Commit Graph

48 Commits

Author SHA1 Message Date
Jérôme Leclercq 1919bd3302 Fix compilation 2022-03-14 18:30:55 +01:00
Jérôme Leclercq e504c4a982 Minor fixes 2022-02-18 19:37:37 +01:00
Jérôme Leclercq c33ab779d1 ShaderNode: Fix compilation 2022-02-17 13:23:56 +01:00
Jérôme Leclercq 73838f5f08 Minor fixes 2021-10-26 20:26:13 +02:00
Jérôme Leclercq a895e553d4 Graphics: rework ubershaders to prevent duplicate shaders modules
Also rename all remaining conditions to options
2021-07-08 14:52:39 +02:00
Jérôme Leclercq f22b501e25 Add initial support for shader binding sets (WIP) 2021-06-16 16:50:00 +02:00
Jérôme Leclercq 815a7b0c62 Replace const ShaderAst::StatementPtr& by ShaderAst::Statement& in input 2021-06-16 16:50:00 +02:00
Jérôme Leclercq cce32a64d4 Upgrade Utility 2021-05-25 10:40:07 +02:00
Jérôme Leclercq 61dbd91346 Lot of small fixes/improvements 2021-05-14 01:48:47 +02:00
Jérôme Leclercq e7a9fd95ea ShaderNode fixes 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 87ce2edc6e Shader: Add initial support for options (WIP) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq d335d44d6a Shader: Cleanup and rename AST files 2021-04-20 18:18:27 +02:00
Jérôme Leclercq a90937eb4f Update ShaderNode 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 2ef772cec7 Merge branch 'nazara-next' into graphics-next 2021-01-28 16:37:46 +01:00
Jérôme Leclercq c8f4e53244 ShaderNode: Add code output window 2021-01-14 22:02:34 +01:00
Jérôme Leclercq a037eef4c9 Shader: Remove ShaderNode::GetExpressionType (replaced by visitor) and minor stuff 2021-01-14 22:01:53 +01:00
Jérôme Leclercq f327932738 Commit current work
Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
2021-01-02 21:15:59 +01:00
Jérôme Leclercq ed72d668d9 Shader: Add Discard node 2020-12-30 20:05:16 +01:00
ImperatorS79 9a613c6fd6 Fix ShaderNodes on macos 2020-11-27 14:44:19 +01:00
Jérôme Leclercq 960817a1f1 Add conditional expression/statement support for shaders 2020-11-19 13:56:54 +01:00
Jérôme Leclercq 59add283cf Add shader type 2020-07-27 18:52:58 +02:00
Jérôme Leclercq 7b1d712560 ShaderNode: Fix struct members serialization 2020-07-22 14:47:13 +02:00
Jérôme Leclercq 471194ec16 ShaderNode: Add PositionOutputValue 2020-07-22 14:47:00 +02:00
Jérôme Leclercq 5a350ee76b ShaderNode: Add Mat4x4 type and nodes 2020-07-22 14:46:44 +02:00
Jérôme Leclercq 405c020125 Set some struct in default scene for testing 2020-07-19 21:08:53 +02:00
Jérôme Leclercq 3c1c61fb5e Improve code 2020-07-19 21:08:43 +02:00
Jérôme Leclercq c7a8091e68 ShaderNode: Add buffers and structs 2020-07-14 22:00:17 +02:00
Jérôme Leclercq 5164294bec ShaderNodes: Add TextureEdit dialog 2020-07-04 22:52:17 +02:00
Lynix f38bfdde8a ShaderAst: Big refactor + add binding/location support 2020-06-17 16:00:03 +02:00
Lynix 463b540739 ShaderEditor: Add VecFloatMul 2020-06-16 17:46:03 +02:00
Lynix 80527dec3e ShaderEditor: Add VecDot 2020-06-16 17:45:36 +02:00
Lynix 8467c79021 Renderer: Add shader serialization 2020-06-05 19:47:29 +02:00
Lynix 0888589716 ShaderNode: Add save/load 2020-06-04 18:31:35 +02:00
Lynix 5790b502f7 ShaderNode: Add VecDiv 2020-06-04 18:30:54 +02:00
Lynix 725ecc7606 ShaderNode: Add FloatValue 2020-06-04 18:30:40 +02:00
Lynix effd1b4552 ShaderNode: Handle vector component count at runtime 2020-05-31 18:39:28 +02:00
Lynix 2ecc624fe4 ShaderNode: Add custom output support 2020-05-30 14:31:11 +02:00
Lynix 0a0dce4109 ShaderNode: Add possibility to set variable name (+ force variables) 2020-05-29 18:22:58 +02:00
Lynix eabb8a630d ShaderNode: Extract texture from SampleTexture
Add TextureData and TextureValue node
2020-05-28 10:50:38 +02:00
Lynix 3fc4de26e3 ShaderGraph: Improve GLSL generation by introducing DeclareVariable statement 2020-05-27 20:08:41 +02:00
Lynix 1d033aabfd ShaderNode: Fix useless variables generation 2020-05-27 10:00:52 +02:00
Lynix d96bc9db6e ShaderNode: Add automatic variables 2020-05-26 20:30:24 +02:00
Lynix 09e08255fb ShaderAst: Add node editor window 2020-05-26 19:22:31 +02:00
Lynix 460222e71e ShaderNode: Make #include explicit 2020-05-25 14:40:46 +02:00
Lynix 93e76a17c7 ShaderNode: Add preview / cast / texture sampling 2020-05-23 22:04:10 +02:00
Lynix 206724c911 ShaderNode: Add inputs 2020-05-22 23:50:46 +02:00
Lynix 33c8fe2562 ShaderNode: Add texture support 2020-05-22 15:39:10 +02:00
Lynix effaa9b88f Update ShaderNode 2020-05-19 20:06:32 +02:00