Commit Graph

2270 Commits

Author SHA1 Message Date
Lynix c668d02747 Nazara/Lua: Fix my dumb ass 2019-10-22 14:29:29 +02:00
Lynix 62023c6af7 Physics2D/RigidBody2D: Fix body type not being copied 2019-10-15 09:34:55 +02:00
Lynix 76812510a1 Core/GuillotineBinPack: Prevent heap allocation when calling Insert with multiple rectangles 2019-09-25 16:18:23 +02:00
Lynix 3c7addc262 Utility/RichTextDrawer: Fixes block removal not adjusting glyph indexes
+ Add HasBlocks method
2019-09-25 09:36:57 +02:00
Lynix 8e4df4cadc SDK: Add RichTextAreaWidget (WIP) 2019-09-25 09:36:57 +02:00
Lynix 451b3de69c Utility: RichTextDrawer now works (WIP) 2019-09-25 09:36:57 +02:00
Lynix 6bc99a6d5e Utility/SimpleTextDrawer: Fix reserve 2019-09-25 09:36:57 +02:00
Lynix 55e3e05f0c Improve line wrap
It will now try to separate at word separations
2019-07-06 19:32:11 +02:00
Lynix 0ec1480024 Add line wrapping 2019-07-05 23:12:12 +02:00
Lynix 37c16dc202 Platform/Event: Add x/y mouse position to MouseWheelEvent 2019-07-05 22:17:22 +02:00
Lynix c23248c564 PhysWorld2D: Fix possible stack overflow when using wildcard collision handler 2019-06-16 15:40:24 +02:00
Lynix dcfd2ad8f9 Physics2D/PhysWorld2D: Add RaycastQuery and RegionQuery overloads taking a callback 2019-05-27 22:42:37 +02:00
Jérôme Leclercq 278ff26795 Forgot to fix this for Linux too 2019-04-24 14:29:55 +02:00
Jérôme Leclercq 408d37a27a Network/IpAddress: Fix problem with some IPv6 2019-04-24 13:46:02 +02:00
Lynix 57264a5650 SimpleTextDrawer: Don't regenerate glyphs on outline color update 2019-04-22 17:05:15 +02:00
Lynix 79b0bd644c Add text outlines! 2019-04-16 01:46:26 +02:00
Lynix 8a8c233840 Oops 2019-04-15 16:26:30 +02:00
Lynix e61faae089 Physics2D/PhysWorld2D: Fix multiple calls to RegisterCallbacks with the same collision id 2019-04-15 16:25:40 +02:00
Lynix 080b76a23c Utility/Font: Fix bold not working since last commit 2019-04-13 13:39:19 +02:00
Lynix 0582cbfc26 Utility: Replace UInt32 by TextStyleFlags 2019-04-13 13:09:53 +02:00
Lynix 713a70dd10 Renderer/TextureSampler: Set default texture sampler to Clamp 2019-04-06 15:09:05 +02:00
Lynix 3efb54ea3c Physics2D/RigidBody2D: Fix SetPosition 2019-04-03 21:14:17 +02:00
Lynix 0ca823f9a6 Graphics: Remove sprite limit 2019-03-31 16:31:02 +02:00
Lynix 23887cc519 Merge branch 'master' into physics2d-position-offset 2019-03-26 20:33:40 +01:00
Lynix c05d39ed28 Fix some indentation shit 2019-03-26 19:09:46 +01:00
Lynix 1f5a82d178 Physics2D/Collider2D: Fix CircleCollider2D center of mass 2019-03-26 19:04:13 +01:00
Lynix 11e98918ab Physics2D/Collider2D: Add ForEachPolygon method 2019-03-26 19:03:56 +01:00
Lynix ce43b633b9 Physics3D/Collider3D: Update ForEachPolygon signature 2019-03-26 19:02:27 +01:00
Lynix 3beeeebc1d Physics2D/RigidBody: Add position offset 2019-03-26 18:59:18 +01:00
Jérôme Leclercq ffc58e9806 Fix compilation 2019-03-20 17:18:45 +01:00
Jérôme Leclercq 853e01c192 Enet fixes (#200)
* Network/ENet: Fix UnreliableFragment flag

* Network/ENet: Match libenet new behavior on DisconnectLater
2019-03-20 17:12:34 +01:00
Lynix 439a62a7f8 Physics2D: Automatically compute center of mass 2019-03-17 15:56:38 +01:00
Lynix cdf9611080 Graphics/TileMap: Fix material index rendering 2019-03-10 18:13:03 +01:00
Lynix 4bf92457c5 Platform: Fix cursor disappearing on Windows in some cases 2019-03-10 15:56:42 +01:00
Lynix 23b2f0a48d Platform/Window: Make PushEvent public 2019-03-10 15:50:16 +01:00
Lynix ec3cb12451 Platform/Cursor: Fixed SystemCursor_Move on Windows 2019-03-10 15:12:20 +01:00
Lynix 8c91d6a77d Platform/Window: Fix SetCursor always changing cursor 2019-03-10 15:11:16 +01:00
larnin a18dbf6bc4 Fix empty tilemap (#198)
* Fix empty tilemap

* Yay
2019-02-13 01:02:57 +01:00
Lynix 662ccbd5d0 Physics2D/RigidBody2D: Add possibility to setup a custom velocity function 2019-01-19 02:31:29 +01:00
Lynix 40cd8a7987 Physics2D/RigidBody2D: Add ForEachArbiter method 2019-01-19 02:29:27 +01:00
Lynix 9be8d0eae4 Add RigidBody2D::GetBodies 2019-01-19 02:25:45 +01:00
Lynix bc625b5c8b Merge branch 'master' of https://github.com/DigitalPulseSoftware/NazaraEngine 2019-01-19 02:17:21 +01:00
Alexandre Janniaux c152d2b62b unicode: silence shadow variable warnings (#194) 2019-01-14 22:09:03 +01:00
Lynix cd54cf641b Alignment fix 2018-12-19 22:22:30 +01:00
Jérôme Leclercq beed59b94c Physics2D/RigidBody2D: Fix potential crash if closestDistance is passed as nullptr 2018-11-16 17:42:59 +01:00
Lynix a3fd69a453 Lua/LuaState: Add RawEqual function 2018-11-14 23:54:31 +01:00
Lynix c4cf6d2f53 Graphics/BasicRenderQueue: Extends maximum layer count to 65535 2018-10-29 22:06:09 +01:00
Jérôme Leclercq ed46c87781 Refactor the way resources are loaded (#191)
* WIP

* WIP

* Font works

* WIP: Only Music remains

* Looks like it's working

* Fix oopsie

* Core/ObjectRef: Add cast functions

* Update ChangeLog.md

* Audio/SoundStream: Make sound stream thread-safe
2018-10-28 01:53:11 +02:00
Lynix f3febe5d34 Network/ENetHost: Comment out warning in case of error 2018-10-21 13:53:06 +02:00
Jérôme Leclercq 4c4822eef9 Core/ObjectHandle: Remade object handle system 2018-10-12 15:46:40 +02:00