Lynix
ae20ad6b65
Sdk/DebugSystem: Take position offset into account
2019-03-26 21:02:50 +01:00
Lynix
59dffe1a7b
CollisionComponent2D: Rename Align to Center (and make it take a vector)
2019-03-26 21:02:31 +01:00
Lynix
23887cc519
Merge branch 'master' into physics2d-position-offset
2019-03-26 20:33:40 +01:00
Lynix
1880f88e8f
Fix unit tests
2019-03-26 20:33:29 +01:00
Lynix
c05d39ed28
Fix some indentation shit
2019-03-26 19:09:46 +01:00
Lynix
00ca0248c6
Fix unit tests (WIP)
2019-03-26 19:05:41 +01:00
Lynix
e00d0baa00
SDK/DebugSystem: Add support for Collider2D
2019-03-26 19:05:25 +01:00
Lynix
1f5a82d178
Physics2D/Collider2D: Fix CircleCollider2D center of mass
2019-03-26 19:04:13 +01:00
Lynix
11e98918ab
Physics2D/Collider2D: Add ForEachPolygon method
2019-03-26 19:03:56 +01:00
Lynix
ce43b633b9
Physics3D/Collider3D: Update ForEachPolygon signature
2019-03-26 19:02:27 +01:00
Lynix
3beeeebc1d
Physics2D/RigidBody: Add position offset
2019-03-26 18:59:18 +01:00
Jérôme Leclercq
ffc58e9806
Fix compilation
2019-03-20 17:18:45 +01:00
Jérôme Leclercq
853e01c192
Enet fixes ( #200 )
...
* Network/ENet: Fix UnreliableFragment flag
* Network/ENet: Match libenet new behavior on DisconnectLater
2019-03-20 17:12:34 +01:00
Lynix
bdb5a4b3bd
Core/Signal: Implement copy constructor/copy assignation operator
2019-03-17 18:06:05 +01:00
Lynix
439a62a7f8
Physics2D: Automatically compute center of mass
2019-03-17 15:56:38 +01:00
Lynix
b6c1bfb5d0
Math/Vector4: Fixed missing implementation
2019-03-16 15:43:37 +01:00
Lynix
c2a44f7616
Math: Added Vector[2|3|4](u)i64 typedefs
2019-03-16 15:40:52 +01:00
Lynix
cdf9611080
Graphics/TileMap: Fix material index rendering
2019-03-10 18:13:03 +01:00
Lynix
4bf92457c5
Platform: Fix cursor disappearing on Windows in some cases
2019-03-10 15:56:42 +01:00
Lynix
23b2f0a48d
Platform/Window: Make PushEvent public
2019-03-10 15:50:16 +01:00
Lynix
097d16f664
SDK/GraphicsComponent: Fix material update not invalidating culling
2019-03-10 15:13:16 +01:00
Lynix
ec3cb12451
Platform/Cursor: Fixed SystemCursor_Move on Windows
2019-03-10 15:12:20 +01:00
Lynix
8c91d6a77d
Platform/Window: Fix SetCursor always changing cursor
2019-03-10 15:11:16 +01:00
Lynix
e0d460eb95
Update ChangeLog.md
2019-03-06 23:01:42 +01:00
Apjue
f4e6f6a44f
Premake: Set libraries' rpath to current folder ( #199 )
...
* Set libraries' rpath to .
* Update changelog
2019-03-06 23:00:30 +01:00
Lynix
90609476e9
Platform/Event: Change mouse absolute position from unsigned to signed
...
Fixes cases where mouse is out of the window by either up or left sides
2019-03-06 21:17:01 +01:00
Alexandre Janniaux
5343b581ad
Warnings: fix opengl redefined name ( #196 )
...
* opengl: use official include names
* thirdparty: rename GL3 into GL
2019-02-13 01:05:07 +01:00
larnin
b002a054df
Fix tilemap multimaterial ( #197 )
2019-02-13 01:03:47 +01:00
larnin
a18dbf6bc4
Fix empty tilemap ( #198 )
...
* Fix empty tilemap
* Yay
2019-02-13 01:02:57 +01:00
Lynix
54fb983f9e
Sdk/PhysicsComponent2D: Add IsValid() method
2019-02-02 03:01:07 +01:00
Lynix
2873a60775
SDK/GraphicsComponent: Fix AABB miscalculation
...
(may occur with 2D objects when depth is zero)
2019-02-02 03:00:48 +01:00
Lynix
754823f46e
Merge branch 'master' of https://github.com/DigitalPulseSoftware/NazaraEngine
2019-02-02 02:09:37 +01:00
Lynix
58c99e80f1
Enable MSVC conformance options
2019-02-02 02:09:34 +01:00
Alexandre Janniaux
e075b59019
premake: use omitframepointer instead of deprecated NoFramePointer ( #195 )
...
* premake: update to version 5 alpha 13
* premake: use omitframepointer instead of deprecated NoFramePointer
2019-01-21 15:27:40 +01:00
Lynix
b067953373
I can't remember why I did this, but it fixes something
2019-01-19 02:31:53 +01:00
Lynix
662ccbd5d0
Physics2D/RigidBody2D: Add possibility to setup a custom velocity function
2019-01-19 02:31:29 +01:00
Lynix
40cd8a7987
Physics2D/RigidBody2D: Add ForEachArbiter method
2019-01-19 02:29:27 +01:00
Lynix
9be8d0eae4
Add RigidBody2D::GetBodies
2019-01-19 02:25:45 +01:00
Lynix
ecd42704a6
Remove MSVC-specific fix
2019-01-19 02:21:29 +01:00
Lynix
bc625b5c8b
Merge branch 'master' of https://github.com/DigitalPulseSoftware/NazaraEngine
2019-01-19 02:17:21 +01:00
Alexandre Janniaux
c152d2b62b
unicode: silence shadow variable warnings ( #194 )
2019-01-14 22:09:03 +01:00
Faymoon
fc86d098c3
Update Velocity[System/Component] to add CoordSys_Local support ( #193 )
2019-01-11 09:29:37 +01:00
Lynix
cd54cf641b
Alignment fix
2018-12-19 22:22:30 +01:00
Lynix
0740ee456a
Lua/LuaCoroutine: Fixed movement assignation operator
2018-12-19 22:08:50 +01:00
Jérôme Leclercq
beed59b94c
Physics2D/RigidBody2D: Fix potential crash if closestDistance is passed as nullptr
2018-11-16 17:42:59 +01:00
Lynix
a3fd69a453
Lua/LuaState: Add RawEqual function
2018-11-14 23:54:31 +01:00
Lynix
c4cf6d2f53
Graphics/BasicRenderQueue: Extends maximum layer count to 65535
2018-10-29 22:06:09 +01:00
Jérôme Leclercq
ed46c87781
Refactor the way resources are loaded ( #191 )
...
* WIP
* WIP
* Font works
* WIP: Only Music remains
* Looks like it's working
* Fix oopsie
* Core/ObjectRef: Add cast functions
* Update ChangeLog.md
* Audio/SoundStream: Make sound stream thread-safe
2018-10-28 01:53:11 +02:00
Lynix
fa7cbc21e5
SDK/PhysicsSystem2D: Fix initial position/rotation
2018-10-24 20:54:11 +02:00
Lynix
2c0c8ef0a0
SDK/PhysicsComponent2D: Add node synchronization
2018-10-24 20:38:20 +02:00