Commit Graph

3127 Commits

Author SHA1 Message Date
Jérôme Leclercq c741bad9a1 Utility/Font: Remove useless atlas release slot 2022-03-04 20:41:14 +01:00
Jérôme Leclercq 72b664f42c Core: Add Uuid class 2022-03-04 20:40:41 +01:00
Jérôme Leclercq 36aea2ca0c Shader/SanitizeVisitor: Fix sanitization of already sanitized AST with holes in indices
this happens when you sanitize an AST that went through a remove unused pass
2022-02-28 13:30:53 +01:00
Jérôme Leclercq 142f15d538 Fix dependency checker and add unit test 2022-02-28 13:28:59 +01:00
Jérôme Leclercq 96d87d9439 Merge fix 2022-02-27 18:54:45 +01:00
Jérôme Leclercq bcfef75ec2 Merge branch 'master' into nzsl-modules 2022-02-27 18:44:44 +01:00
Jérôme Leclercq 6ee3899400 Shader/SanitizeVisitor: Fix variable shadowing 2022-02-27 18:43:38 +01:00
Jérôme Leclercq 0fe7f6b899 Shader/EliminateUnusedPassVisitor: Fix function call 2022-02-27 18:43:02 +01:00
Jérôme Leclercq fbae413620 Shader/GlslWriter: Improve removal of unused code 2022-02-27 18:42:41 +01:00
Jérôme Leclercq 55a5ae0648 VulkanRenderer: Improve pixel format handling 2022-02-27 18:41:43 +01:00
Jérôme Leclercq 8a097afb1b Graphics/FramePass: Replace render rect parameter of CommandCallback by FramePassEnvironment 2022-02-27 18:37:05 +01:00
Jérôme Leclercq a155aa598e Shader: Move DependencyChecker to a public class 2022-02-26 16:08:16 +01:00
Jérôme Leclercq 6611cdf72e Minor fixes 2022-02-24 18:52:38 +01:00
Jérôme Leclercq cb1bc956b2 Network: Fix posix implementation 2022-02-24 18:28:41 +01:00
Jérôme Leclercq 7dbaed9aa5 Network: Fix minor issues with IP address parsing and add tests 2022-02-24 12:38:08 +01:00
Jérôme Leclercq 13f2132110 Utility/GuillotineImageAtlas: Fix copy of previous data 2022-02-23 23:49:13 +01:00
Jérôme Leclercq 86cc814f1b Utility/GuillotineImageAtlas: Add max layer size 2022-02-23 23:48:58 +01:00
Jérôme Leclercq fe16584c8c Minor fixes 2022-02-23 23:48:20 +01:00
Jérôme Leclercq 40a9d75bb7 spoilers... 2022-02-23 13:36:38 +01:00
Jérôme Leclercq f38d2747b8 Minor stuff (mostly to shut up static analysis) 2022-02-23 13:20:06 +01:00
Jérôme Leclercq 1e9e05adfa Graphics/MaterialPass: Fix shader option index 2022-02-23 13:14:30 +01:00
Jérôme Leclercq 004c0d84b1 Graphics/RenderSystem: Fix invisible graphics/lights unregistration 2022-02-23 13:10:33 +01:00
Jérôme Leclercq 9ee8196b83 Static analysis fix 2022-02-22 13:31:37 +01:00
Jérôme Leclercq 0dd8c21543 Graphics/ForwardFramePipeline: Fix scissor update 2022-02-22 13:31:22 +01:00
Jérôme Leclercq 7ece44b4f4 Shader: Rename Optimize to ConstantPropagation 2022-02-22 13:28:01 +01:00
Jérôme Leclercq 20a86312ff Graphics/FramePipeline: Replace maps with memory pools and indices 2022-02-21 20:47:11 +01:00
Jérôme Leclercq a1b6f51398 Minor fixes 2022-02-21 20:46:37 +01:00
Jérôme Leclercq cc0fc53bd3 Graphics: Move scissor box from InstancedRenderable to GraphicsComponent 2022-02-21 20:44:54 +01:00
Jérôme Leclercq 29c798a683 Core/MemoryPool: Remake memory pool 2022-02-20 16:00:32 +01:00
Jérôme Leclercq e504c4a982 Minor fixes 2022-02-18 19:37:37 +01:00
Jérôme Leclercq 3f7815175b Shader: Add EliminateUnusedPassVisitor and use it when optimizing 2022-02-18 13:06:47 +01:00
Jérôme Leclercq ebd1318512 OpenGLRenderer: Add shader source on compilation error 2022-02-18 13:05:19 +01:00
Jérôme Leclercq c33ab779d1 ShaderNode: Fix compilation 2022-02-17 13:23:56 +01:00
Jérôme Leclercq 402e16bd2b Shader: Handle type as expressions 2022-02-17 13:23:56 +01:00
Jérôme Leclercq 5ce8120a0c Graphics: Move FramePipeline passes to separate classes 2022-02-16 18:29:27 +01:00
Jérôme Leclercq 979bf2cc80 UnitTests: Improve hash unit tests (add file test) 2022-02-10 11:56:35 +01:00
Jérôme Leclercq 97ee89afb7 Rework hashes (also fix Fletcher16 and CRC64) 2022-02-10 01:46:58 +01:00
Jérôme Leclercq f466a7494b Update for EnTT 3.9 2022-02-08 20:05:14 +01:00
Jérôme Leclercq 6c35b0be57 Minor fixes 2022-02-05 21:30:36 +01:00
Jérôme Leclercq 6457854e03 Minor fixes 2022-02-04 13:54:26 +01:00
Jérôme Leclercq d113b58b5a Graphics/RenderSystem: Fix light removal 2022-02-02 19:41:21 +01:00
Jérôme Leclercq de7fee348a Graphics/ForwardFramePipeline: Frustum cull lights 2022-02-02 19:39:46 +01:00
Jérôme Leclercq 109127459b Graphics/ForwardFramePipeline: Reuse light UBO 2022-02-02 13:47:29 +01:00
Jérôme Leclercq 8a3a8547dc Add light support (WIP) 2022-02-02 12:55:39 +01:00
Jérôme Leclercq e6951d54a5 Shader: Switch type<subtype> to type[subtype] 2022-01-26 19:24:46 +01:00
Jérôme Leclercq 29a01e975c Merge fix 2022-01-23 20:00:11 +01:00
Jérôme Leclercq b8a52b93e8 Shader/SPIRV: Handle arrays properly 2022-01-23 19:59:26 +01:00
Jérôme Leclercq 2463e471cc Shader/SPIRV: Fix issues with loops containing branches and cross product 2022-01-23 19:59:10 +01:00
Jérôme Leclercq 64efd81bf8 Shader: Handle matrix cast properly 2022-01-23 19:58:04 +01:00
Jérôme Leclercq 249aebac05 Merge branch 'master' into phong-lighting 2022-01-23 13:36:48 +01:00