Commit Graph

35 Commits

Author SHA1 Message Date
Lynix 70ee053f3f Sdk: Integrate particles
Former-commit-id: fa4474b434340d15363ff2ffc91b58d2df3a62fc [formerly 8a52795fc49a847e7b558425fc03915b21139521]
Former-commit-id: ac159c0cf652699400f720ef6fdad0fbf649308f
2016-07-30 15:51:46 +02:00
Lynix b3455e88ca Graphics/DepthRenderTechnique: Add Clear method
Former-commit-id: 70e7cb5b59f0407c73766687b6a95e09b7eca589
2016-04-17 19:58:15 +02:00
Lynix 37aa00b2e7 Merge branch 'master' into NDK-ShadowMapping
Former-commit-id: e2be28b65207dfbb81efe58f31ca31548afecee7
2016-04-17 19:57:15 +02:00
Lynix c8dd28f75c Sdk/RenderSystem: Allow to change render technique
Former-commit-id: ec61a2ebff138300344e6068917f0863c3d11859
2016-04-16 18:40:58 +02:00
Lynix 9cf5e4b68c Merge branch 'master' into NDK-ShadowMapping
Former-commit-id: 83435ab51753299b30a102871fbcd5558d2ac4f1
2015-12-09 00:59:07 +01:00
Lynix df8da275c4 Switch from Nz prefix to namespace Nz
What a huge commit


Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
2015-09-25 19:20:05 +02:00
Lynix 6ed8abafc6 Ndk/RenderSystem: Fix compilation
Former-commit-id: 25907facf61c77d64c1206ce4abe3e8018931ba7
2015-09-19 15:31:39 +02:00
Lynix cca9bb238b Merge branch 'NDK' into NDK-ShadowMapping
Former-commit-id: 271757d5d425b93422bd15a7e119f8eb0cec800b
2015-09-19 15:31:01 +02:00
Lynix ea3644ef44 Ndk: Optimize coordinate system matrix concatenation
Since both matrix are affine


Former-commit-id: e2e35ad9af0183291b7345229f9af4425cb523fb
2015-09-19 15:13:00 +02:00
Lynix 025d873228 Merge branch 'NDK' into NDK-ShadowMapping
Conflicts:
	SDK/include/NDK/Systems/RenderSystem.hpp
	SDK/src/NDK/Systems/RenderSystem.cpp

Former-commit-id: 2772ff703c9d68d536667c469aca85084be4b861
2015-09-19 14:47:02 +02:00
Lynix 859544eaa7 Ndk: Add support for 2D rendering
Former-commit-id: bdf9257816c8f48b8c0679647978480785720053
2015-09-18 12:34:05 +02:00
Lynix 6fa143d7a8 Ndk/RenderSystem: Fix typo
Former-commit-id: 5a1aa5918f48c85938b01a0ae7be308c7a3bd420
2015-09-14 22:40:51 +02:00
Lynix 835da411c7 Graphics/Shadows: Add directional shadow mapping (WIP)
It still needs some debug


Former-commit-id: 029872debc1a784712a33802ddd70a2b61e55623
2015-08-13 13:54:34 +02:00
Lynix 4d07735b85 Ndk/Rendersystem: Add point-light shadows generation
Former-commit-id: ecf1fb1c83bafddba9e91f31f018e72180893e5c
2015-07-05 23:56:30 +02:00
Lynix d93229a9ac Fix compilation error
Former-commit-id: 5f264fc941898921da408b836c385d4073ebe3ae
2015-06-30 20:44:01 +02:00
Lynix 0cb4726bf5 Merge remote-tracking branch 'origin/NDK' into NDK-ShadowMapping
Conflicts:
	SDK/include/NDK/Systems/RenderSystem.hpp
	SDK/src/NDK/Systems/RenderSystem.cpp

Former-commit-id: f62e9a27427d96893acd2381bb06ae928a1d3741
2015-06-29 21:05:09 +02:00
Lynix 318da0d960 Fixed some warnings
Former-commit-id: d7db2b471afac2d16f44a67e79842f8a7fc2100e
2015-06-28 13:48:22 +02:00
Lynix 0895a9273d Ndk/RenderSystem: Add backgrounds support
Former-commit-id: 3209be099cb65095f97f99f6ae1d7c44332ea924
2015-06-24 00:26:46 +02:00
Lynix b7b5458c79 Merge remote-tracking branch 'origin/NDK' into NDK-ShadowMapping
Former-commit-id: 0c302477d672346eb50c12f8fa7e2b6a19d60779
2015-06-23 12:11:02 +02:00
Lynix 53c671bc6a Sdk/RenderSystem: Disable update limit
Former-commit-id: 5ccc441fc7c4e0e6050c1df75d4a51a8720b11a6
2015-06-23 00:08:01 +02:00
Lynix 685f8c99da Sdk/RenderSystem: Fix code duplication (merge fail)
Former-commit-id: ac552375a50d333b53b11c435c88e647a7cd0817
2015-06-22 13:36:34 +02:00
Lynix ea3fdaba26 Merge remote-tracking branch 'origin/NDK' into NDK-ShadowMapping
Conflicts:
	SDK/include/NDK/Systems/RenderSystem.hpp
	SDK/src/NDK/Systems/RenderSystem.cpp

Former-commit-id: 0a72e838de272bff91f0b8c8a3637db94fdd7820
2015-06-22 13:31:23 +02:00
Lynix 90363406a6 Sdk: Add automatic system update
Former-commit-id: ce129cc945e7373ac5b9f48960894712d66b097a
2015-06-22 00:58:46 +02:00
Lynix ebbaaf7ff2 Graphics: Add depth render technique/queue
Former-commit-id: 711306ee5f84a9579068ce23240dc105cec15cde
2015-06-17 14:32:05 +02:00
Lynix 974df4288f First shadow mapping commit
Former-commit-id: 7465a7c3297626f8db8c1ff48a20c0e0d9feb765
2015-06-16 14:21:20 +02:00
Lynix 6d953d9e93 Graphics: Separate Renderable and make Light a Renderable (LightComponent)
Former-commit-id: 6177d473f27ef493ba77417fc14461cb08b6f9e1
2015-06-16 00:31:04 +02:00
Lynix d9c31636b9 Graphics/RenderTechnique: Move viewer to SceneData
Former-commit-id: 6c8b5a00b65649c7a3877a186b51f7240361e801
2015-06-13 16:27:12 +02:00
Lynix 48a54dfa5c Graphics/Renderable: Add InstanceData
Former-commit-id: f30f011ae91a445d5b22f33150a88bbda218950c
2015-06-11 14:14:11 +02:00
Lynix 6f2f8d6390 Graphics: Make Background/RenderTechnique independent from Scene
Former-commit-id: d588a3bb74b08d79990a278ad2e399e9797755b4
2015-06-09 00:26:13 +02:00
Lynix b9ced78772 Graphics/RenderTechnique: Remove Clear method
Let's face it, this method was useless from the beginning.


Former-commit-id: c38f57785c900acf66560ad07aa29498312c6063
2015-06-05 13:38:22 +02:00
Lynix fc65b30f84 Improved code based on CppCheck results
None of this should change the engine's behavior, but the code is better
this way.


Former-commit-id: 0127769848fc1f7fc8006ee607985cfc0ead2965
2015-06-05 13:25:17 +02:00
Lynix 80ed8c48bd Ndk/RenderSystem: Finish first implementation
Huge WIP, but I have a first render with it


Former-commit-id: 82ecea8b6ce5c452818f1585c61af7623c28e958
2015-06-04 00:20:51 +02:00
Lynix 2d0cf1794e NDK/RenderSystem: Begin to implement Update
Former-commit-id: 404b7998afffa79568c722677f9760c467e78166
2015-06-02 17:20:57 +02:00
Lynix d369f6d583 Ndk/RenderSystem: Add Entity Removed event
Former-commit-id: 88b08f81e38f7dc4166f19b431288a212ccd8e75
2015-05-22 17:59:20 +02:00
Lynix 9aacbe158c Ndk: Add RenderSystem (experimental)
Former-commit-id: 23b11c6e9a21a4f26df6bde3d161578101cb2b29
2015-05-19 01:03:11 +02:00