SirLynix
1cb1750a74
Graphics/Model: Switch meshCallback to std::function
2024-02-22 20:15:47 +01:00
SirLynix
5130a2ff84
Remove Config.hpp options and refactor headers
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- Rename Config.hpp to Export.hpp
- Remove Debug.hpp and DebugOff.hpp (not used anymore)
2024-02-19 15:11:34 +01:00
Lynix
3756f93f51
Grqphics. Make module depend on TextRenderer
2024-02-14 20:38:18 +01:00
SirLynix
e64c2b036e
Remove Utility module and move its content to Core and TextRenderer modules
2024-02-11 22:48:38 +01:00
SirLynix
18b6d14670
Graphics/Model: Add mesh callback parameter
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It allows to query/save/update the mesh before it's used to create a GraphicalMesh and disposed of
2024-02-07 15:56:16 +01:00
SirLynix
3a612d8655
Minor fixes
2024-02-03 22:56:58 +01:00
Lynix
2b88f50c21
Minor improvements
2024-01-29 18:34:46 +01:00
SirLynix
6757de1be8
Add end-of-line spaces checker
2024-01-26 10:43:00 +01:00
SirLynix
bb3b28279b
Rename AppComponent classes (AppEntitySystemComponent => EntitySystemAppComponent)
2024-01-24 16:50:04 +01:00
SirLynix
db83413536
Graphics: Fix issue when unregistering viewer then adding it again before resources are cleaned
2024-01-14 16:01:55 +01:00
SirLynix
2bdd6f9351
Graphics/Model: Add model loader
2024-01-05 11:24:25 +01:00
SirLynix
e8a362b695
Graphics/MaterialInstance: Add Build method
2024-01-04 17:47:54 +01:00
SirLynix
5a96ab3bf7
Graphics/PipelinePassList: Add AddPass overload taking a pass name
2024-01-03 18:18:09 +01:00
SirLynix
d2e2c075b4
Update copyright year
2024-01-02 12:02:14 +01:00
Jérôme Leclercq
79ec135af7
Optimize out a lot of std::string construction and allocations ( #415 )
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Update CommandLineParameters.hpp
Update CommandLineParametersTests.cpp
Update WebContext.hpp
xmake check-files -f
Fix MaterialPassRegistry
2023-12-30 14:50:57 +01:00
SirLynix
4039d16df0
Graphics/Camera: Fix camera copy / movement by assignation
2023-12-27 17:13:50 +01:00
SirLynix
b37aaf6173
Fix some comments
2023-12-26 12:42:15 +01:00
Lynix
9fb308a531
Graphics/FramePipelinePass: Replace pointer + size by span
2023-12-25 20:05:45 +01:00
SirLynix
91221a9b4a
Minor changes
2023-12-23 14:01:04 +01:00
SirLynix
8efebef26c
Graphics/UberShader: Replace missing UInt32 by the new OptionHash using
2023-12-17 21:07:58 +01:00
SirLynix
83366e93d4
Make changes for breaking NZSL update
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Fix build
Fix compilation (again)
Fix global included
TextureAsset belongs to another branch
Add missing include
Fix include (should be good, finally)
2023-12-17 20:40:45 +01:00
SirLynix
b7bdc74f3f
Graphics/SpotLight: Add UpdateAngles method
2023-12-17 15:59:53 +01:00
SirLynix
0137bd1871
Graphics/RenderTextureBlit: Fix default MemoryAccess
2023-12-03 15:29:54 +01:00
Jérôme Leclercq
32d227628c
Integrate render target handling in frame graphs ( #411 )
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* Graphics: Integrate RenderTarget in FrameGraph
- This handles the blit to texture/swapchain in the FrameGraph and fixes RenderTextureBlit
- Dummy attachments were added to the FrameGraph class to handle link without texture (used to setup a dependency between two passes with no texture)
- FramePass now supports custom access/layout/usage for inputs
* Graphics/RenderTarget: Allow to set any RenderTarget as output
2023-11-28 21:00:57 +01:00
SirLynix
1ac992b5c7
Graphics: Add Billboard support
2023-11-25 15:52:58 +01:00
Lynix
1e81b38c0f
Graphics: Replace RenderFrame by RenderResources
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This changes makes the whole rendering independent from the RenderFrame acquired from the Swapchain.
This may allow to do offscreen rendering (= without swapchain), or multi-window rendering in the future
2023-11-21 23:33:18 +01:00
Lynix
d7d5c09428
Graphics/FrameGraph: Remove SwapchainFactors attachment size and fully handle multiple viewer sizes
2023-11-21 23:02:07 +01:00
Lynix
dca8555d34
Fix compilation
2023-11-21 22:18:20 +01:00
Lynix
80cab34088
Graphics: Add RenderTextureBlit
2023-11-21 22:06:44 +01:00
Lynix
f3aacc0cd2
Graphics/FrameGraph: Rename AddBackbufferOutput to AddOutput
2023-11-21 22:06:24 +01:00
Lynix
6a19ab7ba2
Graphics/FrameGraph: Rename BindAttachmentToExternalTexture
2023-11-21 20:46:22 +01:00
Lynix
a018701251
Graphics/ForwardFramePipeline: Fix render size mixup
2023-11-21 19:41:08 +01:00
Lynix
c352e78e11
Compilation fixes
2023-11-21 07:44:44 +01:00
SirLynix
eddd4e992b
Fix previous commit
2023-11-20 23:19:41 +01:00
SirLynix
7991071e41
Graphics/RenderTexture: Remove no longer used config
2023-11-20 23:12:20 +01:00
SirLynix
938ba09d45
Graphics: Rework RenderTargets
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- RenderTarget have been moved to the Graphics module and are now lightweight objects between the target of rendering (swapchain or texture)
- RenderTexture no longer require a blit between the framegraph texture and the target texture (the target texture is now directly rendered onto using a new feature of the framegraph)
- ForwardFramePipeline viewers are now properly ordered by render order
2023-11-20 23:00:06 +01:00
SirLynix
aaf3d97954
Graphics: Add RenderTexture class
2023-11-20 12:36:34 +01:00
Lynix
4f08d0b3c1
Fix compilation
2023-11-20 10:16:00 +01:00
SirLynix
97d5640967
Renderer: Blit texture to window instead of using a full renderpass
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This may improve performance and allow for render targets to customize how they blit the final texture (allowing for render-to-texture)
2023-11-17 16:59:31 +01:00
SirLynix
5a14808a57
Minor fixes
2023-11-17 11:58:03 +01:00
SirLynix
86e26008b3
Minor fixes
2023-11-12 12:51:56 +01:00
SirLynix
db58921cc4
Graphics/PipelinePassList: Add support for attachment proxy
2023-11-06 21:30:49 +01:00
SirLynix
886991f86d
Graphics: Add PipelinePassList loader (able to load from a file)
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Fix compilation
2023-11-06 21:30:49 +01:00
SirLynix
ef0a34b7b1
Graphics: Add FramePipelinePassFlag to fix shadows
2023-11-06 21:30:49 +01:00
SirLynix
8fb6ea728d
Graphics: Add data-driven pipeline passes
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Fix compilation
2023-11-06 21:30:49 +01:00
SirLynix
5382dd3ccd
Graphics/UberShader: Hotreload shader when an imported module is modified
2023-11-04 17:55:04 +01:00
SirLynix
c80e06226f
Graphics/Graphics: Create default depth texture in preferred depth format
2023-11-04 17:52:27 +01:00
SirLynix
4b8a475bbd
Split error macro into two versions (format vs non-formating) to allow format checking at compile-time
2023-11-02 15:18:03 +01:00
SirLynix
2c6b507e62
Graphics/AbstractViewer: Make Project/Unproject const
2023-10-30 18:36:41 +01:00
SirLynix
f7e9ee9f60
Graphics/Enums: Add GammaCorrection to FramePipelineAllExtraPasses
2023-10-14 16:43:30 +02:00