Jérôme Leclercq
|
8d873a8307
|
Fix a lot of small errors/warnings
|
2020-08-28 15:42:19 +02:00 |
Jérôme Leclercq
|
0ff0425045
|
Some more fixes, hopefully GCC will stop shitting itself now
|
2020-08-27 23:22:13 +02:00 |
Jérôme Leclercq
|
3fe70476bb
|
Workaround some GCC bug
|
2020-08-27 22:58:44 +02:00 |
Jérôme Leclercq
|
36120b9501
|
Compilation fixes
|
2020-08-27 20:24:27 +02:00 |
Jérôme Leclercq
|
c87affe276
|
Fix redefinition of type
|
2020-08-27 20:12:54 +02:00 |
Jérôme Leclercq
|
b2a7e620e0
|
Merge branch 'master' into nazara-next
|
2020-08-27 20:12:36 +02:00 |
Jérôme Leclercq
|
056b78c2f7
|
Fix 32bits compilation
|
2020-08-27 20:09:51 +02:00 |
Jérôme Leclercq
|
df51526841
|
Fix some compilation errors
|
2020-08-27 20:02:20 +02:00 |
Jérôme Leclercq
|
2a875c8bdc
|
Remove Graphics module and fix compilation
|
2020-08-27 19:43:31 +02:00 |
Jérôme Leclercq
|
9d16559f55
|
Core/Bitset: Fix crash when resizing to zero
|
2020-08-27 19:25:43 +02:00 |
Jérôme Leclercq
|
a28635ec70
|
Merge pull request #326 from DigitalPulseSoftware/vulkan
Add OpenGL / Vulkan renderers
|
2020-08-27 18:38:21 +02:00 |
Jérôme Leclercq
|
51ec9741df
|
OpenGLRenderer: Handle resize/minimize
|
2020-08-27 18:32:22 +02:00 |
Jérôme Leclercq
|
7c9dcdfbe4
|
Allocate command buffers from pools
|
2020-08-27 18:31:26 +02:00 |
Jérôme Leclercq
|
cbdac32f5f
|
VulkanRenderer: Handle window resize
|
2020-08-27 16:16:33 +02:00 |
Jérôme Leclercq
|
982d28cace
|
Fix infinite loop
|
2020-08-25 12:34:43 +02:00 |
Jérôme Leclercq
|
9b313dac2e
|
Quality of life improvements
|
2020-08-24 17:14:01 +02:00 |
Jérôme Leclercq
|
ba777ebbca
|
Shader/SpirvPrinter: Add settings
|
2020-08-24 16:49:14 +02:00 |
Jérôme Leclercq
|
77b66620c9
|
Refactor SpirV classes
SpirvStatementVisitor was merged with SpirvExpressionLoad
SpirvExpressionLoadAccessMember was renamed SpirvExpressionLoad
|
2020-08-23 21:56:30 +02:00 |
Jérôme Leclercq
|
93de44d293
|
Big SpirVWriter refactor
|
2020-08-23 18:32:28 +02:00 |
Jérôme Leclercq
|
66a14721cb
|
Shader/Spirv: Put types and constants in the same section
|
2020-08-21 22:51:11 +02:00 |
Jérôme Leclercq
|
cd23c01ace
|
Shader: AccessMember can now access nested fields
|
2020-08-21 22:50:30 +02:00 |
Jérôme Leclercq
|
9df219e402
|
Add SpirvConstantCache
And unsigned int types for shaders
|
2020-08-20 01:05:16 +02:00 |
Jérôme Leclercq
|
0b507708f4
|
Shader/SpirvWriter: Split section to another class + improve variadic parameters support
|
2020-08-18 00:00:05 +02:00 |
Jérôme Leclercq
|
73e88a2573
|
Add Spir-V header/source generator
|
2020-08-17 23:59:08 +02:00 |
Jérôme Leclercq
|
581a5344e6
|
OpenGLRenderer: Add wglSwapIntervalEXT
|
2020-08-11 00:15:34 +02:00 |
Jérôme Leclercq
|
1a12e18a36
|
Fix copyright dates and some defines
|
2020-08-11 00:01:49 +02:00 |
Jérôme Leclercq
|
837a6585a1
|
Split shader generation to a new module
|
2020-08-11 00:00:36 +02:00 |
Jérôme Leclercq
|
d4f60c174e
|
OpenGLRenderer: Flip screenspace
|
2020-08-09 18:40:59 +02:00 |
Jérôme Leclercq
|
ac7b523bc7
|
OpenGLRenderer: Fix textures
|
2020-08-09 18:38:58 +02:00 |
Jérôme Leclercq
|
0da2ee6c99
|
First rendering using Spir-V generated shaders \o/
|
2020-08-09 00:24:07 +02:00 |
Jérôme Leclercq
|
3829f0a002
|
ShaderAstCloner: Improve code readability
|
2020-08-05 16:28:41 +02:00 |
Jérôme Leclercq
|
d6d452d43d
|
Add ShaderAstCloner
|
2020-08-05 15:30:23 +02:00 |
Jérôme Leclercq
|
74fb01af28
|
Rename a few classes
|
2020-08-04 15:31:47 +02:00 |
Jérôme Leclercq
|
7a5f91f740
|
SpivWriter WIP
We have debug label, annotations, types and constants. The big part missing is instructions
|
2020-08-04 01:35:30 +02:00 |
Jérôme Leclercq
|
7fd3264d08
|
Add FieldOffsets class
|
2020-08-04 01:33:52 +02:00 |
Jérôme Leclercq
|
7736312c2f
|
ShaderNodes: Replace union by std::variant
|
2020-08-04 01:33:31 +02:00 |
Lynix
|
50bd150345
|
WIP
|
2020-08-02 20:42:51 +02:00 |
Lynix
|
10860ed562
|
Improve code
|
2020-07-31 12:36:37 +02:00 |
Lynix
|
2271432748
|
Renderer/ShaderValidator: Use ShaderVarVisitor instead of switch
|
2020-07-29 14:39:34 +02:00 |
Lynix
|
a02dd3bf05
|
Renderer: Add ShaderRecursiveVisitor
|
2020-07-29 14:31:54 +02:00 |
Jérôme Leclercq
|
251810ca99
|
WIP SpirvWriter
|
2020-07-29 11:22:52 +02:00 |
Jérôme Leclercq
|
59add283cf
|
Add shader type
|
2020-07-27 18:52:58 +02:00 |
Lynix
|
aff617f147
|
Network: Replace some String by std::string
|
2020-07-25 14:32:53 +02:00 |
Jérôme Leclercq
|
063b7dd602
|
Renderer/GlslWriter: Add parenthesis where required (wip)
|
2020-07-22 14:48:15 +02:00 |
Jérôme Leclercq
|
086f76fb97
|
Renderer/ShaderNodes: Add support for accessing struct fields
|
2020-07-19 21:05:46 +02:00 |
Jérôme Leclercq
|
1d2fb88198
|
Renderer: Rename enums
ExpressionType => BasicType
ShaderAst::Type => ShaderExpressionType
|
2020-07-16 18:34:58 +02:00 |
Jérôme Leclercq
|
fbba281d14
|
Renderer: Add support for struct and UBO
|
2020-07-14 21:59:49 +02:00 |
Jérôme Leclercq
|
b076a517c6
|
Merge branch 'vulkan' into shader-nodes
|
2020-07-08 22:38:24 +02:00 |
Lynix
|
4f671873c1
|
Renderer: Add NazaraBinary shader "language" and handle it in OpenGLRenderer
|
2020-06-18 20:05:22 +02:00 |
Lynix
|
74acf440fc
|
Minor fixes
|
2020-06-18 20:04:25 +02:00 |
Lynix
|
691de5b5c4
|
Renderer/ShaderSerialize: Use ByteStream instead of ByteArray
|
2020-06-18 20:03:56 +02:00 |
Lynix
|
66a98b234f
|
Renderer/GlslWriter: Add environment
|
2020-06-18 20:03:22 +02:00 |
Lynix
|
736ca1c409
|
Renderer/ShaderAst: Add serialization
|
2020-06-17 20:09:21 +02:00 |
Lynix
|
40ade49767
|
Update global headers
|
2020-06-17 16:00:16 +02:00 |
Lynix
|
f38bfdde8a
|
ShaderAst: Big refactor + add binding/location support
|
2020-06-17 16:00:03 +02:00 |
Lynix
|
2258a4f87f
|
Add ShaderValidator
|
2020-06-06 16:44:17 +02:00 |
Lynix
|
8467c79021
|
Renderer: Add shader serialization
|
2020-06-05 19:47:29 +02:00 |
Lynix
|
de1c64253e
|
Fix missing files
|
2020-06-04 18:31:43 +02:00 |
Lynix
|
25562a5856
|
Renderer/ShaderAst: Add BinaryFunc
|
2020-06-04 18:29:50 +02:00 |
Lynix
|
52c24e76db
|
SDK/Physics2D: Fix entity rotation not being taken into account for static physics
|
2020-06-02 17:06:01 +02:00 |
Lynix
|
8c2bfd296f
|
Core/StringExt: Prevent empty match call
|
2020-06-01 16:16:11 +02:00 |
Lynix
|
effd1b4552
|
ShaderNode: Handle vector component count at runtime
|
2020-05-31 18:39:28 +02:00 |
Lynix
|
4f9380da11
|
More Linux fixes
|
2020-05-27 21:01:14 +02:00 |
Lynix
|
7ed0543ad2
|
Add NAZARA_PLATFORM_GLX back
|
2020-05-27 20:52:04 +02:00 |
Lynix
|
2efb6baaa6
|
Linux fix
|
2020-05-27 20:43:42 +02:00 |
Lynix
|
3fc4de26e3
|
ShaderGraph: Improve GLSL generation by introducing DeclareVariable statement
|
2020-05-27 20:08:41 +02:00 |
Lynix
|
e4348349da
|
Merge branch 'vulkan' into shader-nodes
|
2020-05-27 20:04:37 +02:00 |
Lynix
|
e0e7435c55
|
Merge fixes
|
2020-05-27 20:03:46 +02:00 |
Lynix
|
68208f5426
|
Merge branch 'master' into vulkan
|
2020-05-27 19:48:22 +02:00 |
Lynix
|
81f03f04e5
|
Revert Renderer to its pre-SDL state
|
2020-05-27 19:42:53 +02:00 |
Lynix
|
2d189dc85e
|
Fix WindowHandles
|
2020-05-27 18:55:03 +02:00 |
Lynix
|
b0c72a6101
|
Replace platform backends by SDL
|
2020-05-27 17:47:52 +02:00 |
Lynix
|
c071f52d8f
|
Platform/Mouse: Add SetRelativeMouseMode
|
2020-05-27 17:08:49 +02:00 |
Jérôme Leclercq
|
1425f99edf
|
Merge branch 'master' into SDL2
|
2020-05-27 11:11:21 +02:00 |
Lynix
|
d96bc9db6e
|
ShaderNode: Add automatic variables
|
2020-05-26 20:30:24 +02:00 |
Lynix
|
b1b9030359
|
Math/Vector[I]: Replace implicit pointer conversion by [] operator overload
|
2020-05-26 16:03:57 +02:00 |
Lynix
|
3b440254da
|
Math/Vector[I]: Set method: Replace array by pointer
|
2020-05-26 15:58:15 +02:00 |
Lynix
|
8fa456bdf5
|
Renderer: Remake backend selection
|
2020-05-23 22:07:22 +02:00 |
Lynix
|
e23eb74802
|
Renderer/ShaderAst: Add Sample2D
|
2020-05-19 20:06:11 +02:00 |
ImperatorS79
|
db0b2ba27b
|
Fix warning -Wreorder on linux in SimpleTextDrawer
|
2020-05-18 10:37:49 +02:00 |
Lynix
|
6a23d51147
|
OpenGL: Implement commands buffers
|
2020-05-11 14:12:13 +02:00 |
Lynix
|
fe5b70ae1c
|
OpenGL: Implement VAOs
|
2020-05-11 14:10:36 +02:00 |
Lynix
|
332278dded
|
OpenGL: Random stuff I forgot
|
2020-05-11 14:05:40 +02:00 |
Lynix
|
2ea03fe05f
|
OpenGL: Implement Framebuffers
|
2020-05-11 14:03:54 +02:00 |
Lynix
|
3cf53c4d9a
|
OpenGL: Implement RenderPipeline
|
2020-05-11 14:01:17 +02:00 |
Lynix
|
49c68e581a
|
OpenGL: Fix TextureSampler mipmap issue
|
2020-05-11 13:58:12 +02:00 |
Lynix
|
6073d8f592
|
OpenGL: Implement UploadPool
|
2020-05-11 13:57:11 +02:00 |
Lynix
|
eba0571f03
|
OpenGL: Implement program wrapper
|
2020-04-26 18:22:31 +02:00 |
Lynix
|
b7a7c84a89
|
Minor fixes
|
2020-04-26 18:22:07 +02:00 |
Lynix
|
32157503e8
|
OpenGL: Implement RenderPipelineLayout
|
2020-04-26 18:21:38 +02:00 |
Lynix
|
0b05feb7e3
|
OpenGL: Implement buffers
|
2020-04-26 18:20:36 +02:00 |
Lynix
|
494801282d
|
Minor fixes
|
2020-04-26 16:29:39 +02:00 |
Lynix
|
e9f0b01e02
|
OpenGLRenderer: Implement TextureSampler (and texture units)
|
2020-04-26 16:29:31 +02:00 |
Lynix
|
cbd81e3abf
|
Vulkan: Fix DeviceObject not destroying previous object
|
2020-04-26 16:26:24 +02:00 |
Lynix
|
1c23949608
|
OpenGLRenderer: Use generic DeviceObject
|
2020-04-26 16:26:08 +02:00 |
Lynix
|
b4b15f826d
|
OpenGL: Implement textures
|
2020-04-19 15:33:56 +02:00 |
Lynix
|
349e915e10
|
OpenGL: Link contexts to device
|
2020-04-19 15:33:36 +02:00 |
Lynix
|
bd6924d66d
|
OpenGL: Handle Spir-V
|
2020-04-19 15:31:48 +02:00 |
Lynix
|
f63d045676
|
OpenGL: Better handling for activation/desactivation
|
2020-04-19 15:28:59 +02:00 |
Lynix
|
d62e99091f
|
OpenGL: Implement debug callback
|
2020-04-19 15:19:16 +02:00 |