Jérôme Leclercq
|
0411271851
|
Utility/Mesh: Fix Recenter() method for other vertex layouts
|
2021-06-05 19:09:12 +02:00 |
Jérôme Leclercq
|
20e982f5f2
|
Audio: Don't show errors when trying to load OpenAL library
|
2021-06-05 19:07:23 +02:00 |
Jérôme Leclercq
|
e26c1f8e68
|
Graphics: Add ViewerInstance class
|
2021-06-05 19:06:02 +02:00 |
Jérôme Leclercq
|
743f8eeb24
|
Graphics/ModelInstance: Add UpdateWorldMatrix method
|
2021-06-05 19:05:06 +02:00 |
Jérôme Leclercq
|
bd1f5214b8
|
Math: Replace M_PI defines with template constexpr constants
|
2021-06-05 16:35:15 +02:00 |
Jérôme Leclercq
|
da664d51ba
|
Shader/LangWriter: Fix texture sampling output
|
2021-06-05 01:29:48 +02:00 |
Jérôme Leclercq
|
50bf26d92f
|
Shader: Add support for pow intrinsic
|
2021-06-05 01:29:36 +02:00 |
Jérôme Leclercq
|
52490e0cf5
|
VulkanRenderer: Wait for device idle before recreating the swapchain
|
2021-06-04 19:35:59 +02:00 |
Jérôme Leclercq
|
4b3b595a99
|
Minor fixes
|
2021-06-04 18:02:28 +02:00 |
Jérôme Leclercq
|
0dd5e92a50
|
Audio: Add FLAC support
|
2021-06-03 17:21:15 +02:00 |
Jérôme Leclercq
|
f0b26efcd3
|
Audio/Music: Fix Seek method
|
2021-06-03 17:20:09 +02:00 |
Jérôme Leclercq
|
5bc3cd8d8c
|
OpenGLRenderer: Add GL_EXT_texture_compression_s3tc check for DXT pixel formats
|
2021-06-03 17:15:12 +02:00 |
Jérôme Leclercq
|
6161bbec76
|
Renderer: Handle more depthstencil formats (as Depth24Stencil8 may not be supported everywhere)
|
2021-06-02 20:16:43 +02:00 |
Jérôme Leclercq
|
9ee3a0d6be
|
DeferredShading: Add bloom
|
2021-06-01 20:28:19 +02:00 |
Jérôme Leclercq
|
4d74cef034
|
Math: Remove NAZARA_MATH_ANGLE_RADIAN and functions using it
|
2021-06-01 17:37:40 +02:00 |
Jérôme Leclercq
|
6fe7e5b16b
|
Graphics/FrameGraph: Fix infinite recursion when traversing graph
|
2021-06-01 16:24:14 +02:00 |
Jérôme Leclercq
|
43b73da3f4
|
Graphics/FrameGraph: Add support for loading a previous output texture
|
2021-06-01 16:24:00 +02:00 |
Jérôme Leclercq
|
eb6ca428a3
|
Update shader binaries
|
2021-06-01 16:23:21 +02:00 |
Jérôme Leclercq
|
4465e230af
|
Shader/NZSL: Add support for array indexing
|
2021-06-01 16:22:41 +02:00 |
Jérôme Leclercq
|
0f3c0abb96
|
Shader/ShaderAst: Rename AccessMember* to Access*
|
2021-06-01 12:38:17 +02:00 |
Jérôme Leclercq
|
16e2f5f819
|
Shader: Add support for depth_write and early_fragment_tests attributes (+ FragDepth builtin)
|
2021-06-01 12:32:24 +02:00 |
Jérôme Leclercq
|
465837ff12
|
Renderer: Add support for cubemaps
|
2021-06-01 12:30:37 +02:00 |
Jérôme Leclercq
|
c243217dd8
|
Audio/minimp3Loader: Fix some warnings
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
577643d128
|
Audio: Remove libsndfile loader
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
312a6d3ba8
|
Fix libvorbisfile dependency
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
d5c27a756b
|
Audio: Fix AudioFormat names (U16 -> I16)
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
2d16cf81d1
|
Audio: Minor fixes
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
79b6b87379
|
Audio: Add .ogg loader (using libvorbisfile)
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
557c23a9fa
|
Minor stuff
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
2cd09833a4
|
Minor fixes
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
7ced0e5f08
|
Audio: Add .wav loader (using dr_wav)
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
28f1d8aa76
|
Audio: Minor fixes
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
d121393267
|
Audio: Add mp3 support + new demo
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
9d1c821a16
|
Remove stb from thirdparty and use xmake instead
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
a90844f0dd
|
Remove X11 dependency properly (as it's handled by SDL and EGL)
|
2021-05-29 00:52:10 +02:00 |
Jérôme Leclercq
|
41baacd9ab
|
Fix linux compilation
|
2021-05-29 00:34:09 +02:00 |
Jérôme Leclercq
|
109b2a156e
|
OpenGLRenderer: Allow RenderPipeline without a fragment shader on OpenGL ES
|
2021-05-29 00:32:00 +02:00 |
Jérôme Leclercq
|
c2b61b6732
|
A lot of fixes
|
2021-05-28 22:58:40 +02:00 |
Jérôme Leclercq
|
ff505e9019
|
Renderer: Implement and fix front face (winding order) between Vulkan / OpenGL
|
2021-05-28 22:58:14 +02:00 |
Jérôme Leclercq
|
299585a7de
|
Renderer: Implement renderpass attachments clear for OpenGL
|
2021-05-28 22:55:56 +02:00 |
Jérôme Leclercq
|
58fe411750
|
Shader/GlslWriter: Move function forward declaration before functions using them
Because of some weird ass shit bug in nvidia driver if functions were forward declared before declaration of UBO they were using
|
2021-05-26 22:21:57 +02:00 |
Jérôme Leclercq
|
7fe60026be
|
OpenGLRenderer: Minor fixes
|
2021-05-26 22:20:10 +02:00 |
Jérôme Leclercq
|
e7a2573221
|
Shader: Add support for FragCoord builtin
|
2021-05-26 22:17:07 +02:00 |
Jérôme Leclercq
|
335bb82be1
|
Renderer/Texture: Add static helpers
|
2021-05-25 15:37:55 +02:00 |
Jérôme Leclercq
|
59cfc74ab4
|
Renderer: Improve code
|
2021-05-25 15:37:27 +02:00 |
Jérôme Leclercq
|
001c9a6a61
|
Audio/Music: Rework Play() (ensure music has started before return and handle exceptions in thread)
|
2021-05-25 12:12:15 +02:00 |
Jérôme Leclercq
|
874fb3542e
|
Convert all remaining enums to enum classes (!)
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
8cdd0b51cb
|
Upgrade Audio (part 2)
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
ac57b3fbf4
|
Shader/GlslWriter: Accepts mono-functions shader without specifying entry points
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
7140e322c1
|
Commit missing files
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
ba7c56ddfa
|
Upgrade Platform
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
8b0b5295f7
|
Upgrade Physics2D and Physics3D
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
4bcb63d776
|
Audio: Commit missing files
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
cce32a64d4
|
Upgrade Utility
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
b936946154
|
Upgrade NazaraAudio
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
a52103a641
|
Rework ResourceLoader, ResourceManager and ObjectLibrary
They're no longer static
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
709604c070
|
Shader/Spirv: Fix OpFunctionParameter type
|
2021-05-22 16:45:57 +02:00 |
Jérôme Leclercq
|
eab6b4a279
|
Update shaders
|
2021-05-22 13:38:29 +02:00 |
Jérôme Leclercq
|
f6fd996bf1
|
Shader: Add support for custom functions calls (and better handle intrinsics)
|
2021-05-22 13:37:54 +02:00 |
Jérôme Leclercq
|
031e52b63f
|
Network: Fix compilation under Linux (fix merge)
|
2021-05-19 20:54:10 +02:00 |
Jérôme Leclercq
|
35060ab24e
|
Fix minor stuff
|
2021-05-19 20:32:16 +02:00 |
Jérôme Leclercq
|
49a2cda0a1
|
VulkanRenderer: Fix descriptor pool release
|
2021-05-19 20:32:02 +02:00 |
Jérôme Leclercq
|
a7235ab02d
|
Shader: Add support for max/min intrinsic
|
2021-05-19 20:31:26 +02:00 |
Jérôme Leclercq
|
0339ea346f
|
Shader: Fix unary plus/minus on vector
|
2021-05-19 20:30:29 +02:00 |
Jérôme Leclercq
|
82d80a68ff
|
Shader: Cleanup optimizer
|
2021-05-18 17:25:48 +02:00 |
Jérôme Leclercq
|
a002d5c210
|
Shader: Add constant cast optimization
|
2021-05-18 17:25:37 +02:00 |
Jérôme Leclercq
|
e716b44aa3
|
Add tests and SDK
|
2021-05-17 23:08:37 +02:00 |
Jérôme Leclercq
|
26de5872eb
|
Merge branch 'master' into graphics-next
|
2021-05-17 18:58:04 +02:00 |
Lynix
|
b0b1acf497
|
Shader: Fix LangWriter
|
2021-05-17 17:43:38 +02:00 |
Lynix
|
ccccbfe0ad
|
Shader/SpirV: Fix UInt32 support
|
2021-05-16 23:14:39 +02:00 |
Lynix
|
f2000f6068
|
Graphics: useDedicatedRenderDevice as false will now try to select an integrated device
|
2021-05-16 23:14:10 +02:00 |
Lynix
|
7bf380ad48
|
VulkanRenderer: Fix VkValidationFeatureEnableEXT usage
|
2021-05-16 23:13:40 +02:00 |
Lynix
|
13feaf4aab
|
Renderer: RenderWindow now requires a RenderDevice
|
2021-05-16 23:13:00 +02:00 |
Lynix
|
61d082e61b
|
Shader/ShaderWrite: Add optimize bool
|
2021-05-16 23:08:36 +02:00 |
Lynix
|
525f24af2e
|
Shader/ShaderLang: Add support for Unary operators
|
2021-05-16 23:07:25 +02:00 |
Jérôme Leclercq
|
51c099b3ce
|
Renderer: Allow UploadPool to handle very big (>= 2MB) blocks
|
2021-05-15 15:27:17 +02:00 |
Jérôme Leclercq
|
a4052112fe
|
Update UnicodeData.hpp
|
2021-05-14 03:35:32 +02:00 |
Jérôme Leclercq
|
6ed3d2b144
|
Fix newton include
|
2021-05-14 03:35:32 +02:00 |
Jérôme Leclercq
|
223b41490b
|
Fix sndfile inclusion
|
2021-05-14 03:35:32 +02:00 |
Jérôme Leclercq
|
2641117847
|
Add building using xmake and cleanup thirdparty
|
2021-05-14 03:35:32 +02:00 |
Jérôme Leclercq
|
a18d8859d5
|
Update basicmaterial binary
|
2021-05-14 02:11:08 +02:00 |
Jérôme Leclercq
|
8840f0bba8
|
Shader: Fix SPIRV operand for vector / primitive division
|
2021-05-14 02:10:29 +02:00 |
Jérôme Leclercq
|
bb207fea4f
|
Shader: Fix Swizzle generation for SPIRV
|
2021-05-14 02:09:54 +02:00 |
Jérôme Leclercq
|
830ec6ac94
|
Add a few helper functions
|
2021-05-14 02:09:25 +02:00 |
Jérôme Leclercq
|
f280cff0a2
|
Renderer: Add release queue to fix deletion while use
|
2021-05-14 02:04:47 +02:00 |
Jérôme Leclercq
|
51ecff2912
|
ShaderLang: Add support for length intrinsic
|
2021-05-14 02:02:12 +02:00 |
Jérôme Leclercq
|
24f7b75654
|
Renderer: Add support for PixelFormat_RGBA32F
|
2021-05-14 01:57:32 +02:00 |
Jérôme Leclercq
|
bbfe06c443
|
Renderer: Fix UploadPool allocations references
|
2021-05-14 01:56:32 +02:00 |
Jérôme Leclercq
|
aeac3282e4
|
Renderer: Add RenderDevice::GetDeviceInfo()
|
2021-05-14 01:55:16 +02:00 |
Jérôme Leclercq
|
adbf1e1da0
|
Renderer: Add proper support for blending
|
2021-05-14 01:50:46 +02:00 |
Jérôme Leclercq
|
61dbd91346
|
Lot of small fixes/improvements
|
2021-05-14 01:48:47 +02:00 |
Jérôme Leclercq
|
9376cfefd2
|
Graphics/FrameGraph: Add support for pass name (as debug sections)
|
2021-05-14 01:45:45 +02:00 |
Jérôme Leclercq
|
ee690072f8
|
VulkanRenderer: Enable synchronization validation in debug
|
2021-05-05 12:06:30 +02:00 |
Jérôme Leclercq
|
961c3bf1df
|
Shader: Fix LangWriter generation
|
2021-05-05 12:06:02 +02:00 |
Jérôme Leclercq
|
7d4a084a62
|
Shader/Parser: Fix handling of . in rvalues + add support for swizzling
For example: var.field was okay but texture.Sample(uv).x wasn't
|
2021-05-05 12:05:46 +02:00 |
Jérôme Leclercq
|
eb67990b7b
|
Shader: Fix SpirV generation for Swizzle expressions
+ fix OpSampledImage
|
2021-05-05 12:04:09 +02:00 |
Jérôme Leclercq
|
bfb93bc925
|
VulkanRenderer: Fix VkRenderWindow subpass dependencies
|
2021-05-05 12:02:00 +02:00 |
Jérôme Leclercq
|
10aa7231b6
|
Renderer: Fix MRT support
|
2021-05-05 12:01:20 +02:00 |
Jérôme Leclercq
|
990193ebb4
|
Minor fixes
|
2021-05-02 13:58:56 +02:00 |
Jérôme Leclercq
|
55c2dd8485
|
Add FrameGraph (WIP)
|
2021-05-02 13:58:35 +02:00 |
Jérôme Leclercq
|
377129586b
|
Renderer: Rename some TextureLayout entry
|
2021-05-02 13:57:24 +02:00 |
Jérôme Leclercq
|
8028044966
|
Fix Linux compilation
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
f85d11e55b
|
Fix Graphics module compilation
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
0cc392b78f
|
Shader/SpirvWriter: Fix Image not registering Float as a dependent type
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
044195b209
|
Minor fixes
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
2238bbfa0c
|
Shader: Add AstReflect
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
500ccda85a
|
Shader: StatementPtr& => const StatementPtr&
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
1a8599ba29
|
Shader: Add sanitization of identifiers (fixes GLSL generation)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
8359d46711
|
Graphics fixes
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
5bdbb866b5
|
Shader: Add LangWriter (outputs NZSL)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
e7a9fd95ea
|
ShaderNode fixes
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
3a7f5c2630
|
Shader: Fix optimization
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
87ce2edc6e
|
Shader: Add initial support for options (WIP)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
9fd4249a87
|
Shader: compilation fixes
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
fce336bfc9
|
Shader: Fix struct attributes handling
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
d335d44d6a
|
Shader: Cleanup and rename AST files
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
afe3a0ea93
|
Shader: Merge AstScopedVisitor, AstValidator and TransformVisitor to SanitizeVisitor
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
8515c9cea1
|
Shader: Improve ShaderAstCloner
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
0bb9c37a38
|
Shader/Lang: [[attribute]] => [attribute]
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
54c34869a4
|
Fix Shader unit tests
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
3e704b9ea6
|
Shader: Minor fixes
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
85ce6a4f43
|
Shader: Fix struct nesting
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
0860a0689f
|
Shader/GlslWriter: Improve GLSL readability
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
a90937eb4f
|
Update ShaderNode
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
b234134abc
|
Shader/ShaderLang: Add type inference for variable declaration
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
aababb205f
|
Shader: Move attribute parsing to parser, simplifying writer code
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
bca1561f73
|
Shader/GlslWriter: Improve GLSL output
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
3499c1f92f
|
Shader: Remove the need of layout(std140) in external block
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
854bb16320
|
VulkanRenderer: Fix OpEntryPoint parsing
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
ea99c6a19e
|
Shader: First working version on both Vulkan & OpenGL (ES)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
f93a5bbdc1
|
Shader: Rework scope handling
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
feffcfa6e5
|
VulkanRenderer: Fix handling of shader modules
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
09df5f389e
|
Shader: Add SpirvDecoder
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
e4aabf309e
|
Renderer: Replace ShaderStage by ShaderModule (a module can handle multiple stages)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
c1d1838336
|
ShaderLang: Proof of concept (add support for a lot of things)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
9d8ce8f2cd
|
Shader: Add support for function attributes (entry)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
a318b28cd6
|
Shader: Improve SpirvPrinter output
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
593d80c80e
|
SpirV grammar parser: Add result id operand and version info
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
f694eb767f
|
Shader: Fix return type not being properly registered
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
5598487e87
|
ShaderLang: Improve lexer
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
da81a5b871
|
Shader: Add attribute parsing
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
8135f22b2f
|
Shader: Add attribute and square bracket tokens (first step for attribute support)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
3f74ee4d66
|
Shader: Rework Parser internals
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
48b93a9dea
|
Shader: Fix SPIRV generation
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
fed7370e77
|
Rework shader AST (WIP)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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b320b5b44e
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Shader: Add function parameters and return handling
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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9a0f201433
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Initial shaderlang commit
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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57adfa09de
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VulkanRenderer: Fix Depth24Stencil8 format
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2021-02-20 19:25:38 +01:00 |
Jérôme Leclercq
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b291f8a21c
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Renderer: Implement TextureUsage
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2021-02-20 19:25:25 +01:00 |
Jérôme Leclercq
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311cfeaf3c
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OpenGLRenderer: Fix Y flipping for FBOs
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2021-02-20 19:23:29 +01:00 |