Jérôme Leclercq
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c741bad9a1
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Utility/Font: Remove useless atlas release slot
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2022-03-04 20:41:14 +01:00 |
Jérôme Leclercq
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72b664f42c
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Core: Add Uuid class
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2022-03-04 20:40:41 +01:00 |
Jérôme Leclercq
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36aea2ca0c
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Shader/SanitizeVisitor: Fix sanitization of already sanitized AST with holes in indices
this happens when you sanitize an AST that went through a remove unused pass
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2022-02-28 13:30:53 +01:00 |
Jérôme Leclercq
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142f15d538
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Fix dependency checker and add unit test
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2022-02-28 13:28:59 +01:00 |
Jérôme Leclercq
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96d87d9439
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Merge fix
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2022-02-27 18:54:45 +01:00 |
Jérôme Leclercq
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bcfef75ec2
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Merge branch 'master' into nzsl-modules
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2022-02-27 18:44:44 +01:00 |
Jérôme Leclercq
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6ee3899400
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Shader/SanitizeVisitor: Fix variable shadowing
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2022-02-27 18:43:38 +01:00 |
Jérôme Leclercq
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0fe7f6b899
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Shader/EliminateUnusedPassVisitor: Fix function call
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2022-02-27 18:43:02 +01:00 |
Jérôme Leclercq
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fbae413620
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Shader/GlslWriter: Improve removal of unused code
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2022-02-27 18:42:41 +01:00 |
Jérôme Leclercq
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55a5ae0648
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VulkanRenderer: Improve pixel format handling
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2022-02-27 18:41:43 +01:00 |
Jérôme Leclercq
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8a097afb1b
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Graphics/FramePass: Replace render rect parameter of CommandCallback by FramePassEnvironment
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2022-02-27 18:37:05 +01:00 |
Jérôme Leclercq
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a155aa598e
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Shader: Move DependencyChecker to a public class
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2022-02-26 16:08:16 +01:00 |
Jérôme Leclercq
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6611cdf72e
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Minor fixes
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2022-02-24 18:52:38 +01:00 |
Jérôme Leclercq
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cb1bc956b2
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Network: Fix posix implementation
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2022-02-24 18:28:41 +01:00 |
Jérôme Leclercq
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7dbaed9aa5
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Network: Fix minor issues with IP address parsing and add tests
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2022-02-24 12:38:08 +01:00 |
Jérôme Leclercq
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13f2132110
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Utility/GuillotineImageAtlas: Fix copy of previous data
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2022-02-23 23:49:13 +01:00 |
Jérôme Leclercq
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86cc814f1b
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Utility/GuillotineImageAtlas: Add max layer size
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2022-02-23 23:48:58 +01:00 |
Jérôme Leclercq
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fe16584c8c
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Minor fixes
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2022-02-23 23:48:20 +01:00 |
Jérôme Leclercq
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40a9d75bb7
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spoilers...
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2022-02-23 13:36:38 +01:00 |
Jérôme Leclercq
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f38d2747b8
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Minor stuff (mostly to shut up static analysis)
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2022-02-23 13:20:06 +01:00 |
Jérôme Leclercq
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1e9e05adfa
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Graphics/MaterialPass: Fix shader option index
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2022-02-23 13:14:30 +01:00 |
Jérôme Leclercq
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004c0d84b1
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Graphics/RenderSystem: Fix invisible graphics/lights unregistration
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2022-02-23 13:10:33 +01:00 |
Jérôme Leclercq
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9ee8196b83
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Static analysis fix
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2022-02-22 13:31:37 +01:00 |
Jérôme Leclercq
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0dd8c21543
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Graphics/ForwardFramePipeline: Fix scissor update
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2022-02-22 13:31:22 +01:00 |
Jérôme Leclercq
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7ece44b4f4
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Shader: Rename Optimize to ConstantPropagation
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2022-02-22 13:28:01 +01:00 |
Jérôme Leclercq
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20a86312ff
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Graphics/FramePipeline: Replace maps with memory pools and indices
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2022-02-21 20:47:11 +01:00 |
Jérôme Leclercq
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a1b6f51398
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Minor fixes
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2022-02-21 20:46:37 +01:00 |
Jérôme Leclercq
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cc0fc53bd3
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Graphics: Move scissor box from InstancedRenderable to GraphicsComponent
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2022-02-21 20:44:54 +01:00 |
Jérôme Leclercq
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29c798a683
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Core/MemoryPool: Remake memory pool
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2022-02-20 16:00:32 +01:00 |
Jérôme Leclercq
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e504c4a982
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Minor fixes
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2022-02-18 19:37:37 +01:00 |
Jérôme Leclercq
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3f7815175b
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Shader: Add EliminateUnusedPassVisitor and use it when optimizing
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2022-02-18 13:06:47 +01:00 |
Jérôme Leclercq
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ebd1318512
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OpenGLRenderer: Add shader source on compilation error
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2022-02-18 13:05:19 +01:00 |
Jérôme Leclercq
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c33ab779d1
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ShaderNode: Fix compilation
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2022-02-17 13:23:56 +01:00 |
Jérôme Leclercq
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402e16bd2b
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Shader: Handle type as expressions
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2022-02-17 13:23:56 +01:00 |
Jérôme Leclercq
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5ce8120a0c
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Graphics: Move FramePipeline passes to separate classes
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2022-02-16 18:29:27 +01:00 |
Jérôme Leclercq
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979bf2cc80
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UnitTests: Improve hash unit tests (add file test)
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2022-02-10 11:56:35 +01:00 |
Jérôme Leclercq
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97ee89afb7
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Rework hashes (also fix Fletcher16 and CRC64)
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2022-02-10 01:46:58 +01:00 |
Jérôme Leclercq
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f466a7494b
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Update for EnTT 3.9
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2022-02-08 20:05:14 +01:00 |
Jérôme Leclercq
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6c35b0be57
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Minor fixes
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2022-02-05 21:30:36 +01:00 |
Jérôme Leclercq
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6457854e03
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Minor fixes
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2022-02-04 13:54:26 +01:00 |
Jérôme Leclercq
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d113b58b5a
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Graphics/RenderSystem: Fix light removal
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2022-02-02 19:41:21 +01:00 |
Jérôme Leclercq
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de7fee348a
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Graphics/ForwardFramePipeline: Frustum cull lights
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2022-02-02 19:39:46 +01:00 |
Jérôme Leclercq
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109127459b
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Graphics/ForwardFramePipeline: Reuse light UBO
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2022-02-02 13:47:29 +01:00 |
Jérôme Leclercq
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8a3a8547dc
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Add light support (WIP)
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2022-02-02 12:55:39 +01:00 |
Jérôme Leclercq
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e6951d54a5
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Shader: Switch type<subtype> to type[subtype]
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2022-01-26 19:24:46 +01:00 |
Jérôme Leclercq
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29a01e975c
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Merge fix
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2022-01-23 20:00:11 +01:00 |
Jérôme Leclercq
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b8a52b93e8
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Shader/SPIRV: Handle arrays properly
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2022-01-23 19:59:26 +01:00 |
Jérôme Leclercq
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2463e471cc
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Shader/SPIRV: Fix issues with loops containing branches and cross product
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2022-01-23 19:59:10 +01:00 |
Jérôme Leclercq
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64efd81bf8
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Shader: Handle matrix cast properly
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2022-01-23 19:58:04 +01:00 |
Jérôme Leclercq
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249aebac05
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Merge branch 'master' into phong-lighting
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2022-01-23 13:36:48 +01:00 |