Jérôme Leclercq
c8e74b6196
Rename VulkanTest to RenderTest
2020-08-27 19:44:31 +02:00
Jérôme Leclercq
2a875c8bdc
Remove Graphics module and fix compilation
2020-08-27 19:43:31 +02:00
Jérôme Leclercq
bc92d030ed
Fix VulkanTest
2020-08-27 19:29:40 +02:00
Jérôme Leclercq
cbdac32f5f
VulkanRenderer: Handle window resize
2020-08-27 16:16:33 +02:00
Jérôme Leclercq
6c379eff68
Update vert.shader
2020-08-23 18:32:31 +02:00
Jérôme Leclercq
9df219e402
Add SpirvConstantCache
...
And unsigned int types for shaders
2020-08-20 01:05:16 +02:00
Jérôme Leclercq
837a6585a1
Split shader generation to a new module
2020-08-11 00:00:36 +02:00
Jérôme Leclercq
777121dbce
Remove SPIRV handling in demo
2020-08-09 18:42:01 +02:00
Jérôme Leclercq
0da2ee6c99
First rendering using Spir-V generated shaders \o/
2020-08-09 00:24:07 +02:00
Jérôme Leclercq
251810ca99
WIP SpirvWriter
2020-07-29 11:22:52 +02:00
Jérôme Leclercq
6d0a59caab
VulkanTest: Use generated shader nodes
2020-07-22 14:48:35 +02:00
Jérôme Leclercq
4c0dc7813d
VulkanTest: Enable relative mouse mode
2020-07-14 21:59:25 +02:00
Jérôme Leclercq
b076a517c6
Merge branch 'vulkan' into shader-nodes
2020-07-08 22:38:24 +02:00
Lynix
4f671873c1
Renderer: Add NazaraBinary shader "language" and handle it in OpenGLRenderer
2020-06-18 20:05:22 +02:00
Lynix
ad687b2afe
Demo/SpaceBattle: Fix mouse
2020-06-02 16:24:31 +02:00
Lynix
e4c95da19a
Update Vulkan shaders
2020-06-01 17:13:58 +02:00
Lynix
e0e7435c55
Merge fixes
2020-05-27 20:03:46 +02:00
Lynix
68208f5426
Merge branch 'master' into vulkan
2020-05-27 19:48:22 +02:00
Lynix
b0c72a6101
Replace platform backends by SDL
2020-05-27 17:47:52 +02:00
Lynix
c071f52d8f
Platform/Mouse: Add SetRelativeMouseMode
2020-05-27 17:08:49 +02:00
Lynix
71c11c5d6f
Add PlatformSDL2_Path config
2020-05-27 16:58:21 +02:00
Jérôme Leclercq
1425f99edf
Merge branch 'master' into SDL2
2020-05-27 11:11:21 +02:00
Lynix
77186ba456
Update VulkanTest demo
2020-05-11 14:12:38 +02:00
Lynix
b7a7c84a89
Minor fixes
2020-04-26 18:22:07 +02:00
Lynix
dd74e5ecc1
Includes fix
2020-04-13 16:29:15 +02:00
Lynix
a82c393a05
Don't link VulkanTest with VulkanRenderer
2020-04-13 15:13:15 +02:00
Lynix
e905c3a004
Move Vulkan debug callback to module
2020-04-13 15:12:58 +02:00
Lynix
f1811df6f6
Add lighting in VulkanTest
2020-04-10 17:36:52 +02:00
Lynix
8eccbe8189
VulkanTest now longer require Vulkan
2020-04-10 17:36:26 +02:00
Lynix
9507c56fc9
PixelFormat rename
...
PixelFormatInfo => PixelFormatDescription
PixelFormat => PixelFormatInfo
PixelFormatType => PixelFormat
2020-04-10 14:19:36 +02:00
Lynix
87f1209327
Vulkan: Refactor command buffer and introduce command pool
2020-04-07 21:10:16 +02:00
Lynix
ac8b908079
Vulkan: Replace ShaderBinding& by ShaderBindingPtr
2020-04-06 21:13:59 +02:00
Lynix
f443bec6bc
Add command buffers (WIP)
2020-04-02 21:07:01 +02:00
Lynix
cf396b0792
Add support for VK_EXT_debug_utils
2020-03-26 23:34:58 +01:00
Lynix
1dc0ed8e94
Add ShaderBinding
2020-03-26 21:19:46 +01:00
Lynix
874130efd4
Implement Texture and TextureSampler
2020-03-26 21:18:35 +01:00
Lynix
509c392e05
Implement UploadPool to efficiently update UBOs
2020-03-26 21:13:06 +01:00
REMqb
96ea792656
~ Formatting
2020-03-21 12:42:50 +01:00
Lynix
4ede9f1cfe
Add texture in demo
2020-03-18 13:48:05 +01:00
Lynix
8d0a2cb70c
Fix example
2020-03-14 18:10:50 +01:00
Lynix
b774a879b6
Rework buffers synchronization
2020-03-13 18:44:49 +01:00
Lynix
63547fcd4e
Replace DeviceHandle by references
...
and keep device alive until Vulkan is freed
2020-03-13 18:38:26 +01:00
Lynix
2b3241f354
Add RenderPipelineLayout
2020-03-05 20:35:31 +01:00
Lynix
74275292bf
Some cleanup
2020-03-05 17:24:55 +01:00
Lynix
9515f1c807
Improve synchronization based on vulkan-tutorial
...
https://vulkan-tutorial.com/Drawing_a_triangle/Drawing/Rendering_and_presentation
2020-03-04 20:13:37 +01:00
Lynix
771355ec87
Switch to Dr Freak model
2020-03-04 18:55:52 +01:00
Lynix
7ba9a33d35
Add Fence objects (+ use them for sync)
2020-03-04 18:50:41 +01:00
Lynix
7bf734cdd4
Improve pipeline building
2020-03-03 22:26:57 +01:00
Lynix
7180a8d94e
WIP
2020-03-01 20:31:41 +01:00
Lynix
286461c482
Make use of Nazara uniform buffer
2020-03-01 12:49:49 +01:00
Lynix
af28ea02a8
Vulkan usage fixes
2020-02-29 23:28:59 +01:00
Lynix
5d449095bf
Renderer: Add ShaderStage class
2020-02-29 23:28:21 +01:00
Lynix
798425ce10
Some work on render pipelines
2020-02-27 23:12:29 +01:00
Lynix
c05ea4095a
Begin work on RenderPipeline
2020-02-25 22:56:08 +01:00
Lynix
cb66dddd45
Merge branch 'nazara-next' into vulkan
2020-02-25 19:15:07 +01:00
Lynix
2154782840
Fix Tut00 linking
2020-02-24 19:43:52 +01:00
Lynix
f0d11aea72
Fix missing include
2020-02-24 18:05:12 +01:00
Lynix
43ee75b75f
Replace #include <NDK/ by #include <NazaraSDK/
2020-02-24 17:57:46 +01:00
Lynix
eb8800f812
Remove Lua and Noise modules
2020-02-24 17:52:06 +01:00
Lynix
79f732ee8a
VulkanRenderer: Replace ObjectHandle by std::shared_ptr/raw pointers
2020-02-23 12:02:15 +01:00
Lynix
0c008236ba
Minor fixes + update vulkan include
2020-02-23 01:28:16 +01:00
Lynix
8be2342f25
Merge branch 'master' into vulkan
2020-02-23 00:46:48 +01:00
Lynix
3d22321109
Big f***ing cleanup part 1
2020-02-23 00:42:22 +01:00
Lynix
5dd37ed3d8
Demo: Remove useless line
2020-01-25 19:15:45 +01:00
Lynix
380c5eb9ae
Fix SpacebattleDemo
2020-01-04 12:16:19 +01:00
Lynix
b3af14f65a
Utility/OBJLoader: Fix OBJ uvs
2020-01-04 12:15:54 +01:00
REMqb
ef791e2f3c
~ WIP input IME
2019-12-19 19:59:43 +01:00
REMqb
350a1cf09f
~ Fix linux build
...
~ Fix dopler example
2019-05-19 17:17:37 +02:00
Lynix
ab5188c57d
Add scancode and virtual key and fix some sdl stuff on Windows
2019-05-19 16:34:29 +02:00
Lynix
79b0bd644c
Add text outlines!
2019-04-16 01:46:26 +02:00
REMqb
848f05a420
~ Initial SDL2 implementation
...
Limitation
- Dependent projects need to set NAZARA_PLATFORM_SDL2 if nazara has been build with SDL2 since OpenGL.hpp (and maybe some other headers) exposes platform details
- SDL2 window doesn't supports async window since the API isn't fitting for now
- Contexts parameters can't be changed until we close all the SDL windows (SDL limitation)
2019-04-03 21:17:06 +02:00
Jérôme Leclercq
ed46c87781
Refactor the way resources are loaded ( #191 )
...
* WIP
* WIP
* Font works
* WIP: Only Music remains
* Looks like it's working
* Fix oopsie
* Core/ObjectRef: Add cast functions
* Update ChangeLog.md
* Audio/SoundStream: Make sound stream thread-safe
2018-10-28 01:53:11 +02:00
Lynix
960af3afa3
Fix example not compiling
2018-09-01 13:22:37 +02:00
Lynix
03d2742fed
Demo: Fix Particles not building
2018-08-31 22:07:47 +02:00
Jérôme Leclercq
5e6204fad4
Fix compilation
2018-08-31 17:33:51 +02:00
S6066
f9c5867d72
Fix cursor when switching demo in DemoParticles ( #168 )
...
* fix cursor
* whoopsie
2018-06-28 16:11:54 +02:00
Lynix
43bb487801
Merge branch 'master' into vulkan
2018-04-26 22:48:49 +02:00
Jérôme Leclercq
2da086b7df
New Render queues ( #161 )
...
* Add new render queues proof of concept + scissoring support (WIP)
* Graphics: Adapt basic sprites rendering to new render queue system
* Graphics: Fix layers when rendering sprites
* Graphics/RenderQueue: Fix sprite default overlay
* Graphics: Enable scissor test by default
* SDK/Widgets: Enable scissoring on widgets
* Graphics: Handle almost everything with the new renderqueues system
Todo:
- Billboard rendering
- Proper model rendering
* Graphics/RenderQueue: Billboard drawing now works (WIP)
At 1/4 of previous code performances due to individually process of billboards
* Add new render queues proof of concept + scissoring support (WIP)
* Graphics: Adapt basic sprites rendering to new render queue system
* Graphics: Fix layers when rendering sprites
* Graphics/RenderQueue: Fix sprite default overlay
* Graphics: Enable scissor test by default
* SDK/Widgets: Enable scissoring on widgets
* Graphics: Handle almost everything with the new renderqueues system
Todo:
- Billboard rendering
- Proper model rendering
* Graphics/RenderQueue: Billboard drawing now works (WIP)
At 1/4 of previous code performances due to individually process of billboards
* Graphics/RenderQueues: Add full support for billboards
* Graphics/RenderQueue: Cleanup and improve billboard rendering
* Graphics/RenderQueue: Fix model drawing
* Examples/Particles: Fix lighting on space station
* Graphics: Cleanup forward render queue/technique
* Fix compilation under Linux
* Graphics/ForwardRenderTechnique: Fix case when scissoring is enabled on material but disabled on element
* Add support for Deferred Shading
* SDK/Widgets: Fix widget rendering
* Graphics: Remove legacy code from render queues
* Graphics: Fix some objects sometimes not showing up due to broken scissor box
* Fix compilation error
* Sdk/GraphicsGraphics: Fix bounding volume
* SDK/World: Fix self-assignation
* Update changelog for render queues
2018-04-11 19:36:52 +02:00
Lynix
14248bb6c6
Example/SpacebattleDemo: Take const ref to EntityHandles
2018-04-10 23:52:28 +02:00
Jérôme Leclercq
cd31e6c397
Add buffer support
2018-03-09 16:49:01 +01:00
Lynix
b2d10f6e69
Examples: Fix FirstScene movements
2018-02-18 14:17:13 +01:00
Jérôme Leclercq
7d54ac4c10
Merge branch 'master' into vulkan
2018-02-13 13:06:01 +01:00
Jérôme Leclercq
fb3eb9443e
Core/Clock: Restart now returns the elapsed time in milliseconds
2018-02-07 15:02:44 +01:00
Faymoon
e86e29f822
Update FirstScene to use EventHandler and remove useless lines ( #151 )
...
* Update FirstScene to use EventHandler and remove useless lines
* Update strange indentations made by VS
* Oops
* fix a little error
* fixed stranges comments
* fix littles errors
* fix indent
* Re fix Indent
* fix last errors
* fix errors fund by alexandre jannaiux
* fix lisibility of comments
2018-01-15 23:46:52 +01:00
Lynix
1e190caa2c
Fix compilation
2017-11-24 20:15:04 +01:00
Lynix
4c6b5d0546
Merge branch 'master' into vulkan
2017-11-24 20:14:39 +01:00
Lynix
220e985144
Fix compilation of Particles demo
2017-11-19 20:14:41 +01:00
Lynix
d688cecbde
Renderer: Replaced RenderTarget::Get[Height|Width] by RenderTarget::GetSize
...
Utility: Removed Window::Get[Height|Width] methods
2017-10-28 23:26:22 +02:00
Lynix
302a65a8aa
Fix warning
2017-10-19 20:59:38 +02:00
Lynix
b14a9f219a
Small change
2017-10-11 00:33:41 +02:00
Lynix
7fb1bd387d
Demo: Change keyboard control by mouse control
2017-10-11 00:30:05 +02:00
Lynix
4bdcb1f31f
Fix demo compilation and warnings
2017-10-10 21:52:36 +02:00
Jérôme Leclercq
67ddbbe494
Fix LogoDemo after mapper change
2017-10-10 21:52:31 +02:00
Lynix
c763dea4e1
Merge branch 'master' into reflection-mapping
2017-10-02 21:11:15 +02:00
Gawaboumga
bbac0838dd
Include-What-You-Use ( #137 )
...
* IWYU Core
* IWYU Noise
* IWYU Utility
* IWYU Audio
* IWYU Platform
* IWYU Lua
* IWYU Network
* IWYU Physics2D
* IWYU Physics3D
* IWYU Renderer
* IWYU Graphics
* IWYU NDKServer
* IWYU Fix
* Try to fix compilation
* Other fixes
2017-10-01 11:17:09 +02:00
Lynix
bccbc0dbf1
Move warning fixes!
2017-09-30 15:23:05 +02:00
Gawaboumga
5aa072cee3
New module: Platform - Split window management from Utility module ( #128 )
...
* New module: Platform - Split window management from Utility module
Final touch
* NDK/SDK: Bring back initialization of Utility
2017-08-30 10:22:50 +02:00
Lynix
596d65f1ed
Merge branch 'master' into vulkan
2017-08-20 21:35:51 +02:00
Lynix
a09accc22e
LogoDemo: remove debug log
2017-08-16 20:34:19 +02:00
Lynix
0e99f93866
Demo: New LogoDemo for particles, yay
2017-08-16 20:32:50 +02:00