Jérôme Leclercq
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078060cfc9
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Fix some issues found with WSLg
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2021-10-29 14:38:56 +02:00 |
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Jérôme Leclercq
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32c204e95f
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Minor fixes
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2021-10-29 13:29:49 +02:00 |
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Jérôme Leclercq
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a3d9aaf1fb
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Merge branch 'master' into automatic-file-fix
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2021-10-28 09:57:59 +02:00 |
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Jérôme Leclercq
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a02b1952c0
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Apply header order fix
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2021-10-28 09:53:56 +02:00 |
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Jérôme Leclercq
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6bab824e4f
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Graphics: Use default white texture if material has empty texture slot
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2021-10-26 20:26:13 +02:00 |
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Jérôme Leclercq
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ed7ab31933
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Apply copyright fix to all files
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2021-10-26 14:31:35 +02:00 |
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Jérôme Leclercq
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cb716e5da5
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Fix OpenGL version check
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2021-10-24 15:25:17 +02:00 |
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Jérôme Leclercq
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6162a805e4
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OpenGLRenderer: Fix buffer destruction not removing VAOs referencing it
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2021-10-19 14:48:53 +02:00 |
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Jérôme Leclercq
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68708c54f7
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Minor stuff
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2021-10-04 09:24:42 +02:00 |
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Jérôme Leclercq
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7ab4d91900
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OpenGLRenderer: Implement texture blit/copy if glCopyImageSubData is not supported
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2021-09-21 17:39:24 +02:00 |
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Jérôme Leclercq
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4933a389a2
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OpenGLRenderer: Improve/fix Framebuffer handling
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2021-09-21 17:37:03 +02:00 |
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Jérôme Leclercq
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78358337f3
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OpenGLRenderer: Improve OpenGL wrapper
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2021-09-21 16:34:34 +02:00 |
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Jérôme Leclercq
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db85372778
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Renderer/Texture: Add Copy method (wip)
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2021-09-13 23:34:51 +02:00 |
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Jérôme Leclercq
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879b2f7aa6
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Renderer/Texture: Implement Update of a region + inherit AbstractImage
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2021-09-07 18:42:53 +02:00 |
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Jérôme Leclercq
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b6745b2906
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Renderer: Fix A8, L8 and LA8 support for both OpenGL and Vulkan
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2021-09-07 17:39:12 +02:00 |
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Jérôme Leclercq
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abdcd63058
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Graphics: Add support for draw call data (texture overlay)
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2021-09-05 18:26:12 +02:00 |
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Jérôme Leclercq
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d704743712
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OpenGLRenderer/UploadPool: Fix Allocate with size > maxBlockSize
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2021-09-05 15:47:26 +02:00 |
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Jérôme Leclercq
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732bb89a86
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Graphics/UberShader: Add config callback
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2021-09-05 15:46:59 +02:00 |
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Jérôme Leclercq
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b6c3988bbe
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Renderer: Implement firstIndex on DrawIndexed command for OpenGL
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2021-09-05 15:46:00 +02:00 |
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Jérôme Leclercq
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7aafcfaae9
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Minor stuff
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2021-08-19 18:47:11 +02:00 |
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Jérôme Leclercq
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b07d612506
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OpenGLCommandBuffer: Don't force VAO bind each time
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2021-08-19 18:47:11 +02:00 |
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Jérôme Leclercq
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e4a38d45bd
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Renderer/CommandBufferBuilder: Take const AbstractBuffer* to match others methods
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2021-08-19 18:47:11 +02:00 |
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Jérôme Leclercq
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1ee2122b3d
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OpenGLRenderer: Fix initial depth mode
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2021-08-19 18:47:11 +02:00 |
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Jérôme Leclercq
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c6611fcb9f
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Renderer/RenderTarget: Add size method and signal
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2021-07-10 11:49:35 +02:00 |
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Jérôme Leclercq
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9854ebe950
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OpenGLRenderer: Disable push/pop group notifications
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2021-07-09 13:59:06 +02:00 |
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Jérôme Leclercq
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9f410302d2
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OpenGLRenderer/Context: Cleanup code
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2021-07-09 12:36:24 +02:00 |
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Jérôme Leclercq
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681cf31b66
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OpenGLRenderer: Disable notification messages
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2021-07-09 12:36:00 +02:00 |
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Jérôme Leclercq
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56776c19c4
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OpenGLRenderer: Fix device features not being correctly reported
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2021-07-09 12:35:35 +02:00 |
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Jérôme Leclercq
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06b442ab58
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OpenGLRenderer: Fix depth clamping not being reported as supported
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2021-07-09 12:34:57 +02:00 |
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Jérôme Leclercq
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552dfbc01e
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Renderer: Add pipeline and texture sampler info validation
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2021-07-09 12:34:38 +02:00 |
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Jérôme Leclercq
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8458301a64
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Add support for depth clamping
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2021-07-09 00:22:08 +02:00 |
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Jérôme Leclercq
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3a3279246f
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OpenGLRenderer: Enable GL_ARB_gl_spirv and GL_ARB_texture_filter_anisotropic with OpenGL 4.6
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2021-07-09 00:01:33 +02:00 |
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Jérôme Leclercq
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309fd547e1
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Fix compilation errors and warnings
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2021-07-07 22:38:24 +02:00 |
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Jérôme Leclercq
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f9af35b489
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Shader: Attribute can now have expressions as values and struct fields can be conditionally supported
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2021-07-07 22:38:24 +02:00 |
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Jérôme Leclercq
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f14db3f5e9
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Renderer: Expose RenderTarget and framebuffers indices
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2021-07-03 13:52:29 +02:00 |
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Jérôme Leclercq
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930142b7a7
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OpenGLRenderer: Fix double StackVector init
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2021-07-03 13:35:59 +02:00 |
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Jérôme Leclercq
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343b0a6fd7
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OpenGLRenderer/Context: Remove GL_AMD_debug_output support
It turns out callbacks are not compatibles between GL_AMD_debug_output and GL_ARB_debug_output (and GL_KHR_debug)
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2021-07-03 13:01:41 +02:00 |
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Jérôme Leclercq
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9f76c84309
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OpenGLRenderer/Context: Improve source readability
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2021-07-03 12:59:06 +02:00 |
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Jérôme Leclercq
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d88c4ecb5b
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Renderer/Framebuffer: Add GetType (and rework backend internals)
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2021-06-22 17:30:08 +02:00 |
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Jérôme Leclercq
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c188d0616a
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OpenGLRenderer: Implement AttachmentLoadOp::Discard using glInvalidateFramebuffer
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2021-06-22 17:26:40 +02:00 |
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Jérôme Leclercq
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b13c5c950a
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OpenGLRenderer: Implement face filling
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2021-06-20 14:06:28 +02:00 |
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Jérôme Leclercq
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8625c0a7ac
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Fix compilation under Linux
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2021-06-16 16:50:00 +02:00 |
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Jérôme Leclercq
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3cd9172f7a
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Graphics: Make use of shader binding sets
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2021-06-16 16:50:00 +02:00 |
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Jérôme Leclercq
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f22b501e25
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Add initial support for shader binding sets (WIP)
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2021-06-16 16:50:00 +02:00 |
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Jérôme Leclercq
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815a7b0c62
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Replace const ShaderAst::StatementPtr& by ShaderAst::Statement& in input
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2021-06-16 16:50:00 +02:00 |
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Jérôme Leclercq
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86097b331b
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Renderer: Add support for device-enabled features (anisotropic filtering)
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2021-06-05 19:51:48 +02:00 |
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Jérôme Leclercq
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5bc3cd8d8c
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OpenGLRenderer: Add GL_EXT_texture_compression_s3tc check for DXT pixel formats
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2021-06-03 17:15:12 +02:00 |
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Jérôme Leclercq
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6161bbec76
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Renderer: Handle more depthstencil formats (as Depth24Stencil8 may not be supported everywhere)
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2021-06-02 20:16:43 +02:00 |
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Jérôme Leclercq
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465837ff12
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Renderer: Add support for cubemaps
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2021-06-01 12:30:37 +02:00 |
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Jérôme Leclercq
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a90844f0dd
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Remove X11 dependency properly (as it's handled by SDL and EGL)
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2021-05-29 00:52:10 +02:00 |
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