Jérôme Leclercq
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fe06cc210d
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Physics3D/Collider3D: Add GenerateMesh method
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2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
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dbe4abefb8
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Math: Add PidController class
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2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
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0eda2d0721
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Improve global header generation to take ECS into account
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2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
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c1a9a22177
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Add initial ECS support
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2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
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6f87a01fb2
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Graphics: Improve WorldInstance handling
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2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
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3ef3580ee7
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Physics3D: Fix movement
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2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
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1ac0b2e11a
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Utility/Node: Implement movement
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2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
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b13c5c950a
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OpenGLRenderer: Implement face filling
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2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
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dfa46ebaa5
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Fix shader generation unit tests
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2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
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298beaedc0
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Graphics/BasicMaterial: Add IsAlphaTestEnabled()
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2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
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3cd9172f7a
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Graphics: Make use of shader binding sets
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2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
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f22b501e25
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Add initial support for shader binding sets (WIP)
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2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
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815a7b0c62
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Replace const ShaderAst::StatementPtr& by ShaderAst::Statement& in input
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2021-06-16 16:50:00 +02:00 |
Lynix
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54d56abc56
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WIP
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2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
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b85cb174ce
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Reverse Y axis (+Y is now up)
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2021-06-06 15:59:25 +02:00 |
Jérôme Leclercq
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86097b331b
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Renderer: Add support for device-enabled features (anisotropic filtering)
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2021-06-05 19:51:48 +02:00 |
Jérôme Leclercq
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e26c1f8e68
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Graphics: Add ViewerInstance class
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2021-06-05 19:06:02 +02:00 |
Jérôme Leclercq
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743f8eeb24
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Graphics/ModelInstance: Add UpdateWorldMatrix method
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2021-06-05 19:05:06 +02:00 |
Jérôme Leclercq
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bd1f5214b8
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Math: Replace M_PI defines with template constexpr constants
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2021-06-05 16:35:15 +02:00 |
Jérôme Leclercq
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fde60dab95
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Add missing include
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2021-06-05 01:38:49 +02:00 |
Jérôme Leclercq
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50bf26d92f
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Shader: Add support for pow intrinsic
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2021-06-05 01:29:36 +02:00 |
Jérôme Leclercq
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ee2ceaa701
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Update Context.hpp
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2021-06-04 19:41:35 +02:00 |
Jérôme Leclercq
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4b3b595a99
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Minor fixes
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2021-06-04 18:02:28 +02:00 |
Jérôme Leclercq
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5bc3cd8d8c
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OpenGLRenderer: Add GL_EXT_texture_compression_s3tc check for DXT pixel formats
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2021-06-03 17:15:12 +02:00 |
Jérôme Leclercq
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6161bbec76
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Renderer: Handle more depthstencil formats (as Depth24Stencil8 may not be supported everywhere)
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2021-06-02 20:16:43 +02:00 |
Jérôme Leclercq
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9ee3a0d6be
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DeferredShading: Add bloom
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2021-06-01 20:28:19 +02:00 |
Jérôme Leclercq
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12e9edd2d7
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Math/Algorithm: Fix missing implementation of Clamp for Angles
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2021-06-01 18:04:18 +02:00 |
Jérôme Leclercq
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b6094bf1dd
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Math/Matrix4: Update projection matrix formula
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2021-06-01 17:39:15 +02:00 |
Jérôme Leclercq
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4d74cef034
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Math: Remove NAZARA_MATH_ANGLE_RADIAN and functions using it
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2021-06-01 17:37:40 +02:00 |
Jérôme Leclercq
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4465e230af
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Shader/NZSL: Add support for array indexing
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2021-06-01 16:22:41 +02:00 |
Jérôme Leclercq
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0f3c0abb96
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Shader/ShaderAst: Rename AccessMember* to Access*
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2021-06-01 12:38:17 +02:00 |
Jérôme Leclercq
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16e2f5f819
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Shader: Add support for depth_write and early_fragment_tests attributes (+ FragDepth builtin)
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2021-06-01 12:32:24 +02:00 |
Jérôme Leclercq
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465837ff12
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Renderer: Add support for cubemaps
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2021-06-01 12:30:37 +02:00 |
Jérôme Leclercq
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d5c27a756b
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Audio: Fix AudioFormat names (U16 -> I16)
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2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
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28f1d8aa76
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Audio: Minor fixes
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2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
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318cc6d3ff
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Fix Linux compilation
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2021-05-29 13:20:54 +02:00 |
Jérôme Leclercq
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2f8a82ed05
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Shader/ShaderBuild: Fix ambiguity for AccessMember
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2021-05-29 00:56:04 +02:00 |
Jérôme Leclercq
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a90844f0dd
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Remove X11 dependency properly (as it's handled by SDL and EGL)
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2021-05-29 00:52:10 +02:00 |
Jérôme Leclercq
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109b2a156e
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OpenGLRenderer: Allow RenderPipeline without a fragment shader on OpenGL ES
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2021-05-29 00:32:00 +02:00 |
Jérôme Leclercq
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ff505e9019
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Renderer: Implement and fix front face (winding order) between Vulkan / OpenGL
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2021-05-28 22:58:14 +02:00 |
Jérôme Leclercq
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299585a7de
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Renderer: Implement renderpass attachments clear for OpenGL
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2021-05-28 22:55:56 +02:00 |
Jérôme Leclercq
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58fe411750
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Shader/GlslWriter: Move function forward declaration before functions using them
Because of some weird ass shit bug in nvidia driver if functions were forward declared before declaration of UBO they were using
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2021-05-26 22:21:57 +02:00 |
Jérôme Leclercq
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948f0517ea
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OpenGLRenderer/Program: Add query methods
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2021-05-26 22:20:50 +02:00 |
Jérôme Leclercq
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7fe60026be
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OpenGLRenderer: Minor fixes
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2021-05-26 22:20:10 +02:00 |
Jérôme Leclercq
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e7a2573221
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Shader: Add support for FragCoord builtin
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2021-05-26 22:17:07 +02:00 |
Jérôme Leclercq
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335bb82be1
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Renderer/Texture: Add static helpers
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2021-05-25 15:37:55 +02:00 |
Jérôme Leclercq
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59cfc74ab4
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Renderer: Improve code
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2021-05-25 15:37:27 +02:00 |
Jérôme Leclercq
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001c9a6a61
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Audio/Music: Rework Play() (ensure music has started before return and handle exceptions in thread)
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2021-05-25 12:12:15 +02:00 |
Jérôme Leclercq
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874fb3542e
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Convert all remaining enums to enum classes (!)
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2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
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8cdd0b51cb
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Upgrade Audio (part 2)
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2021-05-25 10:40:07 +02:00 |