Commit Graph

635 Commits

Author SHA1 Message Date
Jérôme Leclercq adab3cbc93 Sdk/DebugSystem: Fix OBB not taking offset in account 2018-05-03 13:33:29 +02:00
Jérôme Leclercq d94baf133b Utility/Mesh: Refactor Mesh & Submeshes 2018-05-03 13:32:17 +02:00
Lynix 4a6d9dba51 Sdk/EntityOwner: Fix move assignement operator 2018-04-24 21:55:55 +02:00
Lynix 97067cb566 Sdk/Entity: Fix movement
Fixes OnEntityDestruction not being moved
2018-04-22 12:46:41 +02:00
Lynix 2147156df9 RenderSystem: Temporary fix for lights not changing positions 2018-04-21 00:30:21 +02:00
Lynix 9f74b71bd6 DebugSystem: Fix crash when asked to show collision mesh but entity has no collidercomponent 2018-04-21 00:27:46 +02:00
Lynix d234d66120 Fix compilation 2018-04-15 03:31:01 +02:00
Lynix 65c6996ccd SDK/TextAreaWidget: Add support for line selection 2018-04-15 02:39:19 +02:00
Lynix d253ec1adc Sdk/GraphicsComponent: Fix bounding volume when using a local matrix 2018-04-15 02:30:36 +02:00
Lynix 3362a4f160 Sdk/DebugSystem: Fix some warnings 2018-04-14 00:09:07 +02:00
Lynix 251b8af03a SDK: Add DebugComponent
@gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga
2018-04-13 22:09:19 +02:00
Jérôme Leclercq 2da086b7df New Render queues (#161)
* Add new render queues proof of concept + scissoring support (WIP)

* Graphics: Adapt basic sprites rendering to new render queue system

* Graphics: Fix layers when rendering sprites

* Graphics/RenderQueue: Fix sprite default overlay

* Graphics: Enable scissor test by default

* SDK/Widgets: Enable scissoring on widgets

* Graphics: Handle almost everything with the new renderqueues system

Todo:
- Billboard rendering
- Proper model rendering

* Graphics/RenderQueue: Billboard drawing now works (WIP)

At 1/4 of previous code performances due to individually process of billboards

* Add new render queues proof of concept + scissoring support (WIP)

* Graphics: Adapt basic sprites rendering to new render queue system

* Graphics: Fix layers when rendering sprites

* Graphics/RenderQueue: Fix sprite default overlay

* Graphics: Enable scissor test by default

* SDK/Widgets: Enable scissoring on widgets

* Graphics: Handle almost everything with the new renderqueues system

Todo:
- Billboard rendering
- Proper model rendering

* Graphics/RenderQueue: Billboard drawing now works (WIP)

At 1/4 of previous code performances due to individually process of billboards

* Graphics/RenderQueues: Add full support for billboards

* Graphics/RenderQueue: Cleanup and improve billboard rendering

* Graphics/RenderQueue: Fix model drawing

* Examples/Particles: Fix lighting on space station

* Graphics: Cleanup forward render queue/technique

* Fix compilation under Linux

* Graphics/ForwardRenderTechnique: Fix case when scissoring is enabled on material but disabled on element

* Add support for Deferred Shading

* SDK/Widgets: Fix widget rendering

* Graphics: Remove legacy code from render queues

* Graphics: Fix some objects sometimes not showing up due to broken scissor box

* Fix compilation error

* Sdk/GraphicsGraphics: Fix bounding volume

* SDK/World: Fix self-assignation

* Update changelog for render queues
2018-04-11 19:36:52 +02:00
Jérôme Leclercq e299e1f03e Sdk/World: Add ForEachSystem method 2018-04-09 12:37:58 +02:00
Jérôme Leclercq e99d34f195 Sdk/World: Add const getters for systems 2018-04-09 12:34:37 +02:00
Lynix ae2fd0069a SDK/ListenerSystem: Handle velocity in a generic way (no longer require a VelocityComponent) 2018-04-08 17:52:12 +02:00
Jérôme Leclercq 2d56911e82 Sdk/EntityList: Fix copy assignation 2018-03-12 09:19:46 +01:00
Jérôme Leclercq 464419db73 SDK/EntityList: Fix movement 2018-03-06 17:33:33 +01:00
Jérôme Leclercq 242e154f09 Sdk/World: Fix world movement not moving profiler status 2018-02-27 16:31:23 +01:00
Lynix 166ecffc32 Sdk/[Collision|Physics]Component2D: Set internal rigidbody userdata to the entity id 2018-02-17 14:22:25 +01:00
Lynix af12c5ed92 Merge branch 'master' into physics3d-material 2018-02-11 14:39:14 +01:00
Jérôme Leclercq 34fe5dd466 Fix refresh Lua binding and comments 2018-02-08 16:25:52 +01:00
Jérôme Leclercq a9364ab7e2 Sdk/World: Add profiler 2018-02-08 16:25:27 +01:00
Jérôme Leclercq 6161b1a751 Sdk/World: Use a Bitset to store free entity id 2018-02-08 15:15:56 +01:00
Jérôme Leclercq 555817e3ee World: Rename Update() to Refresh()
Also updated comment block
2018-02-08 14:32:53 +01:00
Jérôme Leclercq 7366d92818 Sdk/System: Fix time loss when using max update rate 2018-02-08 11:43:15 +01:00
Jérôme Leclercq fb3eb9443e Core/Clock: Restart now returns the elapsed time in milliseconds 2018-02-07 15:02:44 +01:00
Lynix 1e88e23854 Merge branch 'master' into physics3d-material 2018-01-28 14:28:44 +01:00
Faymoon 4911aff64f Fix assert message error : NodeComponent instead of ParticleEmitterComponent (#156) 2018-01-22 14:22:18 +01:00
Lynix c592acfd5f Merge branch 'master' into physics3d-material 2018-01-20 14:21:01 +01:00
Lynix 5380b6a41b Lua/LuaInstance: Move library initializations to LoadLibraries 2018-01-20 14:20:46 +01:00
germinolegrand 6d11e8d2ed Prerequisites instead of Prerequesites (typo) #152 Header Guard (#154)
For an unknown readon, this correction didn't get to the pull-request (?)
2018-01-19 14:25:33 +01:00
Jérôme Leclercq d267354fdf Sdk/World: Fix uninitialize value found by valgrind 2018-01-18 10:38:17 +01:00
Lynix c1cebe1425 Merge branch 'master' into physics3d-material 2018-01-17 18:25:57 +01:00
Lynix 19580c859f Merge branch 'master' of https://github.com/DigitalPulseSoftware/NazaraEngine 2018-01-16 21:30:21 +01:00
germinolegrand 1e55c4d9e9 Prerequisites instead of Prerequesites (typo) #152 (#153) 2018-01-16 12:23:01 +01:00
Lynix 76043e4f2e Merge branch 'master' into physics3d-material 2018-01-14 18:05:44 +01:00
Lynix 78c2e06b58 Sdk/PhysicsSystem3D: Fix CollisionComponent3D teleportating causing velocity increase in physical objects 2018-01-14 18:05:29 +01:00
Lynix 4cb598c32b Merge branch 'master' into physics3d-material 2018-01-14 14:40:57 +01:00
Lynix fe278bae4b Remove useless inline 2018-01-13 20:49:47 +01:00
Lynix 141640a962 Fix compilation for good 2018-01-13 12:01:53 +01:00
Lynix 0183f60b80 Fix compilation and PR 2018-01-13 11:57:30 +01:00
Faymoon 4f6bf30f24 Constraint 2D (#147)
* Rename all Constraint by [name]Constraint3D

* Create Refs and Libraries for Constraint2D

* Remove ref to PhysWorld in Constraints ctors

* Update Constraint2d ctor to have RigiBodies first

* Add New static function for all constraints and fix an oopsie

* Add Contraint Library and remove all library useless aliases

* Add ConstraintComponent2D

* remove useless definition of Constraint2D library

* Fix : getting the world of the constraint before having created it

* Make the GetStaticBody function return a ref

* Remove : Useless AddJoint Fonction and Update CreateJoint function

* Update PhysicsSystem3D because GetStaticBody return now a ref

* Oops

* Having done something with the 3D and i was needing 2D

* Add ConstraintComponent as friend of Collision and PhysicsComponent

* Update all the Get[Static/Rigid]Body function so they return a pointer

* fix the bugs caused by the commit before

* update : CreateConstraint lambda for the nullptr case

* remove the useless  use of const pointer

* Update : CreateConstraint function

* Update ChangeLog.md
2018-01-13 11:03:03 +01:00
Lynix 67fe1ec514 Merge branch 'master' into physics3d-material 2018-01-03 20:43:35 +01:00
Lynix 1d32557856 Sdk/TextAreaWidget: Fix Clear 2018-01-03 20:43:24 +01:00
Lynix fd8306f17f Core/String: Replace implicit operator std::string by ToStd::String 2017-12-14 19:50:06 +01:00
Lynix e302667c21 Merge branch 'master' into physics3d-material 2017-12-14 18:15:35 +01:00
Lynix 5aab9b248d Sdk/PhysicsComponent3D: Fix cloning by preserving physics states 2017-12-13 22:17:50 +01:00
Jérôme Leclercq 4eb3520be8 Sdk/PhysicsComponent3D: Add node synchronization control 2017-12-13 10:36:27 +01:00
Lynix afa874de26 WIP on materials 2017-12-10 22:17:41 +01:00
Lynix f1b84bfc9e Sdk/Physics3D: Handle properly disabled physics entity 2017-12-10 14:07:18 +01:00