Commit Graph

2457 Commits

Author SHA1 Message Date
Lynix
8467c79021 Renderer: Add shader serialization 2020-06-05 19:47:29 +02:00
Lynix
de1c64253e Fix missing files 2020-06-04 18:31:43 +02:00
Lynix
25562a5856 Renderer/ShaderAst: Add BinaryFunc 2020-06-04 18:29:50 +02:00
Lynix
8c2bfd296f Core/StringExt: Prevent empty match call 2020-06-01 16:16:11 +02:00
Lynix
effd1b4552 ShaderNode: Handle vector component count at runtime 2020-05-31 18:39:28 +02:00
Lynix
3fc4de26e3 ShaderGraph: Improve GLSL generation by introducing DeclareVariable statement 2020-05-27 20:08:41 +02:00
Lynix
e4348349da Merge branch 'vulkan' into shader-nodes 2020-05-27 20:04:37 +02:00
Lynix
e0e7435c55 Merge fixes 2020-05-27 20:03:46 +02:00
Lynix
68208f5426 Merge branch 'master' into vulkan 2020-05-27 19:48:22 +02:00
Lynix
81f03f04e5 Revert Renderer to its pre-SDL state 2020-05-27 19:42:53 +02:00
Lynix
2d189dc85e Fix WindowHandles 2020-05-27 18:55:03 +02:00
Lynix
b0c72a6101 Replace platform backends by SDL 2020-05-27 17:47:52 +02:00
Lynix
c071f52d8f Platform/Mouse: Add SetRelativeMouseMode 2020-05-27 17:08:49 +02:00
Jérôme Leclercq
1425f99edf Merge branch 'master' into SDL2 2020-05-27 11:11:21 +02:00
Lynix
d96bc9db6e ShaderNode: Add automatic variables 2020-05-26 20:30:24 +02:00
Lynix
b1b9030359 Math/Vector[I]: Replace implicit pointer conversion by [] operator overload 2020-05-26 16:03:57 +02:00
Lynix
3b440254da Math/Vector[I]: Set method: Replace array by pointer 2020-05-26 15:58:15 +02:00
Lynix
8fa456bdf5 Renderer: Remake backend selection 2020-05-23 22:07:22 +02:00
Lynix
e23eb74802 Renderer/ShaderAst: Add Sample2D 2020-05-19 20:06:11 +02:00
ImperatorS79
db0b2ba27b Fix warning -Wreorder on linux in SimpleTextDrawer 2020-05-18 10:37:49 +02:00
Lynix
6a23d51147 OpenGL: Implement commands buffers 2020-05-11 14:12:13 +02:00
Lynix
fe5b70ae1c OpenGL: Implement VAOs 2020-05-11 14:10:36 +02:00
Lynix
332278dded OpenGL: Random stuff I forgot 2020-05-11 14:05:40 +02:00
Lynix
2ea03fe05f OpenGL: Implement Framebuffers 2020-05-11 14:03:54 +02:00
Lynix
3cf53c4d9a OpenGL: Implement RenderPipeline 2020-05-11 14:01:17 +02:00
Lynix
49c68e581a OpenGL: Fix TextureSampler mipmap issue 2020-05-11 13:58:12 +02:00
Lynix
6073d8f592 OpenGL: Implement UploadPool 2020-05-11 13:57:11 +02:00
Lynix
eba0571f03 OpenGL: Implement program wrapper 2020-04-26 18:22:31 +02:00
Lynix
b7a7c84a89 Minor fixes 2020-04-26 18:22:07 +02:00
Lynix
32157503e8 OpenGL: Implement RenderPipelineLayout 2020-04-26 18:21:38 +02:00
Lynix
0b05feb7e3 OpenGL: Implement buffers 2020-04-26 18:20:36 +02:00
Lynix
494801282d Minor fixes 2020-04-26 16:29:39 +02:00
Lynix
e9f0b01e02 OpenGLRenderer: Implement TextureSampler (and texture units) 2020-04-26 16:29:31 +02:00
Lynix
cbd81e3abf Vulkan: Fix DeviceObject not destroying previous object 2020-04-26 16:26:24 +02:00
Lynix
1c23949608 OpenGLRenderer: Use generic DeviceObject 2020-04-26 16:26:08 +02:00
Lynix
b4b15f826d OpenGL: Implement textures 2020-04-19 15:33:56 +02:00
Lynix
349e915e10 OpenGL: Link contexts to device 2020-04-19 15:33:36 +02:00
Lynix
bd6924d66d OpenGL: Handle Spir-V 2020-04-19 15:31:48 +02:00
Lynix
f63d045676 OpenGL: Better handling for activation/desactivation 2020-04-19 15:28:59 +02:00
Lynix
d62e99091f OpenGL: Implement debug callback 2020-04-19 15:19:16 +02:00
Lynix
a842e89881 Fix some missing files 2020-04-19 01:38:52 +02:00
Lynix
506099fcd7 OpenGL: Implement ShaderStage 2020-04-19 01:38:38 +02:00
Lynix
9dd208c3cf OpenGL: Fix contexts & loaders 2020-04-19 01:38:19 +02:00
Lynix
4dc8920a73 Implement some classes 2020-04-19 01:37:56 +02:00
Lynix
5c3eb31d4a OpenGL: Implement device 2020-04-19 01:36:44 +02:00
Lynix
0fa095e8f7 OpenGL: Rework contexts 2020-04-19 01:35:19 +02:00
Lynix
3b24d020e8 Minor stuff 2020-04-19 01:24:37 +02:00
Lynix
fca3d855bd Core: Add MovableValue 2020-04-19 01:23:26 +02:00
Lynix
68760209c1 Add OpenGLRenderer (WIP) 2020-04-15 19:38:11 +02:00
Lynix
b58b35c322 Core: Add SplitString(Ext) 2020-04-15 19:37:41 +02:00