Lynix
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5d849129fd
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Graphics: Remove CullingList (fixes MinGW compilation)
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2021-10-30 00:51:54 +02:00 |
Jérôme Leclercq
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9e1df33440
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Graphics: Add RenderMask (WIP)
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2021-10-29 16:50:38 +02:00 |
Jérôme Leclercq
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a3d9aaf1fb
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Merge branch 'master' into automatic-file-fix
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2021-10-28 09:57:59 +02:00 |
Jérôme Leclercq
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a02b1952c0
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Apply header order fix
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2021-10-28 09:53:56 +02:00 |
Jérôme Leclercq
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f491ee1e38
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Apply inclusion fix
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2021-10-27 18:09:19 +02:00 |
Jérôme Leclercq
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4067116eb8
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Graphics/ForwardFramePipeline: Handle material invalidation correctly
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2021-10-26 20:26:13 +02:00 |
Jérôme Leclercq
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66bbf63e87
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Core/Algorithm: Add SafeCast
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2021-10-26 20:26:13 +02:00 |
Jérôme Leclercq
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6bab824e4f
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Graphics: Use default white texture if material has empty texture slot
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2021-10-26 20:26:13 +02:00 |
Jérôme Leclercq
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e84ec8e4ac
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Proof of concept
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2021-10-26 20:26:13 +02:00 |
Jérôme Leclercq
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58485cfa79
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Rework shader bindings (WIP)
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2021-10-26 20:26:13 +02:00 |
Jérôme Leclercq
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93ec196dc4
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Apply header guard check
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2021-10-26 15:52:46 +02:00 |
Jérôme Leclercq
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ed7ab31933
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Apply copyright fix to all files
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2021-10-26 14:31:35 +02:00 |
Lynix
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c3999d708f
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Graphics: Add DistanceAsSortKey function
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2021-10-18 16:46:03 +02:00 |
Jérôme Leclercq
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a66f6faed1
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Add widgets (WIP)
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2021-10-04 09:25:45 +02:00 |
Jérôme Leclercq
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601ed047ba
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Fix some initialization order
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2021-09-24 15:24:21 +02:00 |
Jérôme Leclercq
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74534236ef
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Graphics: Fix some warnings
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2021-09-13 23:35:46 +02:00 |
Jérôme Leclercq
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7f6b61df53
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Graphics/SpriteChainRenderer: Improve copy
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2021-09-13 23:35:31 +02:00 |
Jérôme Leclercq
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72f2a5b531
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Graphics: Add initial support for transparency
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2021-09-08 19:08:44 +02:00 |
Jérôme Leclercq
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c6763bc623
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Graphics/Camera: Fix Orthographic projection matrix
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2021-09-08 19:08:21 +02:00 |
Jérôme Leclercq
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ece18bf472
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Implement back text rendering (WIP)
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2021-09-07 18:45:10 +02:00 |
Jérôme Leclercq
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abdcd63058
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Graphics: Add support for draw call data (texture overlay)
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2021-09-05 18:26:12 +02:00 |
Jérôme Leclercq
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26e5a41dce
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Graphics/SpriteChainRenderer: Reuse vertex buffers and memory
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2021-09-05 16:04:10 +02:00 |
Jérôme Leclercq
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938d965e06
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Graphics: Add SpriteChainRenderer
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2021-09-05 15:50:17 +02:00 |
Jérôme Leclercq
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732bb89a86
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Graphics/UberShader: Add config callback
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2021-09-05 15:46:59 +02:00 |
Jérôme Leclercq
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02a12d9328
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Handle shader options of any type
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2021-09-03 19:33:41 +02:00 |
Jérôme Leclercq
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0179ef4d65
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Graphics: Improve frustum culling (do it once per viewer)
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2021-08-21 01:42:53 +02:00 |
Jérôme Leclercq
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8546631f62
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Add frustum culling (WIP)
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2021-08-19 23:26:34 +02:00 |
Jérôme Leclercq
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8db8533300
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Fixes a lot of warnings and move math enums to enum classes
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2021-08-19 20:27:20 +02:00 |
Jérôme Leclercq
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a2a0e6bd54
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Graphics: Add DepthMaterial
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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7aafcfaae9
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Minor stuff
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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c8e7fa5063
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Graphics: Fix RenderElement missing export
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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793952eb67
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Graphics: Add Camera class
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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9a311da2c8
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Graphics: Add MaterialPassRegistry
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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5b1123b971
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Graphics: Fix WorldInstance removal while being in use
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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289472dc9f
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Graphics/ForwardFramePipeline: Minor fixes
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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3de0edec6f
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Graphics/RenderQueue: Remake it with a naive implementation
The idea is to improve it in the future, after profiling
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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08921b36a6
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Graphics: Add RenderElement and ElementRenderer (WIP)
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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7fb5109dfa
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Graphics/FrameGraph: Make use of RenderPassCache
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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b5045a2c59
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Graphics: Add Material and made use of passes (WIP)
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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f61deabe92
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Graphics/BakedFrameGraph: Don't release in flight resources
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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5669b5bc60
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Graphics: Rename Material to MaterialPass
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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90df17d45a
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Graphics/Material(Pipeline): Remove leftovers attributes
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2021-07-13 14:38:09 +02:00 |
Jérôme Leclercq
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99876d935d
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Graphics/Material: Fix IsDepthClampEnabled method
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2021-07-13 12:04:19 +02:00 |
Jérôme Leclercq
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ae364934bb
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Graphics/CameraComponent: Add remaining features
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2021-07-10 14:27:38 +02:00 |
Jérôme Leclercq
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c72dfc8004
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Graphics: Add forceDisableFeatures config
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2021-07-09 12:37:11 +02:00 |
Jérôme Leclercq
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8458301a64
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Add support for depth clamping
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2021-07-09 00:22:08 +02:00 |
Jérôme Leclercq
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a895e553d4
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Graphics: rework ubershaders to prevent duplicate shaders modules
Also rename all remaining conditions to options
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2021-07-08 14:52:39 +02:00 |
Jérôme Leclercq
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4ac5fe7cba
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Graphics: Add RenderSystem and frame pipeline
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2021-07-06 11:04:22 +02:00 |
Jérôme Leclercq
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1c482bbde6
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Graphics/BakedFrameGraph: Handle resize in a better way
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2021-07-03 13:57:18 +02:00 |
Jérôme Leclercq
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e073e1a44d
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Graphics/Material: Add PrimitiveMode support
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2021-06-20 14:06:28 +02:00 |