Commit Graph

5485 Commits

Author SHA1 Message Date
Jérôme Leclercq
67670c6053 Try to fix Linux CI 2021-05-14 03:35:32 +02:00
Jérôme Leclercq
c23ed619bd ditto 2021-05-14 03:35:32 +02:00
Jérôme Leclercq
ff1be489eb Fix xmake directory 2021-05-14 03:35:32 +02:00
Jérôme Leclercq
e7fb28df7c CI: Fix xmake deadlock 2021-05-14 03:35:32 +02:00
Jérôme Leclercq
df31666d0e CI: Fix dependencies hash (until next xmake version) 2021-05-14 03:35:32 +02:00
Jérôme Leclercq
1cefad6f3b CI: Replace AppVeyor/Travis by GitHub actions 2021-05-14 03:35:32 +02:00
Jérôme Leclercq
1858e1f35c xmake: Build NewtonDynamics in debug only on Windows 2021-05-14 03:35:32 +02:00
Jérôme Leclercq
ff107564ee xmake: Build renderer backends when building examples 2021-05-14 03:35:32 +02:00
Jérôme Leclercq
3221dfdb09 xmake: Add support for shader editor 2021-05-14 03:35:32 +02:00
Jérôme Leclercq
24c2de405f Improve xmake build 2021-05-14 03:35:32 +02:00
Jérôme Leclercq
6ed3d2b144 Fix newton include 2021-05-14 03:35:32 +02:00
Jérôme Leclercq
2a4f020dd7 Move resources to bin directory 2021-05-14 03:35:32 +02:00
Jérôme Leclercq
223b41490b Fix sndfile inclusion 2021-05-14 03:35:32 +02:00
Jérôme Leclercq
2641117847 Add building using xmake and cleanup thirdparty 2021-05-14 03:35:32 +02:00
Jérôme Leclercq
a18d8859d5 Update basicmaterial binary 2021-05-14 02:11:08 +02:00
Jérôme Leclercq
8840f0bba8 Shader: Fix SPIRV operand for vector / primitive division 2021-05-14 02:10:29 +02:00
Jérôme Leclercq
bb207fea4f Shader: Fix Swizzle generation for SPIRV 2021-05-14 02:09:54 +02:00
Jérôme Leclercq
830ec6ac94 Add a few helper functions 2021-05-14 02:09:25 +02:00
Jérôme Leclercq
f280cff0a2 Renderer: Add release queue to fix deletion while use 2021-05-14 02:04:47 +02:00
Jérôme Leclercq
51ecff2912 ShaderLang: Add support for length intrinsic 2021-05-14 02:02:12 +02:00
Jérôme Leclercq
24f7b75654 Renderer: Add support for PixelFormat_RGBA32F 2021-05-14 01:57:32 +02:00
Jérôme Leclercq
bbfe06c443 Renderer: Fix UploadPool allocations references 2021-05-14 01:56:32 +02:00
Jérôme Leclercq
aeac3282e4 Renderer: Add RenderDevice::GetDeviceInfo() 2021-05-14 01:55:16 +02:00
Jérôme Leclercq
adbf1e1da0 Renderer: Add proper support for blending 2021-05-14 01:50:46 +02:00
Jérôme Leclercq
61dbd91346 Lot of small fixes/improvements 2021-05-14 01:48:47 +02:00
Jérôme Leclercq
9376cfefd2 Graphics/FrameGraph: Add support for pass name (as debug sections) 2021-05-14 01:45:45 +02:00
Jérôme Leclercq
ee690072f8 VulkanRenderer: Enable synchronization validation in debug 2021-05-05 12:06:30 +02:00
Jérôme Leclercq
961c3bf1df Shader: Fix LangWriter generation 2021-05-05 12:06:02 +02:00
Jérôme Leclercq
7d4a084a62 Shader/Parser: Fix handling of . in rvalues + add support for swizzling
For example: var.field was okay but texture.Sample(uv).x wasn't
2021-05-05 12:05:46 +02:00
Jérôme Leclercq
eb67990b7b Shader: Fix SpirV generation for Swizzle expressions
+ fix OpSampledImage
2021-05-05 12:04:09 +02:00
Jérôme Leclercq
bfb93bc925 VulkanRenderer: Fix VkRenderWindow subpass dependencies 2021-05-05 12:02:00 +02:00
Jérôme Leclercq
10aa7231b6 Renderer: Fix MRT support 2021-05-05 12:01:20 +02:00
Jérôme Leclercq
990193ebb4 Minor fixes 2021-05-02 13:58:56 +02:00
Jérôme Leclercq
55c2dd8485 Add FrameGraph (WIP) 2021-05-02 13:58:35 +02:00
Jérôme Leclercq
377129586b Renderer: Rename some TextureLayout entry 2021-05-02 13:57:24 +02:00
Jérôme Leclercq
8028044966 Fix Linux compilation 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
f85d11e55b Fix Graphics module compilation 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
0cc392b78f Shader/SpirvWriter: Fix Image not registering Float as a dependent type 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
044195b209 Minor fixes 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
2238bbfa0c Shader: Add AstReflect 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
500ccda85a Shader: StatementPtr& => const StatementPtr& 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
1a8599ba29 Shader: Add sanitization of identifiers (fixes GLSL generation) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
8359d46711 Graphics fixes 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
5bdbb866b5 Shader: Add LangWriter (outputs NZSL) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
e7a9fd95ea ShaderNode fixes 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
3a7f5c2630 Shader: Fix optimization 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
87ce2edc6e Shader: Add initial support for options (WIP) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
7da02c8708 Fix RenderTest shader code 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
9fd4249a87 Shader: compilation fixes 2021-04-20 18:18:27 +02:00
Jérôme Leclercq
fce336bfc9 Shader: Fix struct attributes handling 2021-04-20 18:18:27 +02:00