Jérôme Leclercq
1425f99edf
Merge branch 'master' into SDL2
2020-05-27 11:11:21 +02:00
Lynix
db78c9c948
Renderer/Texture: Remove Image constructor
2020-01-09 22:42:28 +01:00
Lynix
ab5188c57d
Add scancode and virtual key and fix some sdl stuff on Windows
2019-05-19 16:34:29 +02:00
REMqb
848f05a420
~ Initial SDL2 implementation
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Limitation
- Dependent projects need to set NAZARA_PLATFORM_SDL2 if nazara has been build with SDL2 since OpenGL.hpp (and maybe some other headers) exposes platform details
- SDL2 window doesn't supports async window since the API isn't fitting for now
- Contexts parameters can't be changed until we close all the SDL windows (SDL limitation)
2019-04-03 21:17:06 +02:00
Alexandre Janniaux
5343b581ad
Warnings: fix opengl redefined name ( #196 )
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* opengl: use official include names
* thirdparty: rename GL3 into GL
2019-02-13 01:05:07 +01:00
Jérôme Leclercq
ed46c87781
Refactor the way resources are loaded ( #191 )
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* WIP
* WIP
* Font works
* WIP: Only Music remains
* Looks like it's working
* Fix oopsie
* Core/ObjectRef: Add cast functions
* Update ChangeLog.md
* Audio/SoundStream: Make sound stream thread-safe
2018-10-28 01:53:11 +02:00
HardCPP
232a371fa5
Add normalLength parameter to the DebugDrawer::DrawNormals ( #163 )
2018-04-30 14:49:44 +02:00
Lynix
52f80a68cb
Renderer/OpenGL: Enable GL_TEXTURE_CUBE_MAP_SEAMLESS
2018-04-21 00:28:57 +02:00
germinolegrand
1e55c4d9e9
Prerequisites instead of Prerequesites (typo) #152 ( #153 )
2018-01-16 12:23:01 +01:00
Lynix
7eff1f34f1
Fix warning
2017-11-19 20:14:47 +01:00
Lynix
8dab3bf341
Renderer/ShaderBuilder: Fix compilation error when including ShaderBuilder.hpp
2017-10-30 22:30:04 +01:00
Lynix
d688cecbde
Renderer: Replaced RenderTarget::Get[Height|Width] by RenderTarget::GetSize
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Utility: Removed Window::Get[Height|Width] methods
2017-10-28 23:26:22 +02:00
Gawaboumga
bbac0838dd
Include-What-You-Use ( #137 )
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* IWYU Core
* IWYU Noise
* IWYU Utility
* IWYU Audio
* IWYU Platform
* IWYU Lua
* IWYU Network
* IWYU Physics2D
* IWYU Physics3D
* IWYU Renderer
* IWYU Graphics
* IWYU NDKServer
* IWYU Fix
* Try to fix compilation
* Other fixes
2017-10-01 11:17:09 +02:00
Lynix
8569d7da88
Renderer: Make RenderTarget movable
2017-09-30 15:00:54 +02:00
Lynix
508554fcb1
Fix some more warnings
2017-09-30 15:00:42 +02:00
Lynix
0fa3565435
Renderer/Context: Disable movement
2017-09-30 14:53:58 +02:00
Lynix
2cd9fa2b7a
Core: Add MovablePtr class
2017-09-30 13:57:25 +02:00
Lynix
923ffb6d0a
Renderer/ShaderAst: Fix missing file from previous commit
2017-08-30 18:21:44 +02:00
Lynix
cb69b1ed01
Renderer/ShaderAst: Add ConditionalStatement
2017-08-30 18:21:44 +02:00
Lynix
205b8b1ba6
Renderer/ShaderAst: Add Swizzle
2017-08-30 18:21:43 +02:00
Lynix
832237c6d4
Renderer/ShaderAst: Fix a few multiply/divide cases
2017-08-30 18:21:42 +02:00
Lynix
fd5bf16a90
Renderer/ShaderBuild: Fix build?
2017-08-30 18:21:42 +02:00
Lynix
8a68df4c56
Forgot to save all files..
2017-08-30 18:21:41 +02:00
Lynix
f0a7430d34
Renderer/ShaderAst: Fix compilation errors on Linux
2017-08-30 18:21:40 +02:00
Lynix
bd8a3ba47d
Renderer: Replace shaders files by runtime-generated GLSL
2017-08-30 18:21:40 +02:00
Lynix
8fd152aec0
Renderer/ShaderAst: Rename Builtin enum to BuiltinEntry
2017-08-30 18:21:39 +02:00
Lynix
a60836c45a
Revert "Renderer/ShaderBuilder: Rename Builtin to BuiltinVariable"
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This reverts commit 193c0d4a92 .
2017-08-30 18:21:38 +02:00
Lynix
f72b3ed57d
Renderer/ShaderBuilder: Rename Builtin to BuiltinVariable
2017-08-30 18:21:37 +02:00
Lynix
a5a228e0c7
Renderer/ShaderAst: Add Constant overloads
2017-08-30 18:21:36 +02:00
Lynix
021ac3d971
Renderer/ShaderAst: Fix Mat4x4 handling
2017-08-30 18:21:36 +02:00
Lynix
10a1bec793
Renderer/ShaderAst: Fix support for matrix4 type
2017-08-30 18:21:35 +02:00
Lynix
2a57af9896
Renderer/ShaderAst: Add Cast node
2017-08-30 18:21:34 +02:00
Lynix
a84391cf08
Renderer/ShaderAst: Add support for expression type
2017-08-30 18:21:33 +02:00
Lynix
12321bc59a
Renderer/ShaderBuilder: Add builder for remaining binary operations
2017-08-30 18:21:33 +02:00
Lynix
3ed661f387
Renderer/ShaderAst: Add input and outputs variables
2017-08-30 18:21:32 +02:00
Lynix
f7c4c86934
Renderer/ShaderBuilder: Cleanup
2017-08-30 18:21:31 +02:00
Lynix
386c3b1132
Renderer/ShaderBuilder: Add builder for builtins
2017-08-30 18:21:30 +02:00
Lynix
e82fb7fef4
Renderer/ShaderAst: Add NamedVariable and BuiltinVariable classes
2017-08-30 18:21:30 +02:00
Lynix
43e23fea47
Renderer/GlslWriter: Add comment sections
2017-08-30 18:21:29 +02:00
Lynix
f487761940
Renderer/GlslWriter: Add #version directive
2017-08-30 18:21:28 +02:00
Lynix
d538a7ddf5
Renderer/GlslWriter: Add support for Uniform and Parameters variables
2017-08-30 18:21:27 +02:00
Lynix
5c3e67bb26
Renderer/GlslWriter: Move variables to the function scope
2017-08-30 18:21:26 +02:00
Lynix
5c6df52fbf
Commit current work
2017-08-30 18:21:25 +02:00
Gawaboumga
5aa072cee3
New module: Platform - Split window management from Utility module ( #128 )
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* New module: Platform - Split window management from Utility module
Final touch
* NDK/SDK: Bring back initialization of Utility
2017-08-30 10:22:50 +02:00
Lynix
2fe905a453
Increase instance buffer size
2017-08-16 20:33:37 +02:00
Lynix
fc2fd81719
Utility: Make Window constructor explicit
2017-08-16 20:33:13 +02:00
Gawaboumga
c2e4ccaf72
Various little fixes ( #118 )
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* Add missing override qualifier
* Mostly shadowing, virtual destructor and other little things
2017-02-19 23:15:13 +01:00
DrLynix
f383eca19a
Update copyright year
2017-01-20 12:58:35 +01:00
Lynix
b468dbe092
Renderer: Add uniform dumper when shader fails to validate
2016-12-18 00:36:41 +01:00
Lynix
b410956d1b
Renderer/Renderer: Change texture unit parameter from UInt8 to unsigned int
2016-12-18 00:36:05 +01:00