Commit Graph

185 Commits

Author SHA1 Message Date
Lynix 4e5cdea454 Core/Signals: Remove Connect/Disconnect macros
And make interface easier to use


Former-commit-id: 5b789c9acb694839cb173ae96392650d80d383b7
2015-06-07 17:28:19 +02:00
Lynix 004b53c590 Renderer/Renderer: Replace listeners by signals
Former-commit-id: c1293f7f7cc31c4122ba866fc44d93188917ad93
2015-06-07 16:52:19 +02:00
Lynix fc65b30f84 Improved code based on CppCheck results
None of this should change the engine's behavior, but the code is better
this way.


Former-commit-id: 0127769848fc1f7fc8006ee607985cfc0ead2965
2015-06-05 13:25:17 +02:00
Lynix 2462a6f4bf Removed conditional support of PBOs
Altough the Renderer doesn't support them yet


Former-commit-id: 8417f465c913bea1226fa7d742fe1dc614ecf72b
2015-01-30 15:44:34 +01:00
Lynix db4a499151 Removed support for OpenGL 2
Former-commit-id: e796c333d6c2ef0550ff4427d36dcfbaf00ef924
2015-01-30 15:39:25 +01:00
Lynix 53162c1722 Added a Library to most reference-counted classes
Former-commit-id: 3ed409a71dcd5ce4eec7672ac26f8fff00e3b136
2015-01-28 18:06:05 +01:00
Lynix e18e490c59 Replaced (Uber)ShaderLibrary by template class ObjectLibrary
Former-commit-id: d488cfd4e5e3ff31112fffebce2b7cdb86cc2e55
2015-01-28 15:49:04 +01:00
Lynix 0db92e671d Added a static New method to RefCounted-derived classes
Former-commit-id: efd9e68e050fb6cc7e0df7a7c222ca759c502dc5
2015-01-25 23:41:09 +01:00
Lynix 5f5be93992 Merge remote-tracking branch 'origin/master' into Resource-Update
Conflicts:
	include/Nazara/Audio/Music.hpp
	include/Nazara/Audio/SoundBuffer.hpp
	include/Nazara/Core/Resource.hpp
	include/Nazara/Core/ResourceListener.hpp
	include/Nazara/Graphics/Material.hpp
	include/Nazara/Renderer/Context.hpp
	include/Nazara/Renderer/RenderBuffer.hpp
	include/Nazara/Renderer/Shader.hpp
	include/Nazara/Renderer/Texture.hpp
	include/Nazara/Renderer/UberShader.hpp
	include/Nazara/Utility/Animation.hpp
	include/Nazara/Utility/Buffer.hpp
	include/Nazara/Utility/Image.hpp
	include/Nazara/Utility/IndexBuffer.hpp
	include/Nazara/Utility/Mesh.hpp
	include/Nazara/Utility/SkeletalMesh.hpp
	include/Nazara/Utility/Skeleton.hpp
	include/Nazara/Utility/StaticMesh.hpp
	include/Nazara/Utility/SubMesh.hpp
	include/Nazara/Utility/VertexBuffer.hpp
	include/Nazara/Utility/VertexDeclaration.hpp
	src/Nazara/Core/Resource.cpp
	src/Nazara/Core/ResourceListener.cpp
	src/Nazara/Graphics/DeferredRenderQueue.cpp
	src/Nazara/Graphics/ForwardRenderQueue.cpp
	src/Nazara/Graphics/SkinningManager.cpp
	src/Nazara/Renderer/RenderTexture.cpp
	src/Nazara/Renderer/Renderer.cpp
	src/Nazara/Utility/Mesh.cpp

Former-commit-id: 99b5ad26a19fe9c9f8118da7b5920bffe89f60f8
2015-01-25 19:29:55 +01:00
Lynix ea8d683624 Updated copyright year
(532 files, wow)


Former-commit-id: cbb31f1124a86720bd3a54fe589a0f849a87b434
2015-01-21 20:53:01 +01:00
Lynix 47fa5dc731 Moved resources includes to the top of the implementations
Former-commit-id: 788a62f66aa47fe76e32ef0b76e9e962b1c5f2e6
2015-01-19 20:34:09 +01:00
Lynix 8f9ea9db17 Added ResourceListenerWrapper
This class wraps the call to
Resource::AddResourceListener/RemoveResourceListener using RAII and help
a lot with some of the dependencies.
Thanks to this, the render queues now handle their resources listening
properly.

Former-commit-id: 7f215ffa4ccadcc4f44f777656970e92ce01087a
2015-01-18 23:59:01 +01:00
Lynix 72a24c4d7c Aded Renderer::GetMaxTextureSize()
+ minor changes


Former-commit-id: 6b80280d018c323ceb393c58aab96d68a15f3ff2
2015-01-06 19:03:39 +01:00
Lynix d560975e09 Renamed (Set)BufferFunction to (Set)BufferFactory
Former-commit-id: 6165dcd881716461a9886be6ce7fd6bb2b335ef0
2015-01-04 18:23:06 +01:00
Lynix b3d72ec094 Renamed BufferStorage enum to DataStorage
Former-commit-id: 97eede03eb6bb85e506c640d40c9d6e7acb2e099
2015-01-04 18:16:31 +01:00
Lynix 2bfb798dd9 Minor changes
Former-commit-id: fd74c48a546663f4d4802826ee2d396b0874e2c9
2015-01-03 21:45:37 +01:00
Lynix 58fbed1dbd Improved error message
Former-commit-id: ca50bb0afe38364cb4f3bfe71b057fa8721337bd
2014-12-17 13:56:01 +01:00
Lynix b3351037c7 Changed some error messages
Former-commit-id: e578d813dd7a8691506af080b79bc1ec99b65e3c
2014-08-18 18:15:19 +02:00
Lynix 0d69da09b9 Fixed Renderer testing non-enabled vertex components
Former-commit-id: d624d98b7b8a61fc3dc92d4c10441e759a50f310
2014-08-18 15:42:17 +02:00
Lynix 9e04e8a0e4 Separated reference counting from Resources
Former-commit-id: 7380818cfee9e249c11fd15da9ff7883a6e76565
2014-07-15 00:59:02 +02:00
Lynix 7a6195991c Added Quaternion component type
Not compatible with Vertex Declaration though


Former-commit-id: 3174553981ab23fe59ed616c2ce1a27bf7db0108
2014-07-13 09:29:12 +02:00
Lynix 9137357725 (Renderer) Improved vertex attribute code
Former-commit-id: eacb4df1848e7ae807ca607496a50a38451ea083
2014-07-12 14:59:14 +02:00
Lynix b54be6e25f Renamed AttributeUsage and AttributeType
... to VertexComponent and ComponentType.

-Renderer:
Renamed IsVertexAttributeSupported static method to
IsComponentTypeSupported

-VertexDeclaration:
Added IsTypeSupported static method
Renamed [Disable|Enable|Get]Attribute to [Disable|Enable|Get]Component
Removed GetAttributeSize static method

-VertexMapper:
Renamed GetAttributePtr method to GetComponentPtr

Former-commit-id: 7115856e1d389610c35b26f63af5d93a5ad5c690
2014-07-10 18:31:56 +02:00
Lynix 126cd75e4d Fixed possible bug
Former-commit-id: cc37ef2c51011d7a679a10d5386f9bbf0241d51f
2014-06-27 21:17:23 +02:00
Lynix 579b22e753 Disabled error exception during Renderer::EnsureStateUpdate
Former-commit-id: c09ad9e1da95b483ce65a04100182c787cc0aafb
2014-05-28 00:24:10 +02:00
Lynix beb1879aca Added support for double and integer attribute (VertexDeclaration)
Improved Renderer error handling


Former-commit-id: 8cded7c0a7d1ba7c8583ef3e7b74b1d9604088e3
2014-04-25 21:11:14 +02:00
Lynix bd61d07998 Made Renderer use OpenGL::DeleteVertexArray
Former-commit-id: 16619f9be146e3201350299ff6d288655c7c2130
2014-04-25 20:02:23 +02:00
Lynix ae316394f9 Fixed instancing rendering
(Finally fixed that bug)
Lowered required instance count to ten


Former-commit-id: 6aeb69eb8ca08727a029e07080aed558e1d1f089
2014-04-20 21:27:53 +02:00
Lynix 3ddcd3b7ed Optimized Renderer
Renderer was doing useless glActiveTexture calls


Former-commit-id: 5b27c6dcf9382cae79f5fc92577b42e92b851351
2014-04-16 09:11:38 +02:00
Lynix 00caa6b74a Optimized Renderer (it no longer makes useless allocations)
Former-commit-id: c62e1acd27643103f736d0fdc2f4fb13018004b2
2014-03-06 10:16:23 +01:00
Lynix 86bdab9055 Big UberShader update
-Added GRAPHICS_MAX_LIGHTPERPASS macro
-Added glGetActiveUniform OpenGL function
-Added (Uber)ShaderLibrary
-Added (Uber)ShaderName parameter to models
-Changed uniform system
-Fixed Node copying
-Moved Material class to Graphics module
-Optimized lights
-Remade Shader class
-Renamed Node::Invalidate to Node::InvalidateNode
-Renamed ShaderProgram to Shader


Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
2014-02-21 19:27:39 +01:00
Lynix fd958fd9ac Updated the way module are initialized
It's safer and prevent a bug when initialisation fails


Former-commit-id: a04f18e18f2d9db11ec595a9b8096c2792b39641
2014-02-21 11:13:14 +01:00
Lynix c096756dab Happy thousandth commit Nazara
Updated copyright year (Yay, 515 file updated)
Regenerated global headers
Fixed some typo
Improved some shaders
-Blah blah blah-

Thank you all for supporting my project !
-Lynix


Former-commit-id: e4e741b318ba4f203da5ffd265bd5e516e7ffd7d
2014-01-12 20:16:21 +01:00
Lynix 16578e728f Renamed RenderClearFlags to RendererBufferFlags
Former-commit-id: 7821709bc7310820e877db9bb26d1fb50d7ba217
2014-01-11 10:12:06 +01:00
Lynix f3f16144ab Modified comments
Former-commit-id: d66e58a05e212983a6522989ece76a7bdf0292c6
2014-01-05 15:28:57 +01:00
Lynix 3e0561830f Added Renderer::GetDepthFunc
Former-commit-id: 222cefb90f7fd4771bd5b9f9eab9f9adf02b72d9
2013-12-26 11:33:01 +01:00
Lynix a88fe446bd Made use of lambda functions
Former-commit-id: d7d81da2a9fc73c9b3e44d292bda9fd47ac561f3
2013-10-09 10:14:15 +02:00
Lynix 8ce5f879a8 Improved RenderTexture class
Former-commit-id: 0126eeefce5512a504024e1c0ef2e5f1345003b3
2013-10-09 10:14:09 +02:00
Lynix d4abb8fc49 Made stencil per face side
Former-commit-id: 093f2125886d47ebc79f97aaecfad3a5216f399a
2013-09-06 18:17:58 +02:00
Lynix 1ed8ea8ad5 Fixed missing files from previous commit
Former-commit-id: 0a757b5cfda97dd6f88d5a17b8dc41329c139d32
2013-09-06 18:05:39 +02:00
Lynix 10f7d185a6 Added conditional rendering
Former-commit-id: 30c062a469ad5f534b95a33c07c92c89036aacf7
2013-09-06 17:38:34 +02:00
Lynix 00fe872f27 Added matrices inverse to Renderer uniforms
Former-commit-id: 06333817aa0537e6dae80f8c72061f206023256a
2013-08-28 03:07:17 +02:00
Lynix f679f323c2 Made scissor rect/viewport Recti instead of Rectui
Also greatly optimized Renderer::Get[ScissorRect|Viewport]


Former-commit-id: 87945543144216715520a4c3ab30629636995afd
2013-08-26 13:37:33 +02:00
Lynix 72a57fbf4c Fixed crash when resources in use by the Renderer are released
Former-commit-id: 98eedb556f0387f0a5c1cafde2fc74645d1d0457
2013-08-26 00:40:45 +02:00
Lynix fe6816b089 Fixed buffer corruption bugs ! (Yeah !)
Former-commit-id: 3e2c82a786810a160d324f8ccf284f8e505613a0
2013-08-23 12:52:52 +02:00
Lynix 2bc30f4638 Improved error message
Former-commit-id: 5d40418cbadf107929c1a359a4415bd9aedf978a
2013-08-21 18:47:45 +02:00
Lynix f73c99d502 Renderer::Clear now takes UInt32 instead of unsigned long
Former-commit-id: ea276bb13e4d5334422eb685ec1a9d908d6f9895
2013-08-18 21:00:04 +02:00
Lynix 699328aa1f Fixed rare bug when creating VAO
Former-commit-id: 79ee6055feeb683ffc762d581fbe834a68d0bcef
2013-08-16 00:27:00 +02:00
Lynix 42a1b9cbe6 It is now possible to initialize VertexBuffer without VertexDeclaration
Former-commit-id: 3f8e82925dea8644384b4ceb962a06101bccc1a3
2013-08-16 00:26:35 +02:00
Lynix 2a0ceb16fa Fixed missing Renderer initialization message
Former-commit-id: 4e1fa706954593fc42454689072fea3a6c89668f
2013-08-08 16:31:40 +02:00
Lynix 69d150272f Remade instancing
Former-commit-id: b297ed84e86a714c58d42219cc1dd8337e3a732c
2013-08-07 01:17:20 +02:00
Lynix 6507e1ed2d Updated buffers interface
Former-commit-id: 8c8d60b6b22cc844740dbc3320af65575cec4feb
2013-08-07 01:10:26 +02:00
Lynix 4b783f6f6f Renamed Shader to ShaderProgram
Former-commit-id: 492b12d8bb48cff46ea46c83141b6d5a1540ff8f
2013-08-02 18:39:20 +02:00
Lynix c276a4a623 Moved OpenGL header include
Former-commit-id: 655be533b7c01ae8817530fe434807ca5be62968
2013-08-01 23:21:08 +02:00
Lynix fc56553021 Better handling of module initialization
Former-commit-id: 08d4b87a9b7cc10e672c23374306081fc9259de0
2013-07-31 14:17:48 +02:00
Lynix f681587c63 Fixed crash if OpenGL couldn't init
Former-commit-id: 32feaaa180df7f9f4c02ec5f593166df15aae234
2013-07-30 20:36:18 +02:00
Lynix 4352083c4b Added ShaderManager (Experimental)
Former-commit-id: 327e373f2b932e31184e88c5f29bd5bd8fa3ba46
2013-07-15 00:23:04 +02:00
Lynix 380b65814a Fixed compilation errors and bugs
Former-commit-id: f09f4135cafa7601b217b11b0ebda74789629b6e
2013-07-09 23:54:30 +02:00
Lynix b31771471a Added automatic uniforms: (Inv)TargetSize
Former-commit-id: 382351590abe98dc9ef8f6ab4ecb30c8b42806a4
2013-07-09 00:54:17 +02:00
Lynix b035852576 Optimisations
Former-commit-id: 81d277a49b57f061a6339678bd953054e434c613
2013-07-03 01:17:22 +02:00
Lynix 3c1c04b2aa Fixed HUGE memory leak (Thanks to Raakz, again)
Former-commit-id: 5a0acd6816b95b83484b20dbbdf8c5e9b4e9f237
2013-07-02 14:57:24 +02:00
Lynix eecb0225c0 Instancing should work now
Former-commit-id: f1f70d19893030ee87e11e5b4d5a1a7c8a1b9a2a
2013-07-02 00:52:04 +02:00
Lynix f7681df2eb Fixed potential bug
Former-commit-id: e59fa471b79e9d07b815d69c988aaf2b4ac05768
2013-07-01 20:13:49 +02:00
Lynix b120e14b21 Fixed compilation error
Former-commit-id: 8abcae77e3b62bb9ea1005a92be6bf8c88ae6cbe
2013-07-01 18:31:15 +02:00
Lynix 4abefc3e93 Reworked IndexBuffer, Vertex[Buffer|Declaration|Structs]
Former-commit-id: e3f637f2680afda57a444f73b8f7ad681bb1b8a5
2013-07-01 16:14:29 +02:00
Lynix 7172ceaa6b Reworked (fixed and optimized) matrix handling
Former-commit-id: 6148748da07e228a746f51950231126b036b05eb
2013-06-27 19:04:22 +02:00
Lynix 984ade783a Added Renderer::DrawFullscreenQuad
Made [Color|Texture]Background use a new shader-based algorithm


Former-commit-id: cfd319b33712c270726eb697e258d61db2ca6835
2013-06-27 12:54:20 +02:00
Lynix abe56631dd Changed default material
Former-commit-id: 60fe21986d8cdd22e89ea4ccfbb9c5b33ba8eed6
2013-06-26 19:59:34 +02:00
Lynix f9c9c67076 Fixed depth buffer sometimes not cleared
Former-commit-id: a5bda481479a51787601549a306f3a6b809c6afb
2013-06-26 15:19:29 +02:00
Lynix 44fdb48384 OpenGL's VAOs are now used the right way
Former-commit-id: 04a944b55d7406bc6028a2d90a5550b0d5e888f0
2013-06-24 00:24:22 +02:00
Lynix 35dec6160a Removed useless code
Former-commit-id: 620d12e1e2a0d5c53d9190cd096086e210b08e47
2013-06-19 14:59:11 +02:00
Lynix 3e8ed9b1e4 Fixed conflict between VAO and OpenGL::BindBuffer
Former-commit-id: b1182e3b0327a73431a8e81106df9109e9a80cc2
2013-06-18 02:29:31 +02:00
Lynix 7a45ff4884 Added RenderStates
Former-commit-id: c742cf2fc1cac807b9e2bcbd88c2b3d77327c106
2013-06-17 23:58:45 +02:00
Lynix b44be269c1 Improved Renderer
Faster VAO search
Resistance against texture operation during rendering


Former-commit-id: ad9ec2f0ef81a88cb841add227d6d8fb3ee40d42
2013-06-15 16:21:57 +02:00
Lynix 7080719287 Fixed some Renderer bugs
Former-commit-id: 5a9a4be7282c4b43c47056064d344d41c42cbaba
2013-06-09 11:31:00 +02:00
Lynix fbc0d7404e Improved code
Former-commit-id: 33082b8f9d55c7a3b9550c788eb27fc613c08032
2013-06-05 13:24:33 +02:00
Lynix cf6e2be0b0 Renamed PrimitiveType to PrimitiveMode
Also renamed RENDERER_INSTANCING_MAX to RENDERER_MAX_INSTANCES
Added RENDERER_SHADER_MAX_LIGHTCOUNT


Former-commit-id: bc26e087dd1b55c424836e6e2fa6e1dc0f17effa
2013-05-24 20:12:40 +02:00
Lynix 8f09eea340 Renamed XImpl to AbstractX (More consistent)
Where * is Buffer, Hash and Shader


Former-commit-id: a99681ab1d515c9b39e6ba5f447c9000ef1092b8
2013-05-21 13:54:10 +02:00
Lynix 0b66452e33 Fixed textures updated twice per state update
Former-commit-id: fb4d79e920899e6761225d72928ea62878f2c485
2013-05-16 22:45:40 +02:00
Lynix 28f46a5c90 Added ShaderUniform (Faster GetUniformLocation)
Former-commit-id: c8a01eccde07fc3b2aac46c5b974f8406ad949f0
2013-05-11 14:03:22 +02:00
Lynix aa1399b750 Updated Renderer.cpp
Former-commit-id: 6d87af3cf87cba6ce0192f5e08e978c48cc1de2c
2013-05-03 21:46:23 +02:00
Lynix 4f3060a40d Greatly improved Renderer
Separated Viewport from Scissor rect
Improved performances
Removed Lock/Unlock system from Shader/Texture class


Former-commit-id: f54bca6de58fe9d495d9192dc0d761f92594ee86
2013-05-03 02:58:35 +02:00
Lynix 8694f71c2a X::Initialize no longer takes arguments
Former-commit-id: a8233235e89112630f2d31c637723443bd0829a4
2013-04-03 16:41:57 +02:00
Lynix 5dd2d0d6a7 Changed Resource::SetPersistent default argument
Former-commit-id: 803534a0216d85f96e6f6f7810e5e76ebcc8bb44
2013-03-24 01:07:01 +01:00
Lynix ea2cc97169 Added Texture backgrounds
Former-commit-id: 8aa98a9b8bee5fbf1b5eefa958a7b9095b784cf5
2013-03-22 11:15:17 +01:00
Lynix 086408f95f Renamed FillInstancingData to SetInstancingData
Former-commit-id: 081209d333fc8884a453e9052acfaac653d3133b
2013-03-16 01:08:28 +01:00
Lynix 4ee6ca05ed Minor prevent fix
Former-commit-id: b07c861f348d0f232c365b63c46f2d41ee476b0e
2013-03-14 16:01:56 +01:00
Lynix 32b1d02cec Updated copyright texts
Former-commit-id: 81483f7a94935c925e53b7f450e42635b1357833
2013-03-13 23:23:41 +01:00
Lynix 9f780ef2bd Optimized Buffer locking/filling
Former-commit-id: 41cb66257f3eeef375086bf51f26230a06ca9eb8
2013-03-06 22:40:15 +01:00
Lynix cd48d70844 Made Context/RenderTarget usage constant
Former-commit-id: 07a2655ea642664bc49ca335cf5147ebf9fb9f26
2013-03-02 19:09:13 +01:00
Lynix b4d7e16749 Updated Renderer
Former-commit-id: 74ad349814a5624cdf1c61bfb9e0123b82be06f2
2013-03-02 00:22:49 +01:00
Lynix 3b0751fb88 Added support for Instancing
Former-commit-id: 62f5f3186423b01f7a0ac2762969dca12bea1327
2013-02-26 01:40:57 +01:00
Lynix f5cc6ba8fc Added FIXME comments
Former-commit-id: a26466fef726879d1e73f09aa1448711ffdcc0b0
2013-02-15 13:40:58 +01:00
Lynix 00d636fb1c Changed module initialisation behavior
Former-commit-id: f3901c7785ab89b113afd961d7a51b609db2e314
2013-01-29 01:57:51 +01:00
Lynix 07aa5d095c Fixed matrices not being updated in the shader
Former-commit-id: 8eb208b656bec0d63163d2a00768a4216979a8b0
2013-01-05 19:51:01 +01:00
Lynix c65e3d5def It is now possible to use const shaders
A non-constant shader is no longer required to bind or to send uniform


Former-commit-id: 8fd7c03b65a2d9fcea69516c023fee034299148c
2012-12-25 12:26:40 +01:00
Lynix df7b11d1d2 Added ShaderBuilder
Former-commit-id: 0eee75821b7bb4b2b69a020c8e79f3cbe18b522f
2012-12-25 12:14:57 +01:00
Lynix 1a4400facf Fixed module initialisation failure bug
If a module initialisation failed, then it resources may or may not be
freed.
This is fixed.


Former-commit-id: 029e0844e392685a31b3afc02c5bf772e015a372
2012-12-25 01:56:49 +01:00
Lynix 1a5cf8cc0f Fixed static variable in Renderer
Could not be used because of GPU-switching technologies like NVidia
Optimus


Former-commit-id: 7602e81747a40b1aceacc6b7d728ba269a30e333
2012-12-24 19:06:55 +01:00
Lynix 10730de74e Refactored materials
(Renderer) Removed Apply function
(Renderer) Renamed SetTextureSampling to SetTextureSampler
Updated demo


Former-commit-id: d40a9ce05df35b078e645927451093da44eec314
2012-12-18 16:17:31 +01:00