SirLynix
1d32af53c5
Renderer: Add mipmaps generation support
2023-05-14 18:55:41 +02:00
SirLynix
9b4d297c04
Update includes for new NazaraUtils version
2023-03-19 13:01:56 +01:00
SirLynix
5b3703347f
OpenGLRenderer: Use a single context with WebGL
2023-02-02 20:34:25 +01:00
SirLynix
f98cbcd00a
Copyright year update
2023-01-22 17:41:18 +01:00
SirLynix
18851c9185
Replace RenderWindow with swapchains
2023-01-22 12:37:58 +01:00
SirLynix
9578ba3ef5
Add initial support for compute pipelines
2022-12-25 19:19:16 +01:00
SirLynix
117f7c2a4b
Renderer: Allow to enable or disable API validation layers using config
2022-08-10 00:04:46 +02:00
Jérôme Leclercq
03e2801dbe
Split engine to packages NazaraUtils and NZSL ( #375 )
...
* Move code to NazaraUtils and NZSL packages
* Reorder includes
* Tests: Remove glslang and spirv-tools deps
* Tests: Remove glslang init
* Remove NazaraUtils tests and fix Vector4Test
* Fix Linux compilation
* Update msys2-build.yml
* Fix assimp package
* Update xmake.lua
* Update xmake.lua
* Fix shader compilation on MinGW
* Final fixes
* The final fix 2: the fix strikes back!
* Disable cache on CI
* The return of the fix™️
2022-05-25 19:36:10 +02:00
Jérôme Leclercq
43ac86e85c
Shader/Modules: proof of concept
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
99e07e6e1e
Shader: Add module statement
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
29786765c6
Big buffer refactor
...
Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
2022-01-23 00:05:08 +01:00
SirLynix
89c7bbf197
Update copyright date
2022-01-01 15:30:09 +01:00
Lynix
90c738023a
OpenGLRenderer: Try to load OpenGL on desktop instead of OpenGL ES
2021-10-30 00:51:17 +02:00
Jérôme Leclercq
a02b1952c0
Apply header order fix
2021-10-28 09:53:56 +02:00
Jérôme Leclercq
ed7ab31933
Apply copyright fix to all files
2021-10-26 14:31:35 +02:00
Jérôme Leclercq
4933a389a2
OpenGLRenderer: Improve/fix Framebuffer handling
2021-09-21 17:37:03 +02:00
Jérôme Leclercq
552dfbc01e
Renderer: Add pipeline and texture sampler info validation
2021-07-09 12:34:38 +02:00
Jérôme Leclercq
f22b501e25
Add initial support for shader binding sets (WIP)
2021-06-16 16:50:00 +02:00
Jérôme Leclercq
6161bbec76
Renderer: Handle more depthstencil formats (as Depth24Stencil8 may not be supported everywhere)
2021-06-02 20:16:43 +02:00
Jérôme Leclercq
aeac3282e4
Renderer: Add RenderDevice::GetDeviceInfo()
2021-05-14 01:55:16 +02:00
Jérôme Leclercq
87ce2edc6e
Shader: Add initial support for options (WIP)
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
e4aabf309e
Renderer: Replace ShaderStage by ShaderModule (a module can handle multiple stages)
2021-04-20 18:18:27 +02:00
Jérôme Leclercq
fb3468854f
Renderer: Implement Framebuffers
2021-02-20 19:22:08 +01:00
Jérôme Leclercq
f327932738
Commit current work
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Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
2021-01-02 21:15:59 +01:00
Jérôme Leclercq
009e5a0466
Renderer: Rename ShaderStageImpl to ShaderStage
2020-10-30 23:06:15 +01:00
Jérôme Leclercq
f15709c8a3
Renderer: Replace unique_ptr by shared_ptr
2020-09-20 15:56:58 +02:00
Jérôme Leclercq
837a6585a1
Split shader generation to a new module
2020-08-11 00:00:36 +02:00
Lynix
eba0571f03
OpenGL: Implement program wrapper
2020-04-26 18:22:31 +02:00
Lynix
0b05feb7e3
OpenGL: Implement buffers
2020-04-26 18:20:36 +02:00
Lynix
e9f0b01e02
OpenGLRenderer: Implement TextureSampler (and texture units)
2020-04-26 16:29:31 +02:00
Lynix
349e915e10
OpenGL: Link contexts to device
2020-04-19 15:33:36 +02:00
Lynix
5c3eb31d4a
OpenGL: Implement device
2020-04-19 01:36:44 +02:00
Lynix
68760209c1
Add OpenGLRenderer (WIP)
2020-04-15 19:38:11 +02:00