Handle almost everything with the new renderqueues system
Todo:
- Billboard rendering
- Proper model rendering
* Graphics/RenderQueue: Billboard drawing now works (WIP)
At 1/4 of previous code performances due to individually process of billboards
* Graphics/RenderQueues: Add full support for billboards
* Graphics/RenderQueue: Cleanup and improve billboard rendering
* Graphics/RenderQueue: Fix model drawing
* Examples/Particles: Fix lighting on space station
* Graphics: Cleanup forward render queue/technique
* Fix compilation under Linux
* Graphics/ForwardRenderTechnique: Fix case when scissoring is enabled on material but disabled on element
* Add support for Deferred Shading
* SDK/Widgets: Fix widget rendering
* Graphics: Remove legacy code from render queues
* Graphics: Fix some objects sometimes not showing up due to broken scissor box
* Fix compilation error
* Sdk/GraphicsGraphics: Fix bounding volume
* SDK/World: Fix self-assignation
* Update changelog for render queues
2018-04-11 19:36:52 +02:00
germinolegrand
1e55c4d9e9
Prerequisites instead of Prerequesites (typo) #152 ( #153 )
2018-01-16 12:23:01 +01:00
Lynix
7d5d21f025
Merge remote-tracking branch 'refs/remotes/origin/master' into reflection-mapping
2017-01-21 15:56:37 +01:00
DrLynix
f383eca19a
Update copyright year
2017-01-20 12:58:35 +01:00
Lynix
6b949afb9b
Graphics: Add support of skins to InstancedRenderable + big clean up
2017-01-09 01:52:00 +01:00
Lynix
3a18c4bb98
Graphics/Model: Add AddToRenderQueue(renderQueue, matrix, order) overload
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Former-commit-id: 51b2eb160cee64341f659cb9233f7323648196ff [formerly eed84804d642972f3952ed5ea5c3991afb6c9657] [formerly 9eb1f9d149bf3eb9beeea950d780e713acbd34b1 [formerly eec842ec8bcebc5e04f2b48c18ec608ae5a82014]]
Former-commit-id: 82dee95422af697ba8319c53a60f32bf98ff31da [formerly c797b9f8a5964390dcdd2a55271e7a18896a8d8f]
Former-commit-id: 8c5e34da6e3686be332a84613230a6734b58966a
2016-08-05 09:08:56 +02:00
Gawaboumga
2c941827ed
Documentation for module: Graphics
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Former-commit-id: 1757c33318443aade1dc38e16d053240d7dc885c
2016-05-30 14:21:36 +02:00
Lynix
dce587bd63
Add support for custom resource parameters
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And allow users to skip a precise loader using them
Former-commit-id: 297af2e4a24ad67c343aae5d89352abf4ea05f63
2016-03-08 13:37:17 +01:00
Lynix
ed961f5ba8
Core: Merge InputStream and OutputStream to Stream
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Remove serialization support from Stream
Former-commit-id: 7a761e4fcd07cab561f13e4709c4492ed18da88a
2015-11-20 13:52:49 +01:00
Lynix
df8da275c4
Switch from Nz prefix to namespace Nz
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What a huge commit
Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
2015-09-25 19:20:05 +02:00
Lynix
ba1073828f
Graphics: Improve code
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Former-commit-id: d548b513aef5190e20bc065653178981c5d18f68
2015-08-16 01:44:17 +02:00
Lynix
6d953d9e93
Graphics: Separate Renderable and make Light a Renderable (LightComponent)
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Former-commit-id: 6177d473f27ef493ba77417fc14461cb08b6f9e1
2015-06-16 00:31:04 +02:00
Lynix
1fc17c8b53
Separate NAZARA_API into multiple defines (one per module)
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To fix inter-module dependency
Former-commit-id: 64704f020e0af22e529d38527323ba977187d4d0
2015-06-13 22:31:29 +02:00
Lynix
48a54dfa5c
Graphics/Renderable: Add InstanceData
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Former-commit-id: f30f011ae91a445d5b22f33150a88bbda218950c
2015-06-11 14:14:11 +02:00
Lynix
8c6806eacb
Graphics: Update Light and Model to new interface
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Former-commit-id: 5643f20261524f93a5d080404de5ab0b29151acb
2015-06-04 00:18:43 +02:00
Lynix
e332193cd1
Graphics/Model: Default move constructor/operator
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Former-commit-id: 0bf6787057d807dfaf4e27c965ea0d654c369b85
2015-05-28 13:49:25 +02:00
Lynix
e1a25a8885
Graphics/Model: Update to Renderable
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(Note: this branch doesn't compile right now, this is normal)
Former-commit-id: 8c7e823122744394dda31db9acbfe2823c6f29e2
2015-05-26 14:16:05 +02:00
Lynix
ee6ca790a5
Fixed missing includes and warnings under VS
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Former-commit-id: c06756b62b616e7322aced01062966247bb7654f
2015-02-21 15:04:07 +01:00
Lynix
5f5be93992
Merge remote-tracking branch 'origin/master' into Resource-Update
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Conflicts:
include/Nazara/Audio/Music.hpp
include/Nazara/Audio/SoundBuffer.hpp
include/Nazara/Core/Resource.hpp
include/Nazara/Core/ResourceListener.hpp
include/Nazara/Graphics/Material.hpp
include/Nazara/Renderer/Context.hpp
include/Nazara/Renderer/RenderBuffer.hpp
include/Nazara/Renderer/Shader.hpp
include/Nazara/Renderer/Texture.hpp
include/Nazara/Renderer/UberShader.hpp
include/Nazara/Utility/Animation.hpp
include/Nazara/Utility/Buffer.hpp
include/Nazara/Utility/Image.hpp
include/Nazara/Utility/IndexBuffer.hpp
include/Nazara/Utility/Mesh.hpp
include/Nazara/Utility/SkeletalMesh.hpp
include/Nazara/Utility/Skeleton.hpp
include/Nazara/Utility/StaticMesh.hpp
include/Nazara/Utility/SubMesh.hpp
include/Nazara/Utility/VertexBuffer.hpp
include/Nazara/Utility/VertexDeclaration.hpp
src/Nazara/Core/Resource.cpp
src/Nazara/Core/ResourceListener.cpp
src/Nazara/Graphics/DeferredRenderQueue.cpp
src/Nazara/Graphics/ForwardRenderQueue.cpp
src/Nazara/Graphics/SkinningManager.cpp
src/Nazara/Renderer/RenderTexture.cpp
src/Nazara/Renderer/Renderer.cpp
src/Nazara/Utility/Mesh.cpp
Former-commit-id: 99b5ad26a19fe9c9f8118da7b5920bffe89f60f8
2015-01-25 19:29:55 +01:00
Lynix
a185f03abc
Merge remote-tracking branch 'origin/Scene-Update'
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Former-commit-id: 4185e7a826476d3d5b4275b3900fe695bd791f3a
2015-01-25 16:35:18 +01:00
Lynix
cf12552358
(SceneNode) Added virtual constructor idiom
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(Light) Added default constructor
Former-commit-id: 591e6a8435d2cea6238e70c0058d381b8d547f3e
2015-01-23 21:04:29 +01:00
Lynix
ea8d683624
Updated copyright year
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(532 files, wow)
Former-commit-id: cbb31f1124a86720bd3a54fe589a0f849a87b434
2015-01-21 20:53:01 +01:00